Anti Raigeki is a perfect example of a card that works differently to how it's text is. No one can tell me they knew it only worked when your opponent actually had a monster just by reading that effect.
Yeah I thought well it can at least be a solemn judgment without paying life against raigeki specifically, oh wait that doesn't work? Well that's just great.
Sometimes it feels like you need to learn a new language when reading and interpreting card effects. I do not see the need for an opponent to control a monster in order to activate it at all lol
@@AntonioDoukas I'm assuming it's because you HAVE to destroy all your opponent's monsters (meaning you'd have to destroy at least one card) which if your opponent doesn't have any cards you can't destroy any monsters which you can't fulfill one of the activation requirements
@@AntonioDoukas you cannot activate an effect you cannot resolve, regardless if it was attached to a trigger or not. Since the effect to destroy all your opponents monsters is mandatory, you must be able to resolve it in order to activate the card in the first place.
As an old school player with a warrior deck, I always dreaded the day somebody played Warrior Elimination... Gladly it never happened, but still keeps me awake at night
If you played at locals during the era Six Samurai first came out, literally everyone had at least a couple of Kinetic Soldiers in their sidedeck. Good ol' Kinetic Soldier days (for some reason the card is called Cipher Soldier these days).
Top 10 cards that give effects when used as a material (IE IP masquerena, or infinitrack goliath, or cards that give effects when detached or can be attached to xyz monsters or used for synchro and rituals etc)
another bad thing about link party is that it's effects doesn't connect to each other, meaning that if there're 3 for example you can only get the 3rd effect instead of the first 3 effects.
I’m just picturing system down spending it’s years lurking in a corner, quietly awaiting the day that something gets released thats like a zombie world effect for machines
Time Wizard might be my favorite YGO card of all time because of the anime. He could turn the tables around given the context and ofc being the part of the unforgettable Thousand Dragon and Dark Sage. When I was a kid noone around here knew how to play the game and when you pulled him off everyone would just gasp if you were gonna summon Thousand Dragon out of thin air and destroy everything in sight. He is not as cool in the actual game ofc but I will always smile whenever I see him.
There was a time in the YGO manga where Yami Yugi tricked his opponent into rolling a six-sided die and landing a 7. Such shenanigans aside, however...
How about top 10: Worst "Harpie's Feather Duster" effects Best Non targeting, non destruction removal cards Worst cards that Special summon themselves from the hand Best cards that Special summon themselves from the hand Worst archetypal "Monster Reborn"s Best cards to mill from the deck Worst spinning cards Best cards to Banish as a cost
@@codebracker the effect that blocks your monsters from getting destroyed also destroys your opponents monsters. That means the effect has to destroy your opponents monsters. If your opponent has no monsters to destroy, it's not possible for it to resolve and therefore can't activate. It's like, for example, monster reborn. You can't activate it if there's no monsters in grave that you can summon.
@@codebracker Not if the rulings say that one needs to actually destroy something for it to count. It makes sense for such a ruling to be present, considering characters in the anime actually abused the loophole to activate effects for no cost(Aka. "Cardeffect specifies to discard my hand, which is empty, so lol.") and that's sorta cheesy and dumb. It's only an issue here because reversing the raigeki is not supposed to be the primary effect or how the card would be played, stopping it is. But if even a single mandatory of something is blocked, the entire thing is getting screwed.
@@ark3355 even so. The problem with raigeki is pretty obvious before and after the ban list creation. There are 3 cards in specific that got a ban since day one: pot of greed. Monster reborn and black hole. Tell me. How raigeki is better than those ? And unlimited on top of that. Nowadays. Of course. Negations are on board.
@@fredyramirez3035 who say raigeki is better then them? And the only banned one is pot of greed, monster reborn is at 1 and black hole is at 3. What are you even on about?
There was this old yu-gi-oh pc game called yu-gi-oh: power of chaos yugi the destiny where anti-raigeki was somehow useful to have as an option. Because of the limited amount of cards that game had, yugi would always spam raigeki whenever you had like two monsters on your side, even if it was just to destroy a celtic guardian or a beaver warrior. There was nothing more infuriating that having yugi stall the game for three turn with the swords of light just to nuke your board with a raigeki afterwards. Even so, you still needed to be lucky enough to have placed anti-raigeki before, but the glory of counter-nuking Yugi's board and see him like *CCCAN'T BE* was sublime.
Also I'm pretty sure you could activate it even if Yugi's board was empty, so the rule that states you can't activate on an empty board was added later on. Or maybe the rule had existed back then but they forgot to put that restriction in, idk. Either way though it's still pretty dumb because for how specific it is, and especially the conjunctive "and if you do" mentioned in problem solving card text, you would think they just allow the card to activate.
“And number one: Prank-kids Battle Butler. The problem with Battle Butler is that while the Raigeki effect is a quick effect which helps it somewhat, the card itself has extremely specific summoning conditions, with the card’s fusion materials being three incredibly specific monsters. Additionally, the card requires you to tribute this monster you’ve had to put so much effort into summoning, just to activate its board-clear effect.
Top 10 Cards whose cost gives you advantage (i.e Galaxy-Eyes Dark Matter Dragon dumping 3 dragons, Genex Ally Birdman bouncing a card or even Kaijus tributing in order to SS themselves)
Glad Time Wizard only landed at #10. I will never forget when the auto duel AI in Duel Links equipped Power of the Guardians to it and won. Twas a glorious sight to see.
You know, a top ten list that I think could be fun to take on someday would be "Top 10 Cards that Got Other Cards Banned" Sorted by which cards are responsible for the most bans/limits of other cards, even if they aren't banned themselves. #1 would be Exodia, for making sure every generic +1 or higher without penalties is either banned forever or heavily limited, just by continuing to exist. Honorable mentions to Independent Nightingale, Firewall Dragon, Metaverse, and of course, Cannon Soldier and Mass Driver.
Top 10 Biggest "Noob Traps", Top 10 Cards That SHOULD Have Been Better Than They Are, Top 10 Cards That Work Against The Design Assumptions Of The Game (think like "this card seems to assume very wrong things about the game and somehow it still works somehow"), Top 10 Cards Released Too Early
Something i just noticed. I really like that you are trying to match the backround to the backround of the card you are talking about. A really neat detail i appreciate!
That ruling about Anti-Raigeki is really weird. If your opponent controls 0 monsters and you destroy 0 of them, that should count as destroying all monsters your opponent controls.
Well, basically you cannot destroy something that does not exist, can't you? It is like giving promotion to a jobless man. What can it be? Expert jobless?
I majored in math. In mathematical logic, if you write a universal quantifier ranging over an empty domain, whatever statement follows is true. "All monsters your opponent controlled were destroyed" is true if they controlled no monsters.
@@Jesin00 But then you'd be destroying "no monsters" instead of "all monsters" since there was nothing in the first place. You'd be electrocuting an empty space. If it said "any #", you could choose "0".
@@Jesin00 Good point. It would then resolve with no effect to your opponent. You could use Raigeki in DDS with no monsters which further proves your point.
well in fact for the level 7 worm victory you could play tribute burial that says" You cannot Special Summon for the rest of this turn. Once during this turn, you can conduct a Tribute Summon that requires 2 Tributes by banishing 1 monster from each Graveyard instead of Tributing (it is still treated as a Tribute Summon)". makes it a little easier but that would lock u out of specials
Fandora, The Flying Furtress is like a Raigeki that destroys all cards your opponent controls. The activation requirement is having 5 differently named “Fur Hire” monsters on the field and if you use the effect you can’t deal damage to your opponent that turn.
I still love how Trigon was once a META relevant card. It’s an Alius like card. During D-ruler format it saw play, because it was a fire dragon, thus searchable with Burner and a lvl 3 with less than 1k atk. Which made it revivable with Debris Dragon for lvl 7 sychros. Which was even better since you could pitch it for Rulers cost as a dragon
What if they did a retrain of Anti-Raigeki, name it something like "Raigeki Rod" (since Raigeki's card art looks like lightning, so it's a play on a lightning rod). Have it be a continuous trap card with an effect reading: Once per turn, when your opponent activates "Raigeki", negate the activation of that card and destroy it, and if you do place one Raigeki counter on this card. You may destroy this card with one or more Raigeki counters on it, and if you do, destroy all monsters your opponent controls. That way it still holds the same idea of Anti-Raigeki, being that it stops your opponent's activation and blows up their board, but stores it until you're ready to use it making it interruption to your opponent's plays. Plus, depending on how exactly they worded the second effect, there would be room for you opponent to play around it. As written, if your opponent chains destruction to you activating it, then they destroy it, not you, and its effect fizzles. Or they could write it as "send it to the graveyard" instead of destroying it, and that way it gets floodgated out by Macro Cosmos or similar
Reptile deck nowadays can cheat out worm victory to Field then just use yamorimori, the level 2 reptile card, that can make both opponent monster & yours face-down tho.
Dark hunter would be really good in old yugioh when everyone was running flip effect monsters like man eater bug. It's still a decent side deck option in case you come across a deck that uses flip effect monsters.
Top 10 best cards that make you lose card advantage. Top 10 extra deck monsters that require at least three materials. Top 10 traps that would be broken if you could play them from the hand.
Union Driver fixed the problem of Dragon Laser since it can be searched by unauthorized reactivation and itself searches any appropriate union monster for what it was equipped to. Also, Link Party becomes playable once the hydradrive deck becomes available irl, the only set of link monsters to ever be multi-attribute yet they're only in Vrains anime
Anti Raigeki and Acid Rain are OCG 1999 cards. They sucked back then too. Blind Destruction is joke even in gamble decks. Weed Out is pack filler even in Tag Force 1. That card is a joke
I used to play a Worm Deck and Victory is really easy to trigger but usually from the graveyard, since Worm Zero, spear cretin and shallow grave can revive worms face down, and its easy to send there whit Snake rain or Worm Xex. His attack on 0 and no "?" helps a lot too, bcuz can be brought to the field whit Damage=Reptile from the deck or Damage gate from GY for a good defense in early turns or an attacker over 5000 is late game
I also wanna add separately, Fabled Soulkius, World Legacy world Shield, and Des Volgstaph with Archfiend combo pieces works WONDERS with Blind Destruction in practice, I use it IRL in a "level/rank 6" dedicated deck where stuff like Archfiend commander and Bounzers play with Fiend Megacyber and you have a 5/6 chance of just, yeeting a material off of the board from your opponents side and on a 6, you usually have soft protection so again, you still win that trade 9/10 times. Worth a look into.
3:17 Wake up Grab a brush and put a little make-up Hide the scars to fade away the shake-up Why'd you leave the keys upon the table? Here you go create another fable You wanted to
I have some list suggestions of you don't mind: Best Story cards part 2 Top 10 cards that show other cards Top 10 cards that aren't in Master Duel Top 10 stall cards. Top 10 generic pendulum cards. Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good.) Top 10 parody cards. (Like how Weed Out parodies Return from the Different Dimension.) Top 10 special conditions in the games. More Rescue Rabbit, please.
I like the analysis my only complaint is that you often discuss older cards in the context of the modern era when they didn't come out during that era. So obviously they would have more problems like blind destruction.
The thing about Link Party is that you either set up enough Link monsters to effectively win at that point or you hope you get lucky during your opponent's turn.
Hi, I watch your videos every day. The last competitive deck I built was a U.A. deck, but I still love YGO and I'm happy your thorough videos exist because I'm still fascinated with the game. Unfortunately, I grew up, and have much less time... ...To commit to two TCGs. I had to choose one. Sorry Yugi. :(
Ngl , I used to LOVE "Blind Destruction" and "Needle Wall". They were such fun gambling cards. And I was always upset when people would hard shoot them with MST or heavy storm. I would be like "Come on! They're not THAT dangerous!"
I have a suggestion what about "Top 10 cards that would be broken in other archetypes" so basically imagine if you could use a card that is Archetype specific in a different archetype and how broken it would be like imagine giving all the other spell card types the sort of support equip spell cards get
A quick note of Time Wizard. I used it in every deck I played back in the day because my Dad taught me how to manipulate coin flips. Whether or not it's cheating is up for debate but I would flip and catch the coin, then slap it on my hand. If I did everything correctly, I was always able to know what I was going to flip before I flipped it, but I could do this with any decently sized coin that was at least the size of a quarter.
@@linksstruepower7443 it is literally changing a game machanic to serve you. Might as well use some card trick shuffling the stack your deck. Changing something from being inherently random by design to the literal opposite is cheating. By definition.
Please do Top 10 cards with the wording "you can use the effect of this card once per turn" meaning you can use the effect of it again if you have another copy of it !
In duel links The Joey skill Luck on your side was relevant during the first few months of the game. It was after the baboon came out in the 3 or 4th mini box that it's already tenous relevance vanished.
What's funny about anti-raigeki is that it was awful even in old video games where raigeki was immensely powerful and the AI would use it all the time.
Honestly anti reigeki would be better if it’s effect was something like “if your opponent activates a card or effect that would destroy monsters on your field(minimum 1) you can negate that effect, and destroy all monsters your opponent controls if any”, that way it wouldn’t just be a counter to reigeki, and would instead be a counter to all boardwipe tools. I’m not saying it’d see play, but at least it would have a chance
Top 10 dark dragon monsters. There have been quite a few really good ones in the past (borreload savage dragon, DAD, pre-errata CED, etc.), and as a dragonlink enjoyer, I would love to see it
Errata Crush Card Virus. By tributing a dark monster with 1k or less attack, you can look at their hand and all monsters on their field and destroy any with 1500 or more attack. The problem comes with it's second effect, which lets your opponent send up to 3 monsters with 1500 or more attack from their deck to the gy. You're giving your opponent a free mill.
Top ten evolution monsters that are worse than their pre-evolution 1. Exodia necross 2. Blue eyes shining dragon 3. Red eyes black metal dragon 4. Metal zoa 5. Red eyes darkness dragon 6. Dark sage 7. Attribute attack boost link monster (wee witch apprentice, missuse radiant, hip hoshiningen, mistar boy, greatfly, Doolittle chimera 8. Elemental hero inferno 9.dark flare knight 10. Elemental hero mudball man
I was surprised to not see Grand Convergence on this list, which is a Dragon Laser that requires Macro Cosmos to be on the field instead of any specific monster.
it's always funny to look at the old "Specfic Counter" cards in yu-gi-oh, espically since these days and even probally back then, a lot of the best counters were just the more generally generic counters.