Last time I checked, he had the worst matchup chart/winrate in the game. Buffs aside, on paper he isn't very good based on the stats, but I haven't checked in a while
15:08 I can say for myself why I don't like grapplers is because majority the big slow grapplers deal massive damage if they get a hit, which a lot times doesn't feel super fair That and the answer to their gameplan is to keep them out which gets boring cause it requires me to keep them out at all times or I take massive damage from one move.
While on the other hand when you confront a combo character and take massive damage from one starter followed by 20 something uninterrupted moves it feels way more fair... Considering rushdown characters have way easier ways to begin their attack barrages, it feels even more fair. Slow and big characters who need patience and brains to approach should make the least damage, its the most logical conclusion, of course.
@@ardidsonriente2223 Grapplers like Zangief or Potemkin are high health and high damage. They take brains to play at the highest level, but are typically pretty braindead at lower levels. Doing 40% damage in 1 hit is actually quite a bit stronger than doing 40% damage in 20 hits.
I think that grapplers, especially Zangief, are hard to fight mostly because of that x factor gameplay, one mistake can cost you a whole round. Obviously this is true of any character, but yeah it's pretty tilting feeling like you are playing perfectly just to lose half your health off a random lvl3 or SPD. Zangief is the only grappler I find truly annoying to fight, and I'm pretty sure that's why, it's the feeling that the only way the grappler can win is by stealing the round. I play Grappler in DNF, so I also recognize that style can be very difficult to play, meaning it does have its charm. In other words, even though I have a lot to say about it, I feel that for the most part the grappler hatred is irrational and unjustified.
"They buffed Anila to be mid/high tier". I'm sorry again, no, buffing a character by slapping a 50% health combo that requieres atleast 75% metter and the use of a BP is not a buff it's a band aid fix that achieve nothing for the character. She is flawed on a fundamental level (AKA buttons, aka Pressure tools). Percival can snuff 12% of your health without lending a combo on you in a corner just by pressuring you with his button while you sit in his puddle of fire. I'll not understand why people still think and gaslight everyone into saying she is good. She is still bottom 5. You all did the same before the first big 1.30 patch buffs, everyone was saying Anila is good, a week before the patch dropped everyone put her in the bottom 3. So like.