@@Steamed yea but he lost that godlike power after fallout 76 Morrowind : rise of todd Oblivion demigod like todd Skyrim : godd howard Fallout 4 : beginning to lose power Creation club : THE MASSIVE LOSE OF POWER OF TODD The abomination 76: thats it you lost your divine power todd
How did a young guy walking past the Bethesda studios, join the company after being rejected multiple times and within a few years become essentially the head guy at Bethesda Game Studios?
Tod Howard is the Michael Scott of Bethesda. I honestly was waiting for him to awkwardly join in on the kickboxing with bereft looks from the employee's.
Matt Coolest job, but also gotta definitely work hard in it, and like Todd said, you gotta earn your position. It looks so fun, but if you don't have kickass work and drive with the team, you'll probably be let off pretty early, as goes with a lot of other game studios out there.
Why could I not only see this happening but the new recruit going to sneak and Todd just starts laughing going “must’ve been the wind haha! Welcome to the team”.
I remember when Skyrim first came out, I pretended to be sick so I could skip school and play it. Here I am now, almost a decade later and I still play it.
This was so great! I would love to come and walk through there! Maybe get to talk to some of the designers!! That would be so interesting. I'd even like to make a little video of it and put on my channel...me talking to you guys! Would be so great!!
2:04 They were clearly designing Skyrim on that white board!! That's so awesome. Seeing some of the brainstorming for one of the greatest games ever made. So awesome.
+Bob Luigi “The Werebear” I assume the world design was inspired by Bob's paintings... now that I think about it, yes some Skyrim landscapes could have been painted by bob =D
@@DTheAustralian Most people dislike him because he constantly makes big, grandiose statements that either don't meet the expectations in practice or are just out right lies. Then there's the fact he literally invented Microtransactions for Videogames, sending the industry on a downward spiral to what it is today
@@CommanderZavala If I remember correctly, oblivion was on of the first games to use microtransactions in the way of charging like 2.99 for a horse. Not sure if that's fully correct.
My first playthrough I walked in, heard battle music, saw those two fighting, assumed they were bandits and killed them both. No one stopped me or even cared lol.
This was actually really cool, now I think differently of Todd Howard. He takes care of his employees and overall they do a lot of work so I have more respect.
Silfur Stormur Doesn’t mean it has changed, you don’t know and this video pretty much sums up of how cool he is. Just because he has released some bad titles doesn’t mean he doesn’t take care of his employees.
@@josephseed6098 it's also not really his fault they're releasing bad games either. I've typed this rant like 10 times already so I wont do it again but basically hes just a puppet and a salesman for zenimax. Also he had like 0 say in fallout 76 as his team wasnt the ones who developed it.
@@NerdStuffing Yeah todd is basically a convenient scapegoat He get praise when zenimax or bethesda does good but more often than not he’s the one who gets blamed for all the failure
Their sound director is a genius. I've seen a couple videos on that guy and he has built some of the most memorable sounds personally for me from Skyrim and all of the fallout games.
@@neataesthetic3199 10 years? That's optimistic. I'll be back when I'm on my deathbed, with my children and grandchildren beside me. And I'll die before finishing character customisation
TBH I stumbled upon his video by accident and didn't know him prior to seeing his last vid. I had no idea he was the fanboy shill type (I even had to google the other guy you talked about). I probably should have quoted Camelworks, for honesty's sake...
Listening to Todd Howard talk about their games or Bethesda and the team in general is so fun. He’s unbelievably passionate about all that stuff. I can’t wait for starfield man
@@eshoosca xbox. And it runs smooth. Ive experienced no frame drops and less than 5 glitches. None of which are gamebreaking… just typical bethesda quirkiness.
well i would like to ask where he got the idea for fallout because the average person doesn't just wake up one day and say I'm gonna create the best rpg game ever.
And around this corner we have The Elder Scrolls V: Skyrim for the Xbox 360, and the PlayStation 3. Around this corner we have The Elder Scrolls V: Skyrim for the WiiU, the Xbox One, and the PlayStation 4, around this other corner we have Skyrim for VR headsets including the HTC Vive and the Oculus Rift. Also around this corner we have Monopoly: Skyrim Edition, and around this corner we have The Elder Scrolls V: Skyrim official motorcycle, around this pillar on the other side here we have an entire hallway dedicated to The Elder Scrolls V: Skyrim including a number of posters, and collectables. Out back we have our very own official The Elder Scrolls V: Skyrim Garden, which is where we grow all of our outrageously creative and varying ideas for what system Skyrim will be on next, and further outside (sorry we have to do all of this walking) we have our official The Elder Scrolls V: Skyrim Rocket Ship. What we will do with this is we will fill the space ship with copies of The Elder Scrolls V: Skyrim and send it to the Mars. This way all alien life forms will be able to enjoy The Elder Scrolls V: Skyrim (Of course for the Nintendo Switch because they only have 4 fingers per hand). After all of these martians have enjoyed their copy of Skyrim, there will be the Mars voyager participants who are sent to mars where they will live there never to return and play The Elder Scrolls V: Skyrim for the rest of their lives. After every organism on mars dies due to the nuke we're sending there in 2042, we will release the longest awaited game from Bethesda of all time... That's right. You guessed it. The Elder Scrolls VI: Skyrim With Slightly Improved Graphics and A Bug Patch.
You said that they would send it to mars for aliens to play but put it on the Switch because they only have 4 fingers per hand. I hope you know that humans have 4 fingers per hand, the thumb is not a finger.
Years later and I'm still coming back to rewatch this. I wonder how many developers still work here and how their overall experience has been over the years
🎶 It just works, it just works Little lies, stunning shows People buy, money flows It just wo-orks! It just works, it just works Overpriced open worlds Earnings rise, take my word It just works It just works It just works It just works 🎶 -It Just Works by The Chalkeaters
Edward Lueras TODD HOWARD !!! have you heard the story ? once apon a time there was a guy called Todd, his dads mate worked at Bethesda as a animator , and Todd wanted to work there ,so asked the manager there if he could come in and watch the people work on the games. he was denied and was told he was too young and to come back later in life when he was older, and so Todd did just that. at 19 he went back. he was denied again and 3 years later and ten years later he's the director of his own studio and most successful department at zenimax.
@@szuzmariacsatkai3496 not really. There’s tons of things one can do in the game industry. Coding isn’t everything, it’s just the backbone for the game. He could be a concept artist, game designer, voice actor, play tester and amongst hundreds of other things!
@@cinnamon-skateboarding5987 It would be really awesome, but I don't think they'd need a geologist :D Maybe if a studio needed realistic mountains and terrain mapping, I could try to apply.
I got into coding thinking I wanted to be a game dev since I love videos games... once I actually did my research and learned that the hours were nuts and there was a lot of math involved I dipped out on that idea. I am a web developer now and am plenty happy and making great income.
He kept it real on that one. I wonder though if he would still hold to that opinion in public now that he's collaborating with Lucasfilmgames/Disney on a new Indiana Jones game.
The BobRoss timer on twitch is very similar to the Fallout 4 timer on steam. Now Bethesda have a picture of Bob Ross. I wonder if somehow they are both related.
+Cloud Strife Bethesda games make people happy, Bob Ross paintings make people happy. What if 2 happiness combined? COTTON CANDY LAND FULL OF KITTENS, UNICORNS, BUTTERFLIES, AND RAINBOW.
I'm curious. What type of education is required to work as a game designer there? I'm assuming at least a Bachelor's Degree, but if anyone actually knows, I'd appreciate your comment.
Years ago as a young lad I wrote a letter to Godd Howard, even tho I don't think he got it, watching this again makes me still find him as chill as back then
overrated garbage. these misfits didn't release anything better than morrowind. and it's 20 years have passed. after starshit everybody knows there's no hope for tes6, that'll be another garbage with the same engine from 1997.
I am going to try my hardest to get a position as a graphics designer/ graphics programmer because Bethesda game studios seems like the most amazing experience to work at.
caleb hooper hey man, I know your comment is 2 months old, but if you try then there is a higher chance of you getting a job at valve then you thinkwww.valvesoftware.com/jobs/index.html
That's probably why they can't fix bugs, because they don't keep documentation of what they hell they did or are doing so that they can fix it in the future
@@dandin9314 True, but when your project is this large in scope, you NEED it. They already take 5+ years minimum for new titles in general, adding another year max just to account for documentation ain’t much.
Lord Saruman I refuse to believe your a Civil Engineer. Have you even seen the outside of that death trap of a Tower you live in?, it's covered in fucking spikes for Christ's sake.
William Murphy At university I am known for my disregard for safety and sneaky references to the infrastructure of Middle-Earth in my work. I would legitimately work hard to build and live in a replica of Orthanc. However I suspect the local council regulations on residential blocks will have something to say about the height of it :(
Lord Saruman Build it as if it were half or 2/3s buried after many decades after the Events of LOTR? OR OR just kill The Council and implant your own Puppet Council of Orcs.
Lord Saruman for a civil engineer you could go into structures and world designs , textures and level design. I have just enrolled in a level 2 course for electronics and going all the way to level 5 and 6 ,but I have always wanted to work at Bethesda as a level designer and animator.
same. Bethesda, Bioware and Larian Studios=my holy trinity for RPG's..then again I was smart enough to not buy F76 due to knowing it wont b a real FO game (kinda hard to make another FO game when u just released one a few yrs ago)
I’m a concept artist at a games studio in Europe (I don’t think I’m allowed to be anymore specific) and it’s by far the most relaxed part of the company. You draw all day, which is obviously awesome, and you basically kinda draw what you want. It’s by no means as large as Bethesda, so it’s a smaller team with more freedom. It’s extremely satisfying to see your ideas into the final product. I’d say that artists are overlooked though by gamers, they don’t really understand that before 3D models, and before photoshop sketches, it’s all just pencil and paper.
Adam Adamowicz did exactly that, ALL of his designs were on giant 24x36 sheets mostly using pastels and graphite If you go to Bethesda's Flickr they have several albums dedicated to Adam's work all of them scanned at full size so they are in extremely good detail. The world lost an awesome person and an amazing artist, I wish his wife would have the rest of his stuff scanned he had SO many sketches that I think deserve to be seen