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In regards to Hitbox jackets being stuck to Ness: The hitbox doesn’t actually disappear when Ness touches an opponent. There’s a mechanic in the game where a player who has been touched by a hitbox cannot be hurt by that same active hitbox again. This is obviously done to prevent players from getting wrecked by the hitbox every frame it’s out. There’s jank to this too, though. Hitboxes can only “remember” the last 12 objects they’ve interacted with, and will unload old objects with new objects in a First-In-First-Out (FIFO) order. This can be demonstrated by putting a jacket on Ness on the Super Mario stage and touching 12 blocks after hitting your opponent. After hitting the 12th block you’ll be able to hurt your opponent with the same active hitbox again. This is actually why it takes so many turnips from Peach to start the black hole glitch. You need enough turnips to be occupying the same space so that they hit more than 12 other turnips in the exact same frame. Once you achieve that number, everything that comes into contact with the black hole (including the black hole itself) will be locked into hitlag. The More You Know
Wow that's really cool and explsins s lot! Could you then potentially reactivate Ness's jacket hitbox by hitting something like Link's arrows or Shiek's grounded needkes with it eniugh times?
3:12 talks about Marth, Roy, and Peach... background image: Neuschwanstein Castle. A castle for the royal characters. All these tiny little details that don't draw attention to themselves and are only on-screen for like 4 seconds. Just ace stuff.
4:00 I don't follow the Melee competitive scene. So to finally hear that Wobbling is no longer tournament legal after all these years, feels so damn satisfying.
@@Shing_ iirc Wobbles saw it in videos from a japanese Icy player and used it in a Tournament and Ken gave it the name Wobbles. So he just made it "popular". At least that's what I remember, could be wrong tho.
the fact that you don't have more subs is fuckin beyond me. your content is hilarious, original, well thought out, well edited, and easy to take in. keep up the great work man, every upload is something to look forward to for me.
Minor correction on the thunder jacket, the hitbox actually stays until Ness dies, meaning it stays if you hit an opponent. It’s just not usually relevant because there’s a property in the game where a single hitbox can’t hit an opponent multiple times, but if you play with more than 2 people Ness will be able to hit each player in the battle with the thunder jacket once before he dies.
fun fact: you can actually SDI the blazer in so that you get hit by the followup hits and survive, since the followups dont kill you. If the roy player knows this, he can simply walk up and NOT turnaround blazer, since your sdi in will kill you by making you avoid the followups. So if you know how to deal with it, its a 50/50.
Finally at 100k Ngl you deserved it. You are probably one of the best smash bros melee youtubers on the platform. I just want to say congrats and keep it up. what sakurai thinks of glitches Sakurai: *that's not how your supposed to play the game*
Even as kids me and my brother discovered how busted the knockback on Roy's up-b is. He loved Roy and sometimes when we were on a stage with a low ceiling and he was losing he would just camp the highest point on the map and try to gank people with it.
Roy's up-b jank in Melee works similarly to Samus's up-b jank in Smash 4, known as the Shine Spark. The first hitbox is designed to 'shoot' your opponent into the following connecting hits which have less knockback, but by using the move in a certain way, you'd only hit them with the first hit which would indefinitely shoot them upward until they died off the top. Fox's forward air also sort of worked this way, another multi-hit move designed for the first hit to combo you into the rest of the hits, but this time by stunning you for the duration of the full attack. Off stage you could just hit a recovering opponent with the first hit of his fair, then DI away so the rest of the hits would miss. Your stunned opponent would helplessly fall to their death (and even if you didn't die the Fox could just footstool you for free afterwards which was definitely a kill,) because the game thinks the rest of Fox's fair will hit them and then they'll be knocked out of it by the last hit. Nope. There are many more examples of this BS in Smash 4, and to a more mild extent in Ultimate...it's interesting to see how trends carry across games. A lot of you probably are familiar with this type of jank if you've played Smash over the years, but a fun fact for those who didn't know :)
I found your channel about a week ago and haven’t been able to stop watching. I only play Ultimate and haven’t touched Melee since it was the latest Smash game, but these glitches are something else.
yooo! I met chrono (roy player vs snowy) at a tournament in san an and hes a dope dude, he mains roy too so its not even like hes playing roy just for the jank.
S-tier content as always. The production quality and silly little details like sound effects and characters facing screen and what not always impress me. BTW, I think you left out the first piece of music that you played before the opening bit (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-h9ApoePuAHg.html). Thank you for actually listing your music though. It really bugs me when some creators use some great music I haven't heard before but don't let you know what it is.
Congratulations!!! I learned something new! Yay! Didn't know that before, but i do now. I'm so glad you were here to teach us this very very useful info. I don't know what i could've done without this knowledge! Thanx.... Real shit, i loved it! I love this game!
its never been easier, you don't even need a gamcube controller. If you have a computer, you can play online. check this server out for help discord.gg/twDYgzn
Holy CRAP, I don't play melee, but I play a lot of Rivals of Aether. I knew the developers of RoA were melee fans and I had already seen hot melee effected Rivals, but Ness's permanent hitboxes, hitbox-lines and jackets are literally a complete description of Absa and her moves with her cloud. I never thought of that before and I've watched this video at least once before. That is absolutely sick how they took Ness's glitches and were able to insert them into an actual character's moveset. This makes me love RoA that much more! :3