Thanks for watching! Animators: Jerb: jerbjpg?s=20 Vudujin: / vudujin DublyMike: dublymike?s=20 3d work done by the ever amazing @hoolopee / @hoolopee Audio Design: imadeasong?s=20 Composer: Alex Walker Smith: / alexwalkersmith
Sorry I had to mute a section of the audio everybody. I recreated bird is the word and the surfin bird owners claimed the video. So just pretend that the song is playing in that section! LOVE RU-vidS COPYRIGHT SYSTEM WEEEEEEEEEEEEEEEEEEEEE
@@hungrycharmy3876 I think Seth MacFarlane already said he wanted to end it, but he's stuck there by contract. Fox just wants to keep it around as Time Filler. Like they did with Teen Titans Go! on Cartoon Network.
That's how some monsters were portrayed in Courage the Cowardly Dog. It really increases the creepy factor, because that monster appears out of place like an abomination.
I think The Simpsons is the worst example of this. At least FG seems to be somewhat relevant because it keeps coming up in my youtube shorts and TikTok even though I constantly press "not interested"
okay, time to analyze it as if it was a literature essay so each peter griffin represents each season of family guy, the more deformed ones are the newer seasons with less and less quality, which is why each next peter we see is even more distorted, then there are the peter griffins left alone in the basement, they represent the older seasons, they are way nicer and are not forcing the viewer to love them, the reason why the "newer peters" are so forceful is representation on how new family guy tries to be funny way too hard, forcing the viewer to love the show. the new peters also keep reminding the viewer about old nostalgic gags of the show which is obviously a technique used by dying tv shows called "nostalgia bait", honestly i really love all those details in this video. thank you for reading my essay, see ya on the next video
"You will NEVER be satisfied... You think all the things that bring you joy now will be able to STAY on that pedastal? They'll be right next to me down here before you KNOW it." Unironically raw af line.
Hey! Did you know God is three in one!? The Father, The Son, and The Holy Spirit! Bless them! Jesus died for our sins, rose from the dead, and gives salvation to everyone who believes in him and follows his commandants! Have a blessed day, everyone!! ❤
I like how the one time smushed-face Peter tries doing a cutaway besides "remember when you liked Family Guy?" it's just some monstrous nonsense. And even that doesn't seem to go so well since his cutaway keeps destabilizing things.
The way this is set up, the repeating phrases, the abstract designs of a character you're familiar with. It all feels like an actual nightmare you'd have.
He's obviously a very talented writer/animator. So much that I have been recently working on a horror story and he is one of my greatest inspirations. like some of the symbolism he has in his works are very clever and is what I as a writer want to achieve
@@trevorperry11 in all my years,the only consistent theme in horror that scared me is the uncanny. When something's not quite right, just a lil off. Mimics esp. 1980's The Thing is right up my alley. Exesestenial horror is always good too. S.O.M.A. while imo is a shite game; presented me with some of the most self reflection horror I've ever felt. Lately, I've seen back rooms take off and reminds me of mix between old school VHS Blair witch with stranger things an I'm loving it.
1:43 "you will *never* be satisfied." "EVERYTHING will dissapoint you." "you think all the things that bring you joy now will be able to stand up on that pedestal?" "they will be standing right next to me before you even know it." "this was all for you..." "THIS, WAS ALL FOR YOU." unironically really good writing, good job
Dude put a LOT of passion into this one. Glad he's feeling less over worked and able to make videos that can talk about the feeling of being an algorithm slave.
Wow man, Im not being sarcastic, but thats actually a really interesting point. I love these just for the sheer animation skill but you're right - this is totally a metaphor for being exploited and used by the algorithm to meet its own nefarious needs. Something that MeatCanyon definately knows about.
@Josh the Joshey Boii Spamming links is apparently fine, now, so here's mine. You don't want to go down that road. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Yu0eh7s_z4g.html
Starting off as cursed, traumatizing version of childhood memories... now grown into full on metaphorical, experimental and cross-platform (2D and 3D) pieces of art. MeatCanyon's development as an artist is a sight to see
After hearing you say how burned out you are and how much pressure you’re under and I watch these productions and see how quality this stuff is I totally get it. I wish this were more fun for you bud. It’s awesome and enjoyable. Thanks for having done these as long as you did. They are art treasures. I wish you all the happiness you deserve. Take care my friend.
For me, this is my favorite Meatcayon animation ever. Just adding 2D elements and 3D is amazing. I’d love to see more of these kinds of animations soon. 2:10 - the rest of the video was my favorite part. I can’t stop rewatching this part, it’s too good.
I love the range of feelings the Peters have. Resenting the watcher for no longer enjoying the show, the desperation to spark nostalgia, the admittance of the show’s downward quality and overall just remembering when things were good and just wanting them to remember that too. It’s all they have left.
It's honestly heartbreaking to see the path it's heading. I grew up watching the old seasons and they just haven't captured the same quality and charm in the new stuff. It's all just the same bland, uninspired jokes we've heard over the past couple of years.
Remember the time you said “I cannot stop watching this, it's like morbid curiosity. This genuinely feels like watching someone's nightmare and I love it.”?
[0:25] I still remember what Peter was saying at the muted part. "You can't possibly dislike Family Guy now! You can't just write this all off as bad, can you? Hehehe...you ungrateful worm. What loyalty do you have?" *"Remember when you liked Family Guy?"*
The fact that MeatCanyon is slowly adding 3D animations is absolutely terrifying. What he brings in the future will be more terrifying than what we have now
I thought something was wrong with my speaker. 10 min later I realized it was doing to every speaker I was putting it through. It was hell. Pure agonizing hell. I loved it
With every cutaway I felt my self losing a bigger and bigger chucks of my sanity to the point that Peter laughing in the basement fucking killed me, well fucking done meat
Meatcanyon has often spoken about how he knows he will fade into irrelevance, everything popular now won't be later. This isn't just about family guy, it's about him, and his knowledge that he too, will fade from the public eye, forgotten and derided.
I have got to say, Hunter has outdone himself this time! The horror of an endless loop was top tier as well as the underlying message of what family guy has turned into. His 3D work is definitely improving as well!
I love how I hit my office table at the EXACT moment 2:21 that the first Petah hits you and it felt visceral, like I was there. I am gonna have some nightmares now tyty gn
@@Solonejayy same im still waiting for them to finish the newest season. Shit the Simpsons got a fre new episodes out usually family guy does too but they're still stuck on episode 17
@@Solonejayy I’m in it for the offensive jokes, they really go after everyone. They only get away with it cause of the nature of the show, and it’s hilarious.
Me too. It was really unsettling. Like extremely so. The last time I've felt or experienced something that unsettling and somewhat scary is when I had a deep sleep hallucination. It was absolutely terrifying. I hated it. So I hate that part a lot more. Also I get a huge case of claustrophobia from this.🫥😱
I feel like there's a deep meaning to this, it's more than just entertaining I feel that the video is conveying a message of the "dark truth" of what family guy really is.
@@Lantern_Larry they are so annoying and the fact that I always click on the one saying "Finally it's here" Thinking that the horror movie, the comment was referring to, is finally here.
Basically what I got from this is that people complain about the new things and say: "Wish we could go back to the good old days!", but at the same time, the things from "the good old days" weren't actually good to begin with. Old ideas weren't really better than the new ideas today, people just pick and choose what to like and hate.
This is actually a great idea, Imagine a tv show where each episode is a parody of other popular tv shows with subtle, but goofy horror elements. I truly think meatcanyon is a master
@@InvestmentIdea Spamming links is apparently fine, now, so here's mine. You don't want to go down that road. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Yu0eh7s_z4g.html
Holy shit, those Peters with the gaping maws and soulless eyes gave me goosebumps. The fact that you only catch it at a glance the first time makes it more unsettling.
those were the worst ones and the faces getting more distorted made it worse this was by far one of his best works of art and Peter's first and second monster 1:20 , 2:55
The ending is a straight up copy of this short film on RU-vid called “the box” or some shit lol It’s like this naked balding dude that comes out of a cardboard box very slowly every time you look away from him.
For those who didn't see it, the dialogue during the muted segment is: [Surfin' Bird music starts] [Peters start randomly saying "bird"] Peter: How can you possibly not like Family Guy now? You can't just write this all off as bad! Can you? Hee. Hee hee. You entitled little worm. What loyalty do you have?
A-well-a everybody's heard about the bird B-b-b-bird, b-birdd's the word A-well, a bird, bird, bird, bird is the word A-well, a bird, bird, bird, well-a bird is the word A-well, a bird, bird, bird, b-bird's the word A-well, a bird, bird, bird, well-a bird is the word A-well, a bird, bird, b-bird is the word A-well, a bird, bird, bird, b-bird's the word A-well, a bird, bird, bird, well-a bird is the word A-well, a bird, bird, b-bird's the word A-well-a don't you know about the bird? Well, everybody knows that the bird is the word A-well-a-bird, bird, b-bird's the word, a-well-a A-well-a everybody's heard about the bird Bird, bird, bird, b-bird's the word A-well, a bird, bird, bird, b-bird's the word A-well, a bird, bird, bird, b-bird's the word A-well, a bird, bird, b-bird's the word A-well, a bird, bird, bird, b-bird's the word A-well, a bird, bird, bird, b-bird's the word A-well, a bird, bird, bird, b-bird's the word A-well, a bird, bird, bird, b-bird's the word A-well-a don't you know about the bird? Well, everybody's talking about the bird! A-well-a bird, bird, b-bird's the word A-well-a bird, surfing bird, brr, brr, ah, ah Ah, bap-a-pa-pa-pa-pa-pa-pa-pa-pa-pa-pa-pa-pa-pap Ma-ma-mow, pa-pa, ma-ma-mow, pa-pa Ma-ma-mow, pa-pa, ma-ma-mow, pa-pa Ma-ma-mow, pa-pa, ma-ma-mow, pa-pa Ma-ma-mow, pa-pa, ma-ma-mow, pa-pa Ma-ma-mow, pa-pa, ma-ma-mow, pa-pa Ma-ma-mow, pa-pa, ma-ma-mow, pa-pa Ma-ma-ma-ma-mow, pa-pa, ma-ma-mow, pa-pa Ma-ma-ma-ma-mow, pa-pa, ma-ma-mow, pa-pa Ma-ma-mow, pa-pa, ma-ma-mow, pa-pa Ma-ma-mow, pa-pa, ma-ma-mow, pa-pa Ma-ma-mow, ma-ma-mow, pa-pa Ma-ma-mow, ma-ma-mow, pa-pa Ma-ma-ma-ma, ma-ma-mow Ma-ma-ma-ma, ma-ma-mow Ma-ma-mow, pa-pa, ma-ma-mow, pa-pa Ma-ma-mow, pa-pa, ma-ma-mow A-well-a don't you know about the bird? Well, everybody knows that the bird is the word A-well, a bird, bird, b-bird's the word A-well-a mow, mow, pa-pa, ma-ma-mow, pa-pa Ma-ma-mow, ma-ma, mow, pa-pa
You forgot the part where the character admits that they were wrong, and the camera slowly pulls towards them as they tilt their head and deliver a heart felt monologue.
"You think all the things that bring you joy now will be able to stand up on that pedastool!? They'll be standing right next to me before you know it" That's a surprising potent line
@@willfrye1986 I suppose you can only do the same thing in so many different ways so many times before it gets old or everything's been done. I honestly think the only way Family Guy would be able to get a new sense of "freshness" is if all the characters grew up. Stewie, Meg, Chris, Lois, Brian, Peter, Quagmire, Cleveland, Joe, all the other characters, could all be aged up x amount of years. It would give a new potential for new personalities and a sense of wondering where things will go and will always naturally present new and different joke opportunities. Though that's a bold move and people often don't like change, but that's really the only way I see life being breathed back into it for the fresh factor.
@@WildWombats yeah, I mean they tried killing of Brian though and the fans didn’t like it. I wish pop culture people would just quit listening to their fans. People hated PC principal on South Park but if they would have kept making South Park the way they used to they just would’ve complained that it’s the same thing. Fans don’t know shit.
When that THING busted through the door and started descending down the stars into the basement, it was already better than all of the horror movies I've seen this year.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
This is actually such a well made critique of the state of entertainment media, It starts off well meaning but eventually devolves into a shell of what once was while pretending to still be the thing you loved. Such good story telling
Rick and Morty are the kings of speed-running an amazing series into something meaningless, though to be fair its not like there was much room to grow for a science guy and the dumb kid bit.
Its called seasonal rot and flanderization. When a show goes on for so long they run out of Ideas and/or realize people will watch it no matter how bad its become so they dont try as hard. With Flanderization as shows go on the characters are eventually boilded down to one specific trait (peter goes from well meaning idiot dad to mentally disabled menace)
I saw it more as a statement on the way we see the media we grew up with, and how we tend to not recognize that our tastes are ever-evolving when we're dishing out critique, especially towards other people. How what's no longer funny or engaging to us, doesn't make it not funny or engaging in general, to certain audiences, etc. And how we try to cope with the realization of growing out of something by framing it as the media's fault, not a natural consequence of being human. Then the creepiness stuff just kinda felt like typical MeatCanyon so.
This is truly a masterpiece, the fact that the 3D animation is taking its place on the channel is excitingly fantastic. Can't wait to see more of these 3D terrifying creatures.
Hey! Did you know God is three in one!? The Father, The Son, and The Holy Spirit! Bless them! Jesus died for our sins, rose from the dead, and gives salvation to everyone who believes in him and follows his commandants! Have a blessed day, everyone!! ❤
The animation for this is seriously amazing, you’re continuing to improve on not only giving the viewer an uncomfortable feeling but excelling at the horror aspect of it all
@@InvestmentIdea Spamming links is apparently fine, now, so here's mine. You don't want to go down that road. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Yu0eh7s_z4g.html
To me family guy was just that show you put on on a boring day when there’s nothing else to do, because it’s mildly entertaining and was almost always on.
@Depp Spamming links is apparently fine, now, so here's mine. You don't want to go down that road. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Yu0eh7s_z4g.html
All cutaways aside, the animation/ graphics that went into the house, not the peters , but the actual house the character is seeing In first person, is amazing. Meatcanyon could make a sickass horror game with those type Of graphics. That would be pretty amazing, having characters such as the demonic Pinocchio , da baby, and other disturbing figures , all chasing you around as you try to collect items in order to progress the story. Not even just that, an entirely separate game could be made with its own horror and back story. Lot of potential that this channel has.
@@ralek592 items like the jawbreaker in Ed Ed n eddy vid. Stuff like that in other vids too, or nicocados camera. Lol stuff like that related to certain videos. Or the can of Pringles that was in the Pringle vid.
@@ablosch2452 South Park makes sense since their episode turnout is so efficient and fast that they can respond to literally every world event in time to still be very relevant.