That recoil change always bugged me, why make the recoil more intense in a PvE mode? I remember both LMGs, the MTAR and Type 25 suffering the most (3 of which you showed here)
Above all the recoil in online multiplayer was justifiable, but in zombies it was completely overloaded. I remember playing the HAMR or AN-94 was such a fun before the recoil patch.. Who the hell thought that the patch was a good idea back then?
This video honestly takes me back to when i first played mob of the dead when it came out. The amount of RU-vid videos of Mob and Die Rise back then is honestly insane.
The Recoil change is one of the things that killed zombies for a while before Mob released. Yea it was bad before, but I remember how UPSET a lot of people were about the recoil change. And after the whole recoil update a lot of people stopped playing BO2 zombies for a good while. Some guns were horrible to use. Most of the ammo gets wasted shooting the air. I believe they toned it down later but im not too sure.
@@bennyok4725literally non existant i think you guys are just using a sensitivity too high or turned off your aim assist because ive never had an issue on xbox bo2 using 14 sens
A buddy of mine has a xbox 360 with black ops 2 on it. They never updated it. The thing didn't have enough space. I knew bout the mustang and sallys having a shit ton of ammo, but i didn't know you could make yourself invincible by looking at the ground. Awesome.
Jet Gun was actually OP as a gun. In this version, you could press the button to pull it out, and during the animation hold the trigger. Because the gun wasn't out and ready, it wouldn't take durability at all. You would do this to "pre-charge" the Jet Gun, then once it became ready animation-wise, it would activate and start killing right away. This was used by top round players as Jet Gun durability was never a concern. They patched this by making the player unable to start the Jet Gun during the animation.
I distinctly remember that the first time I papped the M1911 it had over 100 ammo, then the next day it was 50. Maybe the ammo thing wasn't fully patched immediately
Sometimes, devs during code review will miss things and things make it through. My guess, someone had some fun and snuck the output message or made a seperate output. In an effort to keep things consistent, they probably patched it to ensure that going forward. Always been a fun of stuff like this, but i guess it technically makes it less code to maintain.
@@justNiko_91 The Paralyzer was the BEST wonder weapon in the entire game before it was nerfed with a later patch :/ After that it hardly did any damage in high rounds & it took ages to kill a zombie. That's the reason why people started playing with the tramplesteam in the high rounds, lol
Remember playing black ops 2 on the WiiU: Didn't knew there were more maps than Tranzit and when I heard online that the Hamr's recoil was bad I didn't understand why, now I know why.
i used to play bo2 on wii u and these were fixed on the version i had. i definitely don't remember mustang and sally's with that much ammo. also the pre charge glitch for the jet gun was patched. maybe im misremembering
I have ps3 and i can play every not pachted games if i want. I still have bo2 not patched version but i didnt know about looking down give god mode. But i know that bo1 zombies thunder gun was so op also jumping into players didnt kill us so that makes let us do every glitch.
And this is why after finding out how dirty Treyarch did the PC releases I quit buying the COD games for zombies. The last COD game with zombies I bought was on like 60% off XD.
Honestly BO3 has been the only PC release COD zombies that hasn’t been garbage purely due to the fact that you can get BO3 on sale and then download more good quality custom maps then there has been mainline zombies maps.
theres recoil on bo2? ive been playing it since 2012 and ive never had recoil on xbox, unless ive been subconciously fighting against it without realizing it