Um, actually..... you don't add an apostrophe in "it's birthday" because an apostrophe of possession is not appropriate and neither is the abbreviation "it is". Please do more awesome BG3 streams!!! We were about to bonk Ketheric's head months ago.
I browsed through Displate with the intention of using the discount code to support this channel if I saw something I liked only to find an absolutely STAGGERING amount of stolen art.
"Crows understand the concept of zero. What am I meant to do with that information?" Well, obviously, nothing. NOTHING. Sigh. Nevermind, the crow would have gotten it.
Is she the person who ghosted a bunch of friends to start a streaming career because she didn't want past associations coming up, but then turned to quasi-sexual art to get attention
At the end that scream of utter dejection & failure, cut off so cleanly as if the failure of this challenge was the erasure of his existence, truly haunting.
The DBD joke is that the "plot" of the game is that an eldritch creature basically caught and enslaved all of the monsters and survivors to play death games for its entertainment. Redditor is salty that Vecna got yoinked by it
Behold, Wall of Force, the 5th-level evocation spell : "Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by Dispel Magic." (A disintegrate spell destroys the wall instantly, however.)
@@manyplural4265 to reach inner peace is to divulge oneself from all forms of social media, achieving the state of "being normal", thus rendering yourself immune to the distractions posed by internet weirdos
"Oh that almost got me" "Yeah nothing today was funny" "Oh god, that was good, so close" "Yeah nothings really come close, L for discord" "Oh that was..."
How often do you get sent fan mail and use them as Reddit posts? Been a while since I've seen any of your posts (due to not looking at the D&D subreddit for a while).
7:52 If you don't want players to break something, i.e. a bridge, the solution is just make it made out of a fantasy metal like Mithril, Adamantite, or whatever. As a DM say, it's "as strong as steel and resistant to the effects of magic." and boom, accident proof bridge. Just establish it's characteristics beforehand and it can literally do anything you want it to do. That's what they're there for. Worked pretty well for Marvel.
I primarily play PF1e, which by default, Sneak Attacks with ranged only work within 30ft. This makes the trebuchet meme quite funny to me because I just picture the trebuchet swing around and instead of releasing the projectile, it just smashes it into the ground in front of it because that's where the enemy is.
9:48 that meme was joking about the horse shoe theory of intelligence. Where dumb people have thoughts closer to geniuses than to people in the middle of the iq bell curve tl;dr: dumb people thoughts=smart thoughts
How I interpret it is kinda like.. lol why not go for it: “I don’t know the rules that much, and my players often get broken stuff past me” Middle: “I adhere strictly to the rules, which can cause my games to be unfun and grind to a halt” lol why not go for it: “I understand a trebuchet is not a sneak-attack weapon, however it’s cool as hell to let the use Sneak attack on the trebuchet and will lead to feeling really cool”
It actually kiiiinda makes sense, assuming somehow you can fire it silently enough that the targets don't notice until it's too late. Maybe at night lol. And I'd say the trebuchet has to be hidden as well.
@@itwasidio1736 It is boring when everybody always assumes that is what they are and have to be. As the meme mentions, many DMs ban artificers because that is what they think artificers are.
Funny thing about group checks - PHB advises that if half of the group succeeds (as might be indicated in the dumb meme), then the entire group succeeds.
Stealth doesn't really make sense as a group check in most situations though, I think. Also if a player rolls a -1 total, I would go for consequences, it's just a funny moment waiting to happen.
@@Darkprosper Sure it does, the group is communicating with hand signals and whatnot, pointing out where to go and how. I'd also be very cautious: you as the GM might think it is very funny to have the group beef it based on a single player's low roll, but individual players rarely do, especially with how fickle the d20 is. To be fair, though, I like to run group checks a little differently - the highest result determines the degree of success, the lowest result determines the degree of _complication_ ; in other words, sure, a group stealth check will get the whole party in unseen and undetected, but if someone really beefs it, your objective gets a lot harder or there are unforeseen difficulties with the greater scene - maybe the route in becomes unavailable as a way out, or the diamond you were looking to steal is now locked in a vault instead of on display.
@@Darkprosper for stealth specifically, there are different ways to see it. Either you want to go for the "every roll counts and actions have consequences" way, but then that incentivises heavily armored characters to either not participate in activities that require stealth, or let go of their armor temporarily to increase their chances (which is a way to go but has a risk of splitting the party so you have to agree to that first) - that's personally how I play, because I don't think sending the armored fighter or paladin on a stealth mission is very intelligent and my party is fine with that and splitting the party. Or you don't want them to do that and you're just punishing the entire party (most likely) for a roll that one character had little chance to succeed with if you choose to count every single roll separately. And there are ways to counter that and make it work (i like the idea of the commenter above me ; every roll counts but a single fail is not going to jettison the entire operation, although it can complicate it), but you have to think about that and, most importantly, be on the same page as your party.
Using a ruler and no grid is a good idea if you are playing physically on a real table with real miniatures (a luxury I wish I had when playing with my friends), but it's kinda awkward to try and emulate with most online clients we have available. Also the curse of dnd being from the US and having all measurements in imperial makes it extra-difficult to move away from squares. I can translate "okay one five feet square is 1,5 meters, i can visualize that in my head" to get a feeling for what the actual sizes and dimensions of things are, but it gets a lot more awkward to visualize and imagine if you then add another layer of miniaturization on top of it.
@@josequiles7430 area pf effect habilities actually make sense for starters. It's more intuitive once you get the gist of it and allows for three dimensional combat to actually be viable.
I literally think the opposite It's easy to use a grid with actual minis, you can be imprecise on your table and not bother too much about it since you know you use the grid for measuring stuff But on a VTT you can afford to be specific, and I don't know a single VTT that doesn't have a ruler in its base functions. (Most of the time with shortcuts that allow you to measure as you're moving your token so it doesn't even take two separate motions) You can also use it to check the size of the map you're using to get a better idea, and even use templates to check the precise area of effect of a spell for example (including with circle, which you know, make no sense with a square grid) As for the reasons why using a ruler instead of a grid, I have one that's basically all I need : immersion. I've seen so may inventive use of terrain that just would not have been possible using a grid ; body-blocking enemies in battle also works in a very different way, and personally, when I'm trying to immerse myself, approximating everything to squares when I could just not do that and have a more immersive simulation ; as said I think it's useful with minis on a table (it very quickly becomes a wargame if you're using a ruler, and I like that too but it's not the same feeling), but not much when online.
I laughed hard pretty early, not from any of the memes but from Jacob knocking the lense out of his glasses. Damn, I've done that way too much and I still lose my composure every time
Dispel Magic very specifically does not work against Wall of Force. You need Disintegrate to deal with constructions of magical force. The bridge at 8:09 is safe.
5:17 It was one of the most important sessions for my character, as we were fighting a group of villains in the middle of his family's mansion where there was of course his family but also a lot of innocent civilians. My dice had been rather unlucky for the past few sessions, but I refused to switch as those dice had been faithful so far. I tried to make one huge attack against the villain leader, trusting in my dice to be lucky for just this one hit, despite never rolling above a 10 earlier in the session. BAM I got a 6. Those dice deserve dice jail.
The composure of a face palm, loosing an eye piece, calmly putting your glasses back together, and then continuing with the facepalm bit... Best thing I've seen today! Hahahahaha
10:40 Quick lore bit from someone who plays DBD Yes, they're talking about DBD on the right. "The Entity" as it's called, slowly takes over and consumes worlds for long periods of time. It corrupts the minds of various individuals, causing them to commit various acts of violence. It also pulls victims and Killers alike into what is essentially a demi-plane, where it feeds off the fear and suffering the Killers inflict on their victims. While Vecna is an insanely powerful character, it's stated in Lore tidbits that when he was pulled into the Entity's realm, he had a "Mark of Negation" placed on him. It's essentially a brand right below the neck that nerfs his ability to resist, and forcing him to play the Entity's game. If you're wondering "How would Vecna let that happen?" There's an answer for that in his Lore page. Vecna found a strange tome written in a language he didn't understand. Intrigued, he studied it for many long days and nights, ignoring all else. For a long time, he thought the tome was a document of sorts, recounting people who had died in mysterious ways. He became frustrated, unable to find the commonality between these murders. But one night, he had a breakthrough. It became more and more clear that the people in this document hadn't died, they disappeared. This sent his curiosity over the edge. He had to know where it was they were being taken. He copied the tome's words and spoke them aloud. That's when the black fog began to overtake him. He initially tried to hold it back with powerful magic, but his thirst for knowledge got the better of him and he was taken voluntarily, hoping to one day use this ancient power for himself.
It makes a lot of sense to leave it out because it fills a very specific niche lore-wise that makes it feel like something you'd get from an expansion book like the advanced players guide. The thing that makes it really awkward and baffling is that it's the only class not in the book and they probably aren't going to print an advanced players guide. You should only hold back a class from the core rulebook if you're planning to print a book later with multiple new classes in it. They could squeeze one more in.
@@AlexM-is6ru I completely disagree that it "fills a very specific niche lore-wise." One of the few artificers we see travel through the multiverse uses metal chickens to fire magic as her "canons." They are just half-casters that channel magic through items. With artificers, you can say that any random pre-wizard made the step into being an artificer through hands-on study rather than book learning. It really is that easy. If a wizard and magic items exist in your world, then artificers NEED to exist to some degree. They were the first people to specialize in making potions and wands, after all. If anything, Monk is a very specific niche thing that doesn't belong in every world. If you are playing a monk, that either means there has to be a massive group of monks that exist all over the world to train him, or he just learned to fight well on your own in the woods. In this case, a monk might as well be a dex barbarian lore-wise. I get why Monk has to be in the game, because of tradition. It has been in the game long enough that taking it out would cause an uproar. But at least the artificer is a needed mid-range arcaine class. It serves the same role as paladins or rangers but for the arcane side of things. Which is an idea that has just been missing in DND.
My group for a ruler uses one of our old characters Duster. If you needed a 30ft line, grab the ruler of Dusters. We've gone on to use many forms of VTT's and still prioritize Duster ruler because it's just funnier to us.
I like to go back to these videos sometimes when I need a silly chortle, and the funniest parts are always when it gets personal. Like, that reaction to Melissa was so visceral, Reddit could never produce that emotion
I snickered when Jacob's lens fell out of his glasses, but I laughed out loud when he very calmly and silently took the time to put it back in, then IMMEDIATELY went back into the silly voice and head-smack bit.
I play the first 1 second of this video every time I need to do homework and have been for the last 13 years. You're such a good mentor and morale booster.
10:11 the trick that worked for our new player was calling the d20 “The Big One.” They always know what dice we’re talking about when we say “okay, roll the big one”
When you f***** up your glasses on the newbie using a D12 instead of d20 joke, slowly and calmly fixing it, and then going right back into the bit, I literally choked on my own spit so bad, I had to pause the video, and hack on my own saliva for 30 minutes before I could breathe successfully again. You literally almost killed me, with a skit. You are literally f****** dangerous! LMFAO!!!!!!😂😂😂😂😂
9:09 No Jacob, it is explicitly stated in the Artificer class that if they discovered gunpowder in the world, Artificers would have been the ones to start making use out of it. That is in both the Ebberon and Tasha's description of the class that they gain Firearm proficiency if the world has gunpowder
Even with that I can't understand how people are so uppity about making their game world more Renaissance-like than Dark Middle Ages 💀 it's a fantasy game, it doesnt matter
@@Guille2033 I can get it. They're going for high fantasy and more modern tech for them tends to not appeal. I personally will give my players in a Curse of Strahd game a laser rifle, depending on if they killed something strong enough for it, and if they rolled high enough to find something like that (Also it's end game stuff and my party has already beaten Strahd twice, I'm not hopeful of his chances)
"if they discovered gunpowder in the world" "if the world had gunpowder" Well yeah, that's the point, isn't it. There are many fantasy worlds without gunpowder, including official DnD settings, and you can play an artificer in them. The point is that they don't HAVE to use gunpowder. But they can. Just because you have proficiency with (and perhaps even access to) them doesn't mean you have to use them. Pew-pew wands are so much cooler than guns anyway, if you ask me.
@@Darkprosper the point Jackob was making was that it was other classes that use gunpowder, that artificers just use magic. That was wrong by the books
@@phillipanderson7899 Nope, the point jacob was making is that artificers are engineers that basically use magic as another branch of physics, they aren't specifically made for steampunk era technology. They would fit into a world with and without gunpowder, in a world with late 800s AD tech and a world with 1800s AD tech, that is the point he was making. 'it is explicitly stated in the Artificer class that if they discovered gunpowder in the world, Artificers would have been the ones to start making use out of it' literally proves his point too, since if they discovered it, they would start using gunpowder with magic.
The moment he knocks his lens out I simultaneously had an 'oh no' knee jerk reaction (cause that's also happened to me) but also an urge to laugh because the comedic timing was so so nice.
Yeah, I pretty much had the exact same experience posting my first few videos on Reddit. My takeaway was "oh, so this is the corner where the not fun people go to hang out.."
"I don't take stock and anything that would change the randomness in the roll." *Talks about how he has superstitions about treating his dice with respect.*
Spread positivity, not negativity. I’m sorry your taste has changed. Maybe just move on. At most place a farewell comment. Either that or you are just a troll. In which case “DONT FEED THE TROLLS EVERYONE!!!”
I love the fact that the rules for grids are a variant rule cuz that makes me want to run a dnd campaign where everyone is using my old war gaming ruler like we are getting into warhammer again but nope he’s just casting fireball.
YAYYY my meme was on here !!!! The reason I didn’t want them featuring my bridges is that the enemy army kind of has to get across for the plot to happen and they just kept collapsing every bridge once the enemies try to cross it