Would you recommend adding these options into frequens motus 'routinely', or keeping this version with hits as a separate game from the more 'classic' frequens motus that focuses on strength and weakness to the sword?
There are skills targeted in standard FM that are unique to the og game: Working indes with strong takers to better develop timing of blade and feet/body moving from zufechten -> kreig Maintenance of zucken/durchwechseln chops Identifying when it's safe to move forward, unsafe to remain at distance. This variation does not do as good a job prioritizing those things. It targets chasing with the correct action indes. It teaches the coach how to offer a stimulus to draw a desired response. Both are good for fuhlen/indes, distance, compartment, etc... but they are different enough that doing both have value.