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[TUTORIAL] Unreal Engine - How to optimize texture resolution 

Mao Mao GameDev
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23 май 2018

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Комментарии : 58   
@HacknShred
@HacknShred 4 года назад
Fantastic video, exactly what I was looking for! Thanks a ton!
@edbrown6188
@edbrown6188 5 лет назад
Thank you very much. I have been trying to understand how I could fix texture streaming error for a few months now and getting nowhere. You really helped me a lot!
@maomaogamedev
@maomaogamedev 4 года назад
Glad it helped!
@rodrigosoriano6464
@rodrigosoriano6464 3 года назад
Amazing video, thanks for sharing your knowledge! :D
@Romain_Derelicts
@Romain_Derelicts 4 года назад
Thank you ! It's really useful to know !
@balzac617
@balzac617 5 лет назад
Thank you ! Really helpful
@nukima11
@nukima11 4 года назад
This is slowly making my game buttery smooth. .. Which is important because I have a fuck-ton of destructibles. 👌🏻🤘🏻
@maomaogamedev
@maomaogamedev 4 года назад
Optimizing textures is one of the most underrated category in the optimization work, it definitely helps
@tommedenney
@tommedenney 3 года назад
thank you so much!!
@brunoe5663
@brunoe5663 3 года назад
Interesting. Thanks.
@dmaw5135
@dmaw5135 4 года назад
thanks man this saved my butt!
@maomaogamedev
@maomaogamedev 4 года назад
glad to know that
@platano8240
@platano8240 5 лет назад
This is very useful, but if you doing a story mode and the object will be viewed up close u may just want to leave it as high res where is green.. because in every angle you be good other then just from distance or just up close. Less is much bad then extra but all depands. So using this method will allowed u to decide what's necessary, that's why theirs not a good answer for this. great tutorial
@kivivikix
@kivivikix 4 года назад
Thanks!
@trdublajfilmler8014
@trdublajfilmler8014 3 года назад
Thanks Mann
@maomaogamedev
@maomaogamedev 3 года назад
Welcome
@kylejennings819
@kylejennings819 5 лет назад
I couldnt get my texture view to work correct. Insted of showing the few named textures in my project, It is looking at around 30 unnammed textures that i cant find. This does give me a starting point though, Thanks!
@JordanDubuDoyorn
@JordanDubuDoyorn 4 года назад
THANKS !!!!!
@maomaogamedev
@maomaogamedev 4 года назад
You are welcome
@malinduumeshan3119
@malinduumeshan3119 4 года назад
Thank u man! I could reduce my android apk size with this method
@maomaogamedev
@maomaogamedev 4 года назад
Glad you got it working
@dimitardimitrov7950
@dimitardimitrov7950 4 года назад
Nice
@BlagoiSpasov
@BlagoiSpasov 4 года назад
Can i change multiple texture sizes at once?
@maomaogamedev
@maomaogamedev 3 года назад
If this video was useful to you let me know what kind of help you need so I can make a new video solving your needs
@frankie3351
@frankie3351 3 года назад
my textures still look like poop lol. All my big objects, like walls and stuff are sharp and look good, but small things are incredibly blurry no matter what I try. Every game I play, you can see good detail from hella far away, in my scene, you can't even make out the textures from what would be like 20 feet away lol. It only looks (kind of) like it's suppose to when i take a high res screenshot with the multiplier on like 7. Any idea what I'm doing wrong?
@marcusunivers
@marcusunivers 4 года назад
How can I change the resolution of a texture depending on how far away I am from that object? :)
@maomaogamedev
@maomaogamedev 4 года назад
That's automatically done under the hood in Unreal Engine :)
@ethanwasme4307
@ethanwasme4307 4 года назад
you can play with mip bias settings, although... not really a good way of doing it... it's ok to do with some assets if you still have gpu memory free
@lux_art_studios
@lux_art_studios 3 года назад
Hi! I have a problem I don't export so many textures and when I want to modify one the others are automatically changed to low resolution, can you help me?
@maomaogamedev
@maomaogamedev 3 года назад
Im a little lost on this one? do you have an example?
@OleksandrSe
@OleksandrSe 3 года назад
Hey Eanglard, if I use 8k textures and set max resolution in engine to 512, will it use 40 megabytes if I package or it will package as 512 resolution texture and use 1 megabyte??
@maomaogamedev
@maomaogamedev 3 года назад
Packaging the game should use the least amount of memory. I haven't test but it should use the 512px one
@OleksandrSe
@OleksandrSe 3 года назад
@@maomaogamedev thank you dude
@Gaelrenaultdu06
@Gaelrenaultdu06 3 года назад
Hello, thanks for your video. Do you have any idea how to optimize textures in open world maps? Making sure the texture is not rendered at 2k or 4k when its far away from the camera for exemple ? I tried to import 4k texture for a road and my laptop didnt handle it, it crashed because of video memory. (though i have a GTX 1070 8GB)
@maomaogamedev
@maomaogamedev 3 года назад
Hi, MIP Maps are automatically applied under the hood. It means when the object occupies less screen space it will select the right size for it automatically. What you could try is to reduce the max LOD that your texture has (currently LOD 0 means 4k) you can try LOD1 (which means 2k will be the max res it can have, even at a close distance)
@Gaelrenaultdu06
@Gaelrenaultdu06 3 года назад
@@maomaogamedev Thanks for your answer, i will try this :)
@tyelliott6386
@tyelliott6386 3 года назад
this is great..thanks....pressing the like and subscribe buttons
@ImmersiveGamer83
@ImmersiveGamer83 3 года назад
Mine just crashes. I think deferred rendering is causing issues
@maomaogamedev
@maomaogamedev 3 года назад
It never happened to me before, why do you think the type of renderer would be causing issues?
@addisonwarner
@addisonwarner 4 года назад
Mine just crashes instantly when I go into the required texture resolution view mode
@maomaogamedev
@maomaogamedev 4 года назад
That's weird, does it happen in another map?
@abethegamerful
@abethegamerful 4 года назад
Can using Level Of Details also help reduce Video Memory?
@maomaogamedev
@maomaogamedev 4 года назад
Unsure, but i would bet it does. From my experience, LODs have a huge impact on performance, they are often overlooked because the Engine can handle huge amounts of triangles, but as your scene gets more complex it can become very heavy.
@bioheart5198
@bioheart5198 4 года назад
So basically that's the way to optimize the game? Well let's hope that works out well for our game!
@maomaogamedev
@maomaogamedev 4 года назад
It's one of the ways, this one is quite important because eventually you will run out of texture memory if you keep adding textures. The classic "Texture streaming pool" warning will eventually pop up
@ethanwasme4307
@ethanwasme4307 4 года назад
I've got a playlist of all the official performance-related videos by Epic ru-vid.com/group/PLwRFk4d6VcKZLgc061x8XBBi55wA_xNu2 I'll be updating now with community-created videos after I've vetted them, this vid will make the list
@32bart10
@32bart10 4 года назад
Where is the max texture res on ue 4.25? looks like it was moved
@32bart10
@32bart10 4 года назад
Nevermind i found it :) but now i have another question, is there a way to lower them globally?
@jonathanbibi799
@jonathanbibi799 4 года назад
@@32bart10 docs.unrealengine.com/en-US/Engine/Performance/Scalability/ScalabilityReference/index.html
@altindublaj7452
@altindublaj7452 3 года назад
Hello How To Find Only 4k or 8k Textures?
@maomaogamedev
@maomaogamedev 3 года назад
Thats a good question, i dont know if there is a way but here is an alternative: go to windows explorer in your textures folder and organize them by size, the heaviest ones will be higher resolution.
@altindublaj7452
@altindublaj7452 3 года назад
@@maomaogamedev Good Idea
@edbrown6188
@edbrown6188 5 лет назад
I am hard of hearing. Did you say I could go lower for a third person game because the textures are fa greater distance from the camera?
@ethanwasme4307
@ethanwasme4307 5 лет назад
yes, but it all depends on the distance from the camera. If you have control of the camera in third person then you would want to test the resolution with the camera closer to the material If you don't (i.e isometric) then you would want to test it from a far
@maomaogamedev
@maomaogamedev 4 года назад
To put it simple. Always test from your camera view! No reason to put 2K textures when the camera is too far from the objects.
@bits3608
@bits3608 5 лет назад
Slow speaking+strong accent=Bad combo
@xMarrilliamsx
@xMarrilliamsx 5 лет назад
You're a bad combo
@manojtripathi7221
@manojtripathi7221 4 года назад
@@xMarrilliamsx and his mom and father too....
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