Emulated with Duckstation
Recorded with OBS Studio
Controller (EasySMX Wired)
I'm not satisfied with this run because of the Dark Tooth fumble, but I am not attempting this ever again. I spent more time on this vehicle than any other vehicle in the game, and in the right hands it is stronger, and faster than Shadow & Thumper. The developers really should've made her take 50% less damage during the Twist, and make it recharge slower because it's actually just as if not more suicidal than Grasshopper.
Los Angeles:
Good enough. I've randomly had some really strong times here, but the game's tradition with that is to kill me in Moscow whenever that happens.
Moscow:
I spent more time in this Arena than anywhere else. It doesn't matter if I show up with two remote bombs...The game always manages to destroy me here. I was very close to just giving up.
Paris:
Unsafe strategy, but it's faster than sitting up top the Cathedral and dropping mines on the teleporter location. Plus the AI were getting way too smart and not even bothering to come up there. I've had faster times, but usually that means the game must kill me off later.
Amazonia:
Good all around. Nothing to really say here.
New York:
Could've been faster if I didn't play passively, but I'm lucky if I ever make it this far so I said fuck it, just be patient because something is bound to go completely wrong when you want to bullhorn this map. It's a luck draw with the AI and ricochet trick if you want a fast time.
Antarctica:
Decent, but as per usual this map always requires cooperation from the AI. If you do hear them smacking into each other when you're on the isolated glacier, just cycle the teleporter. It's best to use a shield just in case you run directly into spam.
Holland:
Start was completely terrible. Took way too much damage from Roadkill and Sweet Tooth. Cody Doerksen's strategy, if the AI are nice enough is pretty efficient although the game hates me and in most cases the full HP windmill blows up within' 30sec to a minute or I do. The Beta version of the map was much more balanced since the Windmills couldn't be destroyed, although personally I think they simply shouldn't be blown up if an CPU vehicle taps into them, and they should have at least 2-3x the health.
Hong Kong:
Completely awful. Everything that could've gone wrong did. This game really did NOT want me to go through this game with every vehicle deathless with the fastest times because the sessions I've had were brutally wicked the closer I got to completing this playlist.
Dark Tooth:
This is what you call, pure luck, and terrible execution.
11 фев 2023