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UE 5.1 Turn Physics Into Animation Using Sequencer and Take Recorder 

Nathaniel Green VFX
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In this tutorial, learn how to combine Unreal Engine 5.1's Sequencer and Take Recorder to turn physics into animation and create breathtaking visuals! With the help of this guide, you can easily master the fundamentals of using sequencers and gain a better understanding of how they can be used for crafting stunning visual effects in your projects.

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20 янв 2023

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Комментарии : 30   
@NathanielGreenVFX
@NathanielGreenVFX Год назад
As a final point, if you wish to reposition the key frames in your timeline sequentially, simply select all of them and then drag the slider bar to the desired position. I hope this helps.
@BingGeaux
@BingGeaux 4 месяца назад
Dude, I've only been listening to you for 1:17 and already will say you have the most in depth explanation. Thanks. I'm clicking the bell!
@NathanielGreenVFX
@NathanielGreenVFX 4 месяца назад
@@BingGeaux Thank you
@gracielabaldini1653
@gracielabaldini1653 23 дня назад
gracias!!!! re bien explicado, me ayudó un montón!
@slumsnake1303
@slumsnake1303 8 месяцев назад
Thanks for video! Very usefull.If anyone has a problem with an item refusing to fall, before recording the fall, remove the transform section of the static mesh in the sequencer. Works in 5.2.
@scobelverse
@scobelverse 6 месяцев назад
This was a really good tutorial. Your voice cadence is really great for tutorials like this.
@DannyNetwirk
@DannyNetwirk Год назад
thats awesome dude.. i never heard of the take recorder before.. i was literally trying to figure out how to do physics in the sequencer and came across your video.. Thanks dude, this was very helpful.
@1011theory
@1011theory Год назад
Exactly what I needed and couldnt find info on anywhere else. Concise and clear. Thanks!
@BingGeaux
@BingGeaux 4 месяца назад
Now that I finished the video, I think I can use the method to paste animation from other sources to new objects...I'm going to give it a try and let you know. But what you did here I will definitely use, too. Thanks. Awesome voice, great explanations.
@GTshortStories
@GTshortStories Год назад
Right on G. I will be bookmarking this video for future work.
@NathanielGreenVFX
@NathanielGreenVFX Год назад
Hell yeah G
@ohheyvoid
@ohheyvoid 11 месяцев назад
Very cool & helpful. Thanks King Budogous!
@mariorodriguez8627
@mariorodriguez8627 Год назад
Great work!! Thanks
@kgdllc
@kgdllc 10 месяцев назад
Good job bro!
@gracielabaldini1653
@gracielabaldini1653 22 дня назад
tengo problemas para apretar Play y Take recorder al mismo tiempo...algún consejo????? (solo tengo la opción de alt + p para play)
@germantrovato868
@germantrovato868 8 месяцев назад
What if there were many objects to animate? Should the result of the Take recorder be attached to each one?
@shivangipriya4153
@shivangipriya4153 Месяц назад
I would like to know how you make your intro for Tiger
@richardchipstick235
@richardchipstick235 Год назад
I know I'm being a little dumb here, but I've set my scene up very much like yours the same sort of viewing angle, a sloped plane, a sphere, and with the sphere selected I've enabled Simulate Physics, but when I hit the Play button, the scene I've set up is gone and I can't see anything of my scene, but when I hit the Esc Key it all comes back as I built it. When you hit the Play Button nothing changes your still seeing the same exact scene in the viewport as before you Hit the Play Button, but now with with the Sphere dropping down onto the Sloped Plane and rolling down it to the floor. Why is this happening to my scene, any help would be most appreciated. Thank You
@toonanimationstudio
@toonanimationstudio 6 месяцев назад
Beginner question pls i hade a tank rig or blueprint whatever 😂 that am trying to record the animation when driving it like a game everything works fine only the tank thread stays still after recording i don't know if it's problem with physics ?
@NathanielGreenVFX
@NathanielGreenVFX 4 месяца назад
It sounds like the tank thread is not moving during the recorded animation. This could be due to a physics issue. Have you checked if the tank thread is properly set up for physics simulation?
@carlosapiens
@carlosapiens 2 месяца назад
Hi my friend, I'm your fan, I find myself in a problem... I currently use Unreal Live Link to create animations between Iclone and Unreal 5.2, the question is how do I activate the PLAY in Unreal by activating in such a way as to activate all the physics effects of the clothes and hair while using the Iclone PLAY and record the video animation created with the unreal take recorder? I run the realillusion tutorial and everything works perfectly... the only problem is that even in the video tutorials offered don't even activate unreal play during recording. I tried to play on Unreal too but to no avail....the recording stops if I use Iclone Play and Unreal Play. In these conditions it is not good because it takes away the realism of the physics and effects with temporal type plug ins on unreal. URGENT HELP ME PLEASE! YOU SOLVE THIS PROBLEM SINCE I CONSIDER YOU THE ABSOLUTE BEST! A THOUSAND THANKS ( the video reference is this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dOKwe3kdvaM.html ) in summary: I need to activate the PLAY editor in unreal when I activate the play editor in iclone and record the video when the physics and effects of the unreal plug ins are also activated through its play otherwise it won't The live link is useful if you want to create quality contemporary products adding that realism necessary in creating films and video games.
@NathanielGreenVFX
@NathanielGreenVFX 2 месяца назад
It sounds like you're trying to synchronize the playback in iClone and Unreal Engine to capture animations with physics effects. Have you tried adjusting the frame rates or playback settings in both software to ensure they are in sync during recording? This might help maintain the realism of the physics effects.
@armondtanz
@armondtanz 9 месяцев назад
Wow this took so so long to do, i was importing in a gun mesh, wouldnt drop??? not sure why. prob because it had skeleton mesh??? and my level (gun soldier) is a marketplace scene and it was coming up with all sort of errors Then IN EMPTY LEVEL i had to create a shape to match the exact same size of gun and attach (parent-child) then drop shape using physics + use take recorder Then open up levels tab (the one that appears next to outliner), then copy shape+gun in EMPTY LEVEL so i can import it to my original level (gun soldier) then open up gun soldier previous level + open up my gun soldier level sequencer, then paste Keyframes then attach to actor to shape+gun so i could move it around my scene.
@carlosjavierguerrero6684
@carlosjavierguerrero6684 11 месяцев назад
I think they changed something on the engine because this method doesn't work for me unless I do NOT include the static mesh into sequencer (or maybe there is a hidden option I didn't troggle somewhere)
@armondtanz
@armondtanz 9 месяцев назад
mine works with the sphere but not with a 3d model ive imported.... most frustrating!!
@forbiddenorigins
@forbiddenorigins 11 месяцев назад
Hey, does this work as well for cloth simulation?
@LoreathanCGI
@LoreathanCGI 2 месяца назад
that`s why I am here but not sure if it does, have you tried?
@nokiaaingel
@nokiaaingel 5 месяцев назад
ok but why is your cursor invisible?
@NathanielGreenVFX
@NathanielGreenVFX 4 месяца назад
Oops, sorry about that 😬
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