@MyName Here It's possible to edit core engine assets, and that can cause issues down the line. That's why it's a good idea to make copies of those core assets, and reference the copies that you edit, rather than changing the originals. This can have a cascading effect on (likely tons) of other assets that reference the originals.
I understand your point, and agree ,but is not bad to let some people know how modify some parameters, i remember first time i lost hours for understand what was that simple (i'm an amateur not pro)
Not only did you come out with a tutorial on a super new system that we all are trying to learn to use, you did it in a very well explained manner. Thanks for showing all this!
The one thing that missing is wet sand... I already doing a beach scene long time ago, but still stuck with the wet sand... Can you make a tutor?... When the waves hit sand and makes the sand looks wet at certain period of times...
@Paul van Dinther Too many elements, each one having 80% chance to not work normally and taking ages to understand. And what if I have a tiled landscape? I guess like for landscape layers blueprints I can forgot.
In 4.27... for some reason, when I drop the water body in (in this case, lake) all I get are splines. No water. I've ensured materials are added but still nothing. Help?
Hi, I've had similar issues when I was using this back in UE4.26 and afraid I didn't find a solution. If you do discover the answer, I'd love to know it :)
In my heightmap based landscape I have no way to use the lake or river if the ocean one is already in the scene, they just don't render. If I drop the lake first then when I add the ocean it sculpt the landscape in something unusable. It sucks the lack of documentation, I understand this is experimental but Epic doesn't give a fuck about developers.
So this all works great, until I package, then the boats do what it does with one pontoon...Have you tried to package this after building? Maybe someone can verify that it works on their end for me?
"Enable Edit Layers" must be turned on for the landscape. Additionally, on occasion, I've also found that I have to create the water multiple times to get it to work
I'm doing this in 4.27. When i drag in the water body ocean, the yellow line is extremely jagged and the edge of the water doesn't actually lap onto the landscape. It's like there's an invisible barrier that prevents the water from touching the landscape and I can actually see the edge of the slope, separate from the water. I've changed the falloff settings but nothing seems to work.
@@zangreiner1048 yes...but I'm not fully sure why it happened. In the terrain section of the details for the water body, there's an Elevation Curve section with a picture of a curve and a dropdown menu. In that menu I had a couple preset options, including FogBrightnessLut, none of which fixed the issue. When I duplicated the level to try starting over with the water body, that dropdown had way more options and the FloatCurve_Island preset worked for me (although as i look into the dropdown right now, I again only see the FogBrightnessLut as an option, if I wanted to change the curve preset). Do you already have that Island curve preset selected? I have no idea why I'm only able to see it sometimes
hi im having an issue where the water isn't affecting my landscape at all, im dragging the river actors until place and moving the splines where i want them but it just doesnt do anything
does anyone know if this is a known problem? (understandable, since this is all still in development) - my buoyant object always "falls off" each water type; from lake to river, my object sinks right as it gets to the edge of the lake and same from river to ocean...
Another video comment suggested this, but it's is not seeming to help - I check Generate Overlap Events During Level Streaming on my object under Collision; and I have tried all 3: Use Config Default, Only Update Moveable, and Always Update and my boat still "falls off"/sinks at the edge of a lake or river...am I doing something wrong?
My landscape doesn't get clipped/Doesn't have its contours changed when I add the ocean body. My landscape has `Enable edit layers`, I have both plugins enabled and I am running my project on UE 4.26.1. any ideas on why this may be happening?
Build all levels, you should get an error like "this water brush requires a landscape refrence" or so. You could find out how to add it, or remove the water thing and readd it until it works. Thats what i did so unfourtently i can only maybe point at the problem you got.
@@pietpanzerpanzer5335 I'm pretty sure I managed to fix it the very same day I commented this, but how - I don't remember. It was for a very old canceled project.
@@SnapLaunch wow, thank you! Btw, afaik this is an upscaling method that produces really high quality images, so the point of it is to use a lower input resolution to produce higher output resolution results (kind of like DLSS but algorithm based and not Machine-Learned)
@@Xperto_ Thanks for explaining it as it's new to me. If they pull off anything close to the latest DLSS outcomes without the ML I'll gratefully accept such magic!
Can the waves be adjusted during playing? Say the character is sailing and a storm is starting to brew up. Or are the waves just static based on what you have set in the editor??
Hi! I have one question >﹏< I don't see a control point (?) to adjust the shape of all water operations. Is my computer specification a problem? I really don't know why
If i make my Scene excatly like yours and i make a Lake too, then if i put the "BP_Buoyancy" in this Lake, there is no Buoyancy like in the Ocean! Is there any Solution for this problem?
which build do you have? on my build it doesn't look at this AT ALL. the underwater mesh is like 1 meter deep only, and the river cannot rise above sea level.
I was using Preview 3 in this version. Interesting differences you mentioned - noticed some issues depending on the Z values I had for the landscape and water systems. I found if I set the landscape and ocean to 100 on the Z that I got more predictable results. I'd keen to know how you go
sir i hvae two landscape . landscape 1 and landscape 2 for making level design. so when i put river body in one landscape it appear but when in put in landscape 2 it dont appear where the problem is
I came to this video hoping to find the answer to this questions: how would you go about setting up the actual buoyancy parts? How would you set up the Center socket and key in the Relative Location? Or extract the location data of the ship? I appreciate any feedback. but it does not explain anything about how he did it. Could you find the solution?
I'm litteraly crying....as a incredible noob with U4 and programming in general for have this exact same result with older version i had to work for like hours before and the final result was always horrible, water was always my nightmare .How about the interaction and bouancy of object?
Hi, I'm busy currently but I would encourage you to keep trying :) I haven't explored the waves much beyond this example, however you may like to try using the Buoyancy component to float the boat and have the people as children of the boat. I'd be curious to know what solution you discover - good luck!
When playing my level with a water body ocean my character runs around fine until I get near the waters edge then the character disappears and the view becomes static. Any ideas why this is happening?
Hi Nicolas, I'm not sure I understand - the water system was pushed in 4.26 preview 3 and is also present in preview 4 - does that answer your question?
@@SnapLaunch i say this because we got a livestream on epic games youtube channel showcasing 4.26 features a few days ago, and they didn't show the water system
when i drop the river object in it has no shader or material attatched. Any ideas ? It seems to me that this plugin does not work if you are using a height map and importing the landscape instead of creating one and sculpting it
@@idanben-moshe1317 At the moment I have compile errors in mine, so I'm holding off going through it. However if you'd like to explore fluid sims - in engine, in the Content Browser, click the bottom right eye with 'view options', choose 'Show Plugin Content', then on the left, search for 'fluid' and under the 'Fluid Simulation' folder you'll find example levels relating to interaction and ripples
I've had that happen a number of times and found the only to get it is to try recreating it. Sometimes I've gone into new levels and recreated it and then returned to the level I was originally working in and it works. Wish I had something more solid to offer. Hopefully this ocean will be more stable and predictable in future.
This plugin just don't work well in my projects. I see a lot of artifacts, sometimes materials don't compile, falloff settings just literaly do nothing. I am very disapointed :(
Hi great tutorial. i have built an island system. Put in the water plain got it the way i like it but when i do a test play there is no water any ideas. Thanks
Nice, unfortunately I haven't encountered the water disappearing at runtime. If you're not already running the latest Preview (5 at the time of writing this) I would to try updating to it and keen to know if that changes anything? Thanks
Hi just to let you know I solved the problem. I unloaded the plugin then re installed it and the shallow water one and now it's fine. On a side note do you have or know of a tutorial for chopping down trees or mining rocks so you can collect them.
@@BrianSmithgrumpygit Hi Brian, thanks for letting me know you were using preview 5 and how you solved it. Regarding the tutorials, I am unaware of examples for the ones you mentioned, but hope you discover something useful. Cheers, Ben
Well you could replace the water material with a custom shader, but it seems like you'd be missing out on a lot of the work done by EPIC. Is there something this water shader doesn't support that you're looking to achieve?
I've had the surface not work, but the underwater not working is a new one to me. Thanks for letting me know - I'll keep any eye out for this and hope you find the answer in short order :)