Bit late to the party but I figured I would post this for any others having issues. Ran into a problem with 5.1 with my tutorial where after adding all the pontoons and doing everything correctly, my boat just straight sank. I tore my hair out for almost an hour before realizing it was a simple issue. I placed the blueprint too deep into the water for my pontoon points. It might be obvious for most but just in case anyone else is having a similar issue, there's a fix! Fantastic tutorial, by the way. Very helpful.
@@KDmadness18 Been a long while since I worked on this but I think I have your solution if its the problem I think I'm remembering. You need the actor to start out above the water, yes, but not too high. It might take some trial and error but you need to have the actor start as far above the water as possible without them being actually up in the air. They will drop into the water from above, but the key is to get them close enough that the player can't perceive them dropping. To the player's eye, they are in the water and don't see the actor falling. I hope I'm making sense.
@@victorgross3722 okay thanks that makes sense, I was hoping maybe I could fix it by changing the z location for the buoyancy, its radius, or the mesh’s mass, in hope of letting it spawn in the water. The reason for this is my entire project revolves around the player only standing on floating objects, even from the start
This looks good for Cartoon type games if for more realistic look and the user is ok to now how to change the the shader values and replace the water texture then set to 0.1 transparency and add a foam transparency of 0.3 in the Alpha and setup a spline of foam around the shore lines.
There are triple A games out there that are in more of a cartoon style and are not aiming for photorealism. That doesn't mean they are not expert. Games are made in different styles. I'm sorry but it is ill-mannered and ignorant to disqualify this channels work and efforts. If you are so much more expert then make your own RU-vid channel.
@@VirtusEdu I love you, lol thank you so much these videos are incredibly helpful, seriously. it means a lot to myself and my family. More than I can share atm.
I would love to see one of these water tuts with something other than an island scene. A lake. A waterfall. A coastal city. Every tut I have watched is about islands.
I have no idea. That's the reason I ask. I have yet to find a tut that covers this. Last time I tried messing with it, it had recently came out and was still pretty wonky and I really haven't had time to mess with it since unfortunately.
This water system does work with lakes and coastal cities, you just have to remember that this system is dependant on landscapes. But so long as you have a landscape this will work. For a lake, use water body lake and you're good to go! This won't work for waterfalls though, for that you will need to build a niagara VFX asset.
A good tip, whenever you into folders and settings, have an extra window om screen with a zoom in. Its not fun to push my face to the screen just to make sure i am doing it correctly! My screen is a bit far away too 😂 Love the video!
It's great to find a tutorial by someone who can move step by step on his subject without speeding up videos and leaving things out. Awesome; a million thanks!
The Water system is annoying when you have an imported open world landmass. 1) The water zone, it makes a big unnatural square and is next to impossible to make a massive open world game, why can't there be a water zone in the whole map 2) When I put a lake in my world the mountains flatten for some reason that makes no sense at all, lol 3) The rivers don't have natural water when you create it through mountains or unlevel terrain 4) The water doesn't match if I combine a river to a lake, it won't smoothly transition from the lake / ocean to a river 5) If I drag Ocean into my terrain, the whole level flattens, I just want an Ocean on one part of my map Is there a better system for Unreal Engine 5? Or a way to fix these issues?
man... been watching quite a few videos about this topic... and this is so effin straight forward and everything I currently need.. This helps alot, you can´t imagine :) next step, add player controller to floaty thing ... you don´t have videos on that topic, do you? :)
Hey there! Helpful tutorial so far. But, I have a question, what if I've already blocked out a landscape, and then add the water in, is there a way I can make it not adjust the landscape itself?
Looks really great. However, the water physics still have a long way to go. Splash physics, general movement, viscosity, varying the flow speed of waves in a scene, and dry objects becoming wet after being exposed to water. All of these and more are areas for improvement. For example, the way water drains from the sand once the wave crashes on the beach and washes up and wraps around a surface/rock. Or how water accelerates when it collides with an opposing object or shape.
For some reason the lighting for your water is a lot better than mine even though I have material quality set to "epic." basically the lighting on the water for you seems brighter, whereas mine looks too flat/solid. Anything I can do to fix this?
5 месяцев назад
When I change projects the water configuration changes to the last project, how do I keep the settings in each project, if you can help me.
Which version of UE did you do the buoyancy with? Apparently there's a well known bug with this in UE5 that hasn't been fixed. I've used all of the 5.X version's using custom water body and the buoyancy box that's located in the plugins folder and all have the same issue of falling through the water plane. Also tried using the ocean body with no luck.
Thanks, great tutorial! I don't know if it's just me, but the transition with the blue layer scares me every time as it reminds me of BSOD. But it did help staying focused.
Very cool tutorial ! Do you know how can i make a level sequencer with my mesh floating but with animation key on it ? It follows my directions but without the floating effects, do you have any idea why ?
Hello, I have a problem with the Water Plugin: UE5 is not not able to "Package Project" as soon the Water Plugin is activated. When I disable it then it works. But I need water🙂 How can I solve it?
@@StefanBrodd it's 5.1 bug. You can create project in Ue5 and than open in 5.1. Or you need to add buoyancy settings in project ini files. I don't remember where I found this solution. I decide to use plug-ins because of need trails and foam
Water is not showing up for me underneath "All classes". **EDIT**, I definitely wasnt following directions. It never exactly prompted me to restart Unreal Engine after enabling the plugins. However, I did it manually and it fixed everything.
Год назад
sadly in 5.1.1 this tutorial no longer works, my cube just slams into the ocean as it was a flat ground, no simulation whatsoever.
If I can't get tNice tutorials soft, the other option is to purchase a keyboard with the softs already installed [Roland VR-09]. If I have to go tNice tutorials
Hi, How do I stop the ocean from deforming my terrain? I un-checked "Affects landscape" which brings back my landscape under the water but the water disappears. Its completely flattened my landscape under the water which means I cant have my underwater biome.
It's a great system, but very hard to customize to your style. Also very buggy. Cuz of this, I dislike the UE default water system. Great tutorial nonetheless.
Hey Emir, if you dive deep into the wave asset and the material that's actually a lot that you can do with this. I barely scratched the surface as 20 minutes is not long at all!
really helpful video but can you make a video on how to get the water system working on a landscape that uses a custom height map and has multiple land masses?
Can the water body splines be used with a height map to get a pre made island to a desired shape ? Also how do you add depth to the ocean it’s really shallow ?
@@VirtusEdu thanks, I will give it a try. I got a lot of weirdness when I tried to stretch the splines to make a large island scene. It was like the water vanished. I wasn’t sure whether to make the landscape with height map first then add the ocean and try and adjust the splines to go around it. I was trying to copy a real world location with real data including sizing. I will have a look through your vids and see if you have anything for ue5 and heightmaps and landscapes.
@@Eagle6Airsoft I have the problem when creating a landscape, using a heightmap on it and then add the water body, it will build water all around that lanscape, but not "flood" it, which I was hoping it would do, so that only the higher regions of the landscape would appear above water line... when I added a blank landscape and sculpted it manually, it worked... dunno what´s wrong, I´m sure I had used a heightmap just fine before...
this is not working as u say with 5.1 sorry..! Do the exact steps but neither the ocean comes just as like yours or the box floats.. Exact same things applied but nothing seem to work..
best practices for creating depth of the water? im looking to create a level that is underwater of open ocean - so can't see the ocean floor or near land
Very nice, just what i was searching these days. Just one question though, if you enter the vessel, would be there water that splits the ship and how do we can build something floating under the water but completly waterproof?
Have you tried using a WaterBodyExclusionVolume? I am in the same boat (no pun intended) of wanting a boat without water clipping through, and this feature caught my eye. I have yet to mess with it, but it may useful for exactly this.
Hi, I tried this but I faced an issue. When I'm trying to float the object it's not even sinking, I enabled simulate physics. But it's still the same. Is there any change I have to make in water details also, plz reply
docfugazi1977 3 weeks ago "I had to change the collision of the WaterBodyOcean to "OverlapAll" because my Player walked on the water and the floating object didn't work before" This worked for me!
Does the buoyancy not work on a Lake? Is that bug? I have followed all of the simple steps and still doesnt work... seems something is wrong with the lake system.
Why is it when I got to edit the colors of the material, it just changes it to a solid dark color. It doesn't adjust colors like yours does in the video. It has the initial gradient for the absorption like in yours shows. But when I change the color it removed the gradient entirely. :(
Awesome video!! Keep up the good work! I have a question tho, I tried adding the ocean to an existing landscape, but it deleted everything and only a small island is there. I moved the splines and found the existing landscape, although there's multiple island in my landscape, so Im wondering if i can just add as many water body oceans as i need to make all my island visible? or if there's an easier way
Help me character is walking on the water like jesus, and the object is stuck a bit over the surface. How can I make him go for a walk in the water ? I mean what Y parameter is responsable for that ?
Followed exactly and each time i put the ocean in it creates a random landmass shape And the water line is bugged so doesnt line up with it. Very frustrating as this seems like a great tut and just what i needed. Any ideas how to fix this or whats causing it? Cheers.
This video is very useful. I also learned the buoyancy settings, but why can't the water in version 5.4 be rendered? The game runs without any problem. Can you please help me solve this problem? This problem has been bothering me for a long time! There is no official response yet!
after adjusting with the white dots i made walls and a roof out of water, not sure how that happened but i think im cool with it, I Am Become Dev Destroyer of Physics
so fun fact, i got a load error, "Collision profile settings do not include entry for the water body collision profile, which is required....to function" looks like enabling water extras(in plugins) fixed it. your welcome? to whoever might get this issue🤷♂
Sir i have problem with rendering, the water body actor is not visible in render view port while rendering but it is visible in sequencer how to solve this issue, i use ue 5.4
You can get some really beautiful appearance without spending any money, you just need to tweak the settings and you're able to customize this however you like.
Hello, beginner here. As soon as I generate the water, the landmass has a mountain that cannot be interacted with, it is not flat. Hope someone can let me know what setting to look at. Thanks
cant change my water color. the absorbtion and what not are disabled and enabling them just completely breaks the water. also for some reason my lakes have WAYYY too big waves....
I'm using it to help shape my upcoming Unreal Engine course, so far we've had 200 people fill it in. I'll be using that data to build a course that benefits as many people as possible!
Im totally new to unreal or any engine, but when i made the cube, problem is it wont go under the water its like hovering over top of the water? ithink i did it correcly not sure, im using u5 5.4.3 any suggestion would be nice thx =)