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SARKAMARI
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- You can support this channel via / sarkamari
- Check out my Unreal Engine playlist via: • UNREAL Engine Series
- You can access our shop via: / @sarkamari
In this comprehensive step-by-step tutorial, I'll guide you through the process of utilizing the Quixel Bridge plugin to craft Material Blends within Unreal Engine.
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00:00 Let's get started
00:27 Scene Preparation
01:36 Quixel Bridge Plugin
04:17 Material Blend
08:41 Mesh Paint
14:17 Creating Puddle
‪@sarkamari‬ #sarkamari #UE5.1
- Background Music by @Limujii
- Intro music by @Limujii - Sweet Talks (No Copyright Music) Watch: • Limujii - Sweet Talks ...

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27 июл 2024

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Комментарии : 50   
@ewsdsdffdasasdasdasd9714
@ewsdsdffdasasdasdasd9714 8 месяцев назад
This is one of the best tutorial i have seen. Thank you so much
@MrLarsalexander
@MrLarsalexander 3 месяца назад
The puddles and different types of layer textures will look much better with displacement and tessellation enabled also. Specially puddles :D
@SirEpifire
@SirEpifire Год назад
I'm overwhelmed with just how many features Quixel Bridge gives you out of the box. I just switched over from UE4 and this just blows me away. The fact I don't have to make any material functions or masters (plus awesome mega scans) just feels like cheating. Thankyou so much for getting me up to speed!
@federicoguillen7608
@federicoguillen7608 4 дня назад
very well explained. Cheers
@mohan7541
@mohan7541 Год назад
Current Material Blending setup doesn't support more than 3 material instances. this error happening while creating blending material in 5.2, is there any way to fix it ?
@igoryannick1
@igoryannick1 Год назад
I don't know if there is a way to fix this but as a workaround you can make a blend material selecting only 1 material and then change the texture in the material instance you created. that's how it worked for me.
@loganhenry6312
@loganhenry6312 9 месяцев назад
This works! Thanks @@igoryannick1
@danielbruning562
@danielbruning562 3 месяца назад
Amazing tutorial! Thank you so much!
@sarkamari
@sarkamari 3 месяца назад
☺️ you’re welcome
@bernhardhelbling3412
@bernhardhelbling3412 27 дней назад
Fantastic Tutorial! I appreciate that you do not just go through the tutorial but also give a lot of "Side-Explanations"! And that's very helpful and makes the difference to other Creators! Thank you! Could I use this BlendMaterial as Auto-Landscape-Material as well? Because for a Auto-Material I can only add 2 Materials ....
@sarkamari
@sarkamari 27 дней назад
Thank you and yes! You can use blend materials as landscape materials in Unreal Engine. Blend materials are particularly useful for creating complex, detailed landscapes by combining different textures and materials based on various factors like height, slope, or masks. To do that simpls select your landscape in the editor. • Open the Landscape Paint mode. • Add the same layers you defined in your material to the landscape’s layer list. • Apply the blend material to your landscape. • Use the Landscape Paint tools to paint different layers onto the landscape, blending them as needed. Hope this helps :)
@galinmonev
@galinmonev Год назад
thanks for this useful tutorial, appreciated! :)
@sarkamari
@sarkamari Год назад
Pleased you found the tut useful
@arturobonhommecousino7445
@arturobonhommecousino7445 Год назад
you are fantastic!!
@dariocarballo2614
@dariocarballo2614 Год назад
Very nice tutorial, thank you very much 👌
@sarkamari
@sarkamari Год назад
Great to hear, Dario🙏🏼
@user-gy6vq3ln2s
@user-gy6vq3ln2s 10 месяцев назад
realy fantastic
@Utopia2023Game2
@Utopia2023Game2 10 месяцев назад
thank u really usefull episode
@worldcolors444
@worldcolors444 Год назад
Hello sir thank for detailing tutorials,
@mae2309
@mae2309 Год назад
Thank you mate
@sarkamari
@sarkamari Год назад
🙏🏼
@luispompa827
@luispompa827 Год назад
Excelent
@yavarshirkosh1111
@yavarshirkosh1111 6 месяцев назад
دمت گرم رضا عالی
@decorix
@decorix Год назад
Hi and thanks. Do you know how to blend Polyester (plastic) material from Quixel with imperfections? Solets some Plastic material from Quixel with some (Dirt) from Imperfections? Haven't seen much info on this? I know imperfections are textures and not materials, but how would you combine them?
@lorinflemming623
@lorinflemming623 Год назад
Hi Great Tutorial. Very clear! Thank you. I am having one problem and of course im on a deadline. for some reason when I make a blend with on channel being a metal when I go to paint it does not come out metallic it look like plastic. Ive tried bronze, copper and gold and all the same. Is metal not supported? I would appreciate any help. cheers
@saebr
@saebr Год назад
Thanks a lot... Is there a way to add displacement to all the layers?
@giannis97power
@giannis97power 11 месяцев назад
For anyone having issues with Mesh Painting not working, make sure to disable "Build Nanite" when importing your mesh in UE.
@ghw2402
@ghw2402 Год назад
but the surface looks flat, and this will not work with re mesher (the one you explained before about displacement maps) right? is there a way to blend descplacements too?
@czardrum
@czardrum 7 месяцев назад
Thanks a lot mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
@wlatol6512
@wlatol6512 Год назад
But what to do if you need more than 3 materials blended? Also is it possible to map blend via mask? I am trying to export terrain from gaea and I think it would be cool to place photoscanned materials on to vegetation maps from gaea for example
@sarkamari
@sarkamari Год назад
It's actually not too difficult to do the same thing manually and add as many layers as you want. With quixel your material is ready in no time. The downside is limitation
@pouyadehkharghani8755
@pouyadehkharghani8755 Год назад
This part really confuses me. Because we use these materials on landscapes as well but all the tutorials display this on a mesh from modeling window. I still don't know how to apply this in landscape painting :-l
@sarkamari
@sarkamari Год назад
You are right. It can be confusing sometimes. I suggest practicing different scenarios and getting comfortable with them.
@littlemusicbox2414
@littlemusicbox2414 9 месяцев назад
yea agreed. This method does not work on landscapes :/
@rouvensoezueer
@rouvensoezueer 9 месяцев назад
Hey folks, is it a common issue, that the blend amount setting for the top layer is not working? I have no problems with the middle layer. Working with UE 5.1. I tried with Megascans materials, so there shoudnt be a problem.
@magnuserror9305
@magnuserror9305 Год назад
Hello SARKAMARI, Im new to UE, I wanted to know if its possible to control UVs for animation like you can in blender. In blender you can control UVs using the UV project mod. Is their a way to get a similar thing in UE?
@sarkamari
@sarkamari Год назад
I'd definitely use blender for any UV related tasks. Uvs in UE are very much work in progress
@magnuserror9305
@magnuserror9305 Год назад
@@sarkamari Thanks, ill record the textures as an animation than send them to UE.
@boxtodragon
@boxtodragon Год назад
@@magnuserror9305 I think Reza mean UV mapping an object and I think you mean material UV manipulation such as panning, warping, flowmap and other effect as you've mentioned the UV project mod for animation, I assume you are using it to manipulate the UV in real-time to create an animation? You can definitely translate the same fundamental into UE5 from Blender Graph in terms of UV manipulation. Here are 3 node for UE (Panner, WorldspaceAlign, Rotator) that can achieve a similar result together like panning a UV project mod in world space. I'm not sure if this is what you meant but I thought I should just put it out here just in case. In terms of the UV tool from the modelling editor it is good for stochastic sampled look and that's about it nothing else is really useful besides that.
@magnuserror9305
@magnuserror9305 Год назад
@@boxtodragon Your correct, Ill look into it, thank you.
@myohmy671
@myohmy671 6 месяцев назад
im having trouble with creating the mesh blend. It says that my current setup doesnt support more that 3 materials but I only selected 3. im a little confused
@LoganPinney
@LoganPinney 3 месяца назад
it is not you, it is a bug - and a bad one for new users. There is a work around, it is annoying but it works. You have to select 1 material and create it then populate the texture maps in the mid and top and scatter layers I will make a tutorial on this to help other users.
@sniperscape6473
@sniperscape6473 Год назад
Got a Quick question can i add as many matherals from bridge like stone grass forest +12 more
@sarkamari
@sarkamari Год назад
The limitation is 3 for now. However, you can reverse engineer the blend instance material and add as many as you want
@backlog2383
@backlog2383 10 месяцев назад
How can I apply this to landscapes?
@sarkamari
@sarkamari 10 месяцев назад
Watch my landscape tutorial. You can build your master material and feed that to your landscape
@YulikLisica
@YulikLisica 9 месяцев назад
Current Material Blending setup doesn't support more than 3 material instances.
@Andy_Shust
@Andy_Shust 7 месяцев назад
Creating BlendMaterial is quite obscure ang embarassing in UE 😅 It doesn't work well with VT, I had to disable virtual textures on import and reimported my Megascans materials without VT to get it to work
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