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SARKAMARI
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- You can support this channel via / sarkamari
- Check out my Unreal Engine playlist via: • UNREAL Engine Series
- You can access our shop via: / @sarkamari
In this comprehensive step-by-step tutorial, I will demonstrate how to craft camera rail and crane rigs, enabling you to capture seamless and sweeping shots for your cinematic projects within the application. To effectively follow along, it's essential to have a grasp of the Cine Camera Actor and the ability to create camera animations within Sequencer. We've previously covered both of these topics on this channel, making it a straightforward process to follow along.
This session promises to be both enjoyable and informative, and I'm confident you'll find it engaging. Without further ado, let's dive right in and get started.
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Instagram: / sarkamari.cg
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00:00 Let's get started
01:40 Prerequisites
04:30 Camera Rig Rail
14:37 Camera Rig Crane
23:27 Finalising the Level
#sarkamari #UE5.2 ‪@UnrealEngine‬ ‪@sarkamari‬
- Background Music by Vlog No Copyright Music
- Intro music by @Limujii - Sweet Talks (No Copyright Music) Watch: • Limujii - Sweet Talks ...

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27 июл 2024

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Комментарии : 36   
@tanyaabichaker4862
@tanyaabichaker4862 Год назад
The clearest unreal engine tutorials are with you!
@sarkamari
@sarkamari Год назад
May the force be with you 🙏🏼
@zacherius137
@zacherius137 8 месяцев назад
Not a word of this is a lie.
@denmako9011
@denmako9011 7 месяцев назад
If my profesors in the school was clear and good like you, I will be the doctor of science. Great job 👍 thanks.
@sarkamari
@sarkamari 7 месяцев назад
Haha, don’t break his heart though! Glad you found the vids useful🙏
@negarmirzabeigi1623
@negarmirzabeigi1623 3 месяца назад
It is amazing, such a straightforward and clear tutorial. A bunch of thanks to you
@sarkamari
@sarkamari 3 месяца назад
ممنونم نگار جان
@codingwithellie
@codingwithellie Год назад
I picked up Blender for filmmaking three weeks ago. However I'm a stubborn cookie that wants to do every single thing themselves. So.. thats a pain. Thankfully I quickly found people like you, who openened my eyes to programs like UE, Embergen, Marvelous Designer, Quixel Mixer, CC4 and Iclone, all of which are a true blessing for my workflow and computer. Now I just model in Blender and get to do a bunch of other things in realtime! Much, much better.
@sarkamari
@sarkamari Год назад
Amazing to hear. 👏🏻
@brandonj9022
@brandonj9022 Год назад
Super helpful not only for filming in UE, but for understanding how to use this type of cinematic equipment in real life. Thank you sir.
@sarkamari
@sarkamari Год назад
Glad you found the tut useful
@cl11334
@cl11334 11 месяцев назад
Perfect, easy to follow video
@user-ps6ds5ov2l
@user-ps6ds5ov2l Год назад
Cool!!!
@RediFilmProductions
@RediFilmProductions 10 месяцев назад
Very helpful tutorial. Thankyou
@cyrillimoges9372
@cyrillimoges9372 7 месяцев назад
Really nice, thank a lot
@dougmaisner
@dougmaisner 8 месяцев назад
great stuff!
@khaled1saidi277
@khaled1saidi277 8 месяцев назад
Awesome ☺️
@inMeditation_PSSM
@inMeditation_PSSM Год назад
Very useful. Thank you
@rubberdog
@rubberdog Год назад
Looking forward to this
@sarkamari
@sarkamari Год назад
Hope you find the video useful. Let me know
@krzysztofbogdanowicz4543
@krzysztofbogdanowicz4543 Год назад
Super video, thank you very much !
@sarkamari
@sarkamari Год назад
Thanks 👍🏼
@ninjagraphics1
@ninjagraphics1 Год назад
Great tutorial, thanks for doing this! Is it possible to add additional camera rig rail anchor points without it recalibrating the *Current Position on Rail*? Say if you already made camera adjustments on a rig rail, but you drag out additional spline point from the camera rig rail, now it recalibrates all the positions of the camera attached as well and camera shows different angles. I hope it makes a bit of sense 🤓 To explain it further: imagine there is a straight, 0 - 1 camera rig rail - lets say it is 100 units long. When I "stretch" the camera rig rail by adding another spline point making the camera rig rail 110 units long, the 0 to 1 now will span across 110 units - adjusting every position. Therefore, the camera angles no longer work the same way they did before, and I would have to redo the camera movements unless there is another way to solve this. 🙏
@zeeesea
@zeeesea 6 месяцев назад
How can you track multiple objects? When you select 2 different objects to track (due keyframes) it snaps to the other objec with a cut. How can you do this smoother?
@zeeesea
@zeeesea 6 месяцев назад
Oh i found it! Its the "Look at Trackinng Interp Speed" button. Thank you (:
@MrCorris
@MrCorris Год назад
For some reason I can only ever get 5seconds to play in the sequencer. I've extended the time on the animation, ensured the red and gree start and end bars are correct. I've also made sure thbe camera cuts bar is extended to the end too but it will onylever do 5 secs before stopping. Any ideas?
@KooroshGhotb
@KooroshGhotb Год назад
Thank you so much for this tutorial. Is it possible to attach a crane to a rail as well?
@sarkamari
@sarkamari Год назад
No but you can make a custom made crane using blueprints
@greenTech88
@greenTech88 Год назад
How to cinematic camera control python please make video 🙏
@FF-FAN9999
@FF-FAN9999 Год назад
for some reason im not able to get the camera to bank in the direction of the spline, at somepoints its looking sideways(i dont want to look at an object, i just want it to follow the spline and bank with it
@user-wj9ze3jk8o
@user-wj9ze3jk8o Год назад
Why do I press the second camera when I fix it ( ATTACH .New Binding. Camera Rig_Rail0) it immediately flies away?
@TunedFM
@TunedFM Год назад
Hello, I’m new here and wanted to request a tutorial I can’t find anywhere. I’m searching a way to crave/mask blueprint texts into static mesh’s parent inside own blueprint. I only found ways to mask boxes or spheres but not font silhouettes or other texture shapes. Hope you could help.
@kevinbillington9773
@kevinbillington9773 9 месяцев назад
That texture streaming pool warning p***es me off, I try to reduce texture sizes to hardly any change,
@sarkamari
@sarkamari 9 месяцев назад
Try the techniques on a much simpler scene. To be honest having a fancy level is just a preference
@user-wj9ze3jk8o
@user-wj9ze3jk8o Год назад
why does the camera fly off when I want to hide ?
@sarkamari
@sarkamari Год назад
Check your initial camera position. In your case best is not to Zero out transformations after parenting the camera to the rig.
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