Ok if it's a texture error that means that this is a spritesheet, it's in one file and devs usually cut off a portion of it to use somewhere, one file is always better than a bunch of small ones! Though I thought they used a font for text stuff but idk, it does look like a spritesheet tho, and if we know what it is it answers like 80% of the questions
they do use a font. that texture is the result of the game engine or the text library rendering the font into a texture sheet for efficient text rendering. can't comment on the bug, but yeah no it ain't an ARG
If I had to come up with a believable explanation, its because of the force of the explosion. Think about it: V1's camera feed probably broke for a short moment after being hit by the blast, needing two frames to recover itself and return to normal
Never met this bug in my own games but i think i know the reason. I suspect that has to do something with the text (level title appears right on time). Unity has this component called "TextMeshPro". Basically it's just a text box, but in better resolution and it's easier to use it instead of regular text. The thing is if you play with numbers of a component instead of text there will be the whole font sheet. Or it's just a sprite sheet as someone mentioned in the comments
Reminds me when you play an early build of certain games, especially if you sign an NDA, it'll have a bunch of text obscuring the screen so if any footage gets leaked, the developers would know who leaked it. Saw something similar to that screen while playing an early build of R6: Extraction.
Im assuming if your video drivers are not perfectly up to date/ optimized then this happens when: you instakill, parry, projboost or coresnipe (in other words, the screen freezes for a split second), when this happens, there is a white screen overlay, looks like a flash, and I'm guessing a visual bug occurs, which is pretty cool imo And its not possible to get random numbers and letters, but textures like the weapon icons too!
It may be the spritesheet used for the level titles, it may be that glitch and since he timed the core snipe right as the level title showed up it may have a connection
ohhh, i know this one! Unity (the game engine ULTRAKILL is made in) doesnt like large numbers, they cause positional bugs with vertex and ui rendering, when you nuke launched yourself you were temporarily given a very large amount of velocity, the large floating point number the represents velocity caused unity to break for a few frames until the movement system reduced the number to be more reasonable. A very similar effect relying on the same bug was used in some Beat Saber Maps. TLDR: Big Numbers Cause Rendering Bugs In Unity
I had this happen to me I recently moved into my dorm room starting as a Sophomore in college and a friend of mine gave me his old PC to play. I was stoked, to say the least, I could finally play all of the cool games that would come out. His PC came with one yellow keyboard and a rather shoddy copy of Dusk, and while beggars can't be choosers, needless to say it didn't take long until I became bored of beating the game on Duskmare difficulty. That weekend I decided to drive around a few neighborhoods about twenty minutes or so off campus, hitting up the local garage sales, hoping to score on some good deals from ignorant parents). I ended up picking up a copy of Amid Evil, Fallen Aces, and Kyle is Famous (fuck yeah) for two dollars. Satisfied, I began to drive out of the neighborhood when one last house caught my attention. I still have no idea why it did, there were no cars there and only one table was set up with random junk on it, but something sort of drew me there. I usually trust my gut on these things so I got out of the car and I was greeted by an old man. His outward appearance was, for lack of a better word, displeasing. It was odd, if you asked me to tell you why I thought he was displeasing, I couldn't really pinpoint anything - there was just something about him that put me on edge, I can't explain it. All I can tell you is that if it wasn't in the middle of the afternoon and there were other people within shouting distance, I would not have even thought of approaching this man. He flashed a crooked smiled at me and asked what I was looking for, and immediately I noticed that he must be blind in one of his eyes; his right eye had that "glazed over" look about it. I forced myself to look to his left eye instead, trying not to offend, and asked him if he had any video games. I was already wondering how I could politely excuse myself from the situation when he would tell me he had no idea what a video game was, but to my surprise he said he had a few ones in an old box. He assured me he'd be back in a "jiffy" and turned to head back into the garage. As I watched him hobble away, I couldn't help but notice what he was selling on his table. Littered across his table were rather… peculiar paintings; various artworks that looked like ink blots that a psychiatrist might show you. Curious, I looked through them - it was obvious why no one was visiting this guy's garage sale, these weren't exactly aesthetically pleasing. As I came to the last one, for some reason it looked almost like Gabriel from Ultrakill - the same angel-shaped body, gripping a sinner by the throat. Initially I just thought that since I was secretly hoping to find that game at these garage sales, some Freudian bullshit was projecting itself into the ink blots, but given the events that happened afterward I'm not so sure now. I should have asked the man about it. I wish I would have asked the man about it. After staring at the Gabriel-shaped blot, I looked up and the old man was suddenly there again, arms-length in front of me, smiling at me. I'll admit I jumped out of reflex and I laughed nervously as he handed me a Steam key. It was the standard grey color, except that someone had written Ultrakill on it in black permanent marker. I got butterflies in my stomach as I realized what a coincidence this was and asked him how much he wanted for it. The old man smiled at me and told me that I could have it for free, that it used to belong to a kid who was about my age that didn't live here anymore. There was something weird about how the man phrased that, but I didn't really pay any attention to then, I was too caught up in not only finding this game but getting it for free. I reminded myself to be a bit skeptical since this looked like a pretty shady key and there's no guarantee it would work, but then the optimist inside me interjected that maybe it was some kind of beta version or pirated version of the game and that was all I needed to be back on cloud nine. I thanked the man and the man smiled at me and wished me well, saying "Goodbye then!" - at least that's what it sounded like to me. All the way in the car-ride home, I had a nagging doubt that the man had said something else. My fears were confirmed when I booted up the game (to my surprise it worked just fine) and there was one save file named simply "BEN". "Goodbye Ben", he was saying "Goodbye Ben". I felt bad for the man, obviously a grandparent and obviously going senile, and I - for some reason or another - reminded him of his grandson "Ben". Out of curiosity I looked at the save file. Eyeballing it, I could tell that he was pretty far in the game - he had almost all of the P ranks and had beat Minos Prime. I noticed that he had stopped on 6-1, with only 1 level to go before the second Gabriel fight. I remember thinking that it was a shame that he had come so close to beating the game but he never finished it. I made a new file named "V1" out of tradition and started the game, ready to have some fun.
most of the times weird glitches that the devs oversaw occur, the sprite sheets malfunction and then fix themselves a few frames afterwards, this happens in Half Life as well, where you can overcharge the health value with a bug that then causes the whole sprite sheet to appear, crashing the game
Some spritesheets have certain sprites in them flipped or rotated, i only know this from looking at darkest dungeon files and seeing the sprites rotated 90 degrees. Why? No clue, but given what the pinned comment says, hakitas using a spritesheet for text which is seen for everything that isnt an app or other non-game software made by big companies. the only upside to using a font is it can be changed in most cases by your device's default font.
you can recreate the second frozen frame where the screen is red kinda by going into crash mode mid explosion (ive done it when the game forces u into crash mode when the level starts, idk if the toggle works
ive seen a similar bug with clash mode, when you have clash mode enabled in the start of a level and open the start door, there is a small chance that a random spritesheet portion comes up on screen
I've had the number screen one happen to me before, if I remember correctly it was either during the Ferryman or the Leviathan fight. Think it was during a proboost or something, as one person said it may be because I haven't updated my graphic drivers (thank you 48 gb hard drive) so that could explain it but I haven't gotten that recently, it only happened once on-stream (right when act 2 came out) and once off-stream (after a patch). No clue how to recreate it tho
i get it sometimes when i proj boost, probably just weird texture problem but its nice to imagine its just v1s camera and hud messing up from the explosion
the day the update came out i uploaded a video with all 6-1 secrets and this happend twice in the same run. I didnt notice it until people started mentioning it in the comments lol
It is simulating retro games, like if it's too many effects on screen it "glitches" out(at least me and my friends got it like that) , i've seen it a lot of times
Hey man, I think it might be a common thing for robots to take damage, and you can imagine that V just restarted his camera. After all, it's technology and other stuff. : )
yeah ive seen this too, just a few days after the release of the act 2 update i noticed that sometimes when doing a projectile boost the same glitch occurs, weird
this just recently happend to me, (sadly i was not recording at the time) i was just messing around in 1-2 and blew myself up with the pumpcharge, and thats when i saw the letters and numbers for that frame.
I see this stuff everyday, cuz my poopy pc laptop thing is just straight bad. Surpised that there's like a lot of guys who never saw this before. Well, at some point I thought that these frames are just my imagination.
I had this happen once while chilling afk in lust 2-1, I think it's just a texture glitch since it's random numbers, letters & symbols each time it appears
my guess is that unity has a buffer that it pre renders fonts to, and the texture coordinates for the ui elements got fucked up and covered the whole sheet instead of the individual letters
Just a texture glitch... Getting hit draws fully transparent texture colored red-ish over everything you see... But it looks like this texture gets replaced at beginning of level with texture used for text rendering and then replaced back... This operation is really fast, but not instant and it looks like you've triggered hit effect just when textures were swapped...
I'm constantly experiencing this bug when projectile boosting. It only started happening after the act 2 full release tho, never had the problem before. I think they just messed something up in the update
WAIT IS THAT AN ERROR?!?!??!!??? WHAT?!???!??!!? I always get that jumbled mess of numbers when I do something stylish and I always thought that was intentional, as to give a stronger impact
Looks like a memory error since it is also putting random numbers instead of the gun icon etc. Instead of memory address pointing to a texture file, it points to garbage numbers?
It could possibly be you going at super high speeds, like, okay, hang on. You going at light speed Graphics drivers/card Performance stuff You do a nuke, making you go at super high speeds, the performance boosting stuff doesnt render the stuff out yet, to boost performance, right? But due to your nuke, you fly by the world loading boxes that load in the rest of the world, that wasnt loaded in to save performance and squeeze out some fps. Your graphics drivers/card freaks out, as it basically has to render everything in one fell swoop. It freaks out, outputs a bunch of numbers onto the screen for a frame, probably crash log codes? Then it takes a breather, renders again and freezes again, takes another and everything is loaded again just fine. I think i even encountered that before, i just didnt notice or thought i was tripping.
I was playing ultra kill on the steam deck at level 2-1 bridge runner when I was using the freeze-frame to fly over the bridge then randomly an image of v1 appeared and then my game just crashed i’ve tried replicating it since but nothing has happened