9:47 DUDE! I am primarily a Maya poly ("box") modeler who rarely sculpts and I have learned soooooo much from you over the years, applying so many of your creative workflow approaches to a Maya workflow. Your concept sculpting videos from 8 years ago completely changed my approach and I had already been in games for 20 years at that point. Absolutely love what you do!
Hello Michael! thank you so much for all the educational contents you produce. I have decided to implement CC4 into my workflow and it's been great. I have a question for you. Is it possible to export animation you add to your character in CC4 to something like Marmoset toolbag 4 and render out video there? thank you in advance!
Absolutely, that's how I did the Koh render in fact - in CC, File > Export > FBX > Clothed Character, then I just choose Maya, Mesh and Motion, Current animation, uncheck embed textures, uncheck first frame in bind pose, then drag that FBX file into your render package of choice (for a still pose, same basic settings, just use "Current Pose" rather than "Current Animation")
Hello Michael, this Koh Character is amazing! So, using CC4 could you theoretically create a custom body? By keeping the relevant parts of the base mesh? I'm thinking about Urgot from LoL: Hide the legs and replace it with a prop for the spider ones. Then what would be a good way to animate such a character and transfer it tu UE5? Thanks in advance
in the case of a separate spider lower body, you can do it just like this, just hide the legs with transparency! If you want to use CC with a completely custom base mesh you can do that too, but you'll have to do all your own blendshapes, etc... (see the coyote and dinosaur base characters in CC)
probably something like planar project, cut seams / shell borders, unwrap, relax, auto layout, or if I'm really lazy, just Auto UV. It's just UVs, I don't overthink them 😅
@@MichaelPavlovich Hahah nice I thought I was the only doing auto UVs 😅 I'm guessing you send the low res in Maya or blender , or you do everything in Zbrush? Thanks a lot for the quick response
Awesome thanks a lot! I'm having trouble finding my work flow and your videos have helped a lot! Keep on the great work! Last question, do you plan on doing a "Preparation fro 3D printing in Zbrush" video, soon? Moving from CC to Zbrush to lychee slicer or any slicer, I would love to see your workflow!!
@@andyfelipe2710 I don't feel super qualified for that since I just kind of wing it on the ZBrush side, and there's all sorts of 3D print gurus on the pixo streaming channel: www.youtube.com/@MaxonZBrush/streams , but maybe if I do more 3D printing I will! For anybody stopping by, here's my Lychee playlist after ZBrush export: ru-vid.com/group/PLkzopwqcFevYyQxsLWCkDBL2P6UeEYgQ7