Remedy Entertainment's art director Saku Lehtinen walks us through the history of the studio by digging through their warehouse and showing artifacts from Max Payne and Alan Wake's production.
I would love to witness this for my self this is my top favorite game of all time , nobody beats this game not even to this date! You guys did an amazing job great story like & creation. I appreciate all the game designers of this game!
Moviemakers from Hollywood should listen and learn. Another thing is that the goals are different. Remedy made a piece of art, film studios produce commodities.
Yes, they are. But I dont understand why they arent as big and rich as other studios like Rockstar. e.g. Alan wake has sold around 3 million copies whereas GTA 5 has sold 150 million.
the feels man, i have played Remedy games since i was 7 and seeing this brought me feels. This guys are so awesome. Now I want to become a game developer even more.
This video explains how the up-coming Alan Wake Remastered was able to have all the cut scenes re-rendered with new character models and assets: they've got all the original source code sat on a shelf in its own PC. Man, if only studios like Konami and Square Enix had the good sense to do that.
I don't know if you're interested, but there are other characters played by Sam's acquaintances - Vlad by Marko Saaresto and Vinnie by Olli Tukiainen (both are members of Poets of the Fall). I believe his brother also played a role, though I'm not sure who exactly. Also Angelo Punchinello was apparently played by Sam's janitor. ;D
Coming back here after they got permission to redo their iterations of Max Payne and the resources to do Alan Wake 2 hits _way_ differently! Wake is returning in 2023 while Payne is returning in 2025 🤧
If they have PC with final build of MP1 and MP2 it will be nice if they decide to patch both games to work properly on modern PC i know there are unofficial fixes but some players are dont know about this and they refuse to play these masterpieces
Moviemakers from Hollywood should listen and learn. Another thing is that the goals are different. Remedy made a piece of art, film studios produce commodities.
@Manek Iridius Yeah seems like every fan calls it underrated. I've heard of that game way too many times, we get it, its making the player feel guilt, its not that original.
This is a treasure room, impressive Remedy's care and affection for its products and its history, in the future one can create some kind of museum for fans to have access to this content. I love the franchise! I do not really like 3, but it's still a good game. ;) Essa é uma sala dos tesouros, impressionante o cuidado e carinho que a Remedy tem para seus produtos e sua história, no futuro pode-se criar algum tipo de museu para que os fãs tenham acesso a esse conteúdo. Eu adoro a franquia! Não gosto muito do 3, todavia ainda sim é um bom jogo. ;)
Well, maybe because noone gives them enough money on that. First Alan Wake didn't met publisher's expectations, Microsoft wanted new IP and not the sequel of project which is financial failure. Now Remedy owns Alan Wake franchise. But they still can't afford to fund their games themselves, not in AAA scale. And Alan Wake 2 obviously demands a lot. First game is acclaimed classic right now and fans expectations are high as fuck.
@@soknheith3259 Over 3 million copies sold, financial failure... Yeah.. In the first few weeks it wasn't a hit, but over time it grew that's why financial backers are scared. Makes me mad.
I don't agree, while 2 did enhance the gameplay the story was pretty weak and all over the place, also the level design was lacking and so many areas were reused, even voice actors were reused a lot much more than the first game.
Yeah - sorry, but Max Payne 1 was brilliant. Max Payne 2 was a slightly washed out attempt to pad out the storyline into a 2nd game. It had good ideas, but Max Payne 1 was revolutionary and far superior to Max Payne 2.
@Ashtro 101 Second this. Even though I still like MP1 a lot, MP2 is definitely an improvement in story. Sam Lake really fleshed out Max Payne, as a character, in the second, rather than relying so heavily on the revenge plotline character tropes as he did in the first one. Which, to some degree, still worked, but felt spent by the time you get two-thirds of the way through the game. And while the plot writing was bit tighter in the first, I would say that the second made up for it in general story-writing.