Тёмный

Underwater Effect with Post Processing Materials in UE5 

jourverse
Подписаться 7 тыс.
Просмотров 2,3 тыс.
50% 1

In this video, I will show you how to create an underwater effect using post processing materials in Unreal Engine 5. We will use a post process volume to apply a custom material that creates the underwater effect. Create a post process water-line that blends the water and the air, adjust the automatic boundary scale to fit the water body, and implement a buoyancy system that uses the water actor's height.
First Ocean Tutorial: • Unreal Engine Ocean Si...
Post Process Blur Blueprint: blueprintue.com/blueprint/764...
Project Download: / project-file-in-98631316
If you enjoyed this video, please give it a thumbs up and leave a comment below. Don’t forget to subscribe to my channel for more Unreal Engine tutorials. Thanks for watching!
Chapters:
Intro: (0:00)
Fix Water Material: (0:41)
Post Process Volume: (5:21)
BP_WaterOcean: (13:16)
Post Process WaterLine: (21:13)
Post Process WaterLine Blur: (29:33)
Automatic Boundary Scale: (33:43)
Buoyancy with Water Height: (37:03)
Outro: (46:50)

Опубликовано:

 

1 авг 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 19   
@Tampaxpons
@Tampaxpons Месяц назад
Usually never comment on youtube videos, but this is an amazing video and tutorial and the best one I've found on water, thank you so much!
@medmel2160
@medmel2160 5 месяцев назад
Thank you for this amazing serie of ocean video. The current Unreal Water system is pretty bad in my opinion and not usable in a serious project so what you're doing is very valuable
@jourverse
@jourverse 5 месяцев назад
You're very welcome! I've observed the current state of the water system, and there haven't been any updates for it since UE4. I'm thrilled to hear that you're enjoying the ocean video series.
@GabrielChen0606
@GabrielChen0606 2 дня назад
sir thanks for your tut,i have a question:if I want waterquadtree flow the player location how can i do that. The oceanlogy plugin do this.
@user-kb2qz3gj6k
@user-kb2qz3gj6k 5 месяцев назад
Thank you Bro
@jourverse
@jourverse 5 месяцев назад
It's my honor.
@oostenmusic
@oostenmusic 2 месяца назад
you are an angel
@ps-vg3gt
@ps-vg3gt 4 месяца назад
Hi Jour great job!!! As others have stated what you are doing is invaluable in a youtube swarmed by videos using the unreliable built-in plugin. May I ask you how to deal with adding sun shafts/ god rays to the post process material? Also the refraction of the sun when looking at it from underwater. Thanks a lot!!
@arbykay5946
@arbykay5946 3 месяца назад
I created the BP_Ocean but the post process dont show as same height as the water
@officialjmweh120m3
@officialjmweh120m3 5 месяцев назад
Now make it infinity and optimize
@Kraheed
@Kraheed 4 месяца назад
Amazing! Can this be added with your older videos of having an infinity type ocean that just spawns around you?
@jourverse
@jourverse 4 месяца назад
This ocean can add with the old video infinity type ocean. You need to spawn this tessellation plane instead of last static mesh.
@arbykay5946
@arbykay5946 3 месяца назад
Are yoj going to make a tutorial for lake and river water?
@mjtomsky6387
@mjtomsky6387 5 месяцев назад
Great Tutorial!! is it possible to make the water line accurate with the wave height?
@jourverse
@jourverse 5 месяцев назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZdTcFRrYpg8.htmlsi=3oHCF8AYSxVewTQg You can create the accurate line but it isn't optimal and limited to the small body of water.
@TolisPiperas82
@TolisPiperas82 5 месяцев назад
Is there tutorial for the water ocean material?
@jourverse
@jourverse 5 месяцев назад
Here is the water ocean material tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--bYVnBAvomo.htmlsi=s8jjG14zkCjtBOcr
@TolisPiperas82
@TolisPiperas82 5 месяцев назад
@@jourverse can we download from somewhere the final result?
@jourverse
@jourverse 5 месяцев назад
@@TolisPiperas82 These projects are available in my Patreon.