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Unicorn Overlord: The Difficulty is Perfect, I Think 

Coffee Potato (Caffeinated Potato)
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I hear a lot of comments over the difficulty, and wanted to share some thoughts on this.
Admittedly, I've only played on Expert, but if there really is no item limit on the other difficulties, It's the only reason I can assume some folks are insisting they are always item spamming a win in every situation. With limited items, limited uses, counters all over...Unicorn Overlord's balance is dang near perfect in my eyes. It's an RPG, You want power spikes, that's a huge part of the appeal, guys. Vanillaware knocked it out of the dang park.
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21 окт 2024

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Комментарии : 146   
@BriahnAznable
@BriahnAznable 7 месяцев назад
I think the real issue with the difficulty is what old Fire Emblems solved in the first place and Tactics Ogre Reborn improved on Fire Emblem originally didn't let you repeat maps and colosseum grinding was your only option for true repeatable exp (with it's own inherent risks) and Tactics Ogre Reborn has that level cap that lets the maps be "balanced" better so that you COULD grind some, but at the end of the day you need the right strategy unless you just break the game somehow. Any game you can grind in is automatically "easy" because higher numbers beat lower numbers. I'm OCD as hell in games like this so you bet your ass I did every side mission before I progressed the story at all everytime I got to a new area. My first time through on normal I was like level 15-17 before I took on the main quest after the game opens up in the beginning and then you just shit on content for the next 20 hours. Maybe expert is harder but I didn't mess with it, I just went True Zenoiran after I beat it (thank the Unicorn for Spring Break and it's gameplay marathons) I think another issue there isn't much you can do about is that the more complicated a game is, the more ways the human can abuse the AI. You can perfectly counter units whereas the AI will just death march and can't pre-emptively counter you. You can set up your gambit system however you want and the AI just has to deal with what it was given beforehand. You can change your equipment to all magic resist to counter a mage heavy map, change your entire army's makeup, etc etc... AI can't do that. At some point the difficulty in these tactics games comes down to abusing the AI because there's no other way to win if the computer has an advantage inherent to it and you have to really ask yourself "Is this 'easy' or am I just taking advantage of my brain power?" A simple example to make there is that if you play a level and it has an ambush, that's it. One time ambush. From then on, you know that an ambush is there or what activates reinforcements. From then on regardless of if you win the map, lose, or reload a save before the ambush.... it's NEVER an ambush again no matter how many times you play. Foresight is OP and the AI will never be able to have that so it becomes "easier". You don't get to lie to yourself and forget the ambush exists whereas the CPU has to routinely lie to itself to let you have the slightest chance of victory. A more literal example of what I mean is an early one, the level 5 map with the mommy issue wizard. The first time you play it you don't know that killing towers = reinforcements, so if you don't just steamroll win anyway you can abuse that knowledge and choose not to kill the towers to prevent reinforcements or keep the killing of towers staggered to slow down the reinforcements until someone can garrison at the bridge. AI doesn't have the luxury of playing around your knowledge but you consciously/subconsciously play around the knowledge of the AI So the answer to make something actually "difficult" for me really comes down to not letting anything be repeatable/grindable, having set characters (no mercs, no extra characters beyond what can fill an army so that enemies/maps can be balanced to what options you have), no mid-battle saves and having a level cap. At the same time though I don't play these types of games to have a "challenge", I get enough dopamine hits from filling out the map, liberating the world and getting those eureka moments during battles where you figure out a good strat. Anything below Expert is probably too easy for people that are completionists, and even True Zenoiran doesn't fully deal with what makes the game "easy". It's still fun as fuck though. That all being said, I do think the difficulty is in a perfect spot for casual enjoyers who are newer to the genre (especially once you make it later into the game and Unicorn Overlord expects you to know and use all mechanics) but I think there's too much able to be abused for veterans of tactics games to make it seem easier than it actually is. It's also worth mentioning that i think the majority of the audience ARE veterans so it's just logical to think a noticeable amount of people would say this was an easy game... after all, the more options you have (AND THIS GAME HAS A BILLION OPTIONS) the more you can break it to your will. At the end of the day it's just you vs. the AI and there's no way your brain can't abuse that fact. Tactics games will always be in a weird place difficulty-wise because those who love optimization will be drawn to them for a plethora of reasons and that kind of mindframe inherently makes a Tactics based game easier than it normally would be for non-optimizers... but what's the point of playing a tactics game if you aren't gonna use tactics and optimize? It's somewhat paradoxical from an outside view but the more complicated a game is, the easier it actually can be but that's the way it is /oldmanramble
@CoffeePotato
@CoffeePotato 7 месяцев назад
The grindability here is somewhat limited by the soft level cap, but if it were to be balanced somehow, I would certainly be ok with losing the repeatable fights. Downside, as mentioned, though, is that making grinds during fights then becomes a goal. Time sort of fixes that, but it adds stress in a game that's all about Unfun Stress Free Awesome (tm).
@takarahayashi4124
@takarahayashi4124 7 месяцев назад
agreed, I've seen a lot of people using cheese methods in the arena as a metric, which is absurd when win conditions in the arena isn't even an outright victory like in the 99.9% of the game.
@user-pq4dq6bj2u
@user-pq4dq6bj2u 7 месяцев назад
You can brute force 99.9% of the game with stats and items. The only thing that really hurts during the story are the overworld assists, and those can be made redundant with the vast amount of items thrown at you. You can definitely see areas where AI could have been made a lot more interesting i.e. blind mechanics or dispels to stop specific builds. The only time I had to actually adjust my team was because I wanted to mix things up, not because I found any given encounter challenging. This is evident because difficulties don't adjust AI mechanics at all. It's just increases and decreases to damage. That said, given it is a SRPG where farming is inevitably part of the game, it is still done incredibly well and probably my favourite SRPG of all time so far. But with that love of the game, you just start to see its flaws.
@takarahayashi4124
@takarahayashi4124 7 месяцев назад
@@user-pq4dq6bj2u not true, you can't outstat hard counters. and you have item number limitation usage. not to mention unless you're one of those with infinite patience to grind out level tomes for hours on end to get like 30 levels above the enemy, you are severely xp capped the 2nd you hit 3 levels above. The only way you can be severely over level is by A. spending 24 hrs grinding out level tomes, or B. you went out of sequence. i.e. you went to Elheim first, where it'll put you over leveled for Draken.
@user-pq4dq6bj2u
@user-pq4dq6bj2u 7 месяцев назад
@@takarahayashi4124 there are barely any hard counters though...? What hard counters are you referring to? Just create a reasonably balanced team and it gets you through all content. Like Ive literally finished the game on expert with 2 random ass squads with items, you don't need to grind tomes at all with how many the game already gives you. The only true hard counters I can think of are magick reflect and dispel. The rest is just balancing yoir team around scissors paper rock.
@Trevoroxx
@Trevoroxx 7 месяцев назад
You want the AI to be the dynamic part? Using blind items makes that dynamic? ​@user-pq4dq6bj2u
@user-pq4dq6bj2u
@user-pq4dq6bj2u 7 месяцев назад
@@Trevoroxx at the very least you cant just brute force through blind, you need to use an accessory slot, which you otherwise would use for pure stats or ap/pp. Your one shot mechanics wouldn't work either without a way to remedy it. So yes?
@Goatchaser
@Goatchaser 7 месяцев назад
OG64 was my favorite game growing up. I've been wanting a game like it for so long. I've been adoring this game and I haven't put it down.
@7Seven-Four4
@7Seven-Four4 7 месяцев назад
Same here. Unicorn Overlord brought back almost everything I loved about that game, and then some.
@Joseph-vc7uk
@Joseph-vc7uk 7 месяцев назад
Loving expert difficulty. Tho I tend to get a bit too obsessive with taking little to no damage from standard units. You’d be amazed at how specific tactics can let you steam roll a unit that previously would’ve decimated you.
@CoffeePotato
@CoffeePotato 7 месяцев назад
Everyone's got something like that, it's fun. I personally get obsessed with unnecessary cross classing just to see what happens. It's not always useful, but maybe I want an archer cleric for the laughs.
@LexMarston
@LexMarston 7 месяцев назад
Been loving the difficulty thus far (about 12 hours in). At first, it’s really easy, which is great because it gave me a chance to understand the mechanics and gave me enough room to experiment with different units. Now, it’s like the game is pushing me, but not so much that I feel like I’m wasting my time. The game is giving me the chance to git gud and then testing me like an old martial arts master would. The design is exquisite, indeed.
@CoffeePotato
@CoffeePotato 7 месяцев назад
It was designed with care, not trophies in mind. I like that, too.
@alexsnewhandle
@alexsnewhandle 7 месяцев назад
37:27 I really love the little tiny maps. they're like little puzzle-tutorials, it's a great implementation
@CoffeePotato
@CoffeePotato 7 месяцев назад
Same, they're good fun.
@ancientspark375
@ancientspark375 7 месяцев назад
So I agree with the general point that the difficulty is perfect, but to play devil's advocate, a lot of the gameplay people have been running on Expert who complain Expert is too easy is vastly different than what you're showing off here. Many people who run through Expert have been running significantly leaner squad lineups (I ran 6 Units at Bastorias and even that was considered on the high end), and are usually running 5 man squads at this point which make a huge difference. Also, there doesn't seem to be that many CC or CC combos I've noticed in your team. Bastorias in particular is a very DPS/CC check heavy region, and investing wide vs tall is extremely punished for this region. UO, unfortunately, has sort of an issue where the game advertises itself as "you should be building wider" with stuff like unit counters, stamina, etc., but a lot of the best play in Expert seems to be to actually play vertically and use Valor skills to blow past issues that vertical play would normally get you, due to the number of unique items you get, and due to the presence of Equipment/Tactics switching, which lets you get past a lot of soft counters that vertical investment would normally be bad against.
@CoffeePotato
@CoffeePotato 7 месяцев назад
I did get here without a lot of the trickier items, that's for sure. Though a lot of the cheesy stuff I've seen also often will still be more vulnerable than often advertised. Like the old Ice Swing max priority flyer squad setup is one I've heard advertised as invincible, but often will still be hamstrung by auto counters, outnumbering squads, or supports. Sure, particular cheesy items will be good for a reason, like if someone grinds out for the "I can't believe it's not a Princess Crown" hood from the church, I'd hope that was good. Apparently many arena items are the same way. I'm not disagreeing with certain things being strong, I'm saying that's just good design. Once all the parts are obsessively found, they're great, but this also opens up the challenge run potential like crazy. If they needed the effectiveness of counters or specific items, I feel like it would end up lessening the experience overall. It's a tired comparison, but it's good Dark Souls progression again, but with the option of harder limits. For most it's just rough enough to make that first climb feel satisfying, for folks that figured out every part, it's easy ....but put in some rules not to use the insane hidden stuff, and you're looking at infinite replayability. Either way, it's dang fun.
@SorenToKeiran-Murasaki
@SorenToKeiran-Murasaki 7 месяцев назад
Hears the youtuber mention "Empires, Dawn of the modern world". Immediately likes the video. God, that game was a hidden gem, and Yi Sun Shin's campaingn was some of the most fun I've had in a videogame ever.
@CoffeePotato
@CoffeePotato 7 месяцев назад
Dang right. Though it's hilarious when the Chinese reinforcements show up and you're like "...could I just use my way better soldiers maybe?"
@SorenToKeiran-Murasaki
@SorenToKeiran-Murasaki 7 месяцев назад
@@CoffeePotato True. Like Ko-Ryo (or watever that skill is called: the korean version of the G.I. charge) is strong as hell. And the korean mortars are precious and must be protected.
@secretbunnyninja
@secretbunnyninja 7 месяцев назад
One Flyer with One black mage and teleport is also highly effective for levels with closed gates and avoiding playing with battering rams. Every system in this game is interwoven into every other system its crazy.
@Kimo-Cyrus
@Kimo-Cyrus 7 месяцев назад
I like using jump, it's very funny to just jump to an enemy
@secretbunnyninja
@secretbunnyninja 7 месяцев назад
@@Kimo-Cyrusits a pretty late game ability, and my team mix didn't make sense to change / add in the furry squad. They seem to resonate together as a group better than with the humans, and I guess I was just set in my ways lol.
@Kimo-Cyrus
@Kimo-Cyrus 7 месяцев назад
@@secretbunnyninja I liked all of the beast classes, the only one I didn't get to use was the werewolf but I want to change that on my second playthrough
@secretbunnyninja
@secretbunnyninja 7 месяцев назад
@@Kimo-CyrusI honestly need to re-evaluate my usage of the angel squad and the furry squad, if I do another speedrun of this game. They are just so late game, and im too lazy to re-equip all those poor souls lol.
@CoffeePotato
@CoffeePotato 7 месяцев назад
Oh shoot, that's awesome that it works, I never even thought to try!
@randomnpc8253
@randomnpc8253 7 месяцев назад
Currently, I am playing on tactical. Just beat Drakenhold and am moving on to elfheim. I am primarily making squads based on rapport generation to unlock dialog without having to spam taverns. Difficulty is definitely in the "power fantasy" side of things, and i rarely feel like im utilizing my whole army, but if I am not paying attention, I can definitely find myself in a pretty bad situation. I find myself leaning on my cavalry more than i like, but the offensive snowball thing I have going is constantly killing things that i thought would counter it. I am noticing, however, that as map size increases and encounters are increasing in complexity, things like supports and defencive structures are making it pretty hard to steamroll.
@CoffeePotato
@CoffeePotato 7 месяцев назад
The roleplay stuff is really darn amusing. I like using free meal tickets to treat MVP squads to lunch after the fight 🤣
@Richard-mo1nc
@Richard-mo1nc 7 месяцев назад
I liked how the difficulty was created for the game. Both the AI and the player play by the same benefits and rules in the game. And, the AI is competent enough to try to beat the player. It's what I like to see. Don't hold back on any side or implement a quiet handicap for one side. Incredible feeling of resistance/competition! Makes me remember a fantasy rpg-like game I have on the Wii Nintendo with similar competitive AI difficulty that I want to boot up again just to finish some unfinished business... In Unicorn Overlord, I went with ye ol' bread and butter in my first save file: Roman legionary and Greek hoplite theme. Just your typical spears, shields, bows, infantry, and cavalry. Combined with the game's most difficult setting, it really tries to test me how far and well I can execute martial knowledge from history to defeat a fantasy war-strife world. I wouldn't recommend attempting this style on first try at highest difficulty setting while restricted to bronze or lower equipment. But the difficulty experience was worthwhile to see Alain trying to restore a kingdom from victories in battles using tried and true methods.
@bernard832
@bernard832 7 месяцев назад
I'm only on tactician, but I powercrept Alain's unit so hard for the colosseum that he could solo everything in Bastorias and Albion. I don't use more than 10 items per level anyway.
@Fleshlight_Reviewer
@Fleshlight_Reviewer 7 месяцев назад
I haven't used items much
@CoffeePotato
@CoffeePotato 7 месяцев назад
It seems most of the complaints are from this arena.
@MikeStoneJapan
@MikeStoneJapan 7 месяцев назад
I posted this on another video: You should be changing your setup battle by battle. If you're not doing that you're either overlevelled for your enemy or are fine with taking a knackering for no good reason Real combat requires an insane level of flexibility. Improvisation is constant because either side can't know everything about the other and the stakes are high. Not even the US military with all the numbers and bells and whistles have been able to completely rout the Vietnamese for example. If you've read or lived through that (or any other war) , you know tactics were constantly shifting by necessity. Trying to brute force or coast your way to victory is not only not that fun but also unrealistic. In all human and non human struggles dynamism and adaptation almost always wins. ....And then there are ranged assists
@CoffeePotato
@CoffeePotato 7 месяцев назад
Until shields, anyhow. But yeah, the variability is really run. It's why it's reminded me of the X-Division mod. Sure, there were a couple months of coasting using just knockout gas and going home ...and then there were the months of stun batons and shields with heavy armor...and then the axes walked out of the ship and got melted in their power armor because they got caught out by a counter out of the woods, and things got interesting again.
@thatanonwholurksmoar7386
@thatanonwholurksmoar7386 7 месяцев назад
Frankly, the game could have been more difficult. The fact that they even slightly nerfed all difficulties in the game made 0 sense to me too. On another topic, wish the game had ng+ so we would gave a valid reason to use the extra characters you get on postgame.
@CoffeePotato
@CoffeePotato 7 месяцев назад
Which difficulties were you on for these?
@septic1502
@septic1502 7 месяцев назад
Thanks
@CoffeePotato
@CoffeePotato 7 месяцев назад
Thank You!
@7Seven-Four4
@7Seven-Four4 7 месяцев назад
Really opened a can of worms with this one, Coffee Potato. There's a very insistent faction of people lamenting that the game is too easy. It's clear that people are approaching this topic from opposing perspectives and values. People who build wider and are investing in playing with all of the characters, classes and mechanics aren't complaining, while some minmaxers are seemingly upset because their focused investments are being respected and rewarded.
@CoffeePotato
@CoffeePotato 7 месяцев назад
I feel like it's worth of one of those "STOP HAVING FUN!!" Memes. 😀
@MidlifeCrisisJoe
@MidlifeCrisisJoe 3 месяца назад
The issue really is that this game has Ogre Battle design with Fire Emblem unique character distribution and no permadeath. Both FE and OB had permadeath as a key feature, and in OB you'd lose a lot of generics throughout a campaign (especially early game), usually prioritizing trying to save your unique characters. Those minor deaths of generic characters creates a sensation that death matters and minor mistakes get punished. Without this, there's no serious punishment for making choices that are risky but have huge payoffs if they succeed. So the player gets incentivized to take huge risks and just win through blunt force that way.
@MarKMacias619
@MarKMacias619 7 месяцев назад
i beat true zenorian after 50h, and it not the hardest strategy game than i play, but i really enjoy it, 5 items cap is great and some time gonna hurt a lot, 2 squad wipe in my entry run, but easily done I need more content when you beat the game ;(
@CoffeePotato
@CoffeePotato 7 месяцев назад
They've been doing well, I'm sure we'll get more.
@MarKMacias619
@MarKMacias619 7 месяцев назад
@@CoffeePotato My fav char is Eligor, but When you unlock, theres nothing to do w 😓, only Coliseum
@MarKMacias619
@MarKMacias619 7 месяцев назад
Hope we Have later Moré content or something like a post-game tower Torre Moré levels, like FE Engage
@Maroxad
@Maroxad 7 месяцев назад
I just finished the game, charging on the final boss at level 21. With some equipment combos and team comps, there just isn't much the enemy can do, my uber squad beat the game at level 44, so I wasnt underleveled by the end. Really good game, but I am not using swordmasters again. With some items and team combos, they completely break the game. Stamina is the only thing preventing me from soloing with them. I will still do all the game has to offer ofc :) WIthout being cheeky.
@CoffeePotato
@CoffeePotato 7 месяцев назад
They're pretty nutty.
@kskr8610
@kskr8610 7 месяцев назад
I have personally found it incredibly hard to put a finger on this game's difficulty issue. While it's straight up some of the most fun I've had playing a TRPG, I think the difficulty does need a lot of fix. Health & stamina regen items really have to go since they serve as complete replacement for an important component of the game's tactical value which is rotating between units and managing your resources to endure until the end of the stage. Valor Skills are waaaaaay too powerful. The pre-promotion ones were fine but post-promotion ones turn most of them into AoE and I think it's too much of a powerspike. Ones that restore health and stamina also cheapen the gameplay on the same level as items. I had to force myself to stop using them lol Also there is currently zero tactical reason for you to actually build more than around 6 units and that I think also contributes to people optimizing the fun out of the game. Using fewer units mean they earn more xp, share more powerful equipment among each other, having more valor to spend, thus making you a lot more powerful with zero downside. Nerfing items and skills that mess with the health/stamina economy will actually fix this issue as well imo. Otherwise many maps have to be overhauled to make you split more but that would be asking for too much. And I think there are still some combos that are part of the problem. As the game progresses, the rock paper scissors nature of it start to matter less. On one hand I think it adds a lot of freedom to teambuilding, but on the other I feel having stuff like giving all classes access to True Strikes or being able to make physical attacks do magic damage definitely hurts the tactical side of things. For example I had a full cavalry team with alain +20 init for everyone and then everyone buffing 20% atk for each other consecutively that basically had zero counter at all for the second half of the game, to the point I only pulled them up for bosses. For another player with an optimal playstyle they would definitely just double down on that squad and run it all the time, so that's where complaints about steamrolling come from mostly. Not many players think of restricting themselves for the sake of enjoyment, and frankly the game shouldn't leave that to us. TZ for me feels identical to Expert, since the game is not that based on pure stat the stat increase is too minor to make a difference, the item limit doesn't really matter for me personally since I don't use them to begin with, the application of permadeath is sloppy and unnatural. The only welcome change for me is the removal of "Wait time halved" effect on Garrisons that is a great change. My desired criteria for TZ+ would be something like: items are limited to like 2-3 or something, double shop prices, halve the valor gain, double rest time, slow down restoration at garrisons, remove auxiliary battles and deliveries, make overworld enemies so hard and fast that you are actually restricted from overexploring... Just generally things that would require you to squeeze every single unit you have access to. I think Unicorn Overlord has a lot of room for it to raise its difficulty and keep the game fun so I hope the devs seriously consider it. It's one of the best TRPGs I've played and I would love to play more of it without having to resort to self-imposed challenges.
@moechiavellian
@moechiavellian 7 месяцев назад
true
@justfurniture6620
@justfurniture6620 7 месяцев назад
You're right, if this was on PC it'd be easy to mod the game to change it for the better in terms of difficulty
@CoffeePotato
@CoffeePotato 7 месяцев назад
I still think folks are too quick to dismiss the point of the difficulty. This formula is weird, Ogre Battle hard mods existed, and they could quickly turn into a slog. Game flow is a huge part of why the game is fun.
@danielhild9448
@danielhild9448 7 месяцев назад
I've been loving the difficulty (on expert at least), I would say it's an evolved rock paper scissors concept. It's not as simple as "just play rock if they have scissors", the game asks questions like "how big of a rock do you want to make?" or "what if the opponent has both a bit of paper and scissors?" .This has been the best that an OB fan could have wanted from a developer that isn't associated with the Ogre Battle Saga.
@JackCross3
@JackCross3 7 месяцев назад
I really like the difficulty in the game. I was playing on tactician and did feel like i was steamrolling with cavalry a bit, but then i bumped it up and learned for the first time there was an item limit lol. Also been limiting myself to units the story gives me since theres so many.
@MidlifeCrisisJoe
@MidlifeCrisisJoe 3 месяца назад
Finally got into this game and to me the real issue with the difficulty is with a lack of permadeath for characters when they have generics AND give you so many characters as you go. It's less that the battles can't be made difficult so you get a game over, it's more that there's no risk for losing characters you've invested in so smaller losses pile up over time. Because they give you so many characters, generic recruits don't really make any sense to even have, really. And I know True Zenoiran remedies this to a degree, since it has pseudo permadeath, but it's a half-measure. The pseudo perma-death in TZ should have been the default, with TZ just having true permadeath like in Ogre Battle or OB64 where anyone not revived when a battle ends is just gone for good, forever. If there was some kind of permanent risk for incremental failures, no one would complain about the difficulty. The systems are fine. The AI is actually pretty good, like you said. There are good enemy counters to your units and most of the missions are well designed to lure the player into traps and non-optimal situations. But because there's basically zero risk unless you get a game over, there's no emotional feeling of difficulty in a game like this. OB had this because that had permadeath. Fire Emblem had this for the same reason. It's the missing element here as a result.
@evrys3221
@evrys3221 7 месяцев назад
The Snow Area is hard (this map specifically), I was surprised seeing everyone make all these videos saying you could run these comps that roll the game on expert (I doubt most of them are even that far into it).. lol
@View619
@View619 7 месяцев назад
Anyone familiar with these types of games knows that none are difficult once you've figured them out. The group looking for brutally challenging gameplay is in the minority (this is my group as well), and anyone with experience will find ways to blow things wide open. At the same time, Unicorn Overlord gives you all the tools necessary for a certain experience. If you're min-maxing builds and teams then you'll be rewarded. If you restrict yourself to specific rules, you'll be challenged and rewarded in a different way. Which is true for every SRPG in existence. Ultimately, this isn't some revolutionary new issue. With that being said, I wouldn't mind an option that makes the battle result less accurate. Everything seems far worse when you know how combat will resolve before it's even fought; strategy goes out the window if you can simply tweak things until a puzzle is solved. The joy should come from experimenting and learning, which that specific mechanic removes.
@CoffeePotato
@CoffeePotato 7 месяцев назад
Yup, I said almost the same thing verbatim on my thoughts about the ending. To an extent I feel like support fires and Stealth try to muddy the numbers. Often you'll send the C team over to a guaranteed win only to see them getting demos of several religions due to the woods making witch noises.
@ShenBinhao
@ShenBinhao 4 месяца назад
Played on expert can finished the game with only 3 units and now playing on true zenorian and I think the difficulty just about right for me on the difficulty.
@CoffeePotato
@CoffeePotato 4 месяца назад
It's impossible to please everyone, but yeah, it's absolutely perfect for challenge runs.
@Jasonwfd
@Jasonwfd 7 месяцев назад
"It's not gonna be quick" lmao
@CoffeePotato
@CoffeePotato 7 месяцев назад
It Never IS
@jbn507
@jbn507 7 месяцев назад
The issue for me isn’t some classes being overpowered but rather all enemies being underpowered when going through the game normally on expert. I’m mostly steamrolling with any team and the only « issue » is stamina management. And I find it impossible to ignore how the omniscient battle preview leads to RNG manipulation (« I’ll do more damage if I don’t actually use support from archers ») Both engaging with it and ignoring it feel wrong. I don’t feel the game is interesting enough as is to warrant going through it once to try the harder difficulty TBH unfortunately
@CoffeePotato
@CoffeePotato 7 месяцев назад
To each their own, the issue is more that this is only true in the moment. Which difficulty did you play on, out of curiosity?
@jbn507
@jbn507 7 месяцев назад
Expert!
@jbn507
@jbn507 7 месяцев назад
For real I think I’d love the game playing through all of it with some restrictions - No storebought equipment? No items in battle? No support from other formations? Kill / reject all potential allies when given the chance? All 4? Others? Hmm
@HenriqueRJchiki
@HenriqueRJchiki 7 месяцев назад
I think it's way too easy even on true zenorian.
@bernard832
@bernard832 7 месяцев назад
I finished my first playthrough on tactician, 100% of everything except support conversations. There's no replayability as far as the story goes, but True Zenoiran difficulty is a lot more fun.
@CoffeePotato
@CoffeePotato 7 месяцев назад
Main Plot, maybe, but I can tell you I've heard of a lot of little things that can go differently based on character interactions from different folks. Really looking forward to TZ, though.
@superbabybao
@superbabybao 7 месяцев назад
would you still recommend expert for someone who isn't a TRPG diehard?
@CoffeePotato
@CoffeePotato 7 месяцев назад
Go for Strategic, but bear in mind it's clearly designed with item restrictions in mind. You'll absolutely be able to do things like mine entire passages to pieces, item spam through fights, or use abilities multiple times in a row. It's also fun, I'm just saying it might be kinda easy. Play what you're comfortable with, this is an SRPG format that only 2.5 games ever tried in this way before.
@diegoakadisciple8336
@diegoakadisciple8336 7 месяцев назад
I usually agree with your takes but on this one I think the game is exceedingly easy. The second half of Elfheim my squads were just one-shotting everything and i was simply BORED. To the point after I have finished Elfheim and I'm considering taking a break because it is simply not challenging at all. And I don't think its the grinding, I don't think it's the time limit, and to some extent I don't even think it's the items the player has (even though you get some stuff, most of the time you're outnumbered and against a clock and in disadvantageous positions). In my case it is also not me decoding quantum mechanics and figuring out broken squads. The game has some VERY hard counters, which the player can take advantage much better than the AI can. A generalist cavalry squad basically counters everything infantry. You only need to interfere with some minor tweaks against shamans or so. Another thing that might throw a wench in your plans are armor, but that has a super hard counter too. After you figure how to deal with the infantry squads and you get some anti air squads you're just breezing through stuff. The player has just too many tools the AI doesn't have or can't use. For example the exact combat preview probably should be done away with and replaced with combat odds. The AI doesn't get the ability to swap units like you do. The player can optimize tactics (and you can preview the exact result, amplifying the problem), The AI units are not even fully equipped. It is simply too much. Also the compositions are a problem. Many of them are not nearly varied enough. And thus can be easily countered. Imagine what the effect would be making some changes in just a couple of these areas. Like removing the preview (maybe for the "hard" difficulty) and having more varied compositions. Wouldn't it be much better?
@CoffeePotato
@CoffeePotato 7 месяцев назад
It would make the game a bit more stressful, but would often leave out important details, like needing to go into menus to see that they have extra items or some such. Elheim is just the beginning of the game, which difficulty or zone did you get to?
@diegoakadisciple8336
@diegoakadisciple8336 7 месяцев назад
@@CoffeePotato only to the conclusion of Elheim. I need to wait until the weekend until I can continue.
@CoffeePotato
@CoffeePotato 7 месяцев назад
@@diegoakadisciple8336 OK, I would be curious to hear your thoughts on Bastoria or Albion, then. To my mind they were quite the leap in terms of expansions of maps.
@KnyteMayr
@KnyteMayr 7 месяцев назад
The difficulty is nonexistent once you know how to build teams, you can easily get 3-4 teams that win every battle turn 1 before the enemy can even do much on true zenorian. Simply by changing the formation or changing a couple tactics you can reroll bad rng or in case of bad machups like owls removing quick impetus or albion blindness you can also just switch equipment. Higher numbers would not really raise difficulty by a lot unless its exceedingly high, what the game needs is a NG+ mode where every map is lvl 50 and better enemy squads and equipment even if just the mini bosses and bosses. If youre legit having difficulty then good for you but for those that know how to build broken squads well we want more.
@CoffeePotato
@CoffeePotato 7 месяцев назад
The point I was trying to make here is that this is likely intended. Maxing out levels would just increase grind, it wouldn't really do much for that situation. What might help to make a true final hard mode might be closer to what Resident Evil loves to do with their Arrange Modes. Less items, sure, but relocating things changes a lot. Like an original RE player would run straight to the Shotgun or Magnum and their ammo before a boss, but would probably find themselves learning more Pistol tech on the DS remake until the found the new locations. Until then, though, challenge runs!
@5r3t5n0m
@5r3t5n0m 7 месяцев назад
What about sending two flyer squads to back each other up? I have limited understand of how the game works but suppose you either have to second squad take care of ambushes or relieve the fist squad if someone from it gets killed or let the first squad rest. It is difficult to make good AI in these games. Most hames just have AI a few level higher than what player has and it's a brute force challenge only. In that respect the AI is good in this game. I suppose some of the challenges you're having is due to the lacks or items/characters that you would normally have here. Perhaps if you were properly set up, not broken, just whatever is expected, you'd have a much easier time.
@wintericethisisalastname1055
@wintericethisisalastname1055 7 месяцев назад
Difficulty must be a CIA sleeper agent activation phrase because it always brings out the same types everywhere. All I can say is don't pay attention to what the "people" say. When it comes to people saying things are easy in this sort of game you get about 3 types of people: 1 - People who are actually good at this sort of thing and enjoy it. They find the game "easy" because they have skill set made to break these games or make it "easy" to them. (I'm being charitable, really) 2 - People who say they find it easy to preen their egos. They are not a minority, they actually outnumber the above by about 25-1 on comments. I'm not kidding, it was around that much last time I bothered counting for the Fire Emblem fanbase. 3 - People who play on a different difficulty and have mistaken which difficulty people are talking about. They aren't necessarily playing on a lower difficulty in this case but mistakes happen. But I've seen this back-and-forth happen throughout comments everywhere from subreddits to youtube: Post: "Oh this game is soooo easy I just did this [vague thing that can't be proven or replicated, usually it's something like 'I countered squads' like they waved a magic counter wand or something]." Reply: "Oh, what specific thing did you do?" (This was posted by someone who actually likes these sorts of games, wants to explore its systems, and up their game.) Response: *crickets* I'm being nice here and assuming that these people are simply lying and they aren't looking up videos and guides where somebody else has done all the work for them and then they're calling the game "easy". I imagine everything would be easy if somebody else did all the work for you. But from the way people talk it certainly SOUNDS like that's what's happening. So in tribute to the people who are so good at the game they can't name a single specific strategy or synergy and to the people who believed them and innocently just wanted to share strategy and just have a good time with the boys; here is a framework for a setup that you will be able to adapt with as it's very simple: Any skill charges will instantly resolve with the cat-eared hood's quick impetus so the go-to is to combo an AoE with Frost Conferral from the Frostbound tome and some true strike to mass freeze the enemy. Yunifi's glacial rain can do this inherently but its low damage means you should combo her with the dancer bracelet to boost damage if you're trying to go for the one action one shot. The rest of your team can then only attack people who aren't frozen. Now all you need to worry about is owls dispelling your impetus, or an assist attack obliterating your backrow, or running out of stamina on that group and getting AoE nuked by an archer's arrow rain, or that blind shit, and on and on. I suggest elven archer for start of battle debuff immunity and crossing your fingers if you get attacked in range of an archer. "But that's just one team with six stamina (maybe), I need way more than that, this can't possibly trivialize the game on its own unless every map is just a very specific style of 1v1 in a single corridor with incredibly convenient circumstances!" Yes. I know. It's why nobody believes the bullshit of "just using one squad to sweep everything". You just play the game yourself and you can see like 50 asterisks attached to every "beat anything" squad and you go watch anyone stream this game and they're scrambling around on the highest difficulty (same as anybody else is) and they're fronting about how easy the game is like they don't remember all the stuff they had to do to get their win (newsflash: If the game wasn't challenging you then you would never have needed to do any of that). I don't know what to make of it, it mystifies me, I watch people put all this effort into playing the game and they walk away saying it was easy because... what? They didn't see a game over screen? They weren't angry or miserable? When a challenge is fun it doesn't feel like a challenge but it's a challenge all the same you know. I've never had an issue drawing or painting I find it fun but I would never walk around fronting like it was easy to do either of those things for obvious reasons. I knew I was still being challenged, I knew I was still problem solving, and just because some guy didn't put red text in front of me didn't mean I didn't know that.
@jrpgaddict7726
@jrpgaddict7726 7 месяцев назад
I am on True Zenoiran and its like Expert but with 5 items instead of 10, its still too easy....When u understand the tactics and unit combos, i can destroy units 10 lvs above me...we need a wayy stronger difficulty. Again, if u understand the mechanics, the game becomes too easy even on highest difficulty wich sucks. Really hope we get a wayy harder difficulty in a patch cuz i want a challenge, the game is so amazing 🤩
@kingVibe111
@kingVibe111 7 месяцев назад
You ever think about playing the game with some limitations like a challenge? Like not using shops or something and just seeing if you can?
@jrpgaddict7726
@jrpgaddict7726 7 месяцев назад
@@kingVibe111no that would be stupid to gimp myself to have a challenge, the game should offer me that itself in higher difficulty. They should come up with challenges for us, this isnt pokemon !!!
@kingVibe111
@kingVibe111 7 месяцев назад
@@jrpgaddict7726 gross.
@user-pq4dq6bj2u
@user-pq4dq6bj2u 7 месяцев назад
@@kingVibe111 I understand people like doing nuzlockes etc... but a player really shouldn't have to restrict themselves for a great feeling of difficulty. Even pokemon has some amazing mods that actually improve upon the AI and their comps that pose a challenge.
@theflyingsamuraii
@theflyingsamuraii 7 месяцев назад
@@kingVibe111 shouldn't be necessary to hamstring yourself during your first playthrough of a difficulty.
@Wicknology
@Wicknology 7 месяцев назад
I really wonder if your opinion on the difficulty is rooted heavily in the fact that you intentionally sequence broke. When you don't do that and you follow the regular path, I don't feel like the game was challenging, basically at all until the last handful of battles of the game. I'm not saying that's a bad thing, but if I did hard to agree with you that the difficulty is well balanced. Also, I absolutely made one super squad and was able to get through the entire game with that squad with very little tooling basically start to finish so I refute your comment that you will not be able to do that on expert mode because I absolutely did with relative ease.
@CoffeePotato
@CoffeePotato 7 месяцев назад
Could've been. I've heard opinions all over the place, though. The vast majority seem to enjoy the ride, and then there's smaller groups saying it was too hard it too easy. Just today I was hearing from my good friend that's been playing Ogre Battle games since childhood, and they were having a fun struggle in the forest. Without more info, I can't say for sure yet, but I think there will be a higher difficulty down the road, and kind of hope they Resident Evil it.
@Wicknology
@Wicknology 7 месяцев назад
@@CoffeePotato still definitely enjoying the ride. Put 60 hours into finishing expert and I'm sure I will put even more into the next difficulty. I am going to force myself not to just rely on one super squad if of Alain with two knights and cleric support though because it was just less fun to do it that way to be honest.
@KaosuHaze
@KaosuHaze 7 месяцев назад
The cat ear hoods were a huge mistake
@GlacierFox523
@GlacierFox523 7 месяцев назад
I can say this after being just doing this mission. I only use like 1 flier unit to quickly takes out balistas and catapults since they are annoying, but amazing to level up under powered units which I have a lot of sadly due to only using like 5 teams. I keep forgetting to use assists as most of my teams can just nuke by themselves on expert, but I just kept Alain who max level for this encounter (by max they just were not getting xp), and had him camp the command base and they kept sending out the were foxes to bum rush me as it was night and they kept going into the grinder. it was kinda funny Also you can tell if stuff is broken if you can kill stuff 10+ levels above you. Mainly applies to the colosseum, and yah I know you can just stall but getting to the the champion got me stuck a few times.
@pacer2310
@pacer2310 7 месяцев назад
You can also provoke units off siege equipment
@xavier779
@xavier779 7 месяцев назад
Any interest in online play? I’d be interested in seeing your answer for trinity rain spam
@XGoldenEliteX96
@XGoldenEliteX96 7 месяцев назад
There's an angel that straight up counters it. I was very confused on how some squads would nearly kill my strongest team when most of the time they barely get scratched.
@xavier779
@xavier779 7 месяцев назад
@@XGoldenEliteX96 yea the flying great shield guy can reflect spells back. Brutal
@user-pq4dq6bj2u
@user-pq4dq6bj2u 7 месяцев назад
@@XGoldenEliteX96 Now you just got to worry about all the other non-magick board wipe skills.
@Joseph-vc7uk
@Joseph-vc7uk 7 месяцев назад
@@user-pq4dq6bj2u like what? There is no move in the game that can’t be countered through traits or tactics. The board freeze is countered by elf archer with a cleric for insurance. The same angel counters all debuffs and ground skills. A vanguard counters all ranged phys unless unrecoverable. Wall skills counter literally everything as long as it’s the right damage type. Everything has a counter. And if you really only care about technical wins you have that flag that gives 5 stacks of invulnerability for 2v5s. Even that is countered by ap generators like doom knight, Dark marquis, and sword master.
@user-pq4dq6bj2u
@user-pq4dq6bj2u 7 месяцев назад
@@Joseph-vc7uk I mean I don't disagree, you're making my point for me by pointing out all the different counters now you have to worry about
@kingVibe111
@kingVibe111 7 месяцев назад
Also I feel bad you haven’t heard the Elheim music😂
@kingVibe111
@kingVibe111 7 месяцев назад
Yeah there’s kind of an echo chamber with some guys about the difficulty and replayability. I mean they’re right, FF7 was super easy with no new game plus and nobody replays that any more, right? Not like there’s a million challenges to try with that game. Anyways: flyers are godly when they arrive but at that point the game has a lot of optional objectives that provide units so you don’t want to just immediately finish the stage, yet they’re still very strong in a fight. I feel like as the game goes on they actually become valuable for their “let’s just finish this stage” value. What do you think of Alain now?
@HenriqueRJchiki
@HenriqueRJchiki 7 месяцев назад
"echo chamber" literally everyone saying the game is way too easy but ok lmao
@kingVibe111
@kingVibe111 7 месяцев назад
@@HenriqueRJchiki that’s your choice, you can run the game however you want. Please understand it’s YOUR choice to run the game however you see fit. Please tell me you understand that? I’m really tired of people acting like you don’t have any control over how you choose to run the game.
@jeanventura5366
@jeanventura5366 7 месяцев назад
​@@kingVibe111well said 👏. People looking to break the game and then get mad when they achieve it. One of the beauties of this game is the many different ways you can go about completing a run.
@CoffeePotato
@CoffeePotato 7 месяцев назад
I mean look at the FFT 1.3 discussion over the years. Went from "this is my ultimate hardcore clout fantasy" to "it's too easy once you know how to do it". Kinda the trend when the genre is in many ways a puzzle of moving parts.
@HenriqueRJchiki
@HenriqueRJchiki 7 месяцев назад
@@kingVibe111 the point is you're objectively wrong in saying this game is not pathetically easy, it's like arguing 1+1 isn't 2 or that the earth isn't round, you understand that or not enough iq?
@SeanTxty
@SeanTxty 7 месяцев назад
it's too easy
@BABYSTARZ
@BABYSTARZ 7 месяцев назад
sry but this games 'difficulty' is an absolute joke and makes it impossible to take anything serious or get invested
@CoffeePotato
@CoffeePotato 7 месяцев назад
Then do a challenge run. That what those are for. The game has a lot of high initial learning curve difficulty, but then will be easier as the hidden stuff is found....as an RPG should. This also means that if someone wants to have a beyond intended hard mode, there's always things like throwing restrictions on your next playthrough. I know I'm super excited for No Promotion or Soldier Only runs after this.
@gj1234567899999
@gj1234567899999 6 месяцев назад
Go pvp and see if you can beat everyone and make it to the top.
@thomasmitchell7815
@thomasmitchell7815 7 месяцев назад
I'm sorry but the difficulty of this game is too low. It is exceptionally easy to just add up a bunch of raw stats with items on characters and chuck them into a squad and just face roll stages. One shotting enemy groups that are 5 levels higher off just raw stats. If you're familiar with common concepts and strategies in these kinds of games it gets even easier. I'm just past drakenhold a few battles into elheim and I could easily beat Bastoria the final area of the game right now. Only by challenging 8+ levels over me have I really been forced to try and even use items outside of convenience. I like the game it's a great experience but we don't have to make up shit to praise it about or pretend it's perfect to promote it as a good game. It has a couple flaws, that's OK we can talk about those while talking about how good the game is overall
@Fleshlight_Reviewer
@Fleshlight_Reviewer 7 месяцев назад
You're just a pro gamer
@thomasmitchell7815
@thomasmitchell7815 7 месяцев назад
@onion_____ No im just being honest about the difficulty of the game. I experience with these games but I have a family and a 50 hour a week career. It doesn't take a "pro gamer" or a genius to break the difficulty curve of this game. Tactically this game is much easier than say fire emblem. 90% of this games strategy comes in team building. If you're struggling with this game you have a learning disability or are a young child.
@Joseph-vc7uk
@Joseph-vc7uk 7 месяцев назад
Nah fire emblem has always been easier imo, it’s really not hard to understand individual match ups. I have to think a lot less about what I’m doing in those games.
@MegaTheman25
@MegaTheman25 7 месяцев назад
Whats the strategy to 1 shoting enemies? ​@@thomasmitchell7815
@askiia8713
@askiia8713 7 месяцев назад
​@@Joseph-vc7ukIt depends on the difficulty. Fire emblem in general is pretty easy, but the difference between the highest difficulties in UO and some FE games are night and day. The problem with that comparison is that with UO, Expert is just not that difficult compared to what most hardcore vets would expect from the highest difficulty (True Zenoiran doesn't solve this btw). You compare that to Lunatic+ Awakening and Lunatic Reverse New Mystery, or heck even to a lesser degree Maddening 3H (Maddening 3H is only difficult early game), it's not even comparable.
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