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Union Pacific Railyard - Cabrillo | Cities Skylines #8 

Pres
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Welcome to Cabrillo, set in beautiful Northern California! In this episode, we build a huge Union Pacific railyard in South Cabrillo and rework the interchange above it in the process. We also plan the surrounding area's road layout for future growth.
If you want to support the channel and get tons of perks in the process, check out the links below:
Support me on Patreon: / presyt
Become a RU-vid Member: / @prescities
ABOUT CABRILLO
Watch the whole series here: • Cities Skylines: Cabrillo
Cabrillo is a city set in Northern California with many different influences. A few you might notice are Portland, Oregon, the East Bay in the San Francisco Bay Area, and even Pittsburgh, Pennsylvania. I'm building my own synthesis. I'm focused on demonstrating and addressing some of the biggest issues facing Californian urban planners and community activists alike: the housing crisis, auto dependency, air pollution, inequality, and climate change, among others. I won’t be painting the picture of a perfect city; Cabrillo will have its share of all of the problems listed above and many more. But it will be on the right track. A democratic force has swept over the city, a force that refuses to settle for half-measures. How will Cabrillans tackle the challenges facing their city and other West Coast cities in the twenty-first century? Watch to find out, and fight for better solutions along the way to make sure your voice is heard.
THINGS I MENTIONED
Remnants of Portland's Unbuilt Freeways: • Remnants of Portland's...
SOCIAL
Discord server: / discord
Twitter: / pres_yt
Contact email: pres.cities@gmail.com
STEAM WORKSHOP
Savegame: support me on Patreon to get the updated savegame for every episode - / presyt
Map: steamcommunity.com/sharedfile...
Theme mix: steamcommunity.com/workshop/f...
Mod collection: steamcommunity.com/sharedfile...
Building collection: steamcommunity.com/sharedfile...
Prop collection: steamcommunity.com/sharedfile...
Nature collection: steamcommunity.com/sharedfile...
Network collection: steamcommunity.com/sharedfile...
MUSIC
I use the excellent, royalty-free music from Epidemic Sound in my videos and streams.
www.epidemicsound.com/referra...
Cabrillo's soundtrack consists of music by Sarah, The Illstrumentalist.
open.spotify.com/artist/4D8x1...
VIDEO CONTENTS
0:00 Intro
0:41 Inspiration Station
1:32 Timelapse: Planning the Railyard
7:35 Timelapse: Reworking the interchange & planning the road layout
12:56 Timelapse: Detailing the railyard
15:51 Exploring!
PC SPECS
CPU: Intel Core i7-5820K 3.3GHz 6-Core
GPU: GeForce RTX™ 2070 WINDFORCE 2X 8G
CPU Cooler: Corsair H100i 77.0 CFM Liquid Cooler
Motherboard: ASRock X99 Extreme4 ATX LGA2011-3
Memory: G.Skill Ripjaws 4 series 32GB (8 x 4GB) DDR4-2666
SSD: Crucial MX100 256GB 2.5"
Hard Drive: Seagate Barracuda 3TB 3.5" 7200RPM
#CitiesSkylines #Cabrillo #California

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24 июл 2024

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Комментарии : 115   
@Vanatice
@Vanatice 3 года назад
your and two dollars twenties videos together provide a perfect amount of top quality cities skylines content throughout the week!! thanks so much
@yonkaflonk
@yonkaflonk 3 года назад
crossover opportunity..?
@ralphthegamer2173
@ralphthegamer2173 3 года назад
True
@rstarks1125
@rstarks1125 3 года назад
I know nothing of train Yards but your work always makes me want to learn something new.
@joshuam.3959
@joshuam.3959 3 года назад
It would be awesome to see more artifacts of failed freeway projects. In Mpls, MN southbound 35 has a decaying portion of a failed auxiliary route's onramp (I-335) here: 44°59'30.2"N 93°14'12.5"W. The demolition of buildings along the proposed route happened before I-335 project failed, so in the 70's that land was redeveloped, so for about 8 blocks the architecture is starkly different than the surrounding area (Along 3rd Ave NE starting from the Mississippi River) Or even more remnants of old bridges! Cleveland, OH's Superior viaduct is a fascinating example.
@Bandolero8000
@Bandolero8000 3 года назад
You can tell you're a real student of urban design. That railyard just fits in with the surrounding infrastructure in a way that feels very authentic. I'd swear I've been to that place!
@bruh666
@bruh666 3 года назад
When you use the node/segment controller to make a highway ramp really really smooth / long, it sometimes causes a bug that causes traffic to slow down to a grind, that's what's happening at the highway onramp where the highway goes past downtown over the iron heart, and what was mostly causing the traffic issue (it's fixed now bc they don't wait every time a car makes the slow drive over the node, but you can still see they're moving in slowmo over the node at 18:16 )
@shlubbers1778
@shlubbers1778 3 года назад
That bike path has: -a great view -little to no gradient -probably would stretch for a while -places to stop and get food along the way -no road crossings Does it get much better? I'd definitely ride there!
@HaydenCMH
@HaydenCMH 3 года назад
Between Cabrillo & Oceania, we are seeing the best cities series ever made
@rsgeek4503
@rsgeek4503 3 года назад
I can't tell the 2 apart, half of this community seems to be doing the same thing with like minimum alterations and the few that are more unique like Isla Ivatan and Aurelia are completely overlooked
@spartan117zm
@spartan117zm 3 года назад
Hayden - Clearly you’ve never heard of Fluxtrance and Strictoaster.
@spartan117zm
@spartan117zm 3 года назад
@@rsgeek4503 very true, and very unfortunate. Hence why I criticized Pres for doing ANOTHER Cities series in the Western US. The Netherlands stuff was interesting, but what happened to it? 2$20 had a cool series with his Chinese inspired city, or his original Down Under series that focused on the Outback, but sadly, those are gone as well. I miss Flux and Strict so much, because they kept it different - always innovating with a new series idea. The only reason I’m even watching this episode is because I like trains, I haven’t watched the others. Akruas is simply wonderful. The Atsuki series is good as well (if it’s going to continue), as are Vedastein and Sanctum Gamers’ two series. CityWokCityWall is doing some cool stuff with Mars and the Stellaris Invicta series, and Skibbith had a cool thing going with his Paris recreation. PHNTX and Palm’s Time are also doing some unique stuff, which is great. But I still miss Flux and Strict. Maybe one day the masters shall return (or at the very least we’ll see some more unique stuff from the current ‘big’ skylines RU-vidrs). And that’s not to criticize Pres’ work - he’s a great detailer and tells good stories, but come on man go outside your Californian/West Coast comfort zone in a series with more than like three episodes (looking at you Midwest + Netherlands). Better yet, go outside your US comfort zone more
@HaydenCMH
@HaydenCMH 3 года назад
@@spartan117zm Oh of course I have, I love those guys too. Everything is subjective however
@arkitect156
@arkitect156 3 года назад
If you ever need help figuring out placements for railyards, in most cases they were built where they were needed in the early 1900's so if there was a freight terminal, factory, industrial area or anything that demanded easy access to freight, a railyard would be nearby. Not sure f that helps cause in terms of shaping they really just branch out like a tree which you got really well! Astro is amazing with railyards, but Amazing video nonetheless, i cant wait to see more of cabrillo!
@PHX787
@PHX787 3 года назад
for its scale, the rail yard could be a bit smaller! otherwise it looks pretty good...just make sure its surrounded by plenty of industrial, like old warehouses, brick factories, etc. make sure as well signal towers are right in the middle..that way the locomotive engineers know when its safe to move
@flyingskier1913
@flyingskier1913 3 года назад
I think the railyard is likely former Southern Pacific, considering the hold they had on California, especially norcal. It could also be former Western Pacific, which a transcon to the bay area. Both merged with Union Pacific during the most recent phase of consolidation. Regarding letting BNSF on the shoreline route, it’s pretty realistic if they have a separate mainline that joins up with the UP line. Terminal railways are also pretty common too, and BNSF picked up a lot of trackage rights during the UP mergers
@coddeyy121
@coddeyy121 3 года назад
Used to work at that yard. Pretty crazy!
@Kroatz
@Kroatz 3 года назад
By creating an extra road that connects to the main highway, using traffic manager to block traffic from using that highway and using some blockades at the start and end of the road you can make it look abandoned or scrapped. And by changing the color of the highway in a slightly darker gray tone it can be seen as not used due to the surface not wearing off because no cars have ever driven there.
@businessmanderek5739
@businessmanderek5739 3 года назад
Believe it or not from Antioch to Richmond, UP and BNSF parallel each other very closely but with seperate mainlines, then at Richmond, UP shares their trackage with BNSF for the run down to the port of Oakland. So it would be realistic to have a little bit of BNSF in the UP yard or visa versa! My recommendation is that you have shared trackage to a smaller yard on the outskirts of town for primarily BNSF, then the mainlines split to go off the map. (for inspiration look around Pinole and Antioch)
@PresCities
@PresCities 3 года назад
Thanks, this sounds about right!
@rgk99
@rgk99 3 года назад
It’s awesome how you have a educational connection your content beyond just throwing stuff down. Keep up the inspirational vids!!
@btomimatsucunard
@btomimatsucunard 3 года назад
Its prototypical for Amtrak to share a mainline with a freight railroad if the mainline passes a big freight yard. I mean you could look to East Syracuse or Hobart to see how that works, but it has been done before.
@blujitsu2180
@blujitsu2180 3 года назад
I really like the railyard being there, so close to the center of the city. And for you not being an expert and it not being insanely detailed, I think it conveys its purpose and context well.
@southernkansasrailfan1964
@southernkansasrailfan1964 3 года назад
Now, I'm a Santa Fe man, so I don't know how accurate it is to a UP yard, but for the Santa Fe, you nailed the look of a marshaling staging yard. Basically a yard that trains are stored in *and* built in.
@nihalkprakash8070
@nihalkprakash8070 3 года назад
Building rail and stuffs are always fun to watch
@bruh666
@bruh666 3 года назад
Top notch as always, would you consider lengthening your videos? With this one it's not as bad but sometimes it feels like you have to rush through commentary in order to keep up with the fast editing, I think there's usually enough to talk about for 30 minute videos tbh. keep up the good work
@PresCities
@PresCities 3 года назад
Probably not, I'd rather do 2 15min vids/week than 1 30min videeo.
@Jeffreyd337
@Jeffreyd337 3 года назад
I've started liking the video before the ad even ends that's how much I'm loving this series!!!
@bagnome
@bagnome 3 года назад
Railyards are used to sort cars onto new trains, either for the next leg in their journey, or for local delivery. You'll also see lots of little spur lines across a city as they go to service factories, mills, and warehouses. Though with the introduction of containers, a lot of these spurs are left abandoned or you can see where spurs use to be when looking on Google maps. Lines of vegetation overgrowth between industrial buildings and some industrial buildings will be built in weird shapes to be backed up against tracks. I saw another comment mention adding rail history, and I think that's a good idea. You'll see whole industrial parks shaped around tracks that aren't there anymore. Though, it's not as prominent in Portland.
@darkhun73r
@darkhun73r 3 года назад
Beautiful as always. Now we need some TMPE action 😂
@zkittlezthabanditt604
@zkittlezthabanditt604 3 года назад
I saw someones comments saying that you should make rail history throughout the city, and a great way to do that (and also a very good project) is by doing something based off the Springwater Trail, which was a train line transformed into a bike/pedestrian path (and there are metro lines that go near the trail in many places)
@zkittlezthabanditt604
@zkittlezthabanditt604 3 года назад
Amazing! Really gives me a feel of the railyards in Portland
@AirFaded
@AirFaded 3 года назад
a tip for the highway pillars reappearing each time: instead of deleting them, select them with Move It and just sink it deep into the ground. Out of sight and the game doesn't move them back upon load
@PresCities
@PresCities 3 года назад
Great idea!!
@jessie4351
@jessie4351 3 года назад
Yessss a bike path, we love to see it. Train yard a beauty too
@thepoo1234
@thepoo1234 2 года назад
I would add some industries near the railyard. I know Portland has a small chemical plant that would be interesting to model and would fit well on the other side of the arterial road. There are also a large number of manufacturing building nearby railyards, generally on their own spur roads that go off of the main rail line.
@goldfishkaden1539
@goldfishkaden1539 3 года назад
I feel like when he said northern california it was a lie. This is Portland series with inspiration from Northern California
@Lukas-ql7gp
@Lukas-ql7gp 3 года назад
Which is good
@parker6227
@parker6227 3 года назад
Nah
@PresCities
@PresCities 3 года назад
wait until the next episode
@cathall7693
@cathall7693 3 года назад
The first time I went to Vancouver I drove up from Seattle and when I was coming up to the city I saw this huge skyline with a ton of big glass skyscrapers and I was like oh downtown Vancouver is a lot farther east than I thought, and then I went over another bridge and saw an even bigger skyline and I was so confused what the other one was. Turns out Burnaby BC is basically just a residential suburb of Vancouver which happens to have a very tall commercial center in the middle of suburbia.
@unexpected_puns3029
@unexpected_puns3029 3 года назад
Nice a rail yard! I actually didn't really expect a rail yard right now but still definitely a beautiful build.
@parker6227
@parker6227 3 года назад
As an avid railfan, that looks AMAZING
@PresCities
@PresCities 3 года назад
Glad to hear!
@iagolampealvarez9966
@iagolampealvarez9966 3 года назад
This city is looking amazing! Also two uploads per week is very welcome :))
@lukamaur3407
@lukamaur3407 3 года назад
Fantastic series so far. Really enjoying the layout of your videos! Keep up the great work
@PresCities
@PresCities 3 года назад
Thanks a bunch!
@mrpatfenis3148
@mrpatfenis3148 3 года назад
My favorite series. This city is so unique. ❤️❤️❤️
@RanzerPls
@RanzerPls 3 года назад
Looks really good! I love this series😍
@ander4163
@ander4163 3 года назад
I don't know anything about railyards but all I can say is that it does look good
@alec347
@alec347 3 года назад
Figure you already did your research but Mendocino rail history is primarily the skunk train (California Western) and the Northwestern Pacific Railroad, which has had an interesting on again off again life since the Southern Pacific exited. Im biased since I literally have a skunk train tattoo but a reference to it would be a great nod to Mendocino
@ATrainGames
@ATrainGames Год назад
Hi, Pres. I hope you don't mind but I'm going to post the same comment I put on your North American Railyard video (Columbia City 36) but will also edit for application to this video/build. As a model railroader and one who studies the prototypes (in this case, BNSF Interbay Yard), it looks amazing, but is lacking a couple of details you may want to incorporate in future builds. It helps to understand the terminology, so I'll throw some out in hopes that it may help someone reading this down the road. Learning about Railroads and terminology: You have the Double-Track Mainline that everything operates off of. Then you would have 2-4 (sometimes more, it just depends, and there is a "Hump" yard at Interbay, so that can change the layout) "Arrival" and "Departure" tracks. So arriving trains would tie-down (park) here, their power (engines) would uncouple and head to the Engine facility (adjacent to the north end Yard Ladder - where the switches are) to be inspected, refueled, have sand refilled (used to increase traction under the wheels going upgrade), and then they would move to "Ready" tracks to prepare for their next assignment. Then you have the classification tracks where trains are broken down and new ones built up based on destination (in "Blocks" of cars). To facilitate this flat switching, and also to provide room to get on and off the mainline, you will have Yard Lead tracks, which will extend (typically) parallel to the mainline either way from the yard ladders. Typically these are long enough for switch engines to pull the longest yard track, then push the cars into other classification tracks. But it's not necessary. And it could be stub-ended. The key is you want trains to be able to arrive and depart the yard without interfering with the switchers, and vice-versa. Of course, in this game situation, it would be perfectly good to use "Selective compression" for aspects of the yard. Your model has the ladders and classification tracks, and we could say the two tracks closest to the mainline are the arrival/departure tracks. I would look at adding a little space between the mains and A/D tracks. Maybe a dirt or gravel road. Same space between the A/D tracks and Classification tracks. Usually crew trucks will drive down these roads because nobody wants to walk the mile+ to and from their locomotives. A half-length Yard lead would be good, and then a couple of extra tracks parallel to the ladders so engines could drive around. You could have a dirty, weed-covered "RIP" (Repair In Place) track. And 2-4 tracks for engine servicing/ready tracks. A yard office and dirt/gravel service roads, along with some trash, weeds, a boxcar off wheels used for storage, and other things would be appropriate. Now to address THIS video. Amtrak uses freight railroad tracks across the country. Freight trains are supposed to give way to passenger rail. The functions performed at an engine house depend on the size/location of the yard. They may perform just light repairs (replacing a traction motor, for example. That's the electrical motor that is driven by the generator/alternator (driven by the diesel engine), and it drives the axles under the locomotive via gears. There are a few yards for the big railroads where they perform up to full rebuilds of locomotives (such as Altoona, PA for Norfolk Southern, or Davidson Yard for Union Pacific in Fort Worth, Texas). There could be an Intermodal train in the yard. It might just be getting a crew change as the yard could be a Division Point. Or maybe a power swap if a locomotive breaks down. You could build an Intermodal Port adjacent to a major railyard... An example would be Alliance Yard on the BNSF in Texas. Also, though MOST intermodal trains are all well cars, quite a few have TOFC (Trailer On Flat Car) cars (which were actual flat cars 50 years ago, now they're more "spine" cars. So you can add those in at the back of an intermodal train for variety. And sometimes you'll even see a few intermodal well cars or TOFC mixed in with a Manifest freight train (which will have all kinds of rolling stock). The locomotive shed looks good. Just need a concrete fueling pad and sanding tower. Maybe some junk out back, and a RIP (Repair In Place) track with a gondola with freight car axles in it... :) In building under a highway (which, more often than not, the rail yard would have been there first, I'd suggest taking a track out here or there to make room for the support pylons. There are even cases of the tracks "bending" slightly around them. The reduced speed of trains is GREATNESS!!! This is something I think a lot of players overlook. 10-20 mph in yards, maybe 40 mph in cities, then up to 60 or 70 for freight trains outside town. There's a lot of rail cars with graffiti, but not every car... And those autoracks, while they have some, are open-sided cars (to save weight). Looks terrific! Thanks for sharing!
@nicolasbelan3680
@nicolasbelan3680 3 года назад
I think it would be a cool idea if you but a soccer/football specific stadium because it is a huge sport in this region of the USA
@mils7839
@mils7839 3 года назад
amazing episode! also i am watching this at 2:20 am 👍. love it!
@vandelayofficial492
@vandelayofficial492 3 года назад
would love to see a handful of ships on the river, akin to Portland. Maybe the occasional grain carrier or freighter drops anchor in town to load up?
@sotamotive
@sotamotive 3 года назад
I know that this series just started, but it would be cool to see a Detroit inspired city. Hyped to see how Cabrillo expands in the future!
@phillyzfynest7
@phillyzfynest7 3 года назад
This build you're doing is inspiring me big time. Love this. I am doing a City inspired by my hometown with some Pittsburgh and Montreal/Quebec City inspirations. And I have noticed some of my plans are similar to Cabrillo.
@MrLynx777
@MrLynx777 3 года назад
Very nice work !👍
@GeorgePgolf
@GeorgePgolf 3 года назад
Looks great
@aaronseabright1747
@aaronseabright1747 3 года назад
Your rail yard looks amazing
@newyorkcentralsystemgames
@newyorkcentralsystemgames 3 года назад
Hey railfan LTARAILWAYS here just wanted to say that you’ve done a pretty good job and you asked about what this railyard might be. Well this would probably be a marshalling yard or sorting and storage yard in non railfan terms but yeah I think that you’ve don a pretty good job only thing to add would be a little office for engineers and conductors any way love the series have a good one
@bagnome
@bagnome 3 года назад
Don't know about the West Coast, but Amtrak usually has to borrow tracks from the freight operators who tend to prioritize their own trains.
@morningstar8345
@morningstar8345 3 года назад
Always wows me everytime you build 😍😍😍
@stun3282
@stun3282 3 года назад
My sisters old apartment was directly across the Willamette from the Union Pacific rail yard. It also looks really good. The yard you’re trying to building doesn’t seem to much of a major sorting yard like those in Chicago or Kansas City or St Louis so I think you did a good job. Also I’m a patron but I’m confused how I’d get access to the Parton chat. Do I need a certain level of patron?
@PresCities
@PresCities 3 года назад
It’s for “BRT” tier and up, and you have to link your Discord
@stun3282
@stun3282 3 года назад
@@PresCities I got it bro, thank you. I upgraded to the level. Your city is incredible as always.
@adryenhall9667
@adryenhall9667 3 года назад
@@PresCities Why are your cities so incredible 😩. I try my best to make my cities as realistic as yours, @Tazerhere, @Strictoaster, @Fluxtrance, @Two Dollars Twenty, and @Infrastructurist. Like what do you and these guys do to make y'all cities realistic. I'm 18 and I'm trying to do the same thing on my first shot. Can you help me out here?
@patrickbennett439
@patrickbennett439 3 года назад
I just downloaded all the mods and assets n stuff, LUT. etc.. Just found your channel.. i like how your city looks. You youtubers make my cities look like garbage LOL
@owenreese2216
@owenreese2216 3 года назад
Let us know if you make any changes to the railroad based on comments, I’d love to learn about how I can make my own rail yards more realistic
@gearandalthefirst7027
@gearandalthefirst7027 3 года назад
I'm able to remove pillars with moveit, idk if that'd work for what you're doing so you don't have to keep removing them every time you load the save
@citiesandsimsandy9363
@citiesandsimsandy9363 3 года назад
Super video! I applauded for $2.00 👏
@PresCities
@PresCities 3 года назад
Appreciate it!
@ryanlove6878
@ryanlove6878 3 года назад
very sweet build \m/
@rgk99
@rgk99 3 года назад
Great video as always. Can you suggest any online rail maps to aid on creating real world lines?
@hugodasilva9050
@hugodasilva9050 3 года назад
i'm quite confused on why city skyline can't be processsed with vulkan at this point, i mean, anti-aliasing performs so well on farest details and make such a powerfull difference in terms of fps rendering, Every city skyline youtuber has some troubles running renderings of citys atsome point with how much details they incorporate into. that'd be game changing ! directX requires some farest adjustments rather than updates, remake the whole thing at this point, things have changed...
@phillyzfynest7
@phillyzfynest7 3 года назад
We need a @Two Dollars Twenty collab like you did for New Windsor and the @TazerHere collab with New Toulouse. That would be awesome.
@dragonbornexpress5650
@dragonbornexpress5650 3 года назад
Two Dollars Twenty would be interesting. Marble Mountain is technically in California, no? However, Oceania is probably the more likely outcome since it's meant to be partially Australia at least while Cabrillo is meant to be a part of real world California. I actually like this kind of stuff of making fictional settings with fictional stories, characters, and locations, but at the same time integrating the setting into the real world.
@CalebGrahnert
@CalebGrahnert 3 года назад
I've worked at that yard!
@jeffreylyons1531
@jeffreylyons1531 3 года назад
Vancouver is a beautiful place
@loop259
@loop259 3 года назад
You should do something similar to the Pittock mansion in Portland
@aplantishche
@aplantishche 3 года назад
Skibitth made awesome series named Yellow Hill 2.0. Almost everyone could participate in one project. Would you mind doing something similar? That’s would be super cool!
@sdrx903
@sdrx903 3 года назад
"alot of fun stuff going on in the discord" not this morning
@braydemski1255
@braydemski1255 3 года назад
There are a few props/assets you missed for some of the buildings on the steam collections. Just thought I should let you know. I had to go back through and find the missing ones
@PresCities
@PresCities 3 года назад
I know, I don’t subscribe to all dependencies.
@99usernamestaken
@99usernamestaken 3 года назад
Nice
@manuww1857
@manuww1857 3 года назад
Can you build a seaside town with a beach?
@dreeco1762
@dreeco1762 3 года назад
Are you going to put a trolley in the city ?
@user-dd3th6hv5c
@user-dd3th6hv5c 3 года назад
How long do you spend building/working on Cabrillo during an average episode?
@PresCities
@PresCities 3 года назад
I usually have 1.5-2 hours of footage, but this is maybe 1/3 of the time I spend ingame.
@artyoz
@artyoz 3 года назад
Pres, fifteen years from now when he's sitting on an actual city planning commission: "Listen, guys, I'm not an expert here or anything"
@patrickbennett439
@patrickbennett439 3 года назад
Yea, you cant build a city to scale is correct. I tried to build L.A. after half of compton took up like half the map i realized this aint gonna work lol
@kremowa2092
@kremowa2092 3 года назад
nice
@rastademar6027
@rastademar6027 3 года назад
Con el permiso del dueño del canal lo primero y si no procede que lo borre, me gustaría que echarais un vistazo al canal de Cityscapes. Es un canal muy pequeñito pero con un creador fuera de serie. Os lo recomiendo al 100%
@mordecaif
@mordecaif 3 года назад
Freeways never have a dead end. Cities are willing to work years behind schedule and spend millions over budget on infrastructure projects, even if they are unnecessary. Having an unfinished freeway or bridge looks way worse on the election ballot than spending too much to finish it.
@jb7359
@jb7359 3 года назад
Any chance of adding PCH into the city?
@PresCities
@PresCities 3 года назад
It’s already on the map, but I’ll detail it more in the future.
@ralphthegamer2173
@ralphthegamer2173 3 года назад
Migrant hub or drug hub difinetly a thing in the mexican border but in the canadian border not really sure Btw it's for what's the purpose now of the railyard it's due to some employee of the train company is working for smugglers
@muhammadhafiz_h4
@muhammadhafiz_h4 3 года назад
Damn you're uploading slot more frequently now huh
@testdriver3146
@testdriver3146 Год назад
mod collection? Would you share?
@hugedee3101
@hugedee3101 3 года назад
you need to add gas stations
@JoeBurner1720
@JoeBurner1720 3 года назад
On a thursday???????
@PresCities
@PresCities 3 года назад
Yes
@BattleshipOrion
@BattleshipOrion 3 года назад
Why UP? With the amount of derailments that particular Class 1 railroad has, why not BNSF, who is making more money hauling less, than UP hauling more, and wrecking a good portion of it (3 examples in the last week, because of track & equipment defects due to lack of trained personnel). I get that UP is common, but the rep does not deserve it. BNSF is also extremely common in the region Cabrillo is based, out of 15 lines that are Canada-Southern Cali, 8 are BNSF, 4 are G&W, CP, 2 are UP. Tell ya what, out of the big name roads (CN, CP, CSX, BNSF, Norfolk Southern, Union Pacific, and Kansas City Southern (for now)), i'd trust BNSF to haul my stuff by rail, all the other roads have something going on, and for this series, and being a railroad buff (soon to retire, get my knowledge before it's rewritten to the Kreigsmarine!), i'd say that (Again) Union Pacific is a BAD move. VERY BAD. Lets look at numbers for this yard under UP, then BNSF; UP: switch crew (locomotive, engineer, conductor, switchman) : 1, trains leaving per hour: 8, maintenance crew: NOTTA/FOROUGHED/maybe a few (4) new hires, and a experienced foreman, BNSF: switch crew (locomotive, engineer, conductor, switchman): 2 , trains leaving per hour: 6, maintenance crew: there, but not in full numbers, maybe half a crew.
@BattleshipOrion
@BattleshipOrion 3 года назад
Also for your design: reduce tracks down to 15 (that is a large yard today on any system), remove engine shed (or abandon it), add lead, add FT (Fuel Track), large parking lot (for maintenance crew, semis loaded with train wheels, or parts), remove mains 3-4 (closest to river), yard ladder needs to be single track (complete down to switch to lead (absent)), either lower classification yard, or upper classification yard needs gone, the tow sidings near the river need lengthened if they are staying (I like them actually, maybe the transload refuse/garbage from train to barge (this is done my containers now, look up BNSF Garbage train)), add 5 locomotives (one switcher for the yard, and 2 locomotives similar to the Gp40/38-2 series for locals (short trains that serve the area town, or a series of industries in a given area) add a "Y" to the split to yard (approx. 5:03). Notice nothing about car storage. This is actually because if a car is not moving, it aint making money. If this sounds like a tall order, I apologize, like I said, im a railroad buff, I can tell ya stuff when it comes to freight rail, and metro lines, but dont ask me about the NEC (North East Corridor).
@PresCities
@PresCities 3 года назад
The largest intermodal yard in Cabrillo will be BNSF. Other than that, I understood maybe 10% of what you said lol
@BattleshipOrion
@BattleshipOrion 3 года назад
@@PresCities I was just saying that you would not want UP in Cabrillo. Not with how they are going, and the amount of derailments they are having due to a tried & failed method of railroading. As for my comment about the yard, & what needs changed, I'll refine it down tomorrow, when I have a keyboard, and caffeine.
@PresCities
@PresCities 3 года назад
@@BattleshipOrion No worries! I'm not sure I'm going to motify the railyard much - the only thing I'm considering is decreasing the mainline trackage.
@TyresaerysTargaryen
@TyresaerysTargaryen 3 года назад
Use me as a 18 minutes is better button .
@gfo1995
@gfo1995 3 года назад
Hello, no offense intended this is just my opinion but if you are working on a series and if you are serious about it, don't say; "it's just too much work." Do what you can to make it even better. Anyway, that's just me.
@PresCities
@PresCities 3 года назад
What?
@gfo1995
@gfo1995 3 года назад
@@PresCities What?
@SantosoTripReview
@SantosoTripReview 3 года назад
You have lot of mods, but your city looks mess. My city better even with a less mods.
@bluekoi123
@bluekoi123 Год назад
Thank you for using my Autorack Assets 😀 -scarecrow0u812
@bluekoi123
@bluekoi123 Год назад
Also - I have a pack of Union Pacific locomotives on my workshop check them out to add more realism
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