摇光巡天炮(Yaoguang Aerospace Cruising Artillery, Allies Designation: Alkaid Suborbital Defence System) T4 Aerial Long Range Bombardment Unit. Unit is still under testing, stats and visual effect are subject to change.
Hope the celestial empire isn't the only getting a unique weaponry, kudos to your corona team 🙋🏽 and please if you release it. Up the amount of starting resource points and ore refinery
Did you guys recently played Ace Combat 5 or something? That's a mini SOLG right there lol. That part with the Sukhoi literally would fit in an Ace Combat scene 100%
I can see CE's superweapon being the SOLG, or their own twist on the Ion Cannon. It's only fitting their ultimate wrath to punish their enemies is dropped from the heavens.
Long range flying artillery that is either defenseless with lower health, or static and draw on the players power grid. I think this is the third or forth unit to use the player's power grid for its ability. This faction may have to be more mindful of power consumption.
@@gmradio2436 They have regular (like soviet) generators, but they also have a channeling tower that amplifies power in an area. So they potentially have a powerful but vulnerable power source.
This is absolutely amazing! The fact that they are bringing space stations as the ultimate tier 5 weapon makes it so realistic to what humans might do if the spacecrafts get weaponized and it looks so cool!!!
A really cool unit. But a flying artillery unit that has stupidly long range, can only be countered by AA sounds too powerful in my books. The fact it relies on your main power is a downside. But I don't know why it has more armour in its deployed form? Wouldn't it make more sense it has more armour in its undeployed form? If deployed it exposes it internal working making it a more risk reward for doing it using it for the risk of interceptor units brining it down
I think it's fair. It actually doesn't have too much AOE it seems, so it can easily be swarmed by AA. It doesn't seem reliable enough to hit AA air units either since most of them are quick.
IIRC, the units shows in demostrations are heavily buffed to be more "flashy" so it may not be as powerful as depicted. That said, I do agree it feels kinda strange the undeployed form takes more damage than the deployed one.
Unthinkable- of how waay advanced and futuristic Celestial Empire of China is... Please do include the Imperial Giga Fortressess- and upgrade it to be capable of fending off aerial and astrospheric targets whilst in Aerial/Astrospheric Fortress Mode... Might as well as give the Allied Harbinger Gunships the ability to finish off aerial targets and go toe to toe against them... That Alkaid Suborbital Satellite Cannon isn't only capable of solar energy beam bombardment, but also Fractional Orbital Kinetic Lance Rods- deemed FORBIDDEN yet far devastating than conventional Nukes...
It's looks super cool and powerful but I feel like it's gonna be a lot less powerful in most situations than most units and that the cost vs reward of getting the tech to build it, actually building it, and then defending it versus building something else just isn't going to be worth it most of the time
It's worth it for me... A near permanent Spy Satellite. Knowing what bullshit your enemy is sending almost all of the time is more important than it's weapon. I barely used it's weapon, instead I use it as a Satellite. Park it in places I expect the enemy to pass and see what they are bringing, and counter respectively. Also makes a good Apollo/Mig bait. As this will outlive them while I send my fighters.
@@user-wb7ez9ud4p I do like the soft cap which would definitely work. But, I don't think it has the range of a Giga fortress. I think it's range is similar to the aircraft carriers.
This is very cool, but it seems to me that the Heavenly Empire looks too strong against the background of other factions. I hope that at the release this problem will be solved and we will see the USA, the USSR, the Empire of the Rising Sun with their powerful unique combat units, well, and a playable balance.
This gave me a similar feel to Rising Sun's Giga Fortress unit... btw, do Rising Sun still have that unit? Did it get upgraded? How would Allied and Soviet counter this?
@@Sir_Djack The new aircraft from soviet, like being previewed around 1:29 is enough to keep those defense system busy while other units strike the power generator
A very interesting take on the Chinese's super defense structure but with how powerful it is, it sort of makes me wish to counter balance it, once it is deployed, the enemy can spot the unit and can be hit from a little further away.
This thing is too expensive and consumes lots of electricity, with the equal money you can certainly find some regular t3 units that have much better effect
@@gregoryguo6511 That is an interesting idea but I was also thinking both PVP and PVA, where I swear in skirmish, the AI has a little extra money. but I can accept this.
Hey I finally got corona and im happy with it! Great job! So we’re the allies gonna get rangers and humvees in skirmish at some point? Im an allied player so I am curious.
I see it's a bit similar to the mothership in tib wars, but this is a long range artillery meant for support instead of a wmd. By the looks of it, it doesn't look like it's gonna be viable on pvp with its slow movement and constant need for support but we'll see.
You're supposed to escort them, and trick the enemy you don't have it. Have them engage your other Air Units. Then while he's too busy, send it in and park it. Only newbies in Tiberium Wars sends the Mothership alone, or sends it in a place your enemies know. It's one-way trip to bankrupting yourself.
@@SEXSYANDCUTEPLAYER Every T4 unit has its uniqueness and drawbacks. It looks like this Alkaid can't move while it's deployed and can't fire while it is moving. It's also not as self-defense capable as the Kirov or Gigafortress.
If there is a semblance of an orbital station, maybe then it is worth introducing an analogue of SA-10 Grumble (С300) for the rest of the fractions? On T3 or T4?
I think it's fair. It actually doesn't have too much AOE it seems, so it can easily be swarmed by AA. It doesn't seem reliable enough to hit AA air units either since most of them are quick.
@@lyonvensa Yeah, but based on the shield it gets from going suborbital, it's going to take a lot of aircrafts and a lot of micro to effectively kill a single one.
@@lacijuhos7613 But assuming it can only reliably hit one unit (That showcase with the allied ground units come to mind, it literally only killed two units with two shots), it's probably possible to bring it down with like ten units. Also, I'm not sure if my memory is reliable, but IIRC most factions got new things to deal with it. Soviets got that Sukhoi, Allied got another AA aircraft I think, and the Empire got those missiles.
@@lyonvensa Probably, my memory is also shit. My main problem is mostly with it's range, honestly. It really looks like you can just make a single one and snipe the opponents HQ out of existence very fast.
@@lacijuhos7613 MCV won't really be a problem cause they can redeploy somewhere further. Plus, like I said, protecting it might be tricker than expected cause the other factions got new stuff too.
Cool concept, needs better textures of course but I love the penetration ability. Balance wise, I can expect this unit to be absolute hot garbage. It has a terrible rate of fire; although it can target aircraft, it can't target highly mobile units; (from what I can tell) no AOE apart from the penetration, the damage also seems quite pitiful for a unit that I'd expect to cost more than 5000credits; lack of self defense - the giga fortress is arguably so much better because of it's self defense capabilities and AOE. Maybe increase the range (it's a suborbital laser), rate of fire and have some attached drones for self defense capabilities against aircraft. Of course these are just preliminary stats but just wanted to voice my thoughts for the fun of it. My comments are only for the current build which shows the secondary firing mode because who knows, maybe the mobile mode is a beast.
Hopefully it can do something else in its mobile mode, because as of now it seems like all this could do is snipe an MCV or a Superweapon in a very late game situations where there are no more swarms of AA roaming around.