Testing the Attack Drone code for my Retro FPS game in Unreal 5.2. The obstacle avoidance is still really basic but works pretty well for now.
Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. I'm using the FPS Animation Blueprint (v2) for the weapon system. The rest of the code (AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last couple of weeks.
Unreal 5 | Attack Drone AI | Retro FPS | Code Updates 03 | UE4 UE5.2
7 дек 2023