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Unreal 5 - Texture Streaming Pool Budget 

Chris Cook
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In this video I'm going to show you how to identify what the Texture Streaming Budget is, how much is should be, and two different ways to set it.
2 --------------------- EDIT POOL BUDGET
To see the pool budget, type the following in to the console Command:
stat streaming
To change the pool size, enter:
r.Streaming.PoolSize ####
(substitute #### for the size you want the pool to be, e.g r.Streaming.PoolSize 1000)
3 --------------------- EDIT THE DEFAULTS
The file to paste the configs in to is:
../../[YourUnrealProjects]/[Project]/Config/DefaultEngine.ini
Look for:
[/Script/Engine.RendererSettings]
Copy the following two lines under that:
r.TextureStreaming=True
r.Streaming.PoolSize=####
(substitute #### for the size you want the pool to be, e.g r.Streaming.PoolSize=1000)
.
.
.
00:00 - Intro
00:36 - Chapter overview
00:54 - What is my pool budget
01:57 - Temporary change pool size in editor
04:49 - Change pool default size
05:08 - Check it worked
05:44 - Conclusion

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5 июл 2024

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Комментарии : 3   
@Stallagmite
@Stallagmite 11 месяцев назад
Thanks man, there are several texture streaming fix tutorials, but having you specify the texture streaming=true and the poolsize in the stats and making sure the amount I entered was higher than all of them, was the info that no one else had. I actually still have the warning message! but my stats and textures are finally all good again.
@hakhog45
@hakhog45 Год назад
nice
@inrapture
@inrapture Год назад
how much we can type in defult engine.ini ? i type in cmd 3000 and my stat streaming mem% be 62%. can i Increase poolsize in defultengine.ini to 3000? is there limit ?
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