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Unreal 5 | Zombie/Horde AI testing | LIDAR Landscape | UE4 UE5 

David N Goodman
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Not yet optimized, first tests of behavior. Testing some zombie horde AI for my retro gameplay FPS in Unreal. I like slow zombies, but they need to horde to be fun. I can have 25 on the map with no drop in FPS. 50 on the map give a 15-20 fps drop. 100 drop it to around 25-35 FPS. Of course I can tighten up the playable areas of the map and lower the number of zombies in the horde.
Unreal 5 | Zombie/Horde AI testing | LIDAR Landscape | UE4 UE5

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23 июн 2024

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Комментарии : 10   
@SaucyCross
@SaucyCross Месяц назад
this looks awesome! i wish you did videos on how to make this kind of stuff!
@DavidNGoodman
@DavidNGoodman Месяц назад
Thank you :) A couple things prevent me from making tutorials - My office is shared with my wife, so we have to coordinate meetings so that we don't interrupt each other. The other thing is that I'm learning, so although my code works well for me, I don't want to pretend that I'm an expert at this stuff. When both of those things change, I'll try to make some. BUT, if you have specific questions about how I did something, please ask in my Discord and we'll chat about it all day 😁
@abroad_fam5243
@abroad_fam5243 28 дней назад
What methods did you use for LiDAR landscape?
@DavidNGoodman
@DavidNGoodman 28 дней назад
I download the DTMs from public sites and import with the "Landscape" plugin @ .45 scale. Pretty simple but that plugin doubled in price in the last few months for some reason.
@abroad_fam5243
@abroad_fam5243 28 дней назад
@@DavidNGoodman ah, i see , im trying to use GAEA with png heightmap of real location , then import to unreal , all free , I wonder what the quality will be
@DavidNGoodman
@DavidNGoodman 28 дней назад
@@abroad_fam5243 If the png retains the LIDAR detail on export, it should look just as good in UE I imagine.
@chrisd9590
@chrisd9590 Месяц назад
If 25 is your sweet spot, after each kill do you have a new zombie spawn out of player sight to give the illusion there are more?
@DavidNGoodman
@DavidNGoodman Месяц назад
Sort of. 50 has good performance as well and around 25 land mines spawn in the same zone (if enabled) which thins them out a bit :D I do plan to spawn in more out of sight as the numbers dwindle.
@sunbathingsquirel3339
@sunbathingsquirel3339 Месяц назад
Did you make the animations your self? They’re so clean!
@DavidNGoodman
@DavidNGoodman Месяц назад
No, they're from Rib(?) on the marketplace? But yeah, most of the coding I did on this AI was to get the motions and montage transitions as clean as possible. TBH, they don't look as good on these characters as they do on the UE4 manny character. I hope better zombie models will deform better at the shoulders at least.
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