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Unreal Engine 5.4: Take Recoder Driven Cinematics 

Reality Forge
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In this video we create a cinematic driven from data captured by take recorder during a gameplay session. We explore topics like the camera crane, motion blur and extracting take recorder data to a proxy blueprint actor for ease of use.
=Timestamps=
00:00 - Introduction
00:22 - Project Recap / Setup
00:41 - Recreating my drive path with rings
01:03 - Setting up game mode for offroad vehicle
01:30 - Using Take Recorder to capture gameplay
02:36 - Adding CineCamera and Camera Crane
03:48 - Animating The Crane and setting up sequence
05:31 - Animating The Camera with Automatic Keyframing
07:41 - Setting up VDB (Smoke) Animation In Sequencer
08:43 - Example of problem (No Wheels / Suspension)
09:01 - Creating Proxy Offroad Car Actor
10:02 - Adding our Proxy Offroad Car to the sequence
11:18 - High Quality Motion Blur For Wheels
11:57 - Outro
Link To Textfile for Ring Path:
www.dropbox.com/scl/fi/bpz2uw...
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Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals. Through our videos here on this channel and our blog, we run courses and tutorials on Unreal Engine and other GCC tools.

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20 июл 2024

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Комментарии : 20   
@hyperlizard
@hyperlizard 15 дней назад
You always bring something new and fresh. So precise and on point with information. Love these UE vidz man. Always learn a lot. Thank you
@HussinKhan
@HussinKhan 15 дней назад
There is always something I pickup from your videos Shaun. Thank you!
@vidayperfumes7514
@vidayperfumes7514 15 дней назад
Awesome video , so much information , Thank you
@omegakenshin
@omegakenshin 15 дней назад
great tutorial, thank you for sharing this, I learned a lot!
@Rforge
@Rforge 15 дней назад
Glad to hear that! Thank you :)
@srgmt
@srgmt 15 дней назад
This is really useful information, thank you very much for sharing
@PolyRidge
@PolyRidge 15 дней назад
damn... I get it now... I have never understood why you are meant to use a crane rig in 3D software... because the camera can just go and be anywhere... But putting those real world/physical limits on the camera gives it that realistic feel, not to mention very smooth movements... Thanks for another fantasti tutorial!!!
@Rforge
@Rforge 15 дней назад
You can sorta avoid the rig and just animate rotation but the rig has another amazing benefit, pre production When you use the rig you can tell teams on a real shoot how far the crane needs to be or angles etc, check out this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-SdJ9WgEuQ4k.htmlsi=0gcRSEG6cgdyVdED
@PolyRidge
@PolyRidge 15 дней назад
@@Rforge AH!!! That’s even smarter!!! I’ve never even thought about that… usually my thought is about how to take reality and pipe it into digital… but using digital to tell reality how to function is GENIUS!!! So cool, thank you for sharing!!!
@BlankerWahnsinn
@BlankerWahnsinn 13 дней назад
Nice tut, for the next video, a tutorial for best rendersettings including console variables would be great
@Rforge
@Rforge 13 дней назад
Hi ! These actually change depending on what's being rendered. In our case the motion blur was the only thing needed But I will say movie render cue with anti aliasing turned off and samples 2/8 is a great place to start with lumen
@IamSH1VA
@IamSH1VA 15 дней назад
This video was packed with lot of cool tricks and knowledge, with such a good practical example. Thanks... Just one question this Take Recorder works on third person character or any ingame mode actor, right? Then, this would so useful for creating quick simple Previs
@Rforge
@Rforge 15 дней назад
Thank you for the feedback glad you liked the video ! Yeah it works on anything with live input even a phone that is driving a camera in virtual production (for example)
@FPChris
@FPChris 14 дней назад
How do I record a SpaceMouse dronelike movement?
@gamebushrd
@gamebushrd 15 дней назад
Why when I press render (local) the camera activation is the one that comes from the drivable pawn? but in she sequencer everything looks at it should?
@Rforge
@Rforge 15 дней назад
Hi so I mention in the video about the camera cuts track have you bound the right camera during render ?
@gamebushrd
@gamebushrd 15 дней назад
@@Rforge yes but still get the same result. I use a different Pawn, though.
@user-ey2kx4jx7k
@user-ey2kx4jx7k 15 дней назад
My camere is unataching fro. Camera tig not from tut jist a problem i have
@Rforge
@Rforge 15 дней назад
Is it a child of the camera rig ?
@user-ey2kx4jx7k
@user-ey2kx4jx7k 15 дней назад
No i just attach it
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