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Unreal Engine landscape terrain material - Height Based blend - Part 1 

Andrei Ghenoiu
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6 сен 2024

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Комментарии : 219   
@michaellustig1360
@michaellustig1360 2 года назад
Great video, I did it in UE5 and the Tint parameter in the Material Function has to be changed to an Input (Vector 3). This material works great!
@AndreiGhenoiu
@AndreiGhenoiu 2 года назад
That's great to hear! I'll be pinning your post for others using UE5. Thank you so much for the details.
@mujialiao6088
@mujialiao6088 3 года назад
Dude this is a great tutorial, helped me a lot to see how to create the material functions and combined them into the master. Not many people does this kind of breakdown so thanks a lot!
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
My pleasure! Glad you found it useful!
@filipponiatowski1680
@filipponiatowski1680 4 года назад
Thanks so much. Helped me a lot. Now i know how to make my textures look better and how to mix them better with more realistic look.
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
My pleasure Filip! Glad you found it useful!
@germuu
@germuu 4 года назад
Perfect tutorial! thanks for it! It's what I was looking and nobody start from the beggining. Keep it up!
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Glad you found it useful.
@SairentoHiruGuy
@SairentoHiruGuy 3 года назад
wow! this is nice type of surface texturing!
@FunkyMango
@FunkyMango 4 года назад
Nice Video! I'm also a unreal beginner. Your video safe me so much time. :D
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Glad you found it useful Jason!
@jaecubed
@jaecubed Год назад
Great tutorial. I followed your steps in UE5 and for some reason, my swamp water material lacked any specularity. I'm fairly new to Unreal, but after some digging I fixed this by going into the Swamp Water MF and output the green channel of the pink ORDp texture from TextureSample (Bridge doesn't let us export displacement maps individually in UE5 I guess) to both Specular and Roughness. If I'm getting this right, the Green channel actually contains the roughness map.
@AndreiGhenoiu
@AndreiGhenoiu Год назад
Awesome! Happy you got it done in ue5
@Sus-nn8sv
@Sus-nn8sv 4 года назад
IMO I think its better to output the various material properties like (albedo, displacement, normal, etc.) instead of the material. I also think that the landscape layer blend can also accept the entire material as well as its properties. So you can pass the result into the layer blend instead of breaking the attributes and manually doing it. This will however take a lot of time for refactoring.
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
That is a very interesting suggestion! Thanks so much for commenting for someone that would want to try that out.
@chaithethai9171
@chaithethai9171 3 года назад
Awesome video, thank you so much for taking the time to share! Im learning UE4 and these longer videos are very helpful. Seeing the whole unedited process makes its much easier to keep up and understand what its going on. I have a simple question(hopefully). Can you swap in any set of textures to use with this blueprint?
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
Glad you found it useful! In the material functions, you can change the textures to anything you want.
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 года назад
Nice tutorial, I thought I was going to see (and is what I was looking for) how to do an auto material height based that was worldspace height base where we could set how high a layer is. This is ideal for islands and beachs etc so the sand or beach material finish's jus above the shore line. there a lot of slope based but not height base for setting shore line, thanks anyway
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
That is a great thought. Unfortunately I was not able to find such a tutorial either
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 года назад
@@AndreiGhenoiu Ben a while I know, I came across this but found him hard to follow ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KgcmVWfe_1Q.html
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
@@KiwiHawk-downunder-nz No worries. This is a great suggestion as I was thinking to do a tutorial video on an automaterial. I will try and look into doing an option for a height base, and check out the video you posted.
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 года назад
@@AndreiGhenoiu Thank you, I'm getting old and find those who date about a bit hard to follow, not as quick as I use to be lol, brain can't keep up with my eyes lol
@GameDeveloperUA
@GameDeveloperUA 3 года назад
Thanks,very useful
@MinistryStudioss
@MinistryStudioss 4 года назад
Insane ! Great tutorial
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Thank you so much! Happy you found it useful!
@raheel_qureshi
@raheel_qureshi 3 года назад
thanks for the tutorial.
@Poggia7
@Poggia7 4 года назад
thank you man! very helpful ✌🏻
@dmitriyzhemkov5278
@dmitriyzhemkov5278 3 года назад
Спасибо
@piubrown6325
@piubrown6325 3 года назад
If you have created functions, you should have explained or showed prior to anything, it's a bit confusing when you started to add the function nodes...
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
Hi KeysBrown, at the start if the video i show how to make the functions, then how to reuse it
@piubrown6325
@piubrown6325 3 года назад
@@AndreiGhenoiu I missed this part, I thought it was going directly to the Material itself. Now I noticed it.
@MichalSmoron
@MichalSmoron 3 года назад
U save my life, big THX :)
@user-hw3fk4vf3w
@user-hw3fk4vf3w 4 года назад
Nice work. This package is suitable for online MMORPGs with a third person view. Including a project under development based on World Composition? Will 2k texture resolution hit optimization hard?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
It should work just fine. Shader performance will depend on how many layers you have. In my project I use 2k textures and they work quite well.
@marjas5733
@marjas5733 4 года назад
Hey, thank you for the great Tutorial! I am a Beginner in Ue4. When I paint the different Materials on the Landscape, the first few brushes work well, then I see only Checkerboard where I want to paint, the program crashes and when I open Ue4 the Textures are not in the Content Browser anymore. Has someone an idea why that happen?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
If you have more than 3 layers, make sure that in your material function, you select the Sampler Source for your textures to be Shared:Wrap.
@baorichard4345
@baorichard4345 4 года назад
whats the difference between bumpoff set and height lerp? btw, can you make a tut on how to add some adpative tesselltation to the current shader setup?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Tbh, I have not used height lerp before, but from what I can tell they seem like they would do pretty much the same thing. As part 3 of the video, I am planning on doing the adaptive tesselation option, so stay tuned :)
@baorichard4345
@baorichard4345 4 года назад
@@AndreiGhenoiu Thanks!!!!!
@Strawhatshinobi
@Strawhatshinobi 4 года назад
hi, thank you for this great tutorial. i'm having an issue where when i use the the third brush, the whole square goes back to a no material state where you see the grey boxes. i'm not sure how to solve this. i'm planning to use more than 3 brushes too. please help :)
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Thank you so much! In your material function, did you select the Sampler Source for your textures to be Shared:Wrap (that is if you used more than 3 layers)? For the no material state, make sure there is no error in that material function, and also make sure the layer blends are all named the same.
@Strawhatshinobi
@Strawhatshinobi 4 года назад
@@AndreiGhenoiu thank you sir, it seems to be fixed after the shared warp change. appreciate your quick response
@mujialiao6088
@mujialiao6088 3 года назад
Lol I ran into the same issue at the end, thanks for asking the question :)
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
@@mujialiao6088 did you get it working?
@InkusCephalon
@InkusCephalon 3 года назад
@@AndreiGhenoiu I did thanks to this, thanks bud!
@ibrahimsabeel5390
@ibrahimsabeel5390 4 года назад
ok this tut was great
@ninomancuso7021
@ninomancuso7021 4 года назад
Great job! This seems ideal for a water-based landscape to control the water level, is that its biggest benefit? I've been using weight based for my first few landscape environments
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Thank you so much! I could see that as a benefit for it, though I did not do it to be specific for that. So you could use it in any other type of environment the way I look at it.
@yapanwolf
@yapanwolf 4 года назад
I followed this tutorial like a parrot but where to learn build own Materials? i was found not too many tuts on YT based on Shaders. Do U know where to start it?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Not sure what you mean. You want to learn hsls?
@yapanwolf
@yapanwolf 4 года назад
@@AndreiGhenoiu hi. I want to be able to make any material and to understand where to connect this lines together
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@yapanwolf Have you seen this - docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/index.html
@GAMEBR0VIP2462
@GAMEBR0VIP2462 3 года назад
So ive followed a few tutorials like this with the same result idk if its my P.C failing or if its me failing but let me explain , at everything goes fine i get all the material layers to show up and able to get my one texture to show up when i add weight to it in paint but the problem is my paint brush never works when i get here i have the 3 layers to use but it just wont paint them it will show up as only the grass .
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
Hi there. Have you checked to make sure that all the layers are named correctly? Also, I assume you have changed the textures for each material function separately?
@GAMEBR0VIP2462
@GAMEBR0VIP2462 3 года назад
@@AndreiGhenoiu Yeah Bro Turns Out ITs A 4.25 Glitch For Me works Fine In 5.0 But I made a master material so it works fine now at slope and to spawn plants and whatnot pretty beast .hmu if you wanna trade some content
@godzil666
@godzil666 4 года назад
Thank you for the tutorial, that was very usefull and the knowledge was passed in a very easy way to digest. Can you advice me how to add a tesselation to your material, please?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
great question! If you click on the More button, you should be able to find a part 2 for slope and a part 3 for tessellation.
@godzil666
@godzil666 4 года назад
@@AndreiGhenoiu Waaa that's great! I'll go and check it out asap. Thank you, Adrei. P.S. I had some trouble with adding more than 2, maybe 3 layers with your method. Then I came across the solution, to change my texture samples to Shared: Wrap. Just so you know, maybe you'll feel like adding it somewhere in the movie.
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@godzil666 It's great to have that in the comment as well, but I do mention this in the part 2 video about the texture sample
@godzil666
@godzil666 4 года назад
@@AndreiGhenoiu Oh did you?! Holy karate in the air, so I missed that one. Sorry for bothering you then. Again, thank you for your valuable lessons!
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@godzil666 no worries
@ibrahimsabeel5390
@ibrahimsabeel5390 4 года назад
earned a sub right there
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
thanks so much! glad it was useful!
@Latvian3Dman
@Latvian3Dman 4 года назад
Thank you 👍😀
@eduardalexandrudiaconu6714
@eduardalexandrudiaconu6714 4 года назад
Hello, I just watched your video, I was working on a project in unreal and the video and your explanation really helped me with creating a selection of materials to use on my landscape. The only two problems are: 1st, when I switch to lanscape paint mode all the materials appear to be black and kind of shiny, also on the canvas when I use the bursh. 2nd each Material Function material they appear to have a shiny/metalic texture and it's not from the roughness because I checked... Can you give me a little help? 😅
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Glad you found it useful! For your issues, have you tried setting the textures sampler source to shared:wrap in the material function?
@eduardalexandrudiaconu6714
@eduardalexandrudiaconu6714 4 года назад
@@AndreiGhenoiu No, but I did it now and it worked! Thx a lot! 🧞‍♂️😁
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@eduardalexandrudiaconu6714 awesome! I believe I also mention this in Part 2 of this series
@rbm2087
@rbm2087 3 года назад
Thank you so much for the video, but I have a problem. I built it with 5 layers. When I paint with 2 of them it works perfect, but when using a third layer the terrain is left with gray squares, like "compiling shaders" forever 🤔 Any suggestions?
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
Are all the layers in the layer blend nodes using the same names? Also for more than 3 layers, I've added a solution under the More... in the video description. Let me know if any of this helps 🙂
@rbm2087
@rbm2087 3 года назад
@@AndreiGhenoiu Marvelous!😄 Shared: Wrap was the solution (I should read the video description 😅). Thank you very much for the quick response. I owe you one.
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
@@rbm2087 my pleasure! Glad it worked.
@FrankZero50
@FrankZero50 3 года назад
Very nice tutorial, I have followed this tutorial from start to finish, in the viewport preview my material works very well but when I use mobile preview mode and on my Android phone my material turns blue all, that's why? .. Help, please. Thanks
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
That is an interesting question. Let me try it on my end and get back to you.
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
Unfortunately I am not able to run it on an Android device, but on the mobile preview mode this is what I get - imgur.com/a/X5ZwMnC - and in my case I think it's due to the procedural grass node that I added to the material in a later part of this tutorial series. I assume you already changed the texture to be texture:wrap as I mentioned in the Show More... video description?
@FrankZero50
@FrankZero50 3 года назад
@@AndreiGhenoiu yes, I changed it to wrap, it's still exactly the same as yours. I am only using basic materials at the moment
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
@@FrankZero50 can you paste an image of how the mobile preview looks like?
@Sus-nn8sv
@Sus-nn8sv 4 года назад
Do you need to pass the UV into the BumpOffset? When I decrease the UVMulti and zoom in it looks weird and distorted. Is this normal, or is it for some other part of the tutorial?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
For this tutorial i have and it should be normal, though I am not sure how it looks for you. In part 3 of this series I cover tessellation and I do make a change to the material function and remove the bumpoffset.
@whythovr6888
@whythovr6888 4 года назад
I loved this tutorial but at the end, my materials weren't showing up. I went back and looked through to see if I missed anything and I can't seem to find the issue. The landscape looks super shiny and is really reflective.
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Thank you so much! In your material function, did you select the Sampler Source for your textures to be Shared:Wrap (that is if you used more than 3 layers)? Another issue could come from not having layer info assigned.
@whythovr6888
@whythovr6888 4 года назад
@@AndreiGhenoiu Ok I found out my issue, I accidentally made the Normal intensity 0.2 and the UVMulti 0 for all the parameters in the Master material. But now I have the issue where the textures look weird and have this blurry wavy effect on it.
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@whythovr6888 Hmm that is a weird issue. Can you post a pic of how it looks like?
@lokeshreddy1608
@lokeshreddy1608 4 года назад
Hello! This was a very informative tutorial, But what if I wanted this Landscape Material to texturize my landscape based on the slope(like ground on flat bits, Rock at higher inclines and then gravel/sand in between them)? How would you integrate that into this material. I want the Landscape Material to have the features shown in this video and also to texturize the landscape based on the slope. Anyways, Thanks alot for this amazing tutorial. Cheers!
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Great question! And also suggestion for a followup tutorial. Would that be something you would be interested in?
@lokeshreddy1608
@lokeshreddy1608 4 года назад
@@AndreiGhenoiu Of course! it'd be amazing if you could do it and also can you show the Parallax Occlusion Effect in this one instead of the bump effect, only if you can that is. Thanks :)
@proflooney
@proflooney 4 года назад
@@AndreiGhenoiu I def be interested in an auto landscape material video
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@proflooney check out the description, I've added a part 2 covering that. Hope it helps
@proflooney
@proflooney 4 года назад
@@AndreiGhenoiu TY FInishing the first now but had a question posted below on the height displacement being hooked up
@spencerpaddock3232
@spencerpaddock3232 4 года назад
Thank You for the great tutorial. So I created 4 materials using your process. When I go to paint the one of the materials the ground goes grey and doesn't compile any shaders. Do you know why this would be?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Hi there, have you checked the More section of the video?
@spencerpaddock3232
@spencerpaddock3232 4 года назад
@@AndreiGhenoiu Got it to work! thank you again.
@varunpersaud4394
@varunpersaud4394 4 года назад
Still no simple tutorial to texture paint basic texture on the landscape
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Unfortunately this is not one of the simpler tutorials, but have you check this one - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-740F8pXwzNM.html&t - this is probably as simple as it can get.
@arjunsheshadri8927
@arjunsheshadri8927 4 года назад
Do you know what the difference is between using the bump offset node and the parallax mapping node?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Unfortunately I have not tried out the POM node, mostly due to the complexity of its options (and my limited amount of time). My understanding is also that it would be difficult to find out the shader cost.
@spectator59
@spectator59 4 года назад
Bump offset adjusts UV based on a heightmap. Parallax Mapping uses ray tracing to achieve a similar effect. PM looks better at low angular offset, but costs more GPU.
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@spectator59 thank you so much for the details.
@zaycvrter8485
@zaycvrter8485 4 года назад
BROO THANK YOU
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
My pleasure.
@moonbather4724
@moonbather4724 4 года назад
I'm having this really annoying issue where my materials in the content browser look bright white, even though the individual function previews when opening them look fine. The Master Material also appears bright white, and when opening that the appearance is white. When I apply the master material to the landscape and set up the layer info, everything is a shiny unreal white reflective surface?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Are all the textures connected in your material functions? and also what is your normal and roughness scalar values?
@user-ug5kc1dv2o
@user-ug5kc1dv2o 3 года назад
Благодарю за крутой тутор, подскажи, что за настройка HeightRatio? Почему то дает какойто блеск.
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
Hello, unfortunately I do not speak russian.
@user-ug5kc1dv2o
@user-ug5kc1dv2o 3 года назад
@@AndreiGhenoiu OK. Thank you for your job. But help me with one ajustment of this material please. What is a HeightRatio ajustment? When i increase it, material get more strange shine.
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
@@user-ug5kc1dv2o those height adjustments help with the blending between the material layers. It uses the height map of each layer to determine the blend. Hope this helps. So if you have some strange problem with too much shine, also check your material function to see if you are using the right roughness texture. Also check the roughness values.
@user-ug5kc1dv2o
@user-ug5kc1dv2o 3 года назад
@@AndreiGhenoiu with roughness all right, and material almost do not shine (if HeightRatio = 0.1), then i decrease it value for example to 0.7 and i get strange shine effect on my mat.
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
@@user-ug5kc1dv2o the height ratio does not help with the blending. it is just a feature for the bump offset - the values for it should be kept really low - check this out - docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/BumpOffset/index.html - scroll down to #7 - they recommend around 0.005. I think if you make it too large you will get a shine look on the material. Also, if you check out part 3 of the tutorial, I am removing the bumpoffset node, for the tesselation feature.
@sumityadav2177
@sumityadav2177 2 года назад
Please Help me, I am using Unreal 4.26.2 Version And I am not able to paint all the three layers on same component. Please suggest what should I do. I have tried several times but the problem is the same. I am trying this for many days but I could not achieve it, I have tried several times with the default settings of image maps from megascans. Please Help me Sir.
@AndreiGhenoiu
@AndreiGhenoiu 2 года назад
Have you already tried what I mention in the video description?
@sumityadav2177
@sumityadav2177 2 года назад
@@AndreiGhenoiu @Andrei Ghenoiu Thanks for the quick reply Sir, yes I have tried several times. But I don't know what I am doing wrong. When I add the weight blended layer to paint in landscape mode, the first layer just filled the terrain. Then when I tried to weight blend other two layers, they are compatible to paint with the first layer on any terrain component, but I cannot paint all the three in one component. I have used the default settings of image maps from megascans. The sRBG is off and the compression is also set for bx7. I have tried both ways for the displacement maps also. But I don't know why I cannot paint all the three layers. Sorry for bothering you.
@sumityadav2177
@sumityadav2177 2 года назад
@@AndreiGhenoiu I will try with this with the old version and the things what you have described in the discription tomorrow. And I will let you know. Thanks for the reply.
@AndreiGhenoiu
@AndreiGhenoiu 2 года назад
@@sumityadav2177 no bother, don't worry. Do you have my discord channel? We can try a screen share if you are still having issues.
@sumityadav2177
@sumityadav2177 2 года назад
@@AndreiGhenoiu ThankYou Sir, the description works. I have set all the image maps sampler souce into shared wrap. Now I can Progress to your other tutorials. And very thankyou for the kind and quick support. I am trying to create a experimental landscape, I will let you know when its done. I dont have discord cahnnel, but today I will be creating it. Thankyou Sir
@awad7391
@awad7391 3 года назад
Will this work with an auto material?
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
The setup with material functions should work, though you would have to do that part
@kurdquixel3134
@kurdquixel3134 4 года назад
Hi thanks for this tutorial 💙 i tried a lot of tutorials, and i watched ur tutorials too and retried it but my material layer still doesn’t work , every time when i finish making the ground its getting black or sly reflecting or wont painting textures , i mean everything gets dark..! So i wanna ask u what is the problem ? its contract to my engine version or master material ? Or what? and i cant select material to usage with landscape ue4.23.1 thanks And please can u answer me? It’s important
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Do you have layer info assigned to the material layers?
@kurdquixel3134
@kurdquixel3134 4 года назад
Thanks for and answering. i create material info normally like tutorials and i take it for any file what i want , every time after i create material info the landscape gona black
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@kurdquixel3134 do you have any errors in any of the material functions? Anything not connected? Did you try to fill layer?
@kurdquixel3134
@kurdquixel3134 4 года назад
No I don’t have any errors yes i tried fill but doesn’t fill all landscape
@kurdquixel3134
@kurdquixel3134 4 года назад
Ok i tried now in deferent content it works , thanks if this problem apear again i will tell you thank you so much
@user-kh9de8tq8t
@user-kh9de8tq8t 4 года назад
Do we need something special to add tesselation for this material? Any special way of roughness mixing?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Hi there, and apologies for my late reply. You could turn on tessellation in the material details panel. you would have to get the height out of each layer and blend those together similar to how the roughness or normals were blended, and connect it to the world displacement, along with a scalar value for the tesselation multiplier. I have not worked much with tesselation unfortunately, but this is how I would think to do it.
@user-kh9de8tq8t
@user-kh9de8tq8t 4 года назад
@@AndreiGhenoiu Dear sir, many thanks to you )
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@user-kh9de8tq8t I have a part 3 of this tutorial series up if you want to check out tesselation - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-N71tsMPDr-A.html
@grigorescustelian6012
@grigorescustelian6012 4 года назад
Ce nu inteleg eu, Andrei, e de ce nu amesteci materialele direct, ci folosesti break attributes? Cand ai putea sa pui tot materialul direct.
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Salut. Pt mine, asa mi s-a parut sa fie mai organizat materialul final, folosind material functions.
@grigorescustelian6012
@grigorescustelian6012 4 года назад
Nu m-am exprimat bine. Nu merge daca pui material function direct pe un layer, fără break atribuirea?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Hmm, dc inteleg eu bine, dc ai scoate break atribuirea, nu cred ca ai avea cum sa scoti base color, roughness, normal din material function
@batoucoup1
@batoucoup1 4 года назад
Dunno why but all my textures are black when i paint :/
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Do you have a layerinfo added to each layer? also if you use more that 3 layers, in your material function you need to set up the textures sampler source to shared:wrap.
@antoniomanuelcarrillogalan1419
@antoniomanuelcarrillogalan1419 4 года назад
i have a problem, when finish the tutorial, the terrain appears as mixed and undefined watercolors. WHY? thanks
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
I dont really understand what you mean. Did you try to paint using one of the layers? Or right clicking and using the option to fill the terrain?
@user-kh9de8tq8t
@user-kh9de8tq8t 4 года назад
Good day, dear sir! I have a problem. All works fine with 2 materials painted on landscape. But as soon as I add third one -- the sector breaks into grey quads grid.
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Hmm that is an interesant issue. Did you create a layer info for that terrain layer?
@user-kh9de8tq8t
@user-kh9de8tq8t 4 года назад
@@AndreiGhenoiu Yeah. So.. I had to become early morning Sherlock and dig deep into bugs and layers. I found! In 4.23 people had same bug with multiple layers, the solution was to change sampler source for 3-rd and so on material to shared:wrap for Albedo, Roughness,Diff and Normal.
@user-kh9de8tq8t
@user-kh9de8tq8t 4 года назад
@@AndreiGhenoiu Anyway, that was great Tutorial, so I'm waiting for more tasty unreal things )
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@user-kh9de8tq8t That's great! Glad you sorted out!
@maryshields2671
@maryshields2671 4 года назад
@@user-kh9de8tq8t This saved my sanity- I followed through the whole thing twice and couldn't figure out why my 3rd material was messing it up. THANK YOU!!! It's working now. - Also THANK YOU to Andrei Ghenoiu for this tutorial!! I'd tried another similar but different one and was getting hard breaks between materials but this is looking good. Cheers!
@Jose-ku3cw
@Jose-ku3cw 4 года назад
Thanks for the tutorial but i have a problem. My materials are not shown, I have 3 materials but I can only use my main material
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
I am not really understanding your issue. Do you have everything connected in your material functions?
@Jose-ku3cw
@Jose-ku3cw 4 года назад
@@AndreiGhenoiu Oh, I fixed it. But now I have another problem. I can only use 2 materials because if I use 3 or more the materials just don't compile, they stay that gray when applied It to the ground
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@Jose-ku3cw for more than 3 materials also make sure that the textures sampler source is set to shared:wrap . Let me know if that helps
@Jose-ku3cw
@Jose-ku3cw 4 года назад
@@AndreiGhenoiu Thanks, but where can I change that option? I started using unreal engine recently, I don't have much experience
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@Jose-ku3cw if you select one of the textures in the material function, you will see the sampler option on the left panel
@AlMehriTV
@AlMehriTV 3 года назад
Hey man, for some reason in my "Material Function" my preview materials are coming out all glossy and shiny. I believe I followed each step correctly but I appear to be missing something. Any insight would be greatly appreciated! Here is both the "Grassy Moss" and the "Swamp Water" looking not so good lol i.imgur.com/hKYuFBY.png i.imgur.com/0rzJ2pv.png
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
I have a couple of things that I mention in the more section of the video. Did you try that by any chance?
@blackjack7268
@blackjack7268 4 года назад
Ok so i ran over this problem at the minute 18:34 and what basicly happens is i cant get to connect the "BreakMaterialAtributes" and just says "Float point not compatible with material atributes", i would like a respond.
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
And you are making that breakmaterialattributes from the right node? Not the height one?
@blackjack7268
@blackjack7268 4 года назад
@@AndreiGhenoiu Yes, Ive tried to connect the node Result of the material function with the break material atributes, but it Just pops out a text "Float Point not compatible with material atributes" i Will try to do it again, Im kind of clumsy so maybe I messed up with something.
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@blackjack7268 are you creating the breakmaterialattributes when dragging from the result node? Or you had that already in the graph?
@blackjack7268
@blackjack7268 4 года назад
@@AndreiGhenoiu I tryed that, but it Just wont show up, when I type "break" The only things that show up are "breakoutfloat2comppnents, 3components" but when I add it from the graph it actually shows up
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@blackjack7268 that is interesting. And the material function has everything connected as needed? If you have discord, you can find me here - neverfollow81#1453 - and we can try solving it together
@tonytk5744
@tonytk5744 4 года назад
Hello, Thank you for the great Tutorial I'm having an issue with the second and third material (I did the shared texture, using 4.25) they look really glossy and the instant material options not working on them, imgur.com/a/OIoPVsJ any idea>?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Do you have a roughness texture for those material functions?
@tonytk5744
@tonytk5744 4 года назад
@@AndreiGhenoiu Yes have imgur.com/a/BOcN4Fu
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@tonytk5744 That looks good. Do you also have layer info assigned to each layer? and have you tried filling the terrain with one of the other layers?
@JK-xj7ps
@JK-xj7ps 2 года назад
why only texture color linked vector3?
@AndreiGhenoiu
@AndreiGhenoiu 2 года назад
Can you be more specific? What minute are you seeing this?
@JK-xj7ps
@JK-xj7ps 2 года назад
@@AndreiGhenoiu 8:26 input tint
@AndreiGhenoiu
@AndreiGhenoiu 2 года назад
@@JK-xj7ps Ah ok. The vector 3 has all the value to make a color x,y,z,w basically work like r,g,b,alpha. Hope that make sense.
@JK-xj7ps
@JK-xj7ps 2 года назад
@@AndreiGhenoiu so what is difference with function input scalar? it also has x/y/z/w
@AndreiGhenoiu
@AndreiGhenoiu 2 года назад
@@JK-xj7ps Great question! I believe only one of those values (X) is outputed in that case.
@santhoshgowda1837
@santhoshgowda1837 2 года назад
How to download height map ?
@AndreiGhenoiu
@AndreiGhenoiu 2 года назад
Can you be a bit more specific?
@ghostmasaki
@ghostmasaki 4 года назад
man i followed all ur steps but somehow my textures doesn't appear realistic.. its just like a picture and looking at it from a distance its just flat (no Tessellation) any advice? is it settings issue?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Hello, this tutorial does not cover tessellation unfortunately. I am thinking of trying to do a follow up on tessellation and angle painting
@ghostmasaki
@ghostmasaki 4 года назад
@@AndreiGhenoiu ya i know i meant depth .. the ground is like flat to me .. imgur.com/a/ZWPAX4L
@ghostmasaki
@ghostmasaki 4 года назад
@@AndreiGhenoiu i'll take any idea u might have bcuz in ur video the ground was really amazing but for me it wasnt .. and i had to add displacement to the swamp to get a little bit of depth
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@ghostmasaki Ah I see. Did you try adjusting the normal strength? also, did you add a normal texture to those material functions?
@ghostmasaki
@ghostmasaki 4 года назад
@@AndreiGhenoiunot as good as urs but it worked thank u and thanks for the tutorial it was amazing and simple
@samuelkilik8233
@samuelkilik8233 4 года назад
pleae don't use shortcuts in tutorial please some of use dont know what it is...and please what is the name of that 11.30 that scaler thing i cant seem to find it
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Hi there, that is just a simple scalar value, you can right click and search for it, or hold down S and left click
@samuelkilik8233
@samuelkilik8233 4 года назад
@@AndreiGhenoiu thanks a lot.. i am still a beginner...thanks for the response
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@samuelkilik8233 sure thing. We are all beginners in one way or another
@samuelkilik8233
@samuelkilik8233 4 года назад
@@AndreiGhenoiu do you have a tutorial on how to add more texture for paint .....following what you did hear
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@samuelkilik8233 do you mean adding more layers to the terrain material?
@GPaCrewify
@GPaCrewify 4 года назад
Missing function input node.
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Are you sure you have everything connected? I had someone else ask about something similar, it was because they did not connect everything.
@GPaCrewify
@GPaCrewify 4 года назад
@@AndreiGhenoiu I believe I was in a material and not a material function. My mistake.
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@GPaCrewify Happy you were able to solve the issue.
@BorodaWayne
@BorodaWayne 3 года назад
Братиш, ты скорее всего это место травой засадишь - так зачем столько внимание к клочку?
@AndreiGhenoiu
@AndreiGhenoiu 3 года назад
Sorry, I don't speak russian
@marcinesa1336
@marcinesa1336 4 года назад
dont working !
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
What is wrong?
@marcinesa1336
@marcinesa1336 4 года назад
@@AndreiGhenoiu great shine and I traying different settings
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@marcinesa1336 Did you add the roughness texture to the material function for that layer?
@marcinesa1336
@marcinesa1336 4 года назад
@@AndreiGhenoiu I did like in the video
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@marcinesa1336 I see. I think it might be easier if I see what is happening. Do you have Discord? - I am neverfollow81#1453 and we can solve it easier I think
@Kaboomnz
@Kaboomnz 4 года назад
do you um realize um how hard it um is to um understand what um you're saying when um you're saying um every 3rd word?
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Indeed, that is something that I have to work on. Also as a non native English speaker it does not make it any easier.
@Kaboomnz
@Kaboomnz 4 года назад
@@AndreiGhenoiu I didn't mean it to seem rude it was just incredibly hard to listen to, your results are excellent though. Cue cards might help the ums btw, good luck mate
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
@@Kaboomnz No worries at all, I would not be posting stuff online if I could not take criticism :), and most of it has been constructive, so that's always welcomed
@proflooney
@proflooney 4 года назад
awesome Video TY well explained
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Thank you so much! and I'm glad you liked it.
@proflooney
@proflooney 4 года назад
One thing in the beginning when making the function the height output from the displacement wasn't hooked to anything was curious why it wasn't hooked. Sorry i only been doing UE for 2 weeks since I got out of hospital from cancer surgery and finally they have me off my mind numbing meds as of yesterday so with clear head trying to do again since didnt work for me first time.
@AndreiGhenoiu
@AndreiGhenoiu 4 года назад
Sorry, I just noticed this message. The height is used in the layer blend node in the master material, and potentially in the next tutorial I will add a blend node just for the height info to do the displacement/tesselation. Hope the surgery went well, and the meds are wearing off
@proflooney
@proflooney 4 года назад
@@AndreiGhenoiu yes all went well ty for the explaination. Yea I had nothing last year and this year was 12 pts of 12 on my prostate so they took a robot and ripped it out on the 21st. there almost is no scars just where they cut they put it together so precisely and super glued it shut then used nu skin in a few months wont even see them. then yest the dr called and the glands and lymph nodes and the upper muscle they took out all came back for negative so he declared me cancer free said it all stayed in the prostate. now got 6 to 8 weeks to play in unreal and get me a decent auto material shader made
@rudolphzimmermann3643
@rudolphzimmermann3643 4 года назад
Holly shit get a life a hole
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