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Unreal IK Rig - From Mixamo to Mannequin Skeleton 

Kamila Bianchi
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The title says it all, I'll go through the manual process of creating an IK Asset, with chains and IK goals, and connecting that with the Mannequin Skeleton using IK Retargeter.
Version Unreal 5.3.1

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11 сен 2024

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Комментарии : 14   
@CosmicComputer
@CosmicComputer 11 месяцев назад
Just started watching but had to pause to say thank you for making this for all of us!
@abhinavswams
@abhinavswams 11 месяцев назад
you have awesome Unreal tutorials. Thanks for all your work
@user-qy8lx5no3t
@user-qy8lx5no3t 11 месяцев назад
Hello! thanks for the video!) but IK Rig is needed purely for the Skeletal Mesh that receives animation? For Source Rig, it doesn’t matter whether there is an IK Rig or not.
@kamilabianchi
@kamilabianchi 11 месяцев назад
Hey! No, you need to have an IK for both characters. Source and Target
@lurtz7966
@lurtz7966 11 месяцев назад
Hello Kamila, maybe you can help me since you are a technichal animator, I tried to asked this at reddit and discord with no luck also looked at ue5's documentation and watch a lot of tutorials about control rig but still no luck, I made a rig for using it with Advanced Locomotion System, I think the skeleton of ALS is the same as the unreal engine mannequin. My problem is that there are bones called ik_hand_root, ik_hand_gun, ik_hand_r, ik_hand_l , as my rig is set up right now I don't do anything with those bones, the problem is that looking at the blueprints of the plugin it uses this bones to attach held objects to the character, and in the animations that came with the plugin these bones since to track the movement of the hands, so my question is, what are these bones ? How I set them up in control rig to track the hand movement correctly ? I tried also looking at the old control rig for ue4mannequin but these bones aren't set up there either.
@kamilabianchi
@kamilabianchi 11 месяцев назад
Hello. I am not really sure I can help, but you should be looking at tutorials on how to create character for games. This is not about Control rig, from what I can understand. These bones are used in game characters to track the hands movements. If you get the third person template or Lyra project from Epic you can see how it works, it's all done via Blueprints. But I am also not familiar with this plugin, so can't really help much further.
@edioliveira_
@edioliveira_ 7 месяцев назад
Hi Kamila. Are you from Brazil too? So, I'm started learning UE Animation. Do you have Animation course?
@kamilabianchi
@kamilabianchi 7 месяцев назад
Yes, from Brazil. No, dont have any animation course yet 😉
@siddharthvarshney1710
@siddharthvarshney1710 11 месяцев назад
Thank you for the tutorial - just one question, is this interface and process a new method in Unreal 5.3.1 or can I use the same process in 5.0.3?
@kamilabianchi
@kamilabianchi 11 месяцев назад
It's the same process. The only difference is that the buttons for root adjustments are in a different place in 5.3.
@siddharthvarshney1710
@siddharthvarshney1710 11 месяцев назад
@@kamilabianchi Thank you for the fast response! I've done the process before, but it looks so much cleaner and neater in 5.3.1 so I was just hoping MAYBE I missed something in 5.0.1 to do it with a generally improved UX :)
@danieleduri
@danieleduri 11 месяцев назад
hey Kamila, great tutorial! I wanted to ask you, once you have the retargeted animation in UE, what would be the best workflow to send the fbx to maya and bake it on a (non HIK) control rig? I tried this process with advanced skeleton, but it's a bit clunky sometimes, I wonder if there's a better way!
@kamilabianchi
@kamilabianchi 11 месяцев назад
I don't know any option that is not HIK or a tool that you would have to write yourself 😔 That's why I prefer doing everything in Unreal now 😅
@danieleduri
@danieleduri 11 месяцев назад
I wish I could fully animate in UE too and don't have to resort to outside software, and yes technically you can do it now in UE, but the tools and ease of use compared to established software like maya is not there - yet : )@@kamilabianchi
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