I really can't believe how Unreal Engine has come up with these really amazing & intuitive motion graphics toolkit. it's actually much simpler than most other 2D software out there, and it's coming from Epic Games?!!! this is really awesome!
My man!!! It is finally time! Keep these golden nuggets coming our way. I've seen a few tutorials on the new motion design feature but I couldn't wait to see your perspective and detailed explanations. We all appreciate you Winbrush! Keep the wheels rollin'!
Yea I got sick from all the travel I've been doing but I'm back now! I was really shocked no ones been talking about these tools all anyone's been talking about is the cloners so I gotta get this info out 🤙🏾
Great stuffs as always Jonathan! Can't wait to see a dipe dive in that remote control in action as it looks like something very different from we usually know from AE and cinema 4D
Bro i can not thanks you enough for making these! Your tuts are super easy to follow and cool. Plus your lighting in your studio is fire! I will be following along each tut. Congrats on all your success sir!
Thanks man I'm just happy people can learn and not have to get in student debt like I had to in order to learn this trade. Hopefully one day I can make a living out of this cause I do enjoy it 🤙🏿
@JonathanWinbush Man im loyal student. Just got laid off from being a 3d artist of 14 year's. Your videos give me hope i may work agian. So real talk Thank You soo much!
I make graphics for broadcast blender + ae, well I think you understand that it needs a cyclic background, yes you can do through UE output by NDI (until it is not added 5.4) or SDI, but what about cyclic rendering, I wonder if you can conditionally loop the mograf for 20 seconds, so that after rendering to get a looped video, very interesting this topic with looping on the renderer, will have to do many things also do keys or not :)
It would be better to have a complete replica of C4D's motion graphics module, and to be able to use the same logic in UE as in C4D so that it doesn't cost more to learn, I hope so, so cool!!!!
@@JonathanWinbush that would be great, thanks for that. i suspect it will be something in the blue prints as it works atm if you had say 20 name idents how would you pick them in a live scenario?
Hey, do you know if it is possible to have a Typewriter Style of animation for the text and the lower Third scale with it? Because I tried it using the Text3DCharacter Transforms(as I couldn't get it to work with the animator) but it looks as if the AutoSize will not "see" it(maybe it looks at the Bounding Box of the Text which might not change when animating it this way)
Great stuff. How do get the panels(Motion Design Outliner and Operator Stack) ontop of each other? I can get it to work. It always "jumps" out again and my workspace resets to some degree when I reopen a file(maybe this is just because of the preview state of this release)
@@JonathanWinbush Not to the factory default as I have saved a custom one, but some panels like the Motion Design Outliner jumps back to the main monitor even tough I have docked it onto my 2nd monitor. Others like the material designer closes back down even tough I have docked it.
Is anyone aware of a python script exploit that is incorporated into UE 5.4? My Malwarebytes software blocks an exploit every time I turn on 5.4, regardless if I have created a project or not. I have tried to make exceptions but Malewarebytes still blocks the python.exe file.