In part 2, I cover the more advanced features of Terrain3D including holes, navigation, texture painting and so much more. Terrain3D is our high performance, editable terrain system for Godot 4, written in C++.
Contents
00:00 - Introduction
00:22 - Common Problems
02:01 - Texturing
03:05 - Autoshader
05:45 - Blending Manual Painting & Autoshader
07:43 - Material Settings
08:27 - World Background
08:57 - Texture Filtering
09:24 - Auto shader settings
09:51 - Dual scaling
10:29 - Height Blending
10:47 - Macro Variation
12:10 - Debug Views
15:25 - Holes
16:35 - Occlusion Culling
17:02 - Navigation
18:00 - Fix Flickering
18:44 - Cull margin
19:03 - Collision
19:32 - Procedural Generation
20:08 - Object Placement
21:18 - Mobile & Web Support
21:53 - Contributing
22:15 - Future Plans & Updates
Watch part 1:
• Using Terrain3D in God...
Download the plugin:
github.com/TokisanGames/Terra...
Join my discord server to chat about Terrain3D or our game, Out of the Ashes:
tokisan.com/discord
See pics and details of Out of the Ashes here:
tokisan.com/out-of-the-ashes/
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15 июл 2024