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V-Ray | Realistic CRYSTAL Shading Tutorial | Quartz, Minerals 

Jonas Noell
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7 сен 2024

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Комментарии : 34   
@JonasNoell
@JonasNoell 2 года назад
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂 patreon.com/JonasNoell
@Arikiatrukido
@Arikiatrukido 5 месяцев назад
Most of the tutorials for max are for basic things. It's so nice to see how others do things. You go "huh, never thought of that". that is how an artist grows in my opinion
@ThePizza28
@ThePizza28 2 года назад
Whenever you release a video, I get a snack and watch it fullscreen for its entirety. It's always amazing discovering how you approach various shaders, learning a ton from you ! Thank you very much
@JonasNoell
@JonasNoell 2 года назад
Awesome, that's really motivating to hear! Cheers!
@reedfish99
@reedfish99 Год назад
Wow Jonas thank you for another excellent video! I love the plane you created to give the illusion of the imperfections within the crystal, and a noise in the opacity was a good idea. lots of great tips in this video, you pretty much covered all aspects of refractive materials in one hit! thank you!
@pixelquarry
@pixelquarry 2 года назад
A lot of neat little tricks learned here. Great tutorial!
@marwans4018
@marwans4018 2 года назад
Great tutorial as always
@freespace87
@freespace87 2 года назад
What a great video! Thanks Jonas for the clear explanation - I've always had trouble with refractive/translucent shaders.
@Garypierrepaul
@Garypierrepaul 5 месяцев назад
Woow awesome. Thanks for your tutorial. How did you make the background ? Your lighting is cool. and how do you get good refraction of your material without using a floor ? 😮
@APRICEPRODUCTION
@APRICEPRODUCTION 2 года назад
Love the tutorial, going to try and see if I can do this in Blender as I don't use Max.... hopefully can figure similar settings which I think is very similar. As one of the best crystal tutorials i've seen.
@JonasNoell
@JonasNoell 2 года назад
Awesome, I think most of the things should be transferrable without any issues :-) Let me know how it went!
@user-ex9ej5kx3c
@user-ex9ej5kx3c 2 года назад
Great tutorial, what a great job!
@paulingrenade
@paulingrenade 2 года назад
Very nice tutorial, thank you !!!
@narenjakable
@narenjakable 2 года назад
excellent job.thank you again !
@sidneyhill6083
@sidneyhill6083 Год назад
Great video!!
@ramdpshah
@ramdpshah 2 года назад
Really beautiful. and thanks for the tutorial
@hamidsalami7022
@hamidsalami7022 2 года назад
You are master of vray! super advanced materials! still waiting for the complex wood shader:)
@JonasNoell
@JonasNoell 2 года назад
What would be the "complex" part of the wood shader? :) Can you make an example?
@hamidsalami7022
@hamidsalami7022 2 года назад
@@JonasNoell I'm not able to share the links looks like you disabled this feature for subscribers! I can send you an email including the sample of that wood!
@JonasNoell
@JonasNoell 2 года назад
@@hamidsalami7022 I think RU-vid automatically removes links in the comments if they are not posted by the creator. You can send me an eMail to info@jonasnoell.com
@hamidsalami7022
@hamidsalami7022 2 года назад
@@JonasNoell Yeah I guess so. thanks!
@XoXo-lt2go
@XoXo-lt2go 8 месяцев назад
Mr. Jonas we need also corona tutorials ❤
@lemanhtien9279
@lemanhtien9279 2 года назад
OMG, It's really great
@DY-zt3lg
@DY-zt3lg 2 года назад
vray nice ,thanke you
@abdullahubeyd3060
@abdullahubeyd3060 2 года назад
thanks
@tiennhat9197
@tiennhat9197 4 месяца назад
Thanks for your tutorial, and if i render GPU it doesn't work, you can show me how to fix it . Thank you so Much!
@JonasNoell
@JonasNoell 3 месяца назад
GPU rendering works slightly different, not all features are supported yet
@SRaheelGillani
@SRaheelGillani 2 года назад
Please make Glass materials like perfume bottles or vine bottles with labeling
@JonasNoell
@JonasNoell 2 года назад
Good idea, will check that out!
@ciprianandrus1544
@ciprianandrus1544 2 года назад
Hello, how can I reduce the time of rendering in this particular case? Thank you!
@JonasNoell
@JonasNoell 2 года назад
Once geometry refraction is involved there is always a certain amount of time that you need to plan in, but you can reduce be increasing the refraction glossiness, using environment maps for reflection/refraction or limiting the reflection/refraction depth. Also you can try to rely on your denoiser more and decrease the overall sampling.
@ciprianandrus1544
@ciprianandrus1544 2 года назад
@@JonasNoell very helpful!!! thank you! keep up the good work
@margodphd
@margodphd Год назад
Saved my life! Subscribkng to patreon once I get paid ....
@alencg2518
@alencg2518 2 года назад
whats PC specs?
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