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Honestly there's a much better version of the Backrooms called the Poolhouse, there are no monsters, just this big laminate structure that has holes, rails and water arranged in nonsense ways. It's far more eerie.
Vinny: chat, stop saying "holy shit it's Vinny!" whenever a guy with facial hair shows up Vinny, whenever a guy with no facial hair shows up: *HOLY SHIT IT'S JERMA!*
“Cymothoa exigua, or the tongue-eating louse, is a parasitic isopod of the family Cymothoidae. It enters fish through the gills. The female attaches to the tongue, while the male attaches to the gill arches beneath and behind the female. Females are 8-29 mm long and 4-14 mm wide.” Metal.
While the backrooms lore is interesting, it suffers from a similar problem lovecraft tales do, giving us a medium to interact with it weirdly undermines the mysticism that made it spooky in the first place. Ironically I'd say there's non scary games that have done liminal spaces better; fallout series, stanley parable, portal, antichamber, superliminal, the ball, prey, and probably more.
god, the moment I saw the demo for who's lila, I knew vin would get a kick out of the weird storytelling things it does atop the silly face warping mechanic. so glad he's finally seen it.
I've watched a few streamers take it on. I wouldn't recommend it. The game gets pretty obtuse, requires save file editing, ARG-like stuff out of game, and a companion app to progress at points. Waaaay over Vinny's patience level and he'd hate the story anyhow.
For anyone curious, the singing bug in How Fish is Made is a parasite that lives by eating a fish's tongue and replacing it, stealing some of the food the fish eats, the fish is unaware of it. Yes the song is about parasites in edible food... you're welcome :|
I really liked the "Who's Lila?" game. It's like if someone took the concept of messing with Mario's face from the title screen of Mario 64 and slapped Norman Bates into it.
My girlfriend showed it to me and I was very invested in the story. The visuals & the core concept of it are so unique, it's stuck with me months later. i'm happy to see Vinny play it.
49:46 There's a youtuber named Any Austin who has a series called "Weird and Unremarkable Places in (video game)." In it he discusses this type of stuff, just weird locations in games that you normally never think about, and when standing in them they invoke this weird feeling of.... weird. It's hard to explain. I guess some can be described as "liminal" but it's not totally the same. Check it out if you're interested, it's one of my favorite recent RU-vid game series.
It’s crazy to see someone else reference him, even with eggbusters he never got super big so it’s cool to see small parts of the community in other places
vinny talking about how aware we are about our flesh. i'm always aware of my horrid being. i want to tear my flesh, the inner meat is so beautiful. it beholds an inner lust within me.
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the blessed machine.
the fact that the backrooms game had no monsters made the exploration all the more interesting, quite the pleasant surprise. And the fact that it "had no monsters" made this 59:26 way creepier, chat was going bananas at that weird fella
Only thing that game dose that pisses me off is it gets updates but the fucken guy never says why or what like he removed levels and the flashlight for no reson
I found kinda funny the fact that Vinny complains about all backroom games devolving into "oo scary monster" but when he gets a game that does the opposite, he gets bored/doesn't have patience for it
@@Obotto_Woof_ i think the issue is just the existence of backrooms games in general, as Vinny said at the start of the segment. It works as a concept, as a copypasta, but not as some interactive game because you're either stuck with a map full of nothing or a stock unity asset monster.
@@Obotto_Woof_ Did he not get all the way through it? It seemed like his main issue is backrooms games that have no variety. Once the game stopped being just piss-yellow walls he seemed way more interested.
I think the creepiest aspect of that Backrooms game and the famous found footage short film is the eerie sounds of people/creatures in the “distance” You’d think it’d make you feel less alone, but it makes you feel more desperate.
I'm not sure what to make of the fish game. I fully expected it to give us some sort of environmental message but in the end it was more weird than cautionary tale. Who's Lila? is fascinating to me. As a person with autism I struggle to read facial expressions correctly. The game reminds me a lot of the tests I had to do when I got my autism diagnosis. That's quite the unique and interesting gameplay concept. I'd even go as far as to say that the face manipulation mechanic could be used as a learning tool for people with autism when used outside of a horror game setting. That being said, I'd love to see Vinny play the full game sometime.
the artstyle for the who's lila reminds me a lot of return of the obra dinn; lucas pope's second game after papers please. a 3D game rendered with 1 bit graphics and lots of dithering to infer color values. looks amazing. we need more 3D 1/2 bit games although in obra dinn, much of the screen is comparably much more visible than who's lila because the visual element is crucial to the gameplay, but i think it kinda works in who's lila's favor cuz it looks more unnerving
It's a shame how of the internet turned the Backrooms from a genuinely intereting concept to just meme material by adding dumb shit and monsters to it. Glad this game understood what makes it interesting and the loneliness and detachment it's meant to evoke.
The SCP treatment really killed it for me. If I wanted SCP stuff I'd go read SCP stuff. Then it got worse, people added "rooms" that are just outdoors, fuck off, that's not a room. I was fine when it was one monster, but it got out of hand with all the levels and crap.
it's the fear of the unknown that makes GREAT horror. The fear of feeling like your being watched, when in reality theres nothing watching you. Feeling like theres "evil" in the air at night. That kinda shit is the ultimate horror because your mind starts to wander and when it does theres no hope
This was a great collection, was not expecting the fish game to be so unsettling. Also happy that Vinny finally tried Who's Lila, glad he found some enjoyment.
Minor Scares in the backrooms games that you could've missed, with bold times being major in terms of the lack of scares the game has to offer: 50:07 - statue casts a misinterpretable silhouette, 51:09 - abrupt building dead end, loud wind and mysterious beeping, *56:21** - **56:22** - blink and you'll miss it. Focus on the white wall at the end of the hallway and you're in for a nasty surprise,* 57:34 - sudden radio static, *57:54** - elevator knocks,* *59:27** - no description, chat reacts,* 1:00:39 - lights turn on, 1:01:15 - radio + Vinny compliments game, 1:01:37 - blink and you'll miss it, red light in the top left corner moves across the white wall, 1:03:55 - game end cutscene. If you have spotted any more, feel free to comment.
i'm not sure about the 56:21 one, I tried to focus but I still didn't see anythin'. Could ya help a homie out? :v And thanks a ton for the list, super rad.
on monsters and the Backrooms, I like the idea that entities exist in the backrooms, but not simply monsters, just as something that lives there or ended up there like we would
Man I freaking love Vinny playing spooky games every October, and I’m really glad he enjoys it too. The weather is getting shittier so I’m gonna eat some soup and get comfy with some spooksauce
Gotta say the whole backrooms/liminal thing brings me back to the last few years the nearest Zeller's department store was open.. the store was 80,000 sq. ft. and just had this weird vibe. Hardly any shoppers, next to no staff to be seen, dead quiet.. bad water damage on the ceiling tiles, large weird looking circular vents sticking out of the ceiling, and fuckin creepy 'black dome' CCTV cams all over. Just a real weird place to be.
A similar thing is happening to a Burlington Factory near me. They've been slowly downsizing over the past few years and the back half of the store is completely empty except for a few racks that aren't being used. It's really weird to be in this giant room with nothing in it, especially because the ceiling is like 30 feet above you with those florescent lights.
@scribble sona this particular Zeller's was the 'anchor' store for the mall it was attached to.. after it shut it was split into three smaller stores. Thankfully the mall itself is still going strong, but it's the only real mall in the tricounty area so that's likely the only reason it's surviving. Many businesses have come and gone but it's still a popular spot for folks to go to, impressive in this day and age, especially for a nearly 50-year-old mall.
How Fish Is Made was disturbing and interesting at the same time but more disturbing were the faces in Who's Lila? Lol. 😂 My favorite of the night though was definitely The Floor Is Breathing, loved the unsettling vibe it brought, almost delving into madness. Thanks Vin these were definitely some good Spoop games!
@@vacuumboots only because they get so focused on the survival aspect of the rooms and floors so they cut their losses on the visuals. I think what makes The Complex so good compared to the other backrooms games is that it doesn't extrapolate how living in the backrooms would be, and focuses on what made it good int the first place. The liminality. Minimal mechanics, no AI and total focus on atmosphere is definitely what drives this game.
Exactly. I've always loved the liminal aesthetic, even before there really was a name for it. Like, human-looking places without people, that exist for no purpose and make no sense. I kinda wish i could have explored that kind of thing and done something with it before the whole liminal space thing blew up.
This isn't sociopathy, this is the flat affect, where a person simply doesn't make facial expressions naturally, and has to emulate those expressions. Sociopathy is a lack of emotions, which runs deeper than the flat effect.
@Viewer if you're talking to me I've played all the lisa games they're fantastic even if they're depressing as shit. I gotta say though I have zero clue how "who's lila?" Reminds you/relates to lisa the painful at all lol.
Funnily enough, my favorite game of the bunch was the first game with the fish and existential dread, not the most scary but I loved the dialogue and concept
About the trypophobia warning, the scenes to skip are 14:02-16:50, with a much lesser warning for 19:20-20:03. The scene at 19:20 didn't really affect me, but everyone's different so I put it on there, anyway. But definitely avoid 14:02-16:50. You're not missing anything anyway, he just walks down a hallway with very uncomfortable imagery in it. I took my glasses off and watched it, just to make sure nothing important was skipped. Just listen to the audio for that section, if you're really curious.
Don't think I got trypophobia, but I can feel slightly unsettled in some particular cases with neatly arranged, yet organic holes. Beehives or any other type of bug nests don't bother me though. I guess it has to be slightly unnatural for me to have an effect. Nothing too extreme, I just feel slightly at discomfort.
It's weird, for sure. The stuff in that hallway certainly affected me in a very bad way, but beehives don't get me going at all. I used to make fun of people with silly phobias, such as the fear of someone walking directly at the camera, until I saw a picture of a lotus plant. I had never experienced the kind of itching sensation I got after seeing it. Ever since then, I've been doing everything in my power to keep other people from having to go through that. It's fucking nightmarish and it lingers in your mind for a minute, after the fact. And you bet your ass I feel like a pussy. It's embarrassing. But I guess I needed a reality check to humble me into not being such an edgelord.
@@Lilly_Belle Eh, don't feel ashamed of phobias, they're often said to be the ancestral memory of your DNA passed on by generations to "warn" you of potential danger, or caused by trauma. I'm terribly arachnophobic, which can be linked to recognizing spiders as a threat. Trypophobia could be because of wanting to steer clear of dangerous bug nests (beehives or any burrowing insect). The human mind is strange, certainly.
Who’s Lila? just kept making me think of the Thalasin video the whole time and I’m surprised Vinny never made a reference to feeling Humber or Dorcelessness.
The Complex is more of a game that's supposed to be played alone; dead of night in a dark room, nobody else nearby Also the VHS filter is mostly done so it looks more realistic Plus the exploration is fun, and being able to enjoy something, and look at it. As it's not something you should quickly run through
I've just started watching but I'm happy Vinny actually played a game I suggested (How Fish Is Made) though it is a popular enough game that I'm sure more people suggested it to him Guess I'll know if it was my suggestion if Vinny ever plays Wuppo (babby game)
Thats kinda how its played though, in more tense situations you, as in the player, are actively fighting against the character making faces on their own so it becomes more frantic as you try to hold a certain expression. But also yeah, I wish it was slightly more serious but what can you expect from a game with a unique mechanic that makes funny faces
I appreciate that the complex sticks to the original back rooms feel, where something should be happening but isn’t. I struggle to call this a game but more of an experience, and I prefer it this way. The back rooms was meant to feel empty, not get filled with random silly monsters
Who’s Lila? sort of reminded me of that game “Critters for Sale” Vin played a while back. That game is also finished now, so I hope he revisits it sometime!
I watched Who's Lila part this morning and immediately went and bought it, It's such a fucking amazing game it would be a shame if Vinny didn't stream it. I know he's his own person and makes his own decisions but I've never felt such an urge to go full BUNT PLEEEEEEEEEEEAS U MUUUUUUUUST as today
1:01:25 - 1:01:52 See the problem with this statement is that this game is 100% backrooms still. What you call backrooms and what the backrooms actually are are two different things.
i have no clue what it is, but the complex does a really good visual job of looking like a sorta shitty, old smartphone recording, especially without the jerky mouse movements