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Vivid Noise - Charlie the Duck 

The B Key
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Vivid Noise is a series of videos where I talk about specific things I find interesting or impressive about video games, both old and... slighly less old (almost never new). Music used: • Main Theme Bomberman B...
Chapters:
00:00 - 03:10 - Why an identity matters
03:10 - 05:50 - From shareware to demos
05:50 - 09:22 The bond between control and design

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27 июл 2024

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Комментарии : 2   
@Vectoris-ud8el
@Vectoris-ud8el 2 месяца назад
03:10 - 05:50 A thing have noticed with demos is that there are like 2 types of them . The ones that just take a part of the base game and turn it into a demo, for example the DOOM shareware release, its just ep1 .The ladder are the ones that are Meaning of specifically made to be demos like Half-Life Uplink , it takes the best parts of HL and fits into a nice little demo. Note: The statement only applies in more linear types of games, like Fps or platformers.
@masterkeyguy
@masterkeyguy 2 месяца назад
Honestly, as I kid I might not have noticed if a game was a ripoff of something else - I used to get my games from those CDs you'd get alongside gaming magazines, and they'd pack all kinds of stuff on them (early to late 2000s); Looking back, I'm still not sure if some of those games were attempts of capitalizing on the success of some console games, or if they were already part of the "this is a genre, let's expand on the formula"-crowd. Then again I guess for a game to get onto one of these disks, they had to be at least somewhat original^^ Just wanted to tell you: Nice video, subbed! (You've got a nice and pretty chill style going and I'm gonna have a look at what you've got to say about N++ now, hehe)
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