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Warframe: Once A Proud Creation - Now He Wanders Alone - Caliban 

Tactical Potato
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The Most Neglected Warframe In Our Game
Does he need a rework?
Warframe Stats Page: www.warframe.c...
#SaveCaliban
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25 сен 2024

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Комментарии : 749   
@TacticalPotato
@TacticalPotato 8 месяцев назад
That Bit at the end, As useful as??? #SaveCaliban
@Jukantos
@Jukantos 8 месяцев назад
Well i'm glad i've been grinding my butt off to finally add him to my roster (as mastery fodder)
@greywolfchief7230
@greywolfchief7230 8 месяцев назад
Sorry Tactical. Just noticed I got a heart from you on my comment and just edited it because I forgot to type hashtag SaveCaliban. 😅🤣
@TacticalPotato
@TacticalPotato 8 месяцев назад
​@@greywolfchief7230😂
@rainspyder4649
@rainspyder4649 8 месяцев назад
Wait so if caliban is the worst what about protea cause she didnt even make the list🤣
@greywolfchief7230
@greywolfchief7230 8 месяцев назад
@@rainspyder4649 I've played Protea for a brief time while she seems to be average at best she does have damage potential. Caliban can't be average with his current properties and stats. I am certain he is also more frustrating to farm but Protea can cakewalk in a duo.
@SPACE_BOOOOOST
@SPACE_BOOOOOST 8 месяцев назад
He's so rarely seen in missions that whenever a Caliban joins a squad I just instinctively start shooting at the sentients because my brain doesn't even consider them being allies a possibility.
@TacticalPotato
@TacticalPotato 8 месяцев назад
Get out of my head! 😂
@Shenvalleyboi
@Shenvalleyboi 8 месяцев назад
I mean.. you're not wrong. Those things aren't allies. They're floating visual effects that serve no purpose in game, aside from Caliban having floating cheerleaders who can't dance..
@ErnyLeyvaUlloa
@ErnyLeyvaUlloa 7 месяцев назад
Exactly they need different design
@Cow1337Saver
@Cow1337Saver 7 месяцев назад
@@Shenvalleyboi they give shield his survivability
@FrostReave
@FrostReave 7 месяцев назад
Bro’s having Vietnam flashbacks of the old war that he didn’t even personally experience. “A sentinel!? Die foul creature!”
@angryKleiner
@angryKleiner 8 месяцев назад
The funniest thing is that the ability to summon weaksauce sentient guys is called "LETHAL progeny" I'm pretty sure those sentient summons have never killed anyone, ever.
@TheBestAround.
@TheBestAround. 8 месяцев назад
It's pretty easy to just give them enough damage to kill stuff, like last night I put nourish on him then they killed a few guys from my observations (i was on sp mot)
@beaawsome2211
@beaawsome2211 8 месяцев назад
​@@TheBestAround. Shouldn't need an added skill to make them viable
@TheBestAround.
@TheBestAround. 8 месяцев назад
@@beaawsome2211 nekros needs it too, alternatively you could use the theorem arcanes on both frames, but if you are using caliban you're gonna be subsuming off his 1 anyways so why would it matter anyway.
@wa_________ge3254
@wa_________ge3254 8 месяцев назад
Nothing in sp anyways
@krizalidxd6373
@krizalidxd6373 8 месяцев назад
They can if you armor strip, and Caliban can do it but these sentient bros are slow af so isn't viable :( I mean... even Xaku can't do sh.t in SP unless you use Gaze first
@theopeneyes
@theopeneyes 8 месяцев назад
Caliban is just a painful reminder of how much the Sentients (my favourite faction) have become an afterthought in Warframe.
@mutexgamex4285
@mutexgamex4285 7 месяцев назад
Fully agreed. It genuinely pisses me off that DE abandoned the sentient faction after the new war, even though they are still a threat through Narmar. The sentients have always been the most interesting faction, awith the most prettiest, appealing designs and sounds. I want more sentients, sentient weapons and sentient warframes. I pray that at some point we get to go to Tau and see whats going on there and get more sentient based content. Hell, my favorite weapon is the Shedu, and im so upset that the gun (at least from all th e work ive been trying to put into it) can barely do Steelpath content. And it really pisses me off that its power crept and made worthless by the Bubonico (and soon that Arm cannon Incarnon DE showed) it also got me into arm cannons as a whole. Please buff my beloved Shedu, or give me more cool sentient weapons. Oh yeah! And another thing DE absolutely abandoned when the with the sentients: The amalgams. Give us more from them too! Why are they also thrown aside? Its such a cool concept!
@erris5744
@erris5744 7 месяцев назад
@@mutexgamex4285 The amalgams were tossed aside because the Ropalolyst being destroyed allowed Alad V to get out of the "deal" with the Sentients and stop making them.
@mutexgamex4285
@mutexgamex4285 7 месяцев назад
It still seems like a waste of an update, and ideas. Im already aware of the lore behind it. Its a whole: "Heres this entirely new subfaction of our best faction! The sentients, mixed with the faction closest to the orokin: The Corpus! You love em? dont they look amazing? You're not getting anymore. This is all you're gonna get"@@erris5744
@whitemagus2000
@whitemagus2000 7 месяцев назад
They had some much potential and the Erra said, "Well I guess your the boss now, I'mma go kill myself"
@0Rosanna
@0Rosanna 3 месяца назад
I remember the first time they were released though. When I fought them wayy back in the second dream quest when that update came out not too long ago they were ridiculously tanky to kill and now they are pretty much a joke
@Dac85
@Dac85 8 месяцев назад
A few bug things: - Caliban's ultimate Fallout Zone effect does not render if you are a client. So that's a problem. - Caliban's ultimate is supposed to have a vacuum effect. It used to just have the knockback on his release, but when everyone pointed out that that was stupid for what it was, DE made the knockback the Hold effect and added a vacuum effect for the default activation. However, they seem to have missed a zero... or two... on the strength of the effect, because instead of being vacuumed, enemies hit just sort of awkwardly shift a foot and fall over. - Sentient Wrath suffers from the same bug that Valkyr's Prolonged Paralysis does, where it seems to have one of the lowest animation priorities in the game, and any proc or effect that triggers an animation overwrites it and causes the effect to end prematurely. I do not understand why these effects don't work like Rhino's Stomp, where enemies can be shot with heat or electricity without causing them to pop onto their feet a frame later and keep shooting you. QOL things/Suggestions: - Fusion Strike DESPERATELY needs a base casting speed increase. - Fusion Strike's Fallout Zone should have its visibility increased, because it can be difficult to see even when you're allowed to see it by being a Host. - His summon ability should summon all three at once, or the duration on the summons should be increased. Bump up the energy cost if necessary. It's frustrating to have to recast it so much. - Caliban's passive should stack multiplicatively with Adaptation. There's no reason for it to not. - Whatever the replacement for his 1 could be - because good lord there is no saving that ability - it should have some form of built-in shield restore to help kickstart the regeneration you get from his 3. Those are my general thoughts I've had since his release. It's a decent start.
@lucfal5978
@lucfal5978 8 месяцев назад
Only thing I would say about your proposal to Lethal Progeny, is that being able to spam cast them allows for auger mod synergy with his shield regen. Especially when using negative efficiency and Nourish, which unfortunately is the subsume I’ve found works best with him. If Nourish gets nerfed then he’s gonna need a lot of help. There’s no saving his one. Even if it did damage it’d be inefficient in comparison to other things and you’d have to stop to cast his long 4 anyways. CC on his 2 shouldn’t be easily overridden, and there shouldn’t be an enemy cap. Def agree with your changes for his 4. Stronger vacuum on it could be incredible, especially if it stayed after detonation. Lethal Progeny summons need to be better is the biggest thing. If they did more then it’d open up more build possibilities with other subsumes as well. Otherwise he ends up as just worse Nekroz
@DollarStoreAbomination
@DollarStoreAbomination 8 месяцев назад
Really hope some DE dev sees both of these comments Chef's Kiss with the explanation and simple desires so that Caliban can indeed become "Ban"
@0oAngel0fDeatho0
@0oAngel0fDeatho0 7 месяцев назад
I actually play Caliban. BUT... I do agree on what you said. His passive IS useless as it is, and his first ability is really bad. Now... the Lethal Progeny... yes they can't kill anything, but also they can't die... and brain dead enemies as they are, they attack the closest enemy... and brain dead lethal progeny as is, will attack and charge at enemy, so it does give room for player to shoot enemies and not to be attacked as much. BUT... I think he needs rework AND easier way to get him. HE ALSO NEEDS some story. I mean, many players are not even aware of his existance. There is no story, no quest, no talk about him. Nothing. he was litterally thrown after the New War update, without context. DE talked about him like... 5 min on one stream and that was it
@KingdomMinded9323
@KingdomMinded9323 7 месяцев назад
Grand Start
@pakkacae4830
@pakkacae4830 7 месяцев назад
Make his 3 summon battalysts instead of conculysts
@wesley.zago120
@wesley.zago120 8 месяцев назад
imagine if caliban could summon three different types of sentients, with one of them being those with the deadly laser beams, or maybe the ones with the shield that we find in railjack missions, each one of them with a unique passive that we can cycle through like voruna's 4 passives. i think his kit is so mediocre specially when you take in consideration how much of a pain he is to farm, only his 4th ability is truly powerful, which is really bad for a warframe, the only worse thing than that is inaros (which guess what, is getting a rework soon)
@Voidstroyer
@Voidstroyer 8 месяцев назад
The problem is that his concept wasn't unique enough. He is a sentient based warframe which is very similar to revenant. Yarelli suffers the same fate due to her being a bit similar to Hydroid (but worse in every way thanks to Hydroid's rework). Not to mention that his farm is very grindy. I tried to grind for his parts but just gave up.
@Lotan_
@Lotan_ 8 месяцев назад
@@Voidstroyer Thing is his actual abilities are basically just an Eidolons. Even down to the textures and sounds they use. A Sentient Frame should have revolved around exploiting weaknesses and adapting.
@unzkipriime4283
@unzkipriime4283 8 месяцев назад
yess, i was thinking something similar
@BrunchBee
@BrunchBee 8 месяцев назад
@@Voidstroyer Yareli and Hydroid are not similar at all. Yareli is primarily a surfer with ideas surrounding her being currents, whirlpools, bubbles. You know, fun and playfulness. She has a personaility. Hydroid is first and foremost a pirate. The water theme comes afterwards with the focus being more on corrosion, plundering (as a pirate does), and krakens. Not fun or playful at all. That's like saying Ivara and Loki have similar identities because they both can go invisible like whattt
@saviorbob
@saviorbob 8 месяцев назад
Honestly I do like the idea of swapping his 1 and 2 out for different summons to make him into the main summoner frame. Maybe move his 3 to his one since the cost is wacky for what you get and perhaps change the other two powers to be summoning some of the shield boys to be more proper tanks and the heal fly boys while having all summons provide buffs
@FoolhardyCourage
@FoolhardyCourage 8 месяцев назад
honestly the one big thing i want from a caliban rework is for his abilities to do tau damage; it would be really neat
@Dlark17
@Dlark17 8 месяцев назад
The fact that the Sentient Warframe doesn't deal Tau or True damage with its abilities blows my mind. I was really hoping Caliban would be some sweet fusion tech, like the Archons.
@tlkfanrwbyfan8716
@tlkfanrwbyfan8716 7 месяцев назад
@@Dlark17 The actual damned Sentient Warframe: no true damage. Ash’s stabby stabby wrists: true damage
@squidboygrey2915
@squidboygrey2915 6 месяцев назад
@@Dlark17 inb4 DE makes an enemy void damage type that effects us and has a proc icon
@tellmeninetails5819
@tellmeninetails5819 8 месяцев назад
I just want ONE thing from caliban: When you have his summons out and use his abilities the sentients mimic your actions. they spin with your 1, they stomp with you and they shoot lasers with your 4.
@geraudonly6229
@geraudonly6229 8 месяцев назад
That's a very good idea. A augment for his sentient ability should do that
@noteansylvan6051
@noteansylvan6051 7 месяцев назад
Why an augment? That should just be part of the kit..
@geraudonly6229
@geraudonly6229 7 месяцев назад
@@noteansylvan6051 easier than rework
@angelusthegoat1018
@angelusthegoat1018 7 месяцев назад
@@noteansylvan6051 alot of the augments should be apart of the kit imo a augment is the “best” solution for DE
@SLDFSpectreSix
@SLDFSpectreSix 8 месяцев назад
If there are any Caliban mains out there.. Stay strong. Your frame is really cool. And when he gets a rework, I bet you'll love him even more. Ooh and when he gets a Prime? That'll be kickass. Stick with it. Keep being unique.
@DHYFUGaming
@DHYFUGaming 8 месяцев назад
Thanks for the motivation bro. Caliban is such a cool warframe when You know how to use it. It always comes down to how to handle and control the warframe by each of the players to its full potential.
@SunahBrewer
@SunahBrewer 8 месяцев назад
Thx man I'm a Caliban Main and I can you that you are speaking the truth Caliban Prime is the reason we even get up in the morning
@DHYFUGaming
@DHYFUGaming 8 месяцев назад
@@SunahBrewer Thats really true, Hoping that when Caliban Prime is coming out then Caliban true potential realised. Because lets face it, that it better to farm prime part at least it is easier then the original warframe, like what happened to Equinox, Limbo, Garuda, etc.
@icechunk8876
@icechunk8876 8 месяцев назад
Thanks man. He really needs to buffs to his abilities and acquisition. I made a second Caliban just for the Helminth and it was atrocious to get.
@MultiKbarry
@MultiKbarry 8 месяцев назад
I used to be one. Gave up after Hydriod rework.
@whalemikey7692
@whalemikey7692 8 месяцев назад
8:03 i was not expecting you to keep on roasting my man like that 😭
@siennaistrans
@siennaistrans 8 месяцев назад
I feel like Caliban should invoke the same sense of fear that Hunhow does. A monstrous eidolon known for destroying and devouring planets that took a whole army of tenno to take down. Caliban should be the single most adaptable frame in the game tbh, make his first ability inflict damage vulnerability, make sentient wrath increase and spread that vulnerability, make the sentients he summons actually good, and speed up the animation on his 4th.
@brianmoyachiuz905
@brianmoyachiuz905 8 месяцев назад
Poor Caliban, at least he has spinning top buddies with Inaros and Gyre
@kalebjacobsen9411
@kalebjacobsen9411 8 месяцев назад
Don't forget Revenant!
@Wolf_N-2639
@Wolf_N-2639 8 месяцев назад
Revenant still does a considerable amount of damage with his spin though, not that i bother using him anyways
@PrimeHunter3195
@PrimeHunter3195 8 месяцев назад
I hope youre not implying that Gyre is bad, cause the only true buddy he has is Inaros in that camp. Even if you dont mean that...Gyre barely spins. Her moves dont have her spin at least. ....all im saying is is that Gyre is really good and shouldn't be mentioned in the same sentence as those two lol
@hillbillysamurai
@hillbillysamurai 8 месяцев назад
Gyre is my favorite frame​@@PrimeHunter3195
@quannoh
@quannoh 8 месяцев назад
@@kalebjacobsen9411 Rev is technically one of the best in the game at the moment no?
@Leviathis_Krade
@Leviathis_Krade 8 месяцев назад
fusion strike's aoe needs better visibility b/c it can stack. his first ability will get him killed and his 2nd has a max targets cap on top of the wild yeet. his third's sentient's don't scale with enemy level, and are currently only good for the split second they restore his shields b/c their melee damage is more like a sneeze on most high level enemies. This is all coming from a player who loves his design.
@euphoricstamen9562
@euphoricstamen9562 8 месяцев назад
Had those Sentients all beat down an Acolyte and pile on him pretty quick w/ high strength, Viral inherited from Nourish and defense strip from his Fusion Strike. Still useless but it was amusing to watch.
@FelisImpurrator
@FelisImpurrator 8 месяцев назад
His 1 needs to just either be reworked, replaced, or buffed all the way to Tau with scaling damage, lifesteal based healing, and a less janky control scheme for spinning faster versus leaping. His 2 should keep targets uncapped and not break when a second ragdoll is applied with sufficient force, and keep enemies in place or leave them susceptible to the fusion pull. His 3 just needs level scaling. 4 is fine, but could use more actual damage (hell with it, just scale it all, it's not like Vauban's 3 is known for being OP) and better visibility, with maybe a stronger pull. And his passive should either stack with Adaptation or be equivalent to it for him specifically. Preferably the first, because Baruuk DR does that.
@Leviathis_Krade
@Leviathis_Krade 8 месяцев назад
@@FelisImpurrator it wouldn't be too op for his passive to be regular adp for himself then 50% for allies, considering the time investment from a player to sink into his farm and when the player would unlock him. (it was made slightly faster recently via permanent rotating bounties)
@revenone1077
@revenone1077 8 месяцев назад
I remember starting the Caliban grind just after New War came out and about 3 bounties in I just thought "I'll wait for the prime..."
@othila9902
@othila9902 7 месяцев назад
I did like a little farm day by day so i dont get tired with the farming, doing something fun in between farms to make it easier and less tiring for me. It worked and now I can shred with caliban in SP, tho if you are looking for something to work around the meta, Caliban isn't your frame to go
@victorygaming3471
@victorygaming3471 8 месяцев назад
Honestly, give Leathel Prodginey the ability to be modded and it probably be better. Hell, make them like companions similar to Venari but weaker to accommodate for the three of them.
@mrfluffsalot8587
@mrfluffsalot8587 8 месяцев назад
With near-future dev focus seeming to be on the Inaros rework, I at least hope that some crazy Augment mod will come out for Caliban that makes even 1 ability absolutely busted. A future rework I’d like to see would be either summoning different types of sentients, summoning way more than just 3 sentients, or having a pool of Archon abilities to use as an ability. As it stands now, my Caliban is just for fashion, lingering defense strip, and meme melee lift builds.
@FelisImpurrator
@FelisImpurrator 8 месяцев назад
He does what now
@Ypsilon1110
@Ypsilon1110 8 месяцев назад
Care to tell us how he does that?
@cwj2733
@cwj2733 8 месяцев назад
@@Ypsilon1110armor strip
@AsterAlpinus7
@AsterAlpinus7 8 месяцев назад
He basically does have an archon ability -his ult- since it's the same 3-beam animation that Boreal uses during his fight
@TaosoftheVoid
@TaosoftheVoid 8 месяцев назад
As a huge fan of Caliban, I'm hoping this gets some traction. I found out about this by a fantastic tweet thread that gave honestly a dream rework for him! I feel like he should be strong considering the time at which you can finally get him - he should be worth the grind if it's gonna be that rough!
@Avabees
@Avabees 8 месяцев назад
I saw a Caliban jumpscare in my Archon lobby yesterday, so weird
@robfogle8299
@robfogle8299 8 месяцев назад
I'd like to see his Lethal Progeny reworked as a sort of mobile version of Wisp's Reservoirs ability. Three summons that provide some sort of buff to the party or set up some sort of DOT damage you could then build from.
@saviorbob
@saviorbob 8 месяцев назад
I do like this idea. Maybe boost the summon cap to 6 and have the sword boys provide a damage buff with quick but small amounts of shield, one of the shield boys who provide a defensive buff while being far better at drawing agro, and one of the healing bird boys who give a support buff. as for the other 2 powers... I have no idea maybe pull a xaku and make him the summoner tau damage frame? Give tau damage some kinda effect and make his one either a quick spin dealing it or go hard on the copy and make it a damage buff.
@Dollt28
@Dollt28 8 месяцев назад
I remember Caliban reveal on dev stream and when I saw his 1 I thought of Inaros 3 right away and knew it would be completely useless...
@Jenkkimie
@Jenkkimie 8 месяцев назад
Same with his 3rd. Nekros Shadows, Nyx's Mind Control & Chaos, none of which are known for their lethalness and yet that is obviously meant to be his greatest asset to synergize with. Slow animations, low range, dumb AI and extremely low damage. Even when you full armor strip a grineer lancer (without Steel Path modifiers), 3 sentinel buddies can not kill a 200 level Grineer in the time (45 seconds) they have alive. It's pathetic.
@ajwalker4416
@ajwalker4416 8 месяцев назад
Great video once again. The grind for Caliban is what keeps me away. I wish DE would have Warframe quests similar to Citrine. You had to do one thing to get her and, if RNG was not with you, the work you were doing earning shards allowed you to eventually buy her from Loid. That was the best farm for a new Warframe in a very long time. Respecting the player's time looks like: "Do this, get this." It's the same thing as working; "Come here for 8 hours a day and get paid X." Sure, some days are going to be harder than others but other days will be easier than others. But no matter what, at the end of the day, you know you've earned X. The quest for Citrine respected players' time in a way no recent quest for a Warframe has done in a very long time. That said, Nyx needs some love. Her 4 is fine with the augment (and should be reworked to do that without needing an augment) but her psychic bolts should be a cone similar to Styanax's 2. Her 1 (Mind Control) only works on 1 target while other frames can control up to 7 (Revenant) and Chaos, while nice on paper, isn't the kind of CC that's helpful in a mission since you either have to stand around waiting for them to kill each other or risk breaking the ability because you get too close and they start attacking you again. Her concept is great but she has not aged well and has been left out to pasture which is sad for a once mighty frame.
@jeremiahjohnson2784
@jeremiahjohnson2784 8 месяцев назад
Her 4 sucks. I tried max efficiency, full tau yellow energy orb buff, everything. Once enemies get past 200-250 (not hard on sp) she goes from full to empty in like 10 secs of sustained fire. Primed flow too
@ajwalker4416
@ajwalker4416 8 месяцев назад
@@jeremiahjohnson2784 Wait, I wouldn't say her 4 "sucks" just because it can't tank level 200-250 enemies. Most people, myself included, aren't going hard like that in SP. And if so, they (and I) would absolutely bring a different frame. My comment and praise for Nyx is for normal stuff that most people are doing. Some in the Warframe community seem ready to write off every frame/weapon that can't do 8-hour SP Survival runs when I would wager most WF players aren't going hard like that.
@wheezecheese2651
@wheezecheese2651 7 месяцев назад
Some suggestions I’d have for caliban listed here 1. Remove his one and turn it into the sky high disco ball the other sentients are known for 2. Sentient wrath should chain all enemies hit to be primed with explosive tau dmg (nova/kullervo combo) allowing for an explosive ring of dmg. 3. Change the sentient summons to different sentient types caliban can choose from (3 different ones). Alternatively. Keep the current ones but when using the new 1 ability they make a formation together and float around as laser discos. 4.increase his passive to adaptation level but remove the teamwide buff 5. Remove shields completely instead having majority armor instead of hp so imagine say 650 base hp with valkyr prime levels of armor. 6. With this converted hp pool the sentients summoned now instead grant armor or health regen. Augment ideas for this revised kit: Hunhows apostle: lethal progeny no longer summons 3 sentients instead summoning 1 ropalyst (Yareli sized) that is tanky and completely takes all aggro in affinity range while granting a weapon buff instead of regen. (Duration, strength) Ballad of ballas: sentient wrath grants armor, and permanent 25 health per enemy hit (max of 1,000 scaled by strength). Tau forged wrath: calibans radiation field can invigorate his Allies (including summons) Allies receive a radiation weapon buff of 45% and a dmg buff of 25%. Summons are granted new abilities dmg reduction and mark targets for increased vulnerability. Well those were my personal hopes to see in caliban, I do see the biggest spark of potential in a sentient warframe like caliban, I was a massive enjoyer of revenant ever since he realessed so I hope caliban can get a rework similar to what I’ve suggested.
@Vindrael
@Vindrael 8 месяцев назад
When i got back update 35, i googled all the frames i haven't got and then i saw caliban's acquisition method. immediately close the browser tab.
@tawmbus
@tawmbus 8 месяцев назад
Glad you are giving this frame a voice! Making him more accessible or more useful would be great, but at the very least DE should give him a skin and an augment. He came out in 2021. Sty, Gyre, and Voruna each came out in 2022 and all have augments. Sty is even getting his deluxe skin. Caliban only has the 1 alternate helmet that came with him on release(Sty has like 3!).
@mutexgamex4285
@mutexgamex4285 7 месяцев назад
given how much I hate how DE treats Augments in warframe. I dont want augments for caliban. If a warframe requires an augment in their kit for them to be effective, or for the ability to be valuable. It should be apart of their kit. A few examples - If you want to use voruna's 4th ability. you need the augment. If you dont have the augment, Helminth the ability. If you want to use frost in higher level content, you need his 4th augment. everyone uses dispoil for Nekros If you want to use harrow effectivly in a nuke squad, you need the augment that allows allies to give their kills 50% effectiveness (why is this an augment and not apart of his kit) Warframes should be capable of using their entire kit with the helminth and augments as secondary options, and a question of "do I want to sacrifice (mod slot/ability) for this (Augment/ Helminth ability) And not "This ability is bad, what do I replace it with/This ability needs an augment for me to use it" I think an example of good augment are: Mirage's eclipse, Ivara's prowl and tripwire , Stynax's 4th" Mirage's eclispe is designed to be a strong, self afflicting ability. So you sacrifice a modslot so allies can get the eclipse effect with a limited range around you. For ivara, you dont need her prowl or tripwire augments. But if you're doing aspy mission. you can use the augment, but you dont require it. For her tripwire. If you have a good weapon build, it isnt required. But if you add it, then you plan to play very stationary (defense, camping survival) and for stynax, you dont need the augment for his 4th ability to be amazing (I think, I dont play stynax. But ive never heard a complaint from his kit), but adding it allows you to make yourself, and your team durable as hell. With how DE have handled bad abilities band Augments, I genuinely feel that: If DE makes an augment for caliban. (and most frames) it should just be intigrated into their kit as is. I say this in hopes Caliban gets a good rework, and all future frames that ever get reworked or gets augments are treated better. As to me this is a huge problem, with how the Helminth and augments have been treated as bandaid fixes instead of fixing the problem
@tawmbus
@tawmbus 7 месяцев назад
@@mutexgamex4285 Caliban is very effective. His 1 is garbage, but his 2 has significant crowd control and damage boost, his 3 helps with survivability even in higher sp stuff, and his 4 is one of the best armor strips, it can leave a large cloud that strips anything that enters. An augment could open up different gameplay, like mirages mines.
@mutexgamex4285
@mutexgamex4285 7 месяцев назад
If the augment is required for the ability to be used (voruna's forth is the most recent example) Then I think id be better if the augment was already in their kit. taking an example from the comments: "When caliban casts his 1st. His sentients cast it too, with scaling damage the more damage any of you deal." (Now presuming this augment is actually good) "why *shouldnt* you add this augment to every build?" If you dont, that means you're already helminth'd his 1st ability. Which goes against what the Helminth and Augments stand for (to me at least) Imagine for a moment we're back when Hildren was being made. remember how quickly everyone trashed her due to how shields worked? Imagine if that was true. Hildren had 1000 shields, but due to how shields worked. They were absolutely trash And then DE adds an augment for pillage that "When you cast pillage, when you get overshields.when your shields break, you're immune to damage for 3 seconds, and the armor of the frame applies to your shields" (the augment is shieldgating basiclly) In this hypothetical, worse Hildeen during the pre shieldgating world. See how bad that is/ Why shouldnt the shield gating augment be apart of hildren's kit? And if the shieldgate augment did exist. Why shouldnt it be in ever single build? Hildren would be worthless without it. (as we were predicting when she was being made) Given DE have ben treating augments as bandaid fixed for bad abilities (which it seems like they're treating helminth as a (bad warframe ability fixer too) I dont want caliban to have augments. I just want him to be an amazing frame. And then add an augment to add a quirky spin) Like his sentient ability spawning one big power house sentient. A tanky lad or somthing. (but after they fix his kit as a whole) (also, if theres any errors in this, im sorry. It takes entire seconds to muinites for any keystroke I do to be updated, so this takes forever to write out) @@tawmbus
@tawmbus
@tawmbus 7 месяцев назад
@@mutexgamex4285 Those are a few examples of things im not arguing against. Many frames have at least one augment that significantly elevates the frame. I dont think a frame should need an augment as a bandaid, i agree with you there. My example with mirage is that she has several high end very popular playstyles without any augments at all, but her Legerdemain augment lets her do a completely different playstyle. I think if we dip into the territorry of expecting every ability and passive for every frame to be balanced by DE then our expectations will never be met. The helminth system allows us to have control over that and work around any ability that doesnt fit our idea of optimal. There are many frames where they dont need an augment and their abilities are fine and dont need to be helminthed. But i would never expect that from every frame. If im being honest im using nourish, one of the biggest bandaids in the game atm, in calibans 1. Its energy lets him spam 2 and 4, and his sentients will proc the viral aoe when hit which makes priming a room with several stacks of viral very quick and easy. Wouldnt mind a rework of his 1 so its more viable, or anaugment, or anything. I just want him to get some attention because hes being overlooked for years now.
@mutexgamex4285
@mutexgamex4285 7 месяцев назад
@tawmbus Fully agreed Tawmbus, Caliban deserves.. somthing to make him better. I just hate how DE have been treating Augments and bad abilites lately as "bad ability fixers" instead of just fixing the problem. Expessily when the community most of the time have very good ideas and ways to fix these problems. Though its hard to tell if this is all happening because of DE, or a higher up. Lets just hope the Helminth/Augment bandaid fixing days end soon before every warframe with a bad/undercooked ability needs and augment to use a part of their kit. Or throw it away in the helminth
@levidos9693
@levidos9693 8 месяцев назад
Rework is Spin and Make it so his summons do the same thing as Sentients on Lua , The Dancing Laser lights to really buff em up and have em also have the same buffs that the Lua sentient gets , like Damage adaptation and proper scaling to even have a reason to make really good use of em..
@xgardenofedenx
@xgardenofedenx 8 месяцев назад
I just wish his sentients scaled from the mission/enemy level rather than ability power. I want to be able to go full summoner with him 🥺 I'm really hoping the 11 augments coming with Dante at least includes 2 for Caliban.
@strigon012
@strigon012 8 месяцев назад
1st impression of Caliban: *GRIND*
@RedLineOneGC
@RedLineOneGC 8 месяцев назад
So i thought about this day be4 yesterday actually...it would be dope to have his sentients modded like Atlas 4...OR make them exalted so that we could mod them appropriately Also change the functions of each sentient...instead of all 3 doing all 3...give each one a role...one for damage one for defense and one for support...cycle thru which one u want to call at a max of 3 (one of each) Stomp...instead of lifting enemies, it could keep enemies in place like harrows one or slow them His 1 supposed to be his survivability...scale that and let heal sentients as well
@Goth-zm9yp
@Goth-zm9yp 3 месяца назад
Id increase his drop rate, Id give him adaptive damage and resistance at a flat rate of 50% as a passive or a triggered ability. Meaning regardless of faction he his facing he will negate half their damage and deal 50% more of the damage that the faction he is facing is vulnerable to. Id also negate his forced movement and have his summons share his adaptive damage and resistance ability but only at a flat rate of 25%.
@deathringer1003
@deathringer1003 8 месяцев назад
The companion i believe should possibly have been one or two of the shield with shedu arm sentients or maybe the regular gun arm ones,the melee ones i believe was a very stupid idea in the first place
@AlejandroPatrone
@AlejandroPatrone 8 месяцев назад
Caliban User here. #1 Really Good Augments for build diversity and #2 some skins. That's all I want.
@13g0man
@13g0man 8 месяцев назад
His passive should to be boosted by power strength, up to 90%. His 1 needs a vaccum effect, his summons also use the ability and the heal is either increased or directed towards the player. Damage type shifted to Tau. His 2 increases affected enemies target priority. His 3 summons variants, melee with knockback, ranged with AOE or support with shield/health restore. Each type gives a secondary function to the others. (Augment) all 3 are summonable at once, 1 of each type/3 of one type. His 4 has increased visibility, each beam pushes enemies towards the central point/knocks them down. They would make him more powerful rather than being underpowered. Powercreep is real in Warframe.
@LiveOnEvilPromotions
@LiveOnEvilPromotions 8 месяцев назад
As a person whos part of that low percentage i can definitely see why people barely touch caliban. I mostly play him cause his 4th is so satisfying to use.
@FlammableAirFreshener
@FlammableAirFreshener 4 месяца назад
I forgot caliban existed - the thumbnail made me think this video was about Oberon
@Grandsheba
@Grandsheba 7 месяцев назад
To start they could give him tau damage type for all his attacks. Make Tau damage have a proc by: 1. **Tau Damage:** - *Description:* Exclusive to Sentient enemies, Tau damage bypasses conventional defenses. - *Properties:* No damage modifiers against any health or armor type. - *Status Effects:* Adapt autonomously based on the attributes of the enemy hit. - *Corrosive:* Against armored enemies. - *Magnetic:* Against shielded enemies. - *Gas:* Against enemies with Infested Flesh. - *Bonus:* Applies to Caliban's abilities and sentient weapons like Basmu, Shedu, Venato, and similar. This addition makes it clear that the bonus effect is specific to Caliban's abilities and certain sentient weapons, enhancing the understanding of how Tau damage interacts with gameplay elements. Then give him different sentients. One the battalyst, 2 the symbolyst( Lance and shield), and 3 being the one that's a sniper or whatever. Change his passive to give him 90% resist and storage. Taking the damage dealt to him and its types, storing it and releasing it with his 1,2 or 4 along with tau damage. Do this and you're done fixing caliban. Well fix the floating as well ofcourse.
@Emptylord
@Emptylord 7 месяцев назад
For the gameplay fantasy of Caliban, I think he needs multiple types of summon that do distinct things - and they need to be at least as powerful as Wisp's Motes in terms of instant-gratification. The rest of his kit just being buffed to being functional is fine - give his Razer Gyro an enemy-level scaling and we're peachy. The Sentient faction has lots of choices. He could summon Medusalysts turrets and Immunodes that grant invulnerability. Make his Conculysts actually hurt, or swap them for the melee unit that actually has mobility. Have them cast their Danse Macarbe whenever he's casting Razer Gyro. Just something that makes you feel powerful while using your Lethal Progeny.
@anthall1768
@anthall1768 8 месяцев назад
Changes that could save Caliban: Passive- keep 50% DR as a base start but increases DR percentage by 15% for every summoned sentient on the field. 1st ability- Change it into having a sentient clone of yourself spinning towards enemies. 2nd ability- instead of lifting enemies, turn it into a knockdown ability that inflicts shield/armor strip, Magnetic and Radiation damage, and provides energy Regen and Overshields/Overguard for yourself and allies. 3rd ability- sentient hp pool scale off strength and include I-frame while summoning them
@krownos7037
@krownos7037 8 месяцев назад
I think caliban's third ability would probably function better if they just targeted what your always targeting, kind of like how citrine's third ability works. They definitely need to do more damage and should choose what type of sentients you summon, that would be nice. His first ability just needs to get an actual damage increase that would make it work. If they can do at for hydroid they can do it for caliban.
@TheScrootch
@TheScrootch 7 месяцев назад
When I was taking about frames that might need a rework I completely forgot about Caliban. Poor thing
@ZeldaSam1
@ZeldaSam1 7 месяцев назад
I LOVE Caliban's ability to summon 3 sentients to assist you in combat!!!
@VenomenalAnomaly
@VenomenalAnomaly 8 месяцев назад
Caribana rework: 1st ability needs to jive with his second. Either it draws them in and causes a damage multiplier. 2nd ability needs to be more like lantern where they levitate in place. 3rd ability they need to give overshield/overguard and armor. 4th ability cast speed needs boosting. Maybe creating a synergy between his abilities could help significantly, like having 1 & 2 active gives crit multiple, and status chance boosts. Casting 3 causes aggro redirection, then casting 1 pulls them all in with the bantalist. Honestly the only reason I don't play Caliban much, if at all is because he has no synergy. He has great concepts to his abilities, but they feel like throwing wet paper at an oil rig fire.
@X_INTENT
@X_INTENT 7 месяцев назад
ngl. I NEVER expected the day would come where Chroma is standing on 0.9-0.1. That nerf they gave to Chroma like 2 years ago really gave that finishing blow to him.
@kamrud700
@kamrud700 8 месяцев назад
Delete his 1 and ultimate Maybe make his 1 shooting sentient lasers companion following you like xakus's weapons? His ult an overdrive of sentient energy for his pets him and allies that make everyone go crazy for a short duration decaying over time ? Rndom ideas Give the ultimate defense reduction effect to his 2 and delete the enemy cap on it. Make a new ult that is less akward to use (the long cast, the invisible zone, the fact the vaccume is inexistant...) and that will work in real synergy with his new 1. Fixing the AI of the summoned sentients and summoning them 3 at once with combined actual duration so you dont have to summon them every 30 sec. If they do these im 100% sure caliban will skyrocket because it's sound design is quite nice.
@finalfrostfall670
@finalfrostfall670 8 месяцев назад
When the devs announced that Inaros was getting a small rework I was kinda surprised considering I use him and hes not that bad. Caliban deserves this rework more but I completely forgot he exsisted.
@Dalzombie
@Dalzombie 8 месяцев назад
Maybe Inaros got a rework first because the Devs forgot he existed too.
@geroni211
@geroni211 8 месяцев назад
Inarus is just because he really just works around not needing to use any powers, he just maxes his 4 and that's it
@_Nilrem_
@_Nilrem_ 5 дней назад
Your wish has been granted, mate. Caliban is currently going through a rework.
@Wolf_N-2639
@Wolf_N-2639 8 месяцев назад
I'll be honest, i enjoy caliban more as a viral primer frame, since i could just pop on nourish over his first ability, and summon the crew and then pop a nourish, works all the time with a decent amount of strength and range, efficiency doesnt matter but otherwisr he's good for me Edit: not to mention nourish helps energy regen, his farm can indeed be improved but either way i still will find a way to farm out a second caliban for subsume, as i have with other frames
@PhenonIV
@PhenonIV 8 месяцев назад
But... Nekros does that exact same thing infinitely better..... And is also a useful frame besides that
@Kosmonomicon
@Kosmonomicon 8 месяцев назад
@@PhenonIV sometimes it's just about the fun of making something kinda work rather than it being the best
@4otko999
@4otko999 8 месяцев назад
I've been playing warframe for about 10 years and i don't even knew this warframe existed. They need to somehow boost warframe visibility and reduce the grind and other obstacles to get them.
@JoSTomchess0809
@JoSTomchess0809 7 месяцев назад
I would love for them to turn him into the first true summoning frame. Where every skill summons a different sentient on hold, and a tap alternative to buff or cross buff specific summons. We have revenant and xaku who turn enemies, but none who are dedicated to summoning allies. GOOD allies, looking at you, nekros
@winterwraith8339
@winterwraith8339 8 месяцев назад
Everytime someone says "caliban" i go "oh yeah! There is a frame named caliban" Like i never remember him for longer than a day
@tekdaystar345
@tekdaystar345 7 месяцев назад
I would like Sentient Wrath lift enemies upright since damage vulnerability and CC are good. I'd make the first ability into a grouping tool, so when you spin to win, instead of dps, it pulls enemies in and drops them where in front of you when you release it. and I'd actually make his 3 spawn Vomvalysts that focus on shielding you and following you so that they don't die for their duration and just shield you. I'd also tweak his acquisition
@securatyyy
@securatyyy 8 месяцев назад
When i saw the blast shards, my first thought was caliban. His 4 does blast, but no status, so no dice.
@SpyroX.I
@SpyroX.I 8 месяцев назад
as a Caliban enjoyer, him being leastt used frame is great news coz it should put him on a spotlight for DE to fix. Also there is a high chance he gets an augment or two soon (they said they are adding 10) so it might make him better but lets hope it wont make DE think that the bandaid augment is enough of a fix
@TacticalPotato
@TacticalPotato 8 месяцев назад
He deserves to be higher up the usage charts so hopefully give him a pass of some kind
@KinaIchi
@KinaIchi 8 месяцев назад
I make up at least .3 of the .4 percentage Atlas is used. So vastly underrated
@MemeChecked
@MemeChecked 8 месяцев назад
Just another day in warframe.
@astoron8398
@astoron8398 7 месяцев назад
to be honest i think what he needs is a 1 replacement, his other 2 abilities can be buffed and tweaked into excellent places but his 1 really just doesnt have a place. Id replace it with some sort of adaptive damage ability that changes its damage output (like the reactive storm augment for baruuk but as a base kit) make it low damage but give it status chance as a way to make up for it. suddenly you would have an easy way to deal with most if not all faction types.
@DarcyMH
@DarcyMH 7 месяцев назад
it all started with the fact that he floats in his idle but then runs on the floor 😂
@El_Mojito
@El_Mojito 8 месяцев назад
he did give us a dope noble animation at least
@RickySama240
@RickySama240 8 месяцев назад
Yeah i use to play as Caliban for a bit just for fun, but nowadays i barely see the frame being used. Once Inaros gets his rework, I'd definitely want to see Caliban as a candidate for rework. 😔
@Plag-Dmon98
@Plag-Dmon98 8 месяцев назад
If Narmer bounties were fun to run maybe I would have and play Caliban
@lowbudgetgod7619
@lowbudgetgod7619 7 месяцев назад
I had this playing in the background and thought it was over and was about to click of the video when he just started goin' in on the poor lad lol
@nerdstorma8427
@nerdstorma8427 8 месяцев назад
I need one of these videos for Oberon. "HEY DE, PETS REVIVE THEMSELVES NOW! MY BAD PASSIVE IS NOW SOMEHOW WORSE!!!"
@latinletters1700
@latinletters1700 7 месяцев назад
Calibarn man he's a warframe of warframe allright
@andrewbussey7279
@andrewbussey7279 7 месяцев назад
I’ve been playing caliban for a few weeks now. I love his aesthetic. His abilities have a token synergy. He can use his 2 during his spinning 1 to deal extra damage, but the damage doesn’t compensate for losing access to weapons, and struggles to get kills even with high strength. His abilities could use some synergy, and I’d love his abilities to be useable while moving. In my experience, the sentient summons are useful enough. They survive reasonably well even on steel path. I see them slapping enemies frequently enough, but a distraction and shield recharge is definitely their main function. Speaking of, caliban survives very well with that recharge. Power strength can ramp him into overshields easily, allowing him to benefit from effects that require overshields. I agree that his 4 is fine, though as I said, I’d like to use it while moving. I dont think he’s bad. He’s effective, just a bit clunky to use.
@othila9902
@othila9902 7 месяцев назад
Here's an idea: First and 2nd ability stays the same 3rd ability summons 3 types of sentiens in this order (you cannot change the order) First one: Summons a vomvalyst that regenerates shields the same way the old caliban sentients used to do, obviously with a weaker recharge but with the plus that also affects allies, if shields break while this sentiens is linked to you, ur shieldgate gets +0.2s increase. The second sentient will also link to allies but instead of giving shield bonus, it will make caliban's pasive stronger, giving 15% dmg resistance per hit, stacking up to 95% (not stackable with adaptation) Third sentient is an Ortholyst which strikes like protea's turret but instead of gettint 2xdmg per hit, it adapts to the enemies weakness, doing the respective element to said enemy (not a god like dmg, but still a decent one who can support you) It's 4th ability will have one extra addition: an implosion meant to be worked around the stomp from his 2nd ability So caliban's kit will be like a summoner that gives multiple buffs, you can use it's 4 as always with the sweet bonus that does synergize with the stomp for big pp dmg in case there's a bulky enemy Also fuck his first, replace that shit
@TheLazyGeek
@TheLazyGeek 8 месяцев назад
Me, who plays caliban regularly but also has never noticed that not one other caliban has been in a group with me: "Whuh???"
@DyingDarkStar
@DyingDarkStar 8 месяцев назад
I can imagine de naming the augment mod for his 3rd be lethal company. But besides that haha, his 1 needs to go straight up, his 2 would be good if enemies didn't fly off his 3 should have different sentience ones that are more useful, his 4 needs some visual buffs (and maybe the vortex thats supposed to happen gets buffed too)
@Nghtmare30589
@Nghtmare30589 8 месяцев назад
I used Caliban while grinding for the Burston Incarnation this week, and omg did I have a bad time lmao
@redkiteross
@redkiteross 8 месяцев назад
Tried Caliban in the circuit and found that although his abilities were cool, they just didn't hit the mark and I felt quite weak. Found his 2 actually most useful because of the cc. His 4 although great, actually got me killed because of his long cast time, but this is also because his 3 can't keep me alive. And, as discussed, his 1 does no damage. Granted this was all tested in steel path circuit. I think caliban just needs some tweaks to at least his first 3 abilities and he'll be a really fun frame that feels strong. His 3 needs the most work though.
@pyrogundam117
@pyrogundam117 8 месяцев назад
Dang didn’t think anyone would beat Nyx since I’ve seen her the least played for sometime. I’ve used him here and there, some during SP mission on Grineer missions, especially on Hijack since (to me) god tier since with Lethal Progney going (and not getting shot), I can stand on the objective and never lose my shields; except when it has the null bubbles on it, then have to get off and regen my overshield and hope back on. I do agree on the farming since I bought mine when I got a 75% coupon (on Xbox) after seeing how to farm him. I feel the Narmer Isoplast should get 1 for completing a bounty and be able to get them as rewards since other than Caliban, his and archon melee weapons need a lot of them. Maybe they could replace Razor Gyre with the ability to fly since most Sentients can; maybe kinda like Archwings but not as fast and this would synergize with Fusion Strike hovering to aim (or nuke enemies with our weapons).
@arcanaxiii6665
@arcanaxiii6665 28 дней назад
I skipped over Calibam post-new War because, in part, I wanted to wait for DE to fix any bugs with the update. After getting Jade this year, I went back and started getting frames I had skipped in recent updates. Gyre I already had from Angels of the Zariman, so I went to collect Qorvex, Dante, Kullervo, and lastly Caliban. I'm currently still working on him, as far as leveling and forma goes.
@garvinchowdhary7862
@garvinchowdhary7862 Месяц назад
adding this comment since the rework is now confirmed and coming. his first, leave it as is. its a good helminth slot. but maybe a damage buff or an enemy debuff. his second, lift the enemies and then lock them in place. it will enable some weaker arcanes and mods that require sustain of the lifted status. 3rd, give enemies a hierarchy and have them deal with the highest hierarchy first. turn one sentient into an aggro drawing tank, one into a buffer and debuffer, and the last into a shield bot. 4th, well we know that the sentients will cast it too along with him so theres that.
@Garcherblu
@Garcherblu 8 месяцев назад
It's so ironic that the older sentient-inspired warframe is, in contrast, number 1 in popularity
@matthewmartinez3550
@matthewmartinez3550 8 месяцев назад
here's what I'd do to buff him: 1. Razor Gyre is now further scaled by the mele weapon, hitting enemies at the same tick rate and boosted by melee range. This would swap to melee and add combo. 2. Lethal Progeny summons Battalysts instead of Conculysts. Not only for ranged attacks, but they have the spinning laser attack. Maybe toggled between the two, since the laser spin is stationary, and Conculysts could stay with you. For better scaling, current mission level is the baseline for the summoned sentient level.
@flipsyperson
@flipsyperson 8 месяцев назад
My sister discovered Caliban recently and just absolutely adores him
@MatrixWisconsin
@MatrixWisconsin 8 месяцев назад
This dudes going to need one hell of a rework before his Prime or it'll need the best weapons and accessories ever made....lol
@Foxtrot10195
@Foxtrot10195 8 месяцев назад
I'm not very active anywhere on the internet but these types of videos from you, are a personal fav of mine. I only seen a few but I have no idea if you make any more of them. Sure hope so. They feel like a little documentary about both good and bad things of a frame. Now about Caliban.. I got nothing to say about his grind as I got him through a friend in my clan. But I realized adter a couple of weeks, that he felt a bit awkward. I do believe he needs some tweaking done on his set though. Anyways Splendid job on the video, tater. As always!
@TacticalPotato
@TacticalPotato 8 месяцев назад
😊 Thank you. I enjoy making these videos more than build ones.
@George_M_
@George_M_ 7 месяцев назад
Caliban brings more to a squad than annoyances like Grendel eating everything, and the lingering strip zone is useful in the right missions. He just needs a usable 1 and better 3 AI.
@omarelfakihperez4466
@omarelfakihperez4466 8 месяцев назад
One change I would love for him is having the setients dash with caliban 1, that way his one becomes more relevant and the sentients can actually help for once
@thelegendarybrit9183
@thelegendarybrit9183 8 месяцев назад
I like caliban as he’s a sentient themed frame I wish we had more clear themed frames
@saviorbob
@saviorbob 8 месяцев назад
I wouldn't really say most of the newest frames are unclear. We just got the nuclear reactor and then we have a wolf, a horsewoman, a gemstone, a tesla coil and a spartan which are all fairly easy to guess by looking at them. The only one I would call a little unclear would be Kullervo and the more abstract betrayal theme he has, but being unclear is pretty fitting for duvari.
@nickrobinson5715
@nickrobinson5715 8 месяцев назад
There is a player, claiban prime, was running relics in a steel path disruption. I was surprised he lasted the whole hour. I guarantee that 0.16 is HIM
@valeon7303
@valeon7303 8 месяцев назад
Alright so, fun things we can try for his abilities: For his 1, make it a tap hold ability. Tap activates spin to win and let it inherit status and maybe damage mods from your weapon like inaros's Elemental sandstorm. Hold creates a sentient disco ball (with a lower base range as it would basically be danse macabre at home otherwise) that uses your *secondaries* elemental mods to deal damage. Or, let them both do Tau damage. I mean... we are the SENTIENT WARFRAME and we can't do tau damage. His 2: honestly I would replace this ability. His 3: more sentients would be cool. I would also like to see an augment that increases his adaptation passive even more for every active sentient. If we don't get to have more sentient types... let us mod them. I want to put shattering impact on them. Let them do corrosive or viral damage so they can at least provide utility.
@SageClam
@SageClam 8 месяцев назад
if i can EVER GRIND HIM ENOUGH i CAN PLAY HIM HE LOOKS SO COOL IMO
@Hanna-fh7bi
@Hanna-fh7bi 8 месяцев назад
Mag's 4th ability also removes 100% defenses (with the augument mod) AND both replenishes your shields AND crowd controls enemies... so yeah, he can't really compete xD
@WwZa7
@WwZa7 7 месяцев назад
His kit should be about asserting dominance, a conquering tank, summon not one flimsy creature, summon an army, buff them up, force them to jump on an enemy similar to how that bird from League of Legends works. And than him firing his laser should feel like a powerful move that might not be too useful in day to day use, but is supposed to be there just to exert power and dread your foes.
@dancingimmortal448
@dancingimmortal448 7 месяцев назад
i get what they were going with Caliban's 1, its his version of revenants 4 and its the melee sentient version so its way worse. hell his stomp is just revenants passive for when his shield break. they both represent the eidolon stomp. my though is simple make him more focused on his summons and attach them to his passive. he has his weaker adaptation unless his summon is out with that adaptation when it at that point he can naturally go to 90% and it locks there for as long as his progeny has that resistance , make lethal prodigy instead him swapping out what kind of sentient he is using. he make it so we can mod the progeny like an exalted companion but it takes mecha mods.
@Jounar
@Jounar 8 месяцев назад
I'd completely forgotten this Warframe even existed!
@Avossk
@Avossk 8 месяцев назад
One quick fix they could apply to lethal progeny is to just make it so that instead of walking from enemy to enemy they instead just teleport and also just have them constantly in an attacking state that way they can be consistent
@Parso_YT
@Parso_YT 8 месяцев назад
Calibans gyre should pull enemies in, makes sense seeing you can use your 2 while in the gyre
@Jdragontheboyo5122
@Jdragontheboyo5122 7 месяцев назад
The face Caliban was made by Erra would be a head scratcher for how tf he would get a prime. At least Revenant was half warframe beforehand.
@betraydabear
@betraydabear 7 месяцев назад
i uses nyx for sister and lich kill mission, simply because the chaos bolt augment. i would say is probably the easiest thing to set up for new players for lich and sister show downs.
@cryptokaotic9413
@cryptokaotic9413 7 месяцев назад
I am part of that 0.16%, we will never die out
@Fmurffx33
@Fmurffx33 8 месяцев назад
Change his summon to a swap like Ivara's Quiver, make it his 1, and have different sentient types, each providing a passive buff when active (fire rate, shield regen, movement speed, melee attack speed, etc.). Then build on the idea of keeping summons alive and active.
@Darlf_Sevil
@Darlf_Sevil 7 месяцев назад
Let me tell you, I see several options, but first his passives, his 2 and his 4, these skills require no or minimal support, his 3 requires modification but without a complete change, and his 1 can be improved or replaced. First of all, Caliban should have a weapon that would work like Garuda's weapon, i.e. it would be available when you don't have Mele equipped, and in addition, its mods would strengthen Caliban's first and third abilities, finally giving damage to his guards and his spinner. This would also allow him to use Archon mods, which with the range of the first ability would allow him to deal huge amounts of toxins and corrosion to half of the map, or Caliban could buff his first ability for longer (for those who don't know, this ability can be buffed at the cost of energy per second) . Third ability: I see a few ideas here, firstly, each Sentient would have + 10% to the maximum adaptation of Caliban and + 5% to the players in the team, i.e. a maximum of 80% and 65%. this would make the guards even more useful, secondly this ability has a duration much too low and it should be increased by between 10 and 25%, thirdly this ability should be able to be used during caliban's first ability, normally the player he can then only use the second ability, fourthly, Caliban should be one for adaptation with his support, i.e. when his drones would receive damage, each of them would receive an adaptation bonus at least half as large as the target of the attack. The last option could even be an augment with extended effects on the team and not only on Caliban, where each player and sentinels or pets would give the owl and other allies an adaptation that would work even on Necros' shadows, but these and other summons beyond Caliban's guards they would not provide adaptation to the team and, consequently, a large amount of support would reduce the chances of additional adaptation. Of course, the % of adaptation provided would have to be limited during testing. And let me say right away, I don't think that everything I wrote here would be good at once, some of these changes were enough to make this ability more interesting, certainly using this ability during season 1 and the dependence on Caliban's weapon would be a requirement, the rest are suggestions. As for the first ability, I have already written about the option of using the third ability during and about Caliban's weapon, other bonuses are a greater increase in adaptation for Caliban and only him during this ability, for example instead of 10% for each hit from the enemy it would be 20%. another option and a better strengthening is to provide 10, not 4, health regeneration during the first ability for each enemy in the area and to add a minimum shield regeneration for killing an enemy with the first ability. Unlike the third ability, here all the upgrades were required at once, otherwise it could still be a too weak skill that could just as easily be replaced with a suicide option. As for the second ability, I think it could provide a slightly higher % damage or have two versions, Caliban would, for example, deal 200% more damage than the current bonus when the team is as it is now. as for his ult... well this skill looks and works beautifully, high damage, armor stripping, a bit slow but it's easy to fix with some yellow rock or two, but I think why but why does Zepych have tornadoes with adaptive dmg and Caliban doesn't? The ability could also have an augment that allowed it to be used during the first spell, but then instead of the beams there would be a large-range explosion with the same effect as the standard version of the ability, although taking into account the range of this ability, the explosion range should be cut in half and still could be quite big. definitely augmentations, some skin and a slight change in the textures of the original would also help. Caliban is hell Fasion frame, embellishing the basic version of mag is fun for children. i can say he work on steal he very good on new 220 lvl in deimos but he need upgrade, a prime and and maybe be able to get blueprint from duviri ? meyby even sell thos grindy two resroces he need to build in duviri
@ACFoxeye
@ACFoxeye 8 месяцев назад
I've gotten him to work for a certain amount of high-level stuff, but his Razor Gyre and Lethal Progeny definitely need changes. I'd include bits from the Battalyst Sentients since he already has Conculysts. Maybe include Symbilysts as well. He should feel like each flavor of basic Sentient in my mind.
@saviorbob
@saviorbob 8 месяцев назад
I wouldn't have battalyst since it would feel kinda samey but maybe the aerolyst since then you would have the melee attack, ranged shielder and flying support
@DracoTepes
@DracoTepes 8 месяцев назад
WORLD ON FIRE *NEEDS* to come back. As she currently is Ember Prime feels like a *WASTE* of 200 plat.
@Jorvalt
@Jorvalt 8 месяцев назад
I'm genuinely surprised Citrine sees so little play, considering she's really fucking strong.
@ReleasedHollow
@ReleasedHollow 8 месяцев назад
They should make calibans sentient wrath ability suspend enemies like the way you find Kahls brothers in the mission on the Murex. It would be on brand and more useful than them drifting away.
@cjlsniper
@cjlsniper 8 месяцев назад
need his sentients to be better and cooler and maybe surround him and protect him but also scale with level of mission all the way to end cap if they don’t already and turn him more into a pet frame and make his one buff the sentients and increase their damage output and like you said make the stomp give a damage buff and group the enemies so the sentients can charge them when you pop your 4th for the armor strip so they all blow the enemies sky high that would be ideal
@jarrettgipson9400
@jarrettgipson9400 8 месяцев назад
I love Caliban I use him almost every day
@saintsinningsword
@saintsinningsword Месяц назад
I use and keep my Caliban, he's easy to use, gets overshields easy even though overguard better, it synergizes with my arcanes that get critical chance when overshields active. He's tough to farm for but not bad for players who have been around long enough. Everything easier when you go to Public and ask for help to farm and find likeminded people trying to farm resources for him.
@wesir427
@wesir427 8 месяцев назад
The only reason I ever pull out Inaros is the massive health pool, I'd pick caliban or any other frame over him in circuit 99% of the time in circuit just so I'm not bored to the point of falling asleep at the keyboard. I hope Inaros's rework fixes his useless passive and adds some synergy between his abilities
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