I think and talk about hooks and creativity all the time, but never honed in on that contrast aspect like you just did. That’s great I love it. I’m going to include that in how I talk about it
Playlist so far: "Watch This Before You Make Your First Game!", "Making Your First Indie Game (5 Tips for 2021 & 2022!)", "Watch This Before You Make Your First Game!", "If You're A Student Wanting To Make Games, Watch This", "Watch THIS Before Making Your First Game!", "Watch THIS Is You're Going To Make A 2D Game (sic)", "3 Things You MUST Do When Making Your First Game!", "Making Your First Game? You Must Do THIS...", and this video, "Watch This If You Want To Make Games".
I kind of want to do something with Steamboat Willie, since so few people are arsed to be creative with these public domain IPs. There is still a whole lot to figure out, I only have a couple random ideas, but I feel it could have potential to explore. - The game would be a high seas pirate adventure following Willie and his crew, or so it seems. - It would be incredibly violent, but done in the art style of the original short film, allowing for creativity in the combat. Each playable character would have their own unique style of combat. Pete for example, would be focused on brute strength, tearing people’s limbs from their bodies with his bare hands, ink squirting from the wounds in place of blood. - The story would take a Haytham in Assassin’s Creed III approach, initially allowing you to play as Willie and setting him up as the protagonist, before revealing him to be the twist villain. - Willie’s character would take inspiration from the original short, his mischievous nature, his abusive tendencies towards his fellow animals, to create a vile force who tortures for fun, driven mad by his time at sea, causing nothing but pain and misery to those around him. Following the reveal, you would be switched to Pete as your primary protagonist. - This is more just an interesting, fun idea to think about but not something being seriously considered for the game. It could be taken rather meta, with a MacGuffin storyline, the MacGuffins being the cels that make up the short. If Willie gets his hands on them he essentially gains absolute power, as he can alter their very world. Pete and the crew need to race against Willie to collect the cels before he can. I feel like there’s so much fun to be had with a concept like this, and I’d love to give it a try, but I’m one teen in school with absolutely no knowledge of game design and it unfortunately doesn’t seem feasible right now.
Yo didnt know you believed in God as well! Props to you man. Im glad I'm not the only one to notice that Jesus is the ultimate story hook by which all stories sort of branch out of.
Great vid as always. You should do a video on how to build off of your demo after you package and launch that. I'm still really dipping my toes into my game dev journey prospectively, but would you have to start a new project and copy all the code or would you just copy the demo project and then start just adding onto it and getting rid of the demo level stuff?
I mean, it wouldn't be a trinity hook anymore, but shouldn't sound be next to visuals? I feel like sound is very important for making a game playable. No sound = It's missing reactions to player's input. Bad sound = My ears are bleeding / Okay, this is NOT bearable. Okay sound = Aight, can live with this. Good sound = Who made this? This is nice. (Realized this in the intro sequence of Deep Rock Galactic.)
hey!! not related to game dev. but in this video there is a scene when u were a teen (probably) how old were you in it.. just curious lol x) great video! thanks
Perhaps the story element of the trinity hook isn't very relevant when it comes to competitive online games, because people's incentives to play those kinds of games is most likely to interact with their friends and have a good game to do so.
You said you are developing the brand around yourself instead of the game, "So they'll stick around for any product that those brands create". What are examples of this method working?
Depends. In Unity you can mosty rely on visual scripting, meaning you don't have to learn coding at all. (Haven't tried it though.) Also, most of my projects have code but no game, so keep in mind that it's more important to plan the game, before trying to make a game.
In Unreal, Unity and also in Godot it's possible to use visual scripting. You can find many tutorials how to do differnt visual scriptig tasks online. To be honest, but I believe that real coding will become obsolete in few years .... even visual scripting could become in 10 years or so obsolete. One day in the near future we will have game engines that do all the work for us, you will need just to tell them what you want. For example the character jumps as default 1 meter high, you will be able to change it within seconds just telling the engine how high, how far and even able to add coyote time. That will be the time when creativity and fantasy of the designer wins over knowledge how to program. Even kids will be able to make games that looks like AAA games nowadays.
@@TidaliCreative What kind of games do you plan to make ? I plan since over 10 years to make games and could write books about each one (all would be so complex), but I can't write scripts. My first step into game development will be to get soon a new 1TB SSD just for the Unreal Engine and projects, I think this engine fits most to my concepts and looks very beginnerfriendly. At the moment is my main focus on finding tutorials that looks very useful, but that's not so easy because I'm looking for very special tutorials like how to make exausted characters, bleeding wounds, brocken bones, extra skin layers with scars, ... and much more crazy stuff. BTW, it's nice to meet someone who's from Germany too. ^^
@@TidaliCreative Thanks for the advice. I wanted to use Godot and make a simple 3D game(like Overcooked but simpler). I don't know about visual scripting since I'm not sure if it's limiting compered to normal programming, but I will try.
I am kind of in a dilemma bro and I feel like your course can guide me and make my dream of becoming a game developer come true, I do want to take the platinum course , but I am unable to pay the full amount at once (Reason-don't want to bother my parents).is there any chance I can pay the amount in the form of installments
But guys, you DO have to believe in Jesus, because he actually lived, and actually rose from the dead, and is actually the son of God who takes away your sins. You just put your trust in him and you are saved and have eternal life! Bring this up more often, Thomas. :)
@@King-Sugaroosounds like your personal opinion of yourself is that you’re not doing good enough if that’s your response to this. Funny how don’t judge a book by its cover can be used in a million ways but nobody ever does that when it comes to the Bible 🤔
I believe in the Bible, but dude this is not a sermon. No offense, but this about game development. I’m not trying to be rude, but this isn’t Sunday school LOL