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The tutorial is really great and I used it for one of my recent project. So basically what I had done extra is that as this one looks low poly as we are using particles and voleume, I just added a ->Set Shade smoothTrim Curve
The Trim Curve node increases the vertex count at frame 0 by hundreds of thousands. I added Trim Curve to my setup, If the end float is 1.0 the vertex count is 8,5k but if the end float is 0.0 the vertex count jumps to 300k which leads to lagging. Also, trimming the curve changes the particle speed since the speed of the flow is based on the curve length. 😭HELP! I'm trying to curve the trim without lagging and I want to make the particles move independently from the length of the curve. Can someone help, please? I've been trying to find a solution but couldn't yet.
Awesome tutorial... is there a way to add a node that controls the begining and the end point of the path. So you can animate the water along the path (like a trim path)?
This tutorial is amazing, however when I go to render the water stays static - essentially ignoring the all movement. Is there another step to this to render? Like do I need to bake etc? And if so how is this achieved? Thank you!
If I wanted to build an animation like this out, how would one go about exporting this into UE 5.4? Do I bake an alembic out? Is it not worth the hassle? I'd have to do a more Eevee type water shader I assume. What do you suggest? I couldn't find any water sims along a path in UE tutorials. :) Man, I wish my brain worked better. How do people 'figure out' these combinations? Where is the book? Is this all in some tucked-away documentation that node nerds are studying, interpreting, and creating their own tutorials based on it? Thank you smart people!
Hello, I've been following you for a while. I was wondering if there is a way in blender to create a 3D environment from a video (camera projections), but that the camera can move in the 3D space and have different parts of the video project on the UV Map to have a realistic environment. If so, I would love if you could do a tutorial for this. Say I have a shot of a camera that pans 180 degree, then moves forward... Would that be doable in blender? Thank you for your work!!!
what if i want it so start from a point and go to the other point ? like the water starts from one point and get along to the other point creating the rapid animation ?
the project im creating requires a finite ammount of liquid in several "bursts". i figured out how to make it finite but is there a way to make more than one "stream" on the same curve at a distance offset from the last, equal to an integer?
I want to make the particles move independently from the length of the curve in order to simulate a flowing effect. Can someone help, please? I tried using the Trim Curve node but it changes the particle speed since the speed is based on the curve length i.e. when I trim the curve particles slow down. I've been trying to find a solution but couldn't yet. 😭
If you enter edit mode on the bezier curve and select a point on the curve you can extrude it using E, just as you would on a mesh. (Hopefully this makes sense).
Please please please don't put background music on narrated tutorials! Two good reasons: 1. Music is personal, whatever music you choose is going to annoy some members of your potential audience. 2. Some autistic people - like me, for example - will have great difficulty understanding what is being said, even if the music is much quieter than your voice. This time you got me with both. Not my kind of music and it was a struggle to understand what you were saying.