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What Happens when you fire Two Projectiles at Each Other? 

Major Jon
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It's kinda funny how edited together the thumbnail looks, but it's just straight up a screenshot with some text lol.
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21 окт 2022

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Комментарии : 130   
@malcontender6319
@malcontender6319 Год назад
That's mental. I'm really surprised keen made the cannons shoot real projectiles.
@Gottaculat
@Gottaculat Год назад
Probably they just modified the tried and true missile system. Actually a great way to minimize the chance of introducing a slew of new game bugs. Not to mention, it probqbly makes it pretty easy to apply proper gravity effects on the projectiles. Gravity does affect their trajectory, after all.
@Gxaps
@Gxaps Год назад
This is a very keen thing to do, they're very into accurate simulation of this kind of stuff. Even to the detriment of performance sometimes
@killianmiller6107
@killianmiller6107 Год назад
The funny part is they fire the cartridge along with the projectile. Nobody would notice since it usually travels so fast.
@Gxaps
@Gxaps Год назад
@@killianmiller6107 That's 60% more bullet per bullet!
@davidmartensson273
@davidmartensson273 Год назад
@@Gottaculat Thar also would account for the projectiles way of moving, they obviously have some type of propulsion since they do not just bounce but keep pushing. If it was completely new physics designed for shells I find it hard that they would add that since it would not be realistic. And for fast moving projectiles its not a problem, they will explode so you would never see the strange behavior but with the slow speed they do not take enough damage to explode it seems.
@drewcipher896
@drewcipher896 Год назад
The projectiles have health, and I guess if they're going slow enough their not going to take damage. Same for the railgun shot. It breaks through blocks until its out of health.
@smokecrash2147
@smokecrash2147 Год назад
almost like those mobile trashgames where you have a snake and take the path that takes the least HP
@AdamSchadow
@AdamSchadow Год назад
No the projectile health does not determine dmg they literary have property that tells how much they dmg what they hit
@gabrieldarcy1744
@gabrieldarcy1744 Год назад
They're*
@theharryx8994
@theharryx8994 Год назад
bruh the artillery shell projectiles fly with the casing lmao
@prathia8699
@prathia8699 Год назад
60% more bullet!
@keegenke
@keegenke Год назад
We were probably never meant to properly see it, and they just use that model for the entity because of that. This does irk me as well though, now that it's been made apparent
@moseszero3281
@moseszero3281 Год назад
I hate that and see it far too much.
@deauthorsadeptus6920
@deauthorsadeptus6920 Год назад
@@prathia8699 100% more bullet per bullet
@freelease
@freelease Год назад
I think the reason for the artillery shells not exploding is the behaviour which triggers the detonation (seen at 01:55). I would take a guess and say: Anytime a shell receives actual damage (either being hit by hit-scan or physics objects *with sufficient speed*) it detonates. Because you slowed them down, the game did ot apply any damage to either object, thus not detonating the shell. I don't know Space Engineer's code but this sounds to me like it would be a reasonable guess.
@Vivi-yw1eu
@Vivi-yw1eu Год назад
there is a minimal speed in SE before any impact damage applies, and iirc it's 5m/s
@nathanielknaup7451
@nathanielknaup7451 Год назад
I would really like to see this work with railgun sabots to see if there was any difference or even sabots vs artilary
@lorddragontree
@lorddragontree Год назад
I suspect it's got something to do with the armor deflection mechanic they added in. Probably based one what some people have already mentioned regarding the shell taking damage in order to explode, and since the shells clearly have assigned mass, I bet this is how they arrange for angled armor effectiveness. Good video!
@zenthorth4874
@zenthorth4874 Год назад
I am impressed by whoever designed these cannons. The designer managed to find a way to fire the casing as well as the shell! Super Efficient!
@lesto12321
@lesto12321 Год назад
Programmer here. There is a time tick, normally to keep physic fast, collision are check only at the end of the tick, so stuff move and then collide. This is why things that go fast can glitch trough object; if they move more then the colliding object is big, they wont register the collision. Of course this mean by changing bullet speed you are screwing up the result, as the physic delta time for tick is the same. Sometimes bullet has "bullet mode" or "CCD" continouus collision detection, that will actually make the math to check if they intercept something also during the whole movement, but it is computationally more expensive... About explosion, maybe they need to hit with certain force to explode
@de_mon2084
@de_mon2084 Год назад
very interesting! thank you for the enlightenment
@Tada101
@Tada101 Год назад
Collision at high-speed would be very unlikely to happen due to keen not implementing CCD (Continous Collision Detection) which essentially means the bullet teleports between timestep and it won't check if there was something inbetween steps
@stanislambaksov
@stanislambaksov Год назад
I think the game lacks ammo types. For example, a high-explosive type of shells could be added to the cannon, which hits the area and touches several blocks nearby, and armor-piercing, which penetrates through the armor, making a small hole.
@extendedmag9411
@extendedmag9411 Год назад
Do gravity generators influence them at all however? That would be cool, like a repeller field or some sort of gravity slingshot for these things
@flimcycronet6398
@flimcycronet6398 Год назад
I know the projectiles are affected by gravity when shooting on a planet, but I never tried with grav generators.
@MajorJon
@MajorJon Год назад
good idea, I gotta try that. Maybe you can collect them and then push them back like a shotgun.
@pocarski
@pocarski Год назад
@@MajorJon Do sensors detect projectiles? Because if they do, it's possible to create explosive reactive armor that arms a warhead moment before impact and destroys the projectile on contact
@Aracnah
@Aracnah Год назад
@@MajorJon Another idea: Can you catch these super slow projectiles with landing gears?
@daagoat4205
@daagoat4205 Год назад
@@pocarski sensors don't detect projectiles at a high rate of speed if I'm correct. I don't know if E.R.A is possible.
@eldricliew6223
@eldricliew6223 Год назад
That's an insanely deterministic solver if I've ever seen one
@trc8197
@trc8197 Год назад
Ok so now we have to walk on a projectile at normal velocity. We know it's possible now.
@DrunkEphant13
@DrunkEphant13 Год назад
I know natural planet gravity does effect projectiles
@matrick1356
@matrick1356 Год назад
would the mag boots let you rocket jump at extreme velocities? or would you just hit a hard limit of speed? we need to test it!
@trc8197
@trc8197 Год назад
@@DrunkEphant13 so you're saying slow velocity projectiles in a gravity field is gonna be in next test? I didn't study yet!
@thequiver3416
@thequiver3416 Год назад
So I think they normally wouldn't collide because you have decreased how fast they travelling. Normally they would travel a lot faster so won't be loaded as often, meaning they would more than likely miss each other or hit each but both going so fast that it doesn't effect them as much as it has when you slow there speed. Best way to test it would be to play the game at the highest possible FPS the slow down the footage. Good video tho. Something I have often thought about
@owenkegg5608
@owenkegg5608 Год назад
I like how the artillery cannon fires the ENTIRE cartridge. Not just the projectile. Taking a note from Aperture science I see.
@DaRoach5882
@DaRoach5882 Год назад
I find it funny that the model is the bullet and the case not just the bullet.
@Shad0wGeneral
@Shad0wGeneral Год назад
Like on how the Artillery weapons not only shoot the projectile but the casing as well still attached XD GG Space engineers.
@lunatricky1686
@lunatricky1686 Год назад
Well it all makes sense though. The artillery projectiles have penetration values before detonating and exploding. So they must have a hit box and health or something to allow that to happen I gess. It is nice to see it confirmed in slow motion that was a brilliant idea!
@bernardodallacosta8684
@bernardodallacosta8684 Год назад
so... can we teoricaly make like a super artilhary combining like for or five cannons in a focal point to create a "combo shell" ?
@aidanmatthewgalea7761
@aidanmatthewgalea7761 Год назад
this is literally an artillery shotgun. imagine an inline 5 of these fucking things at various angles to make a weapon that would make an SPAA truck from lebanon blush
@denisj4996
@denisj4996 Год назад
So artilery shoting not only bullets, but the whole load xD well done KSH well done, and i was thinking that my version what shoot whole cannon is mad :D
@bon6031
@bon6031 Год назад
So this video has basicly told em if I'm determined enough I can ride a projectile
@baconpop4388
@baconpop4388 Год назад
I like how it fires the whole shell, casing and all
@JoJoJonnSinn
@JoJoJonnSinn Год назад
Love the experiments!!
@mons-fe9fw
@mons-fe9fw Год назад
The shells beside each other just look amazing
@michaelyoung7261
@michaelyoung7261 Год назад
That’s was oddly beautiful But then again, any big enough bang is beautiful
@Duckfisher0222
@Duckfisher0222 Год назад
love it dude!
@QuintonMurdock
@QuintonMurdock Год назад
2:26 my theory is that the impact with an object causes damage to the projectile and they only detonate when they take damage. They might only have four or five health but them bumping into an object at 2 m/s will not cause health to drain whereas impacting with something fast enough to do a little bit of damage cause it to break and on the break condition that is when the explosion happens. I don’t know the code tho so that’s just a theory
@QuintonMurdock
@QuintonMurdock Год назад
But the fact that over a certain speed voxels clip through eachother might mean if it checks if it’s inside a hotbox it shouldn’t be in then bang. But I think the if hurt then boom would be much simpler and not rely on jank to work
@ColinRichardson
@ColinRichardson Год назад
I am in awe.
@sihocolus
@sihocolus Год назад
5:12 wow, im not the only one that reminds me to an Collapsing Halo Installation?
@zobayer1
@zobayer1 Год назад
Normal physics: Angled armor ricochet bullets. SE Physics: Bullets ricochet armor blocks. Clang approves 💯
@XiloTheOdd
@XiloTheOdd Год назад
idea for the ring test, give all the guns a slight vertical angle so the shots would wind up not targeting the other guns.
@jamess1977
@jamess1977 Год назад
What Happens when you fire Two Projectiles at Each Other? ME: Wait Im gonna open Roblox.
@jgphoenix4404
@jgphoenix4404 Год назад
Shell matchmaker. Nice.
@HunterTag
@HunterTag Год назад
Honestly, I just can't get out of my head the fact the guns shoot the full round and not just the projectile. Would be cool if they ejected spent shells and maybe we could recycle them
@Gottaculat
@Gottaculat Год назад
Lol... Touching tips. I'm such a child. 🤦🏼‍♂️
@delayed_control
@delayed_control Год назад
I just realized... the whole projectile goes flying lmao, casing and all
@dazley8021
@dazley8021 Год назад
Now we need point defense that can actually aim and shoot those projectiles.
@Fragnatix
@Fragnatix Год назад
So, they kept the primer on the projectile? lol
@MasthaX
@MasthaX Год назад
The reason the projectiles don't explode (on modified lower speeds) is because they are measured accordingly. F(orce) = M(ass) * A(cceleration) and A = D(istance) / T(ime) ^ 2. To put it simply... the projectiles don't collide fast enough to actually explode.
@elrondmcbong467
@elrondmcbong467 Год назад
Great... Now i want to build a death star cannon, now i know they deflect and travel further paralel
@koalaspruce
@koalaspruce Год назад
Reminds me of those pencils with stackable lead.
@spongex2002
@spongex2002 Год назад
How do the grenades (I think you can call the hills that) behave in the gravitational field, so there is a bullet drop or something
@matrick1356
@matrick1356 Год назад
did you get a new mic? the audio is *smooth*
@valoresgoldhand7100
@valoresgoldhand7100 Год назад
CORNER ARTILLERY
@Conta_Minated
@Conta_Minated Год назад
Am I seeing things, or is the cartridge casing still attached to the shell when it exits the barrel?
@indy1139
@indy1139 Год назад
Can you dampen to the projectiles?
@christopherg2347
@christopherg2347 Год назад
The game can't do all colission calculations, 100% accuracy, 100% of the time. It has to pick calculations and also use shorthand approximations to check if the complex stuff is worth running. So the projectile likely scans ahead if it could hit any grid, to check if there is reason to run the complex colission code. However, the object interaction code like for rocks and debris would also still be running. But that one probably isn't reliable enough to trigger projectiles moving at speed.
@experementor
@experementor Год назад
I really need that slowmo mod but can't find it! How do I get my hands on it?
@foxtrotunit1269
@foxtrotunit1269 Год назад
I wish artillery worked in SE as it does IRL, where a shell explodes and throws shrapnel 360 degrees, and its the shrapnel doing most of the dmg, not the explosion Imagine a shell lands, and spreads out shrapnel like at 5:44
@DrunkEphant13
@DrunkEphant13 Год назад
Projectiles have health and detonate once they run out of health. Apparently if they go slow enough they dont detonate. Since an artillery shell has a speed of 300m/s if you reverse at 100m/s and fire it will have a velocity of 200m/s relative to the world then if the target flees at 100m/s the impact velocity is 100m/s. So is it possible to catch a artillery shell. Speed cap mod are probably needed and i need to double check my default artillery shell velocity along wth test if the speed is relative to the world or the grid that fired the projectile. I think relative to the grid that fires it due to shells moving sideways with your ship as you strafe but i need to test this
@luigimario9730
@luigimario9730 Год назад
Welp looks like Death Stars are now a possibility
@theneenyo2010
@theneenyo2010 Год назад
Why do they fire with the casing still attached hahaha
@crashedmelon468
@crashedmelon468 Год назад
You are a space scientist😀
@user-sv7is4lq6k
@user-sv7is4lq6k 8 месяцев назад
You could make a gun that fires 2 shells at once if you know the objects can collide
@little_lord_tam
@little_lord_tam Год назад
This could have taken one yt short man
@cmqptkloacjko
@cmqptkloacjko Год назад
Everybody’s laughing until Major figures out how to mount one
@AlanGChenery
@AlanGChenery Год назад
I Iris of doom was oddly beautiful... Then they all mashed up in the middle lol.
@deltasixgaming
@deltasixgaming Год назад
Watching this and seeing the HUD and everything makes me wonder if they just Copy Pasted Empyrions Code
@DC2022
@DC2022 Год назад
I know see that the artillery shell fired has the same skin than the one who is not... Which is nuts. So you have the round AND the casing even after being fired.🤣
@johnnylams3948
@johnnylams3948 Год назад
5:40 Thats what you get when mixing games and art.
@daniellerodriguez8853
@daniellerodriguez8853 Год назад
Welcome💙 🔥☺
@CynewulfofWinland
@CynewulfofWinland Год назад
Is that actually the entire cartridge being shot
@mleise8292
@mleise8292 Год назад
We can actually ride on a cannon ball in SE!
@drakcoreoriginal
@drakcoreoriginal Год назад
Try making internal weapons completely hidden with just a exit point where the bullets collide. If you get it right you could have the weapons hidden under several layers of armor with no direct sight to them.
@axialivanov6101
@axialivanov6101 Год назад
Good theory but it won’t work due to the fact that when they are traveling at the regular game speed they will just explode
@TheVerySleepyCalmGuy
@TheVerySleepyCalmGuy Год назад
Wait if u got them on your side just do the the collide shot
@LinkLaine
@LinkLaine Год назад
Do projectiles have maximum speed as spaceships? can you try add acceleration at projectile and standing on it?
@thenthson
@thenthson Год назад
Why did I imagine a bullet with a giant hydrogen thruster strapped onto it with the player model surfing on top of the whole contraption
@IneptOrange
@IneptOrange Год назад
So how reliable would it be to set up cannons that fire two projectiles at the same target by firing them into eachother? I mean logically, you've got an artillery shot that does twice as much damage
@CaptnApathy
@CaptnApathy Год назад
since you can walk on them, now I must know if it's possible to get on one at normal speed.
@discombubulate2256
@discombubulate2256 Год назад
i guess the normal speed projectiles fly past each other because of the games refresh rate.
@gdragonlord749
@gdragonlord749 Год назад
It bothers me that the projectile still has the casing attached. That's not how bullets (even car sized ones) work. Speaking of, someone make a mod for the Schwerer Gustav. Needs to get less accurate the more it is fired.
@blindtraveler844
@blindtraveler844 Год назад
they need to change the projectiles .. wonders if anyone can guess whats wrong !!?
@kaiikiller4777
@kaiikiller4777 Год назад
Science!
@pensive7270
@pensive7270 Год назад
3:06, I think you just made a duel penetrator artillery shell.
@MENTOR_PICTURES
@MENTOR_PICTURES Год назад
Someone know SlowMotion mod fo SE?
@unhingedindustries
@unhingedindustries Год назад
This begs the question: can you grab them with a magnetic plate?
@Richy0326
@Richy0326 Год назад
4:29 now I'm wondering if it's possible to ride an artillery shell moving at normal speed? :P
@rodrigosalinas3084
@rodrigosalinas3084 Год назад
new quest unlocked
@PB8man
@PB8man Год назад
Lol. It fires with the case and primer intact eh?
@ClingyCrab
@ClingyCrab Год назад
62% more bullet per bullet’
@ankegernsk9545
@ankegernsk9545 Год назад
инжи не перестают удивлять своими костылями)
@TheIceThorn
@TheIceThorn Год назад
Now place cannons in a way they make a giant ball of projectiles :D
@itf_ph3r0x41
@itf_ph3r0x41 Год назад
Rocket ride is real :D
@bitigo9629
@bitigo9629 Год назад
Idk why but im kinda disappointed that they used for the projectile not only the shell itself but also the attached cartridge case. its maybe just me but that annoys me rly hard xd
@aethertech
@aethertech Год назад
Uh. Why are they using RIMMED rounds? That doesn't make sense at all.
@gamertardguardian1299
@gamertardguardian1299 Год назад
Okay but how do i get a gas planet
@Jkauppa
@Jkauppa Год назад
physics simulation parameters are different at slow speed
@Jkauppa
@Jkauppa Год назад
if you would slow down the frame rate instead at "full speed" then it would simulate it correctly
@Jkauppa
@Jkauppa Год назад
maybe slow down the system clock to get that effect xD
@Jkauppa
@Jkauppa Год назад
time dilation mode
@Jkauppa
@Jkauppa Год назад
super high frame rate slow down video footage
@aidanacebo9529
@aidanacebo9529 Год назад
wtf... that's not how bullets work...
@lucidlywaking7286
@lucidlywaking7286 Год назад
remake the fallout nv start cutscene in space engineers
@Kromosios
@Kromosios Год назад
5:14 Is the closest representation of a halo ring blowing up I've seen so far XD
@jeniaob1
@jeniaob1 Год назад
Super!
@normaldavid
@normaldavid Год назад
Tags for this video: Touching tips.
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