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What is Divergent Thinking? 

Daryl Talks Games
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Is there a “wrong” way to solve a puzzle? And if there is, and that way still gets the job done, is it really wrong? Today on Psych of Play, we're diving into divergent thinking, puzzle design, and creativity. Oh and we might talk about Minecraft at some point.
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Full Minecraft Study Interview with Dr. Gentile - ( • Playing video games ca... )
Dr. Land TED Talk on Child Development - ( • TEDxTucson George Land... )
Shrine Skips
• TEDxTucson George Land...
• Zelda Breath of the Wi...
• Zelda Breath of the Wi...
▶Games Shown
The Legend of Zelda: Breath of the Wild (2017) - Nintendo
Gris (2018) - Nomada Studio
Final Fantasy VII Remake (2020) - Square Enix
Undertale (2015) - Toby Fox
Super Mario Odyssey (2017) - NIntendo
Celeste (2018) - Matt Makes Games
Animal Crossing: New Leaf (2012) Nintendo
World of Goo (2008) - 2D Boy
Opus Magnum (2017) - Zachtronics
Gris (2018) - Nomada Studio
The Legend of Zelda: Majoras Mask (2000) - Nintendo
The Gardens Between (2018) - The Voxel Agents
Pode (2018) - Henchman & Goon
Unravel (2016) - ColdWood Interactive
Braid (2008) - Jonathan Blow
The Witness (2016) - Jonathan Blow
HITMAN 2 (2018) - IO Interactive
Portal 2 (2011) - Valve Corporation
Inside (2016) - PlayDead
Super Mario Odyssey (2017) - Nintendo
Monkey Island 2 Special Edition: LeChuck’s Revenge (2010) - LucasArts
The Legend of Zelda: Twilight Princess (2006) - Nintendo
Final Fantasy VII Remake (2020) - Square Enix
Primal Rage (1994) - Atari Games
Red Dead Redemption 2 (2018) - Rockstar Games
Minecraft (2009) - Mojang
NASCAR '15 (2015) - 704Games
Uncharted 2 (2007) - Naughty Dog
The Legend of Zelda: Link's Awakening (2019) - Nintendo
▶Clips/Movies Shown
Good Will Hunting (1997)
Erased (2016)
Your Lie In April (2014)
Kaguya Sama: Love is War (2019)
Tower of God (2020)
Demon Slayer (2019)
Dr. Stone (2019)
Attack on Titan (2013)
Ironman 3 (2013)
Rascal Does Not Dream of Bunny Girl Senpai (2019)
Gifted (2017)
Limitless (2015)
One Punch Man (2015)
10 Things I Hate About You (1999)
Notorious (2009)
Naruto (2002)
• Convergent Thinking Ve...
• Puzzles Vs Problems: A...
• What Makes a Good Puzzle?
• Rockstar's Game Design...
• ISS - International Sp...
▶Music Sources:
The Cruciform Floating Island - Zelda Four Swords Adventure OST
BotW “Lost Woods” Orchestral Remix: “Forest Labyrinth” - RebeccaETripp
Breath of the Wild: Shrine Remix - Narflarg
Underwater Ruins - Final Fantasy X OST
Cloudy Stones - DJ Grumble
Sunshade, City of Pleasures - Octopath Traveler OST
RUForeal - DJ Grumble
Bonetrousle - Toby Fox
Homesick - HOUNDTRACK
Distant Memories - Kyoshin
▶Research Articles Cited
Designing Puzzles - Gamasutra
www.gamasutra.com/blogs/Damie...
Main Study (Kindergarteners longitudinal)
www.ideatovalue.com/crea/nick...
Minecraft study abstract:
www.tandfonline.com/doi/abs/1...
www.techexplorist.com/playing...
George Land Talk:
• TEDxTucson George Land...
*All images, graphics, and fonts created or found with postermywall.com, Pexels.com, Videvo.net, and Lightworks v14 editing software. All gameplay footage captured with Elgato 60FPS recording device*
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19 июн 2020

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Комментарии : 1 тыс.   
@DarylTalksGames
@DarylTalksGames 4 года назад
Hey guys! Be sure to go watch some anime on me, signing up really helps the channel as well :) ▶▶crunchyroll.com/daryltg
@sacredyveltal4688
@sacredyveltal4688 4 года назад
Thank you for this excellent birthday present, Daryl!
@DarylTalksGames
@DarylTalksGames 4 года назад
Hey Happy Birthday! I totally timed it like this on purpose 😅
@sacredyveltal4688
@sacredyveltal4688 4 года назад
@@DarylTalksGames Hey, thanks! :D Since I'm here I might leave this out, a video suggestion: I love rhythm games. I find them very fun to play. I have not found any video on what makes them so appealing to certain players like myself. Is there any psychology behind it? I'd love to know! Thanks for your hard work! Your videos are great!
@verysnaky7921
@verysnaky7921 4 года назад
I have a question, would this mean smarter people are less creative? And vice versa? *Bam is a simp for rachel*
@shablam0
@shablam0 4 года назад
@@verysnaky7921 To put it simply, yesno. We can consider "smart" whatever we want it to be in modern society. Currently, the general census is that people who are good at math, science, and/or English are "smart". At the same time, our standards of intelligence testing are far too controversial and favoring to have truly mean anything in the grand scheme of things. Just because you are good at school subjects does not mean you are GOOD at being creative, but that also doesn't mean you are BAD at being creative. In the end, you can be whatever you want to be, because even if you're a failure at school, maybe your skills just don't fit their metrics.
@Uberransy
@Uberransy 4 года назад
So the secret to being a creative genius is to drop out of school during kindergarten? Gotcha, I'll make sure my kids are never going past pre-school.
@DarylTalksGames
@DarylTalksGames 4 года назад
All they need is fridge letter magnets and minecraft, it's that simple.
@kevinolmedo675
@kevinolmedo675 4 года назад
In a certain way, you are not *that* wrong; yes, we need basic education to function in society, but we also need home education to not be limited by our flawed education system.
@imveryangryitsnotbutter
@imveryangryitsnotbutter 4 года назад
Antivaxxer parents are ahead of the curve. They make sure their kids don't live past preschool.
@stonii8385
@stonii8385 4 года назад
To be fair, there is quite a few geniuses that was self taught or homeschooled.
@Vivi.20.
@Vivi.20. 4 года назад
@@stonii8385 It could be because the way school is structured it results in creativity being limited, so when someone doesn't fit into the mold that school crafts for them then it could be that their creative mind need to be free to think, and create, so while its generally considered a bad idea to be self taught or homeschooled its understandable to think that the geniuses who dropped out or were homeschooled could create such imaginative and wondrous things that made them famous
@ponderingForever
@ponderingForever 4 года назад
"Problem Solving vs Puzzle Solving" is a great topic. The freedom of choice offers so much, and then there's the paralysis.
@wilsonklingelhofer1005
@wilsonklingelhofer1005 4 года назад
Arie Elberian I definitely thought you were going to rickroll me... I got lucky.
@Noelciaaa
@Noelciaaa 4 года назад
i can't relate, i neve experienced paralysis, only thrill or simple relief i don't have to get frustrated when im yet again confined to performing to a script someone wrote of what was throught to be "the right way". you just think of multiple strategies and then go with whichever has the best fun-convenience ratio or simply matches ur mood/personality. i see problem solving as nothing different from art, it's also a tool for self expression and endless creativity. kinda why i got extra disappointed when i went into STEM and despite talent i changed career path bc i saw the reality of working in it is puzzle solving not problem solving. switched to graphic design and saw the same attitude is there outside the rare instances of more artistic and bold projects. very saddening so now i will be trying my best to just do illustration/comics, whatever with hopes of one day being able to just be creative full time.
@XanderVJ
@XanderVJ 3 года назад
I think the issue is that BotW designs for the most part puzzles instead of problems, but the system is more suited for problem solving. Which means that puzzles can be easily, not only solved, but even bypassed. To the point you wonder what was the point for the elements you didn't interact with to be there. I don't feel like an adventurer who solved a difficult problem, I feel like a QA tester who's picking up the pace of a lazy designer.
@matiasblasi_music
@matiasblasi_music 2 года назад
@Arie Elberian Adam Millard has another one too, i consider it as a parallel Game Maker's Toolkit, the way they focus a theme is so similar. Different narration of course: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BPD9yaEr7Z8.html&pp=sAQA
@Arty_Nah
@Arty_Nah 4 года назад
What I love about Breath of the Wild is that the developers didn’t meddle with the game. They gave a consistent physics engine that doesn’t suddenly not work when the developers feel like it.
@XanderVJ
@XanderVJ 4 года назад
Except climbing for some reason.
@BagelBoi4000
@BagelBoi4000 4 года назад
The great plateau is an exeption but to be fair that is a tutorial (it teleports you back when you try to leave even though you could easly fall damage cancel or climb down the wall)
@kuroser353
@kuroser353 3 года назад
And one of the few glitches they patched out we're the Trial of the Sword glitch and one method of getting out of the Dark Beast Ganon fight. They could've patched out every glitch(Menu Overloading being one of them), but they didn't. Those only enhanced the game, and the ones that got patched out were so broken they HAD to be patched
@vitriolicAmaranth
@vitriolicAmaranth 3 года назад
There ARE a few exceptions. Shrines disallow climbing on most of the walls, and in the release version making campfires or lighting peppers for artificial updrafts worked in shrines but they disabled that in a patch because it made it too easy to skip most shrines with barely any creativity. I THINK they left octoballoon functionality alone, but that could be wrong and it's a lot more niche anyway.
@revimfadli4666
@revimfadli4666 3 года назад
It's a single player game so there's a lot of room for that. In multiplayer games things like Genji's "triple jump"(resetting double jump with wall climbs) can be problematic
@breannam611
@breannam611 4 года назад
This is reminds me of part of the reason I quit my English major - so many of my English teachers had a "correct" interpretation of a text that when I offered a different one they would discount my idea. I would get so angry at them, it is also very common in the art world. I am all for finding meaning in a work- but that is only its meaning to you. Like the color white - in the western world it is the color of purity, and innocence but in the eastern world it is the color of death and mourning, so the meaning you find depends on who you are.
@maxii6254
@maxii6254 4 года назад
Did you mean correct interpretation? Grammar aside, I can see where you're coming from. I also took a Humanities strand for senior high school and decided to lean most heavily on my literature classes. A lot of the time, our teachers would always give the cut-and-dry meanings or intent behind a work. They didn't ask us to give our thoughts or interpretations of the works. They didn't give us time to think about what the writers meant. They just simply gave us what *they* think it meant. It's a general issue that I think really highlights the issues with the educational system nowadays. Everyone's been limited to such a small worldview that when it comes to being creative and doing something that doesn't have a solution set in stone, it becomes more difficult.
@Alienrun
@Alienrun 4 года назад
Welp...this comment just made the ending of one of my favorite animes all the more...deeper than I gave it credit for... (TTGL if anyone is curious)
@nekoimouto4639
@nekoimouto4639 4 года назад
I joined a project that sends young people to ireland for 3 months in order to study english language. Despite everyone in the group and even the organizer, one of them being a certified translator, said that my english was incredibly great; in the actual college course i constantly got relatively bad grades, especially compared to my group colleagues, because most of the tests and assignments were more about "theoretical grammar", stuff like past and future tense. I learned english by playing F2P MMOs and trying to decipher quest and item descriptions whose words i didnt learn yet. As well of course trying to communicate with other players. Later on i joined english-language forums and chatrooms. I dont know how to apply grammatic rules and can't distinguish exact temporal versions of a phrase. I just use the words in a way it feels... natural? Do british kids ever think about whether their sentences is in simple past or past continuous?
@littlefishbigmountain
@littlefishbigmountain 4 года назад
Neko Imouto American here, but no. Does anyone think that way about grammar-in any language? We don’t start from a theoretical perspective to construct ideas; we tinker from the time we’re babies and through understanding messages and testing ways to express ourselves come to understand subtle differences. Formal education can help refine that sense or get a deeper grasp on the underlying logic, but even people who become linguists don’t refer to the specific grammar structures they’re using at every level of abstraction each time they wanna order a piece of cake or rant about the inconsistencies of clothing sizes. It would be crazy inefficient and they’d be unable to keep up with even the most basic conversations However, whenever there’s a noticeable disconnect with the literal meaning of what’s being said and what they think the speaker means they may ask a question or if they want to say something but they don’t know just how to phrase it they may ponder possible articulations. The more creative and/or technical something gets, the more important it becomes in order to accurately parse what’s being said, but it’s never the _default_ mode of thinking. It’s a tool. In certain environments, like classrooms, tho people can get a sort of bubble mentality. But no, “He went” and “He was going” and “He will have been going” are all just intuitively understood In a similar vein to what you said, I watched a language teacher on RU-vid recently who described her friend’s experience going to take the JLPT N1 (the highest level of the Japanese Language Proficiency Test for foreigners to document their ability in Japanese). According to her friend, the exam proctors were making basic comments to the test-takers in Japanese such as “Let me know if you have any questions.” or “We have pencils if you need them.” and they _all_ (that she saw) got visibly uncomfortable and ended up responding in English. Despite many of those people being minutes away from taking and passing the highest level of a test designed to indicate foreign language ability they still weren’t comfortable enough to have a basic conversation. That’s because they aren’t tested on conversation and that’s not what they studied. They study abstract grammar concepts (“grammar points”, they call it) and learn effective study and test-taking methods. The test would have questions about which word or structure fits the best in a given situation, but it has no way of measuring someone’s more fundamental level of fluency (fluidity) in the language I ask you, which is more practical, to have only the abstract understanding of grammar and a sizable vocabulary or only the fluency that even young children with limited vocabulary and education have? I imagine it depends on whether you want to talk to people and use the language in your daily life or whether you want to take tests and analyze grammar structures. Not that one can’t lead to the other, but they don’t _necessarily_ follow each other and one certainly isn’t an indicator of the other. However, if there’s one that should be learned first, what would be more effective? Logically, if we can already get around in the language (even if we don’t always 100% understand every aspect of everything being said), then anything we learn will enhance our understanding. On the other hand, if we only know the theory but have no practice, we probably aren’t actually understanding it correctly and therefore building this big framework that only later we’ll find out we have to dismantle piece by piece as we “playtest” it and find out where it fails, as well as building in all the added complexities of casual speech as “patches” instead of part of the whole. Not to mention not having any practice means we also have no level of actual skill/ability in _using_ the language (hence the answering in English)
@randomstuff-qu7sh
@randomstuff-qu7sh 3 года назад
I noticed that about school; it often felt more like you were being taught how to pass premade tests than anything else. They didn't want creativity, nor did they really want you to think; just regurgitate the answers they spoon fed you over the year onto the test, collect your pretty little As, then get to the real world and discover many jobs are the same way. Try to think or improve on the process and you're told to shut up and color.
@DonYagamoth
@DonYagamoth 4 года назад
When you asked: "Is this cheating?" - I was just sitting here, grinning, not even trying to answer the question. As a speedrunner, you get to see people who throw the word "cheating" around a lot. But after a bit of thinking, I'd like to answer that question as follows: - In order to cheat, you need to betray or break some rule(s). These rules can be clearly defined, as they are for certain speedrun-categories or challenges, where you clearly are or are not allowed to use certain things, both inside the game (glitches, exploits, winning conditions) and from outside (hacks, console modifications, mods). So if you try to pass of a speed- or challenge-run as something that it is not, i.e. breaking the rules of the restrictions, you are cheating. - But, where are all those people coming from, that accuse speedrunners of cheating? Using exploits and glitches is just par for the course. Although sometimes even the glitchless categories can have some controversy and upset some people. Well, it's "simple": People have an internal idea of what is or is not intended or allowed in their perfect idea of a challenge- or speed-run. The catch is, those internal ideas often don't overlap with the strictly defined rules of the runs - and most likely even more rarely, are perfectly in sync with other people having their own internal ideas what is or is not cheating Fascinating video, thank you for creating it :) On a more personal note: In games I often take it as a challenge to try and break free of what's intended. I deliberately try and see whether I can abuse mechanics to circumvent the devs solution. Not because I'm looking to show off or because I'm investigating for speed or challenge-purposes. I do this just because I can. It's fun to try and see whether there are little holes and gaps in the design. This is also not intended to be malicious towards the designer - if I like a game a lot, I will start experimenting and I love exploring every tiny (mechanics-)detail. However... Almost always, if I feel like I didn't solve something the way it was "intended", I return and ask: "Alright, I solved it, now what's the intended solution?". Because there always has to be one... right?... Especially in old games it's fascinating to think about: "How are you even supposed to figure this out?" when something is super obscure and cryptic. My favorite game of recent memory is Divinity: Original Sin (1&2). Because there are often a variety of different solutions, and it's fantastic. I always love when developers leave in things that are seemingly not intended, but then they go: "Hey, good job on finding this!". Celeste, Blue Heart in Chapter 2 was AMAZING to me, since I figured out the mechanic, but unlike so, so many other games... They accounted for it Enough rambling, have a good day ^^
@theunderdog1359
@theunderdog1359 4 года назад
I think the mentality comes from exploits being "cheating" of cheating in a lot of games. Whether it be multiplayer or just something that trivializes singleplayet and makes people not think of something as a real achievement. That's where people go wrong when they try to learn about speedrunning and watching it. Exploits are not "cheating". They are encouraged. They are actively searched for to improve on time. I think if someone says your any% run is cheating tell them to just go watch glitchless% runs. Good analysis dude.
@RobinNashVideos
@RobinNashVideos 4 года назад
Also, side note, the BOTW devs actually wanted people to find different solutions and exploit everything the game allows (implying glitches too) from the start. I don't have a link, but I remember hearing them talk about the "freedom" the game allows a lot during marketing. And they were right too! It's one of the thigs that makes BOTW so great.
@BagelBoi4000
@BagelBoi4000 4 года назад
@@RobinNashVideos You should get BOTW, it comes with a free link... and a zelda too... ok i will see myself out.
@carteropperman9209
@carteropperman9209 4 года назад
Completely agree with you, the definition of cheating is completely circumstantial and is defined by most casual players as “breaking from the intended path”, and that’s completely fine - but in a single player experience where your actions do not affect anyone outside of the game, it is entirely up to you what you define as cheating. I run Celeste myself and it’s been fascinating to learn how the devs not only included rewards for figuring out obscure game mechanics like the chapter 2 heart, but also how they’ve adapted to and encouraged divergent thinking in the community when new exploits or unintended behaviour is discovered. For example, somebody discovered a technique which we call demo dashing, which essentially gives you a crouching hitbox while dashing and allows you to fit through gaps between spikes that should be impenetrable. Instead of patching out this behaviour, the devs widened some spike gaps by a pixel or two to be more lenient for demo dashing, and even included a secret area in the DLC only accessible by demo dashing. To outsiders, demo dashing seems like cheating, because you’re going straight through death walls, and I’ve seen numerous people new to the community complain about their allowance in submitted runs. But if you take the time to learn that the devs actively encouraged this behaviour, you realise that it wouldn’t fall under the general definition of cheating, and you come to appreciate the game and the intentions in its development on a much deeper level, because you understand how they rewarded somebody’s divergent thinking.
@Noelciaaa
@Noelciaaa 4 года назад
imo if this isn't a competitive game and ur not messing with its code then this isn't cheating, period.
@Elena-tj3so
@Elena-tj3so 4 года назад
This was fascinating. I've always lamented that my creativity has gotten worse and worse as I've gotten older. One particularly standout memory from when I was in high school is when my entire neighborhood was without power for two weeks thanks to a hurricane. My friend and I decided to bust out the ol' tub of legos that had been shelved for years but it only took about 2 minutes for the both of us to realize that we had become "too old" for legos. Not in a "toys are for children" kind of way but in that our brains just... couldn't come up with what to do with them. It was a heartbreaking realization and I still consider that the day a part of my childhood disappeared. Even when playing games like Minecraft or Besiege I still don't really feel "creative". Me playing them is always driven by some objective I want to accomplish and although by the nature of these tasks there is no "developer intended" solution I'm still driven to find the most efficient solution, where the "correct" one is one that can't be improved upon anymore functionally. But when it comes to problems that don't even have any kind of efficiency rating, something completely open ended like "make it look good", my brain spazzes. Without some kind of direction I often find myself completely lost and frustratingly paralyzed with regards to how to proceed. As that study shows though, creativity can be exercised! It's a muscle like any other part of your body or mind, use it or lose it. I try to do creative projects like art or writing when I can, I know that creative kid part of me has to be somewhere, just need to find it again!
@SpinningTurtle66
@SpinningTurtle66 3 года назад
I think this isn’t natural, too. This creativity is sucked form us through school and work.
@anjanavabiswas8835
@anjanavabiswas8835 3 года назад
The education system shall know PAIN!
@jordanfleming7022
@jordanfleming7022 3 года назад
What schools claim to bolster: - Knowledge and creativity What schools actually bolster: - Obedience and consensus.
@cameronvadnais4388
@cameronvadnais4388 3 года назад
Your just prejudice against blocks. Block lives matter you bigot.
@ardsam6922
@ardsam6922 3 года назад
I agree with all of these. School sucks it out, even when you KNOW what it's doing.
@danieldavid3766
@danieldavid3766 4 года назад
"The subjects were told to be creative." /gamemode 1
@Dxpress_
@Dxpress_ 4 года назад
"Why are you booing me? I'm right."
@jotarokujo5849
@jotarokujo5849 4 года назад
In a world where we all live in 1.16 this man lives in pre 1.13/ bedrock
@yourmom7121
@yourmom7121 3 года назад
@@jotarokujo5849 like everyone should be, 1.9 ruined mc dont @me
@lukelcs8934
@lukelcs8934 3 года назад
If only this command could still work. I don't mind them adding new ways to do commands, but removing older, quicker ways is just dumb, like why even do that? Doesn't that take effort? (Maybe it's the opposite, which would explain, but still, it can't be that hard right?) Other than that though, auto correct features have really improved, so aside from that one thing, I'd say commands are a lot better now then they used to be.
@taltzi
@taltzi 3 года назад
ah, the good old days of taking like 2 seconds to type which gamemode you want to change to and them mistyping it and dying due to giving yourself survival instead spectator mode
@Parodox306
@Parodox306 4 года назад
This is why d&d and trpg's as a whole are so important. It's one of the only mediums that is flexible enough to allow and REWARD divergent thinking.
@chroni3659
@chroni3659 4 года назад
Your comment just made me realize why I hated playing the VRPGs (verbal RPG lol) this one friend of mine would make. He designed his games to only have one solution- completely antithetical to the medium. I wanted to explore and try and solve things in my way, but I would always fail if I didn’t guess the specific solution that he came up with.
@Player-si5rx
@Player-si5rx 4 года назад
EXACTLY, this is so rewarding to hear the DM says, ``i never tought you would do that``, you know you have found a solution he never anticipated. As a DM I once tried to put a challenge with no clear solution. It was not necessary to overcome it, so they wouldn't get stuck, but they had small reward if solved. The challenge was simply to cross a large gap. No magic bridge or clever switch, just cross it however you can. I tought they would use magic, try jumping, climbing, or whatever. Instead they got into the previous room where I mentioned tall bookshelf, flip it, and make an improvised bridge how of it. It was amazing to watch and the player were so satisfied with their own solution.
@_-lariant-_5206
@_-lariant-_5206 4 года назад
@@Player-si5rx Bro, I'm practicing for DM, and i'm totally following that.
@eline8087
@eline8087 3 года назад
@@_-lariant-_5206 hahaha, I do hope that means you're already DM'ing. There's only one way to truly learn how to DM, and that's to start DM'ing (though it is useful to learn what others are doing).
@andremilanimartin3338
@andremilanimartin3338 3 года назад
its also the perfect way to make your DM laugh and cry at the same time
@cavemann_
@cavemann_ 4 года назад
I like to call it "intended" solution as opposed to "correct".
@squidbro6635
@squidbro6635 Год назад
Not even intended but the most engaging. There were a couple of shrines I did "wrong" because that was just the most interesting/fun option. (Motion control shrines)
@JonatasAdoM
@JonatasAdoM 8 месяцев назад
@squidbro6635 I've broken through a gate in god of war II while trying to figure out what I was supposed to do. Game didn't know what to do after that.
@JonatasAdoM
@JonatasAdoM 8 месяцев назад
I do not know if you can use however only at the start of a sentence anymore, but I remember using it at the end the the teacher told me the exercise was about using it at the start of the sentence. I will use it wherever I want it, however. Mark it wrong I don't care.
@thestav
@thestav 4 года назад
Why is he asking whether we would rather be correct or creative, I've never been either
@nonamea9177
@nonamea9177 4 года назад
Same here. Just look at my name and profile picture
@nullpoint3346
@nullpoint3346 4 года назад
@@nonamea9177 You could've been "No name, eh?".
@TrustedFemboy
@TrustedFemboy 3 года назад
@@nullpoint3346 that just proves the point that he has never been correct or creative
@killerbug05
@killerbug05 3 года назад
My name shows just how un creative I am and my grammar shows just how poorly educated I am.
@thestav
@thestav 3 года назад
@@killerbug05 I just misspelled nameless
@skylander84
@skylander84 4 года назад
Science: I learned that this does’nt work and that’s a great source of progress. School: That doesn’t work, what a waste of time. Also study more science
@Alche_mist
@Alche_mist 4 года назад
Sadly, while negative results can be (and often are) a great progress, they are notoriously hard to publish. That more often than not forces multiple groups go through the same dead ends.
@skylander84
@skylander84 4 года назад
@@Alche_mist I didn't know that, and that does sound bad.
@Noelciaaa
@Noelciaaa 4 года назад
literally my senior thesis at uni proved that no, you can't do x thing the way i thought of cuz it's not as effective as doing it normally and my advisor said this is by no means a failure. a failure would be not doing the experiment properly, not processing the data right etc. but the result coming out as negative is as good as any. i got max grade on this btw. (the thesis alone cuz my defense was not perfect lol).
@HxH2011DRA
@HxH2011DRA 4 года назад
I'd totally would watch Daryl talks anime. Granted I'm also out here to war on the education system myself
@DarylTalksGames
@DarylTalksGames 4 года назад
Ngl, I’ve come very close to changing the name of the channel to something less specific and talking anime on occasion
@HxH2011DRA
@HxH2011DRA 4 года назад
@@DarylTalksGames Daryl Talks works too I suppose
@metametodo
@metametodo 4 года назад
@@DarylTalksGames Personally, I think you should feel more free to explore analyses you'd like to make, it sounds annoying to be restricted if an anime has something you find interesting to talk on. Maybe if you're concerned with the community you could ask too. Either way I think you're doing a great job.
@earlysniper3460
@earlysniper3460 4 года назад
@@DarylTalksGames It think Daryl's Thoughts is good
@Professor_Utonium_
@Professor_Utonium_ 4 года назад
@@DarylTalksGames Can always do a second channel if you want to keep your original branding
@cenispickdock
@cenispickdock 4 года назад
We finally have confirmed that Daryl Talks Games watches anime in quarantine My life is complere
@takemetoyonk
@takemetoyonk 4 года назад
*comprete
@Justin-li4ld
@Justin-li4ld 4 года назад
And from his speaking and choice of clips to use i have been able to deduce that he is without a reasonable doubt A Man Of Culture.
@cenispickdock
@cenispickdock 4 года назад
@@takemetoyonk yes, i saw it before you but I am too lazy
@mahogania5536
@mahogania5536 4 года назад
@@takemetoyonk no no, you got it wrong, it's _c o m p u r é t t o_
@DalenTheGreat_
@DalenTheGreat_ 3 года назад
What’s the movie at 5:38
@imstillwater8039
@imstillwater8039 4 года назад
in a math class, i solved a question different to the way it was intended. when my math teacher saw this she didnt say it was wrong and was actually impressed on my aproach to the question
@MBiz.
@MBiz. 2 месяца назад
I used to do this before we were allowed to use calculators. I moved around a lot, so I switched schools a lot, so obviously I missed some things because I wasn't there to learn them. (I don't know my times tables) Teachers would get mad that I got the answer, but would not do multiplication. Instead of multiplying, I would add the number over and over and over to itself, because I could not do multiplication, Which is bullcrap because I understand how it's done and how to do it, I just don't have a way of doing it the proper way, so I do it the best I can and get the answer correct. Yet teachers count that as wrong because you aren't doing it their way. (Sorry if this is worded weirdly, im not good at organizing my thoughts.)
@TheRunedStar
@TheRunedStar 4 года назад
I agree with this... When I was in third grade we, as a class, needed to come up with ideas on what was necessary for a garden we was growing. I had recently watch an episode about worms and told my class that they are essential for the garden. My teacher started to get mad at me and put me down for the idea... going as far as kicking me out of the class and had everyone laugh at me. I never forgot about that and took it as a sign of me being different. I tried to fit in but felt I never could so as I grew up I put myself down for anything creative that I did. I now can see how toxic I became because I was forced into a box and out of the circle I originally was in. I now make a lot of art and try to think out of the box before doing things "the way it's supposed to be." So happy ending I suppose...
@MBiz.
@MBiz. 2 месяца назад
I'm sorry that happened. You are correct, worms and decomposers are necessary. Your teacher is a buffoon and does not know what they are talking about. Good luck with life and your art
@alicearmstrong1702
@alicearmstrong1702 4 года назад
"It delivered our strangely handsome elf boy to the end of the shrine though contents may have shifted during transit".
@mt4857
@mt4857 4 года назад
I feel this why people play Animal Crossing so differently.
@ongyuxuan6989
@ongyuxuan6989 4 года назад
The reason it is so hard for me to play animal crossing :')
@E4439Qv5
@E4439Qv5 4 года назад
This is why I got bored playing Animal Crossing.
@Mia-bigbooty
@Mia-bigbooty 4 года назад
this is so interesting because my english teacher tries to reward divergent thinking in our essay writing and class discussions giving us scores on both divergent and convergent thinking. she actively encourages rabbit holes and semi off topic discussions so that the class learns to not just be “correct” when exploring symbolism in writing. that’s why i admire her so much because while she does this, she also makes sure that our ideas are believable and not just like a “conspiracy theory “ so that when we get to college these ideas will not only be creative and interesting but also believable enough to be respected.
@NoahNCopeland
@NoahNCopeland 4 года назад
Cool stuff. I'd say in the example of Botw, if cheating is based on the dev's intention, I'd say it's not cheating. The devs of Botw have stated they intentionally did not discourage out-of-the box solutions, so there's that. Doesn't take away from the larger conversation/point of this video, though
@PressAtoDefendEarth
@PressAtoDefendEarth 4 года назад
"There is only one intended way to solve the shrines in Breath of the Wild." Speedrunners: Allow us to introduce ourselves. For real though, speedrunning creates an incredible environment for divergent thinking. When told to optimize something most people will come to the same answer, but as long as one person among the community has that little "Wait a second..." moment, the existing "ideal" solution can still get blown out of the water. The second that happens not only is the record shattered in a way previously thought impossible, but now everyone is working divergently to find other applications for the same technique all over the game. Wind bombs are a perfect example of this, the speedrun for BotW in every category got cut down by a ton because someone had the idea to manipulate a bullet time bounce (an already established exploit that was used heavily, but is very situational) in a way that can be done whenever you can get a small amount of airtime. Suddenly no matter what your objectives are when running the game, it's almost definitely a faster game. Except for any%... they don't have the glider for enough time for it to really matter.
@error606notfound7
@error606notfound7 4 года назад
Ahem Mario Odyssey
@Void-cn6rn
@Void-cn6rn 4 года назад
There are definitely multiple intended ways to solve some of the shrines in BotW.
@Professor_Utonium_
@Professor_Utonium_ 4 года назад
any% runs are usually breaking the game as heavily as possible. In the case of OoT and MM, the game becomes something entirely different where you are literally shuffling lines of code and doing in-game programming by performing extremely precise movements and actions. I don't think this is cheating by any means, but there certainly is a division between abusing physics with things like getting off of the Plateau before the tutorial shrines and skipping to the credits sequence.
@lesggaming9732
@lesggaming9732 4 года назад
I personally speedrun shrines in botw and I totally agree with what you say : nowadays most of the wrs are just people using a windbomb to go from start to finish or using moonjump to fly over obstacles. But there is a very small community (including me) that decided that it's just not as fun and rewarding, we preferred finding creative solutions to speedrun these shrines. So we started teaming up to find routes that can surpass the boring techniques and to try to beat them. And that turned out to be really fun because it created an even bigger challenge ! Some people say that what we do is "lame" because we're not even trying to find the fastest solution but I really enjoy doing that because I prefer being creative, it makes me even more satisfied when I get "the run" ! Also the game engine makes nearly everything possible :)
@viper8908
@viper8908 4 года назад
any%, TAS-es, "exploiting hitboxes": cHeAtiNg iNvAliD sPeEdruN
@worthasandwich
@worthasandwich 4 года назад
I run a lot of Table Top RPGs, The way I tend to GM is to give my players a rough goal they need to reach and let them get there on their own. This works great for some players and not so great for others. I tent to try to get my players to break my encounters, derail my story, and generally just act as the agents of narrative chaos chaos they can be to create the most interesting game possible. If I know how it is going to end then I should just write a short story. I have had trouble with some players seeming to need permission to try weird and creative solutions to problems. I should specify that not every plan or solution will work. There are always variables the players did not or could not account for and plans need to be adapted on the fly, but that is the fun of the TTRPGS and what makes it so different from other gaming or media experiences.
@duchi882
@duchi882 4 года назад
When you called me a Chicken you're not entirely wrong as I am actually part Chicken
@duchi882
@duchi882 4 года назад
This topic reminds me of instances in school wherein the Math Teacher makes you solve a problem, you get the correct answer by solving it in a different way than what the Teacher intended but the Teacher considers it wrong OR makes you to solve it again with how the Teacher taught you the problem should be solved. (Edit: Oh it was mentioned in the video, its annoying when that happens though 😅)
@thebiber9401
@thebiber9401 4 года назад
That's bad teaching. True math is about creative thinking to solve a problem and if the problem can be solved and the way is correct, then it also should be viewed this way. Especially in math there may exist many ways for solving a problem correctly. Of course there exist some conventions one has to learn, because without them communication in academic fields would be difficult. So even if you solve a problem the correct way if you don't write it down formally correct it will be regarded as wrong, the same way spelling or grammatical errors will be considered wrong.
@SpinningTurtle66
@SpinningTurtle66 3 года назад
Whenever I do maths, I always use the most creative experience you could possibly think of. The problem is, the answer is always wrong. I did terribly at maths. Mathematics is all about doing very similar methods for one newer or using different methods and most likely getting it wrong.
@lukelcs8934
@lukelcs8934 3 года назад
Same, I always though that there was nothing wrong with thinking of 7 as 3 less than 10, to make things quicker or easier when adding things up, if I have a big number, instead of doing the whole big complicated method, I'll add up the 10's column and the 1's column separately, and then combine them. Like, if I were to add 32 + 25, I would split it into 30 + 20 and 2 + 5. 2 + 5 = 7, and then 3 + 2 = 5, so that would be 50 + 7, or 57. I mean, I learned the 'right way' to do that sort of problem, but I found that this seemed to work better for me, and it gets the job done, so just because I thought about it a little differently, I figured I shouldn't get downgraded. Heck, I should be commended for thinking outside the box and finding another method of finding the solution. That's more impressive to me than just doing what your told, you actually get to be smart, but no, apparently that's the 'wrong way' to do things, even though it works just fine. I mean, like I said, I learned the 'right way' to do it, but I honestly didn't put to much stock into using it unless I absolutely had to. I'm sure the 'right' method works for some people, but honestly this one is a bit easier, and segmented, and just looks less messy. I could be wrong, but I honestly think my method might actually be a little better for most problems/people, and I'm sure I'm not the only one who came up with it, but I'm sure that's enough out of me, so I'll end my paragraph essay here. (Gosh, I hate those things, and I think I know why, I'm supposed to write something, ok, simple enough, but instead of simply writing something, I need to write a specific kind of thing, which is a whole other can of worms, but I'll stop there because I've done enough of one already, ok bye.)
@Chloe-lf2bv
@Chloe-lf2bv 3 года назад
@@lukelcs8934 wait is that not how you learned it? I'm grew up in an asian country and your "wrong way" is how I learned it.
@lukelcs8934
@lukelcs8934 3 года назад
@@Chloe-lf2bv Sounds like Asian country's teach mathematics better then. XD I'm in the US myself. Try looking up the method of carrying 1's and 10's columns ect. It was called something along those lines, but I can't recall and exact name for it.
@Sonnance
@Sonnance 4 года назад
It’s a fascinating topic, really. Personally, I find puzzles with “correct” answers to be more satisfying. I find the open ended ones impressive on a technical level, but I like the “aha!” moment when everything falls perfectly into place with the “correct” solution. It’s like, you ever get one of those novelty puzzle boxes? Where you have to do a marble maze, or find all the hidden, movable features to find the key get whatever’s inside? Sure, they’re usually cheap enough that you could just break it open, or pick the lock or whatever, but where’s the fun in that? Real life is so messy, and if you’re persistent enough, you can probably fit that square piece into the round hole, you can bs that essay, you can talk your way around problems, you can do “good enough.” But games are unique in their limitations. They have absolute rules that can’t be broken, and it’s within these unbendable constraints that we’re asked to solve problems. In games, you can be “right.” And I think there’s a certain neatness to that that’s incredibly appealing.
@ThreeBeeHDb
@ThreeBeeHDb 4 года назад
Eh, I definitely get what you're saying, but I just want to say that the rules can sorta be "broken" with something called bugs. I'm not sure on the exact definition, but according to what I've seen and heard, it's an unintended effect created as a result of the game's code. This ranges from glitches which use unintended byproducts of a code to create unintended effects or exploits which use intended game mechanics in unintended ways.
@Sonnance
@Sonnance 4 года назад
ThreeBee HD189733b Sort of, I’d say in this context glitches and exploits are more holes in the rule framework than rules being broken. The code is still there, and you’re still operating within its parameters, the devs just missed a spot. It’s the difference between the game’s programming, and its design. The game itself and its intended play. Short of hacking (and hardware issues/data corruption,) the former is inviolable, while the latter holds water only to the extent of the developers foresight.
@PomuLeafEveryday
@PomuLeafEveryday 4 года назад
I agree. I really enjoyed Breath of the Wild but I really enjoy more traditional Zelda puzzles. It's that "aha" moment. The same reason i love Professor Layton.
@cogginsnuff
@cogginsnuff 4 года назад
There are so many parallels between teaching and gaming, I really love exploring them so thanks for this.
@somethingelse334
@somethingelse334 4 года назад
"Have a damn good one." Thanks for throwing that in Daryl. Nice tribute. ...Whether it was intentional or not.
@DarylTalksGames
@DarylTalksGames 4 года назад
It goes at the end of all my videos, just a small way to keep his legacy alive
@somethingelse334
@somethingelse334 4 года назад
Ah, I had no idea. Though I am fairly new to the channel. Right on man.
@littlefishbigmountain
@littlefishbigmountain 4 года назад
Whose legacy?
@vez3834
@vez3834 3 года назад
@@littlefishbigmountain Googled it: Etika
@abramthiessen8749
@abramthiessen8749 4 года назад
This reminds me of a discussion on spelling and "correct" language. If we demand that everyone spells and says things prescriptively, in the "correct" way they were taught, language changes less over time and across space, but it also stifles the language and prevents it from improving itself especially in written language where it naturally changes slower. And so we can communicate easier with a wider range of people once we know all the rules, but in exchange, the rules all suck and we can't change them. I wish English had room to grow, but fear that it would divide us further if we let it do so freely. And people think you are uneducated if you write "I've thout alot and had enuf with this bullsh*t" even if that is more similar to how people actually talk.
@E4439Qv5
@E4439Qv5 4 года назад
My personal use of language aligns very closely with the rules of the game, so to speak. Given the choice to appear correct without even necessarily saying anything of consequence, I'll gladly take the free perks of apparent language mastery. (But of course I too yearn for the day of true missive equality, wherein our message are judged for the content they carry, not simply their window dressing. Prescriptivism sux.)
@littlefishbigmountain
@littlefishbigmountain 4 года назад
E4439qv5 I think a big part of that (if the the most important part) is not merely playing by the rules of the game of writing convention but social convention as well. I’ve seen plenty of people whose comments are technically proficient and well articulated utterly fail to make their point because they fail to understand how people think, sometimes exacerbated by making themselves appear judgmental or as if they think they’re superior in some way or even just downright pedantic even if they’re really not but people won’t listen to the point they’re really trying to make because of their writing style On the flip side, I’ve seen people with almost unintelligible spelling and syntax garner massive support through sheer charisma entirely regardless of their point (and sometimes in spite of it). And I myself have given many such comments a thumbs up :p Sometimes they’re just gold Even in formal debate, there is an etiquette, and the etiquette is just as important as the content of the debate itself. It’s similar to that
@Chariot_Rider
@Chariot_Rider 4 года назад
The Zachtronics puzzle games have always been my favorite puzzle games precisely because there is no "correct" way of solving them. I just enjoy being let loose to solve a problem in any way that I see fit, without an expectation that there is an intended way forward. Some of my Infinifactory solutions are jank as heck but they get the job done and I enjoy how these games encourage players to think divergently to solve a solution. Great video
@DarylTalksGames
@DarylTalksGames 4 года назад
Exactly! And to me it’s the freedom to come up with goofy solutions that, despite their absurdity, get the job done. Having your own experience is fun as it turns out. Thanks man!
@alexandersmith4796
@alexandersmith4796 4 года назад
Collaboration in school ain't cheating, it's just that most of the time it IS just cheating by having one or two students carry the assignment and then some freeloaders. Then again, those types of collaborative assignments that allow that to happen generally aren't good for teaching anyway.
@Anthony-nc8cq
@Anthony-nc8cq 4 года назад
I'll play devils advocate here. Wouldn't freeloading off of someone else's work be considered a solution? Perhaps the student does not find the topics particularly interesting or palatable, and they would rather spend their time learning something else that they either feel is relevant to their future or is more engaging than whatever the collaborative assignment is. Just to throw a question out there: Would it be a disservice or hindrance to someone's intelligence and creativity to force them to participate in something they don't want to participate in?
@racercowan
@racercowan 4 года назад
A) There are some assignments that are busy work or where the task is just to find something out. Working together on those is fine, an in fact the schools I went to often recommended working together, especially if it was in-class. However, many assignments and tasks are intended to gauge your knowledge of the subject. I suppose fraud is technically a useful life skill, but we'd really rather that the student learn the subject being taught instead of how to lie better. B) It would be a disservice to just have them learn what they were interested in. Plenty of kids hate math, but it teaches systematic problem solving and also you need at least a basic level of it to get anywhere in life. I personally hated almost every English class with a passion, but an understanding of grammar and literary techniques have certainly improved my life. Especially when you're young, what you like or think is important doesn't really have any relation to the things that actually end up being useful in life. It can be said that education has been historically too strict or that we should allow course selection before college, but even then you still have to learn stuff you don't care about
@alexandersmith4796
@alexandersmith4796 4 года назад
@@Anthony-nc8cq Is it a solution? Kind of, but they're not learning anything substantial from that, except maybe how to abuse loopholes. They might find the subject uninteresting, but I don't believe the majority of the time that the majority of students that do this are going to utilize their own time to learn something better (it is *possible* though). I think there are times in which it is better for someone to go through a subjects they aren't interested in because it's (most likely, depends on the curriculum of course) for their own good to learn it anyway, assuming they still learn the subject and don't completely repress or forget it. Ideally something would be done in the first place so they aren't uninterested, but I imagine this would require a complete overhaul in how the education system works, which isn't easy at all.
@alexandersmith4796
@alexandersmith4796 4 года назад
@@racercowan To add to this, students still should go through a diverse set of subjects because people are bad at choosing what they like as well as the fact that they don't know what they don't know. Many wouldn't know they enjoy a certain topic, possibly a career changing endeavor, because they never actually tried it out in any substantial way. Education should support both guiding students through supremely important subjects they're always going to need to use, like English and Math (although to what degree is enough is on the table), and also guiding them through different auxiliary subjects to help them build their own character (Arts, etc). The way this is actually implemented is questionable, but I'll save that facet of discussion for later. A big issue I saw at my school was that assignments that were intended for practice of a subject (eg. math worksheets) were also used to gauge how well students were doing, meaning the learning and testing phase were essentially tied together; I imagine this is the norm in other schools. I see why this was done, it's hard to motivate students so giving them a grade on *any* of their work generally gets them to do it, but this seems like a fundamental flaw because it ties students to learn at a defined pace, and also makes the "learning" phase much more difficult because it has the risk of failure with punishment (ie. a bad grade), which can make some people just give up, among other issues. As for collaboration, it is definitely a good skill, it just needs to be taught in a way that actually makes sense and isn't shoehorned in. From my experience at least, having students work together on an in-class assignments usually just leads to them doing their own thing until the end of class, and just finishing it the next day or something, which isn't very effective at teaching people how to actually work together, it just facilitates them getting along (which isn't a bad thing on it's own, but the former is the important part). I think a lot of this has to do with the fact that education *is* getting marginally better with time, it's just that it keeps making bandage solutions to the much bigger issue of not teaching for the current age.
@CreativelyJake
@CreativelyJake 4 года назад
This made me think about how I approach school assignments where I have creativity, and I get to CHOOSE what to write about etc. I just don't know what to do, I think about it as if theres one definitive best way, and I also specifically remember doing that shrine and being confused, and in many games I feel uncomfortable when I do something and I'm not sure if it's intended or not. I did play Minecraft a lot as a kid though, and I think games can help our creativity massively, even if school pushes against it sometimes. I think we as a society though need to learn more about taking unique approaches to things, and having a bit of help at times, but we do want people to be able to be independent, so thats sort of tough to teach both, because teaching one way (one answer only, you should've solved the math problem this way) often makes people feel weird when a lesson is presented in a more free, creative way i.e "write about why you one of your favorite movies" Overall, wee need to remember that if we find a clever way through the puzzle in a game and it works, that is great and unique, and you dont NEED to follow exactly as what might have been intended. Great video as always
@alabph
@alabph 4 года назад
The best part about BOTW is the fact that there isn’t any “right” way to solve anything. You can do solve each shrine in sooooo many different ways. In my normal mode play through, I did all shrines the intended way. This was due to the fact that my knowledge of exploits was barely existent. When I played in master mode, I had that knowledge. I did most shrines with either BIL/Windbombing, or Skews. It felt nice knowing that said exploits are also a possible option to finish the shrines.
@not_aeo
@not_aeo 3 года назад
I think that being creative somehow lead to being correct, or rather finding the correct solutions. In early videogame industry people were experimenting with different game ideas which then transformed into game formula's. Same can be said about education. For example, some guy was trying to solve a math problem so he tried different possibilities for a solution, he then figured the best way to solve these types of problems with a formula and steps to solving them. That's a shame, since people forget that creativity is the reason the correct options are the way they are.
@aileenlumina256
@aileenlumina256 4 года назад
Probably the best video so far. Great job! It truly is an eye-opener.
@DarylTalksGames
@DarylTalksGames 4 года назад
Thank you so much! I'm glad to hear you say that, it was NOT easy to write
@BarcelonaMove
@BarcelonaMove 4 года назад
+1 this is one of the best with no doubt.
@aileenlumina256
@aileenlumina256 4 года назад
@Daryl Talks Games I bet! I've only been theorizing about this kinda stuff but you really nailed it, to me at least! Really appreciate your hard work, it is really inspiring and educational.
@ashiok1011
@ashiok1011 3 года назад
I personally feel like creativity when creating gets more limited over time, because our standards for what a creative product is grows.
@GunGryphon
@GunGryphon 4 года назад
My favorite way of playing is "gaming the game." Feels kinda like outsmarting GLADOS when you escape the maze (intended path) setup for you.
@nekotrashnyako5665
@nekotrashnyako5665 3 года назад
This reminds me of my favorite math teacher. We could use any method we wanted to solve the problems if we could prove it would work. And we couldn't use common shortcuts unless we could prove why they worked. We had to explain how cross multiplication works before we could use it and that was the best start to a class I've ever had.
@Neuhof90
@Neuhof90 4 года назад
Not gonna lie, I was a bit sad when you didn´t mention JoJo. So thanks for the outro!
@xrenynthemusicmage6422
@xrenynthemusicmage6422 4 года назад
Yeah season 1 BATTLE TENDENCY (not part 2 sorry) is the prime example of divergent thinking
@geo4290
@geo4290 4 года назад
@@xrenynthemusicmage6422 parts 7 and 8*
@canti7951
@canti7951 4 года назад
@@xrenynthemusicmage6422 You mean asspulls?
@xrenynthemusicmage6422
@xrenynthemusicmage6422 4 года назад
@@canti7951 Yeah I do mean dem asspulls 😁 I was just too dumb to look up the actual name of that story arc, which appears to be "Battle Tendency" (hence the edit above). That one inspires creativity more than any other anime I've seen so far
@henlex6424
@henlex6424 4 года назад
I think my biggest creativity in botw happened when I forgot about one of my abilities but was Determined to not look up the answer. It actually ended up working out😂
@Not_Aaron_
@Not_Aaron_ 4 года назад
I honestly try too many things in games that normally don't work so I often get confused like ''What! what do I do now'' since I often try to always cheese games. That's one of the reasons why I love botw so much, it gives you the option to complete things without them being completely intentional and makes the game have such an nice feel to it!
@evadnyx
@evadnyx 3 года назад
This was so well-made....i love games and I love psychology so this series by Daryl is just so awe-inspiring. looking forward for more~
@SheikAshii
@SheikAshii 4 года назад
I’ve found a method that I need to start using more. It’s taking all of the parts of a task and singling them out and looking at what they can do individually. To follow the theme of this video I’m going to use a breath of the Wild example. Link has the actions of walk, run, crouch, jump, whistle...among others. Doing everything he is able to in every single order is where I usually end up seeing creative thoughts. Writing the actions down and drawing lines between them is a big help too
@fawderfox
@fawderfox 3 года назад
I feel like ADHD kept me from being converted into this forced convergent method, but also fucked me up in school
@TheStarBlack
@TheStarBlack Год назад
Yup. Because the system doesn't like playing who don't play by their rules!
@stoicfear_3664
@stoicfear_3664 4 года назад
You can literally take something I would find boring in school and make it something hella interesting. I love your content!!
@NEMountainG
@NEMountainG 4 года назад
Fantastic video! The shrine in BotW reminds me of whenever I get to explore a cave on a hike. There's no proper way to get from the entrance to the exit, sometimes I need to climb or squeeze through an opening, but the goal is to get through the cave nonetheless. There were times where I see a cave that I couldn't get through at the moment, so I brought some rope or tools to "solve nature's puzzle", and I don't really think of that as cheating.
@walkerx1813
@walkerx1813 4 года назад
I liked the energy that made you call us chickens. Bring it back next time, I want more
@Merio347
@Merio347 4 года назад
"These past three months have been incredible for the channel and it's all thanks to-" Covid? "-you" O-oh yeah sure
@DavisGSee
@DavisGSee 4 года назад
Opening yourself up to divergent thinking can be so satisfying. I've been playing Star Ocean: First Departure, and there is a part where you are asked to clear the monsters out of a castle treasury. You are told there's some great equipment down there and you are free to use it, but it must be returned after the monsters are dealt with. There is also a customization skill that allows you to combine a weapon with materials to make a new and improved weapon, and I felt like such a genius when I realized that if I made something new out of the treasury weapons, I would have nothing to return! Now I'm sure the devs were tempting players into doing exactly that (or maybe the replication skill, which I also thought of using but wasn't able to), but it FELT like I was coming up with something creative on my own, and it's the most fun I've had in the game so far.
@catsonbrooms
@catsonbrooms 4 года назад
14:13. I heard this as "alien drug test" and was very concerned
@puddingfan
@puddingfan 2 года назад
I have the exact opposite problem as Daryl lol, I keep trying to do things “out of the box” and get upset when I can’t and I HAVE to do things the DEV intended way 😛
@ThatGuy-oi7oz
@ThatGuy-oi7oz 4 года назад
honestly probably in my top ten favorite gaming channel's
@plsarguewithme2665
@plsarguewithme2665 3 года назад
when you mentioned about that "math exam analogy" i remembered how math teachers who accepted alternative solutions by students that helped them get the right answers were more effective in teaching than those who didn't
@salad7430
@salad7430 4 года назад
Reminded me of Trine 2, the only game that i played that i was always unsure if the solution to the puzzle was "correct" or not, and it wasn't always cheese either, sometimes i struggled getting over/past something, sometimes it was really easy, but every time it felt like I was breaking the game rather than solving the puzzle, but honestly in the end, it made for a memorable experience.
@MegamanStarforce2010
@MegamanStarforce2010 4 года назад
i saw that game grumps TP clip boyo. arin's a genius in divergent thinking
@KrymsonScale
@KrymsonScale 3 года назад
Since when? he constantly looks up walkthroughs.
@Aaron-pv8vm
@Aaron-pv8vm 3 года назад
To me, the INSTRUCTION to "be creative" is super similar to the INSTRUCTION that people receive in formal schooling, which largely tries to erase creativity as a whole. People unknowingly are affected by their past and thus are set up to be less creative than their non-instructioned counterparts.
@darkness74185
@darkness74185 2 года назад
One natural skill that every single student picks up is to "read the room", guess the teacher's mood, the possible questions for tomorrow's test, what you can do to derail the class for the next 30 minutes...... Because of that, we've become way too sensitive at anything that can be perceived as a "hidden instruction". And just the mention of "be creative" would narrow down one's approach considerably
@terrortalks3037
@terrortalks3037 4 года назад
I love how you take us on a learning journey about video games and unbox psychological concepts and their applications on the way. Somehow you manage to mix two distinct and interesting topics and make something amazing and applicable. Thanks Daryl, keep talking games. :)
@Tigerbro6
@Tigerbro6 4 года назад
I love your videos so much Daryl. You ask just the right questions. The reason I enjoy playing MMOs is exactly these two ways of thinking. Sometimes you think there's only one correct way to do a mechanic, but then you get back in the game a few months later and the entire strategy is completely different. it makes 8 people have to work together and think of a solution to their current hardship inside a boss fight, and thats what separates the world first races from the people that just wait for the instructions later on. It's so interesting and I love every minute of it.
@jamiemccreath3959
@jamiemccreath3959 4 года назад
Love it when my favorite game design channels start referencing each other
@roulette43
@roulette43 Год назад
Hey thanks for this. I've been really struggling with getting into Tears of the Kingdom for a lot of similar reasons. It's a little bit of "there's so much to this that I don't know what to do", and a whole lot of "but what did the developers WANT me to build here?" with the new Ultrahand ability. I've been handicapping myself with these invisible expectations, and it kind of feels like this video just gave me permission to go back to just doing whatever works, no matter how goofy it looks.
@MrLegendofLP
@MrLegendofLP 3 года назад
I’ve always adored finding cheese in a game. I almost always go back and try to find the dev-intended solution because that’s where a majority of the fun is half the time, but that moment of “oh shit, did I just outsmart the game devs?” is so much fun.
@Yipper64
@Yipper64 4 года назад
5:56 i think this is the main reason growing up sucks. This is such a good thing, being able to see one thing in multiple ways, but as the years go on it all blends together into a murky brown.
@MarcusFrowerk
@MarcusFrowerk 4 года назад
You asked, I answer: I am watching "Yuuki Yuuna is a Hero" right now, and it seems to be a wonderful take on the Magical Girl Genre!
@Julian-sz1vh
@Julian-sz1vh 4 года назад
This came at the perfect moment. I recently finished playing Ori and the will of the Wisps and the idea of the "correct" way to play really bothered me while playing. Throught the game i found plenty of ways of small sequence breaking and unintended puzzle solutions but whenever i found one it left a little bad taste in my mouth as i felt like i was missing out. I got over it by basically making it my goal to find as many "wrong" solutions as possible and by the end i was proud of myself for finding so many. We should try doing this from time to time.
@izamito
@izamito 4 года назад
Watching this I'm glad I decided to play games like "my own story/way" since 2 years ago. I'm almost 30 and seeing the results of that research really looked familiar. I used to be pretty creative and since "life happened" that has been pretty stifled. Slowly it is getting back bit by bit, but it's worrisome to see how hard it is to have that again.
@obscure884
@obscure884 4 года назад
I didn't know that ToG got an anime. Good to know, I guess.
@Dark_Peace
@Dark_Peace 4 года назад
What ?! Doing the game the attended way ?! That's booooring ! I'd rather spend 20 min on doing acrobatics and exploit the physic than the 2 min requiered to finish the section of the game as attented !
@Noelciaaa
@Noelciaaa 4 года назад
right??? and when i see there are even more fun ways to solve it then i might even go back on purpose just to solve it again another way. this is most fun
@AeonAir
@AeonAir 4 года назад
Congratulations on 100 000 subscribers, Daryl! Keep it up
@alltheclawshots4450
@alltheclawshots4450 4 года назад
yay the interactive sections are sorta back! keep being my favorite youtuber daryl
@CAPAE
@CAPAE 4 года назад
6:32 "After all, you're sharp: sharper than Lara Croft's...jaw line. 🤣
@KlausWulfenbach
@KlausWulfenbach 4 года назад
Demanding "correctness" is vital when designing tutorial sections so that players don't get confused when they're properly challenged. But the more "correct" answers you demand of players to get to the end of the game, the more players will get bored of trying to read your mind and give up. This is such a problem that it killed the entire Adventure genre, and games designed like this now need to clearly label themselves "Puzzle" games or face the wrath of disgruntled players. Everything that isn't Puzzle With A Capital P needs to either casual-ify anything that resembles a puzzle, or include enough potential for creativity that it allows players to invent their own solutions. That's just how it is now.
@fy8798
@fy8798 4 года назад
Adventure games weren't killed by that, the issue was more a combination of tastes shifting (the expectation was now to beat a game in a week, rather than half a year - when Roberta Williams started making her games, the opposite was true. It's a HUGE shift) and puzzles being garbled nonsense for time crunch reasons - cat hair mustaches and so on stem from that, rather than intended design that the designers wanted to be that way. Plus, the one advantage adventure games had (graphics and narrative) were becoming possible more and more in other genres due to increased disk space. You ended up with a genre designed for a customer taste that was still there, but dwarfed in numbers by new players mostly wanting shooters, with its advantages gone, and which suffered heavily from the extra dev time needed due to new hardware - dev time they didn't get.
@sleep3417
@sleep3417 4 года назад
@Fluffynator I second your opinion.
@niconavall
@niconavall 4 года назад
And you keep knocking it out of the park Daryl, great video!
@tessfairfield6435
@tessfairfield6435 4 года назад
I only recently discovered your channel but it is already one of my absolute favorites. I binged your psych of play series, as neuropsychology is my passion and I loved every video. Now I’m gonna go binge more of your work, thank you for being awesome
@stanpunt
@stanpunt 4 года назад
:O Crunchyroll now that is a sponsor I can get behind also currently rewatching MOB Psycho 100 Naruto Part 1 Black Clover and Tower Of God
@DarylTalksGames
@DarylTalksGames 4 года назад
HOT DAMN. Dude I can’t watch like more than 2 at once, props to you, all excellent choices 👌🏼
@lenaalt2387
@lenaalt2387 4 года назад
aye, what a coincidence, I'm watching the same! Except Naruto. I only saw Shippuden and never got around to watching part one Dx
@stanpunt
@stanpunt 4 года назад
@@lenaalt2387 hahah I had the same I finished shippuuden a while ago, but I wanted more naruto so I was like welp P1 it is
@Floh2802
@Floh2802 4 года назад
I always try being the most correct, optimizing the crap out of the intended way to play it. Although I don't know if that means I'm creative 9r just really correct
@Roccondil
@Roccondil 10 месяцев назад
Three years later, and we have TotK, built on similar designs and philosophies as BotW. And it's interesting because they take the potentiality of cheesing those shrines to the extreme... to the point of almost explicitly encouraging "cheesing" various shrines. And you can get a hint of this by studying the shrines. The ones that want to teach you something, usually have one specific solution and the devs built it in such a way that you absolutely could not cheese it. However, other shrines have the preferred solution lying just under the first glances, but are open enough that alternative solutions are available as well. Another video talked about this, and mentioned that there was one shrine that had one preferred solution, but could be cheesed using a rocket-shield. Which was hinted at by a setup just outside the shrine that had a rocket available to fuse to a shield to be able to get to a treasure chest.
@opera_ghost8504
@opera_ghost8504 4 года назад
really felt that "...hollup" at 2:53
@missmonke8706
@missmonke8706 3 года назад
I followed a trail of videos breadcrumb style back to your channel. Yet again I find myself exploring the topic of divergent thinking because of you-that’s a good thing. This time I think I’m at a point where I can use it as a positive tool, and not a means of justification for my own rigid, stagnating thought patterns. So thanks for that
@edgarrodrigueztorres3198
@edgarrodrigueztorres3198 4 года назад
I'm so hyped to watch your next video Daryl! That ending picture has me so hyped!! For those looking for what it says, it says "Leave"
@hamfest3332
@hamfest3332 4 года назад
I think this is one of your best videos yet dude. Thanks for uploading it on my birthday, keep up the great work man!
@VertPlaysGames
@VertPlaysGames 5 месяцев назад
I tend to go out of my way to look for unintended solutions to challenges and puzzles in video games, and when I find one, it's incredibly satisfying.
@sindere
@sindere 4 года назад
What you are saying in this video is the exact reason why I love programming! With exceptions, there are so many ways to do the exact same thing differently. I am able to use my way of thinking achieve a goal, and experimentation is necessary in many cases. In addition to being able to fail time after time until I come to a solution that I made, without me being afraid that my solution is wrong as long as it works and don't break the pc
@Lugmillord
@Lugmillord 4 года назад
Woah, you are almost at 100k. I found you when you only had one video up. Crazy. But your videos are all of such high quality that it is well deserved.
@EtraGames
@EtraGames 4 года назад
This video was very informative, but I don't know what to specifficaly take from it. It didn't leave a clear answer to what gamedevs should do. If they create an open puzzle it may make people uncomfortable, but a closed puzzle stifles creativity. Not having a clear answer on this video made me feel uncomfortable and... oh no, how meta is this video now? Even if it was more of a discussion still loved the video as always! You really knocked it out of the park with extra cuts and edits with this one. and 2:43 made me laugh too much for no apparent reason Also congrats on 100K my dude!
@Endorcer
@Endorcer 4 года назад
congrats on the milestone!
@lunitic_1948
@lunitic_1948 4 года назад
Can I just say I’m so happy that you’re growing so much. I’ve been on your channel since the beginning of this year and I’m so glad I stumbled upon it. I was also confused why it didn’t have like 100k by then. I’m proud of u man. Keep up the good work. ❤️❤️❤️
@channelgertgert
@channelgertgert 4 года назад
Gaming and psychology are two of my favourite things, so having such a channel is a blessing. Cant wait for more videos!
@JMMSM1234
@JMMSM1234 4 года назад
this video almost made me emotional because you put into words something that's been stewing in the back of my head for so long, and when I realised why open ended solutions make me uncomfortable it was because of the way I was conditioned to just solve problems the "right" way. Thank you for opening my eyes on this, I'll figure out how to reprogram my brain to avoid falling into that trap again
@_Eliex
@_Eliex 4 года назад
I think this applies to music production/writing as well, sometimes you just want a correct form of doing it, but I found that my most favorite stuff is what I made while playing or just goofing around, even tho the correct things have to be made, but after, not at first, that's what I believe.
@fullelement4886
@fullelement4886 7 месяцев назад
Your math class example really hit home. There were a handful of times i'd find a shortcut that i'd test a whole bunch to make sure they worked, and then when i used it i'd get the question "wrong" even though it was right. And even if i showed em and even if i got them to do it and see it worked they'd say "but that isn't the way you were supposed to get there." That frustrated me so much
@darebear9545
@darebear9545 4 года назад
This is the first video I have ever commented on but man you’re channel is incredibly underrated. Keep up the great content!
@adjoint_functor
@adjoint_functor 3 года назад
6:41 Daryl: "This knot was meant to be unraveled" Next shot: shows the game Unravel
@ShadowofDrake
@ShadowofDrake 4 года назад
I was happy before watching this video, Daryl. Now I'm back to having watched all of your videos :( In all seriousness, though, thanks for the amazing video again! I absolutely love the topics you cover, and this one really hit close to home for me because of the emphasis you put on education. The potential games have for instigating not only creativity but also understanding effective communication and systemic thinking is pretty much limitless. I think your videos, coupled with the likes of Mark Brown, are a really valuable asset and could definitely make their way to classrooms. They've certainly made their way to curious people of all kinds already; it's super important stuff (I've actually used what I learned from your channel at work) and you're amazing at delivering your message. Keep up the great work! Cheers
@arbaazaziz5336
@arbaazaziz5336 4 года назад
Randomly found this channel late night on RU-vid and holy shit dude, this channel might’ve just revitalised me wanting to watch videos on RU-vid. Keep up the great work 👍
@casrutten9806
@casrutten9806 4 года назад
Almost 100k!!!!!! I can't wait, I have been here since the 20k and you really deserve it. You have really helped me with your vids. Thank you❤
@besknighter
@besknighter 4 года назад
I'm a DM for a party of 6 and one of the things that I most experience is exactly this. Open ended puzzles (problem solving). For example: "How the actual flying heck am I going to make this specific moment fun and interesting to every single player even if it is seen by just only one of them?". At the end of our last session, which were 100% role play on purpose (and they were warned before hand), one of my players said "WOW! I really loved it today. I had more fun that I thought I would. _It made me feel very uncomfortable not knowing what I was supposed to do but I enjoyed!_ " I simply confirmed every. single. thing. that you said in this video. And receiving that compliment felt amazing hahaha
@katbird2699
@katbird2699 3 года назад
As the person who finished a good majority of oblivions questlines at an unbelievably low lever from cheesing alone, this shit is my bread and butter. Some of my favorite examples: saving my game obsessively until I managed to sneak my way through the entire thieves guild questline without killing anyone/most enemies. At the end of the Thieves Guild questline, in the final room, drinking and eating everything I could find so that I could survive the jump without wearing the Boots of Springfield Jack, so that I could keep them Using the Boots of Springfield Jack to jump up on the walls/fence of the colosseum to win the champion questline Stripping naked and teleporting to each mage guild using the Ice Spire, taking everything I could carry, fast-traveling back, dumping it at my base and repeating until they were stripped clean Basically just using the Boots of Springfield Jack to jump up on surfaces so that the enemies couldn't reach me, then blasting them from a distance During the Vampire part of the Thieves Guild questline, I would aggro an enemy, then run outside the house so the guards would kill it for me.
@fishyfire7767
@fishyfire7767 4 года назад
I found your channel recently and I absolutely love your videos!
@thegamingrogue
@thegamingrogue 4 года назад
I watched a couple of videos of yours way back but you fell away from my recommended. Tonight you came back and I'm so glad you did! Your videos are captivating and have a lot of good content that keeps me thinking. I had to keep myself from clicking the next video (:
@doobzsalam1847
@doobzsalam1847 4 года назад
i think its the best part of a lot of games is thinking out side of the box and discovering other ways to do it
@Arkanelancer
@Arkanelancer 4 года назад
This entire video is one reason why I love the speedrun community. They think up new ways to do something, they break down the game, and honestly just have fun with it to find new ways to complete or bypass parts of a game. Like Mario Odyssey; a game about capturing enemies to give you new ways to traverse the landscape, has a category for minimum captures. The devs obviously didn't mean for that to be the intended way, but being able to beat a game whose main mechanic is capturing enemies with only doing so 3 times? That's amazing and shows so much creativity and drive
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