as someone who has no access to siege machines at all, i see this as an absolute W. EDIT: i got TH10 2nd EDIT: holy shit i got 200 likes just for saying some sarcasm 3rd EDIT: i got TH11
The stone slammer is amazing amongst my dragons and balloons he usually dies somewhere near the town hall I like to have sneaky goblins in it and they ensure the two stock
I’d say currently the blimp and flamethrower are the best. Flamethrower cuz it can get mad value. And blimp cuz it’s just so dang good at taking out the townhall and at higher th, just getting the th down is massive value. And then there’s blizzard strat
I would disagree. Flamflinger takes way too much time to be efficient. The fact that Mortars could target flameflinger is a big disadvantage for flameflinger since in higher TH levels, Mortars are placed on the sides of the base and some bases just put it behind some tank buildings to make funneling harder. So much of flameflinger's advantages are taken away by these factors. I think log launcher is better than flameflingers. The best part about it is that since you are gonna use it probably with a group of ground troops, it's gonna stay protected and keep destroying the walls and along with it, also many buildings and most of the time, it would take down more than half of a mid placed TH. It also doesn't take too much time.
@@ultron3693l dissagre whit you . And flameflinger is more popular and more used in higher th's . You can easily use it and only thing you care is mortar , who is easy to destroy cuz it's outside of base , just take ballons , and don't put it where are x bows ( they are often in middle of base )
@@ultron3693and flameflinger needs more time and that's good , cuz u don't need to take care of it if u placed it correctly , log luncher is for lower th's
Flame flinger imo, hut ut requires arguably the most skill/support. You need to check for teslas, make sure its not in range of mortars or xbows, and understand the direction it will go. You need giants, ice golems, yetis, King, whatever to pair with it for the best effect. If mastered, it may be the best
Well, I do think first place belongs to the battle blimp. I think you are underestimating how much of the base can be taken out by the flame flinger I’ve had flame fingers take out over 40% of a base without troop support But I will say it does take a bit of time before it destroys that much of the base
Nope, at higher th ,all die instantly as the bomb of town hall explodes, if ur not aiming the th, the balloons can't make it that far in taking defenses out, note 2 clone takes out 6 spell storage,which is a huge cost.
Blimp Pros - if done right it is able to spot clear key defenses on a base - greatly benefits from the Warden's eternal tome ability which makes penetrating the inside of a base a bit easier - a clump of balloons, yeti, super witches and super wizards goes perfectly as cc troops for the blimp Cons - very fragile, easy to pop with a surprise seeking air mine - blizzard and super archer blimp is tricky to pull off due to the blimp's health
I use the battle drill in my queen charge superhog attack and it can be super op sometimes it doesn’t even die and the cc is still in it but yeah obviously it can t be use in a lot of attacks so battle blimp would be my pick
Few tips on using siege machine: Wall wrecker : no comment(i hate this machine) Blimp : other than used as blizard or super archer attack, usually You can go with valkry or yeti because it cost less spell (only rage) and can great to destroy center of the base (if th is in middle). Best paired with laloon attack as it also help removing traps. Flame flinger : great for funneling. Also recommended toput 1 hog before deploy flame flinger to trigger traps. Put yeti or any tank to keep flame flingger fight against mortar or xbow. Stone slammer: great for creating path for air attack. Recommended to put on opposite corner side of a base followet with few balloon to create pqth for your main army. It also can be used as your air army tank as long its not e drag attack Barrack : my fav. Just used for funneling, check withb1 barb to trigger traps. Usually i add 2 witches to help PEKKA destroy one side of the corner and bring wall breaker for creating nice path for my heroes. Drill: for certain base, I use drill with yeti followed by barking or royal champion at the corner while queencharging at different corner to make a path for my smash strategy. Log launcher : PLEASE DONT PAIR IT WITH AIR SPAM ATTACK (honestly its okay if you want easy 2 stars attack, but its ver not reccomended. Netter using stone slammer or blimp because it benefit more for you air army. You can destroy CC without trigger troops inside with help of earthquake . Spam army especially witch could never be easier with this machime.
I still think wall wrecker can be eligible for 3rd place. Although the log launcher has higher range and dmg, it is very slow. I usually choose wall wrecker due to its speed and hp and it pairs well with alot of ground troops. It does really well in smash attacks as it serves to create pathing and a tank.
If their is a siege baracks for ground troops, can coc make a siege baracks for air troops, i mean they're already created flying ships in clan capital.
Log launcher does more damage because it damages more things, it’s damage output has a higher total because of this where as the wall wrecker does more individual damage and dps it’s total damage output and destruction will be lower
My favorite was the flame flinger as i could just deploy balloons and the king to counter teslas and giant bombs and a wizard to funnel and the flinger will take down the opposing xbows and th as the xbow is distracted by the king... I often use it on the queen charge, king dive, electro dragon squads
Siege barrack + 2 witch + barking = clear outisde/trash building💪, getting an extra troop to funnel and create a way to heavy hitter hell yeah, the best one then others no need worries to time fail😂😂
you really did the flame flinger dirty in this video. Not even mentioning it in the conclusion is crazy. It is at least Top 2 rn and it isnt close. Its battle blimp or flame flinger. I can really tell your log launcher bias.
blimp and flame flinger are the best, no arguments. u can get insane value from them, ex) super archer, yetis, or balloons for th with blimp. with the flame flinger u can take a whole quadrant or even more if protected right
Anyone high level will know that the blimp is the best, followed by flame clinger and log launcher, seige barracks after that (used to be incredible for hybrid but flame clinger took over if I’m honest), drill, then stone slammer and wall wrecker in last place… this is from a ladder player who was top 50 last season
blimp and flame flinger are the best in my opinion for flame flinger, it outranges anything that isnt mortar, xbow or monolith. if those are taken care of, it'll wipe out a part of the base in it's own as long as it doesnt run to any traps for blimp, we all know how much value super archer gives if you drop them at the heart of the enemy base while being invisible
Both of them give a very good value But the value of the blimp is sometimes a little more but unlike the blimp The flame finger doesn't need any spells to give u the value meaning u gonna have more spells when u use flameflinger for a little less value
I use the Flame Flinger a lot (I'm a Hog-Miner attacker), I believe it's by far the most strategic siege. It can even destroy the Town Hall in certain bases (especially if you bring an earthquake spell).
seige barack is my go to pick as a hyrbid user, its so good combined with king, sometimes you can take down scatter/inferno compartment aswell, apart from funneling it also shines in clean up, there ve been countless instances where it saved me from time fail.
Log launcher is the best. Sure, with the blimp you can stack super archers or balloons to take out the TH and surrounding buildings; but it's also possible to make players drop their CC troops in the wrong spot and watch all of their CC troops get destroyed or not be as effective, making it a high risk/reward. Plenty of times by now we've seen many depend on their blimp, have it fail, then watch them struggle to get 1 or 2 stars with whatever is left of their army as they'd put most of their spells on the blimp deployment. Always found it funny when someone dropped super archers with the blimp, only for an Electro Titan to come out and kill the archers before they could do much without the player realizing it until they spent all of their invisible spells. With the log, it's pretty hard to go wrong with it; aside from deploying it next to the TH as I've seen people do that to corner bases for who knows why. It's versatile enough to be used in almost any army, and it's best selling point is that it can deal better damage than most seige machines as defenses can't target logs. While the flame flinger is the king of clearing out certain parts and setting up a funnel, it's also more prone to having its usefulness reduced from traps if left alone whereas generally you'll have the log attacking with the main force. There's also a hidden damage multiplier with the launcher where it deals tremendous damage to anything directly in front of it, easily destroying any wall and even being able to oneshot heroes if they get caught next to it. It's also possible to destroy the TH with logs if it's been damaged beforehand; though this doesn't always happen, especially above TH14. Also, mortar and flame flinger actually have the same range, making it a case where the mortar will just lower the amount of up time the flinger has if it gets multiple hits on it. The flinger will still destroy the mortar, but it will shave off some critical seconds where it could destroy another defense. Battle Drill is criminally underrated though.
The Battle Drill is 100% the better one in terms of utility, and I was really excited to use it, but then I was shown the sad reality of using it. My clan castle wasn't at the right level for me to use them, so it's really sad the Battle Drill doesn't get the love it deserves. Though, I'll have to disagree on the Battle Blimp being the best siege machine. The Log Launcher, properly positioned, can do as much damage as the attacks done with the Battle Blimp, as well as opening the base for your troops and saving the spell slots for other spells other than invisibility and clone spells
Log launcher WAS (mind the tense) the best seige machine coupled with blimp. WAS because they nerfed it. Now, it becomes very tricky to use… sometimes even with the property of it destroying buildings a negative trait. I’ve used golem super archers times with log launcher and I always thought the troop will go in the base. Turns out, left side funneled, right side funneled, but the log launcher funneled the middle part so my whole army just scattered. Also it activates the th early which kills my super archers. It’s still good for smash atks, but wall wrecker is always the more reliable pick
i always use the siege barracks, tho not as a funneling way. More like i put it last behind the main army (after funneling etc) to have more attack power in the middle-late part/cleanup (th16)
the place where you want the wall wrecker instead of the log launcher, probably more for lower th's, but when you need an extra tank for your troops and you want your main force to follow the siege, rather than being behind it. So for the wall wrecker you might go with a peka right? Super usefull cause then you get a tank as the actual siege, and another tank/damage hybrid once it breaks. But if you do that with the log launcher, your troops don't get that initial tank, and the peka could be too far back when it deploys, so either it's too late for your troops, or it could get pulled away and go around one of the outer layers. So in the log launcher it's better to bring extra bowlers/witches/maybe a warden aprentice, that's something I found useful for my bowlers at th10, especially as they're still lvl 1 and can get 1shot by an eagle if I attack a th11 and fair to take it out before activation. But it's strong in general too. Weigh the pro's and cons yourslef depending on your strategy of course. But the log launcher is ofc top tier.
If you use it in a push and give it the warden’s ability, it has a good chance of reaching the town hall. 5 balloons and a dragon rider paired with a rage will always take it out, and sometimes nearby defenses. If you time it right, enemy town hall is free and won’t be able to do any damage to your other army, plus death damage won’t reach your troops either
The flinger is the best. It can get 15-20% of the base with 5 archers to kill trash buildings and create huge funnel. Log launcher was powerful when launched but now it's just average. The blimp and the barracks are situational and need timing. The drill and stone slammer are great for easy attacks and provide consistent value. But the flinger is the best one I think. I got many times the town hall near the outside with some scouting. You place it and forget it, continue with the Queen or warden walk! It saves time. If it had more hp it would be busted!