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What makes a game "Survival Horror"? / Alisa Review 

Under The Mayo
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#residentevil #deadspace
Let's talk about what makes Survival Horror the special genre that it is. And we'll look at a new throwback title that impresses. Obviously whatever I say here is the definitive word and can't be disagreed with so don't even bother.
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Mild Conviction's "What Is Survival Horror?" video: • What is Survival Horro...
SH2 puzzle footage: G3Apocalypse
Dino Crisis footage: Shirrako
Clock Tower footage: World of Longplays
Wolfenstein 3d footage: RabidRetrospectGames
RE3 footage: LongplayArchive
Fatal Frame, SH1, SH2, SH, RE4 footage: SHN SurvivalHorrorNetwork
Deadspace footage: P.B. Horror Gaming & LongplayArchive
Street Fighter 2 footage: TheInnocentSinful
Darkwood footage: AvalancheJared

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18 янв 2022

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Комментарии : 462   
@underthemayo
@underthemayo 2 года назад
Join the Discord and meet more remarkable souls like yourself! discord.gg/29jbfwycDJ Mild Conviction's "What Is Survival Horror?" video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Op8sJT1V0_w.html Mayo merch here! teespring.com/stores/underthemayo Support me on Patreon. patreon.com/underthemayo RU-vid Memberships to my channel now available, click the "Join" button. Follow me on Twitch at twitch.tv/underthemayo.be/HCQ_N571VAA
@raywez1771
@raywez1771 2 года назад
Mayo, what's the Name of the song before the Video ends called or from wich game is it?
@underthemayo
@underthemayo 2 года назад
@@raywez1771 don't know I just pick from long free complilations
@ladjiel
@ladjiel 2 года назад
@@underthemayo just asking, do you by any chance love to play fighting game (1v1), cuz you love street of rage 4 which a beat em up game and it make me think that you maybe to certain extent also love the "pvp version of beat em up game" or you just love the pve aspect of it? Just like how you love old GoW and maybe some aspect of DMC (which both of them are also somewhat pve beat em up, or one might say hack n slash) Thus it make me more curious, did you to certain extent also love pvp multiplayer game about beat em up (fighting game)? Cuz i think you lean more on singleplayer game on lot of genre, even game like titanfall (where most of people enjoy it in online) you tend to play the game in singleplayer mode rather than the multiplayer one, so it make me beg a question, is it also the case for beat em up? Which you also tend more to the pve aspect of it rather than the potential pvp aspect of it?
@underthemayo
@underthemayo 2 года назад
@@pizzaface9213 fixed I think
@underthemayo
@underthemayo 2 года назад
@@ladjiel yeah I was a tournament mortal kombat player for 8 years
@emojiko1124
@emojiko1124 2 года назад
If me and under the mayo ever get into a fight, I’m bringing out a sliding puzzle to make it an easy win
@balmain2496
@balmain2496 2 года назад
I’m bringing an “in my opinion” cassette.
@connorrose_0447
@connorrose_0447 2 года назад
I’m bringing a style meter
@forafraudemia3747
@forafraudemia3747 Год назад
I'm bringing over-the-shoulder camera angle
@BlondeMcGuinn
@BlondeMcGuinn Год назад
Lmao, this thread’s pretty good.
@jarlwhiterun7478
@jarlwhiterun7478 Год назад
Mayo and I*
@theamazingmango3658
@theamazingmango3658 2 года назад
I talked to one of the voice actors who participated in Alisa and he told me : "I received two instructions from Casper Croes about what I had to do : 1) you have to purposely do very bad acting. 2) your character must have a spanish accent and a voice that is close to Micolash from bloodborne. Actually this was the first time I had to do bad acting on purpose XD (and it was surprisingly hard XD) I ve send him 4 tests with different types of voices. Casper picked the second one saying it was perfect. I think Casper s intentions was to make a reference to the first RE game which had terrible voice acting. In fact I think that each area of the game has a reference to a diferent RE game. For example : to me the chapel and Albertus were a reference to RE4 . ...It was quite fun doing this voice."
@TheNecroswanson
@TheNecroswanson 2 года назад
"Puzzles of a style I don't like kill a puzzle game's flow" You REALLY need to take a step back, admit that it's just something you're absolute shit at, and stop using your own failings as a reason to knock a portion of a game.
@underthemayo
@underthemayo 2 года назад
Nope. Slide puzzles are total crap and it's a huge mistake to start your game with something that is so trial and error based.
@TheNecroswanson
@TheNecroswanson 2 года назад
@@underthemayo Yeah, you're getting the "bad take" award for this one. ALL puzzles are trial and error.
@revivalakame
@revivalakame 2 дня назад
@@underthemayoskill issue
@EWischan
@EWischan 2 года назад
The original Resident Evil holds a special place in my heart. I'll never forget the first time I played it at my friend's house. The cutscene where you meet your first zombie hooked me!
@ToyBonnie12762
@ToyBonnie12762 2 года назад
That scene gave me nightmares and made me afraid of the dark for years and years lol. Definitely stuck with me
@danielgeronimo5538
@danielgeronimo5538 Год назад
Worse is, old RE zombies are pretty tanky. Which made sense in a lot of ways, yet it is what makes it terrifying.
@AvalancheReviews
@AvalancheReviews 2 года назад
Good stuff man! With the whole Silent Hill not using a lot of the mechanics of survival horror thing, you gotta keep in mind Silent Hill was developed to be an offshoot of the genre called psychological horror. a new sub genre that Team Silent dreamed up. It used Resident Evil as an inspiration, but also went in a different direction with the gameplay. Regardless though, I'm just happy to hear someone in a video preaching the truth! RE4 will never be survival horror!!!!!!
@underthemayo
@underthemayo 2 года назад
I have a spare monocle for you!
@ivandariogye
@ivandariogye 2 года назад
Also, even though on Silent Hill you can carry all items, there are key items you need to progress, so item finding and exploration is still needed.
@underthemayo
@underthemayo 2 года назад
@Emo Gamer R If you're judging strictly on being able to find too much ammo through exploration, that would exclude RE1 too. But i agree the games give you too much, but for their time being such a new genre I think it's excusable.
@involvedhail1788
@involvedhail1788 2 года назад
I’d say re4 has elements of survival horror, but it’s more like a action horror game .
@ankulaypoulay60
@ankulaypoulay60 2 года назад
Thank you both for doing what you do and clearly articulate your thoughts, opinions and analysis. It's getting harder and harder to say anything negative about an RE game, people will come at you hard if you say something like RE 4 or 8 or whatever isn't a survival horror. Like somehow you are taking a shit on their favorite game, even when you agree that those are fun and good/great games on their own.
@TheDisturbingPanda
@TheDisturbingPanda 2 года назад
Damn this was pretty interesting to see a ton of his opinions on different games all in one video
@ufoash440
@ufoash440 Год назад
Yeah, just what we need, another RU-vidr rehashing the same old rantings of every other RU-vidr about the definition of 'survival horror'. *yawn* Wanted to see the review of Alisa, but kept skipping forward by two minute intervals and after ten minutes the guy is still going on about it lol. There is nothing new to say about the subject by now and it's fucking tedious hearing ppl talk about it honestly.
@TheDisturbingPanda
@TheDisturbingPanda Год назад
@@ufoash440 wow this is kinda cringe. The reason most people watch this and the reason he made this video isn't to give you a very top tier review of Alisa. It's cause most of his latest re vids were about him hating on either re8 or re3 remake, and it was a breath of fresh air to finally get a game that respects the genre. This video was only hinging on Alisa as a demonstration of his view ON RESIDENT EVIL. If you wanted a blatant review of Alisa, you came to the wrong place buddy
@ufoash440
@ufoash440 Год назад
@@TheDisturbingPanda Yeah I'll be sure to go through all a guy's past videos every time I come across a random vid LOL. Sorry if this guy's your friend but this video is unoriginal rambles and sucks
@peeko_luxx2873
@peeko_luxx2873 Год назад
@@TheDisturbingPanda These people are the kind that if you don’t agree with their opinion they get all worked up but if you have an opinion they won’t even respect you to listen to your take. People that can handle different opinions, enjoy hearing other peoples takes that may differ from theirs. These people need to hear the exact same sentiments or they get all in their feelings and emotions.. 😂
@TheDisturbingPanda
@TheDisturbingPanda Год назад
@@peeko_luxx2873 lol yeah oof
@toastofcinder3547
@toastofcinder3547 Год назад
For me, the quickest disqualifier for survival horror is if enemies drop ammo
@ThisIsPampkin
@ThisIsPampkin 2 года назад
What? Slide Puzzles are my favorite! They have a general rule of thumb that you can follow to complete it, and once you learn how to, you'll basically be able to complete ANY slide puzzles you ever encounter.
@ThisIsPampkin
@ThisIsPampkin 2 года назад
@@gilgamesh310 i can’t really explin it but slide puzzles, the real life one is one of the first puzzle toys that I have when I was a kid. At first I am frustrated with the puzzle because I encounter the same situation as you do, but once you figure out said rule of thumb, every slide puzzle afterwards will be very easy. I can prove it, there should be an online Slide Puzzle somewhere
@VillainViran
@VillainViran Год назад
One way I always have an easy time is by keeping relative pieces in their area of relevance. If you assume a piece ought to be near the top right, keep it around that spot, etc
@ArchvileHunter
@ArchvileHunter 2 года назад
Man, your opinion on slide puzzles sure struck me as bizzare. What do you mean there's no logic involved in solving them? Logic is exactly what you need to use to solve them! Even then, you only need very basic insight into how sliding puzzles function to be able to solve them effortlessly. You could teach yourself how to do it in 10 minutes and never have to struggle with them again! I generally agree with a lot of what you have to say regarding game systems, but I sincerely hope this section was parody, because man it was hard to listen to an adult whine about basic slide puzzles.
@ultrairrelevantnobody1862
@ultrairrelevantnobody1862 2 года назад
To be fair though, slide puzzles generally are a pain in the backside. It's designed in a way that makes you think you're getting there only for you to then realise you screwed up somewhere and have to spend the next couple of minutes addressing it. As a kid it took me ages to get passed a level in the Finding Nemo game because you had to do a slide puzzle by the end to beat it, and I couldn't figure it out. Of course now I generally enjoy slide puzzles, I completed all of the missions in Toy Story Racer on PS1 and having slide puzzles as a reward is nice and breaks up the monotony.
@Sultansekte
@Sultansekte 2 года назад
I would disagree. Maybe we have a different understanding what exactly "logic" is. But sliding puzzle are "combination puzzle" comparable to rubik's cube. Just in a simpler way. In order to solve these puzzle, you need to find the right sequences to get the full shape. Part of these structure is, that they can be completely random. Only the endpicture or structure is fixed. I can solve a rubriks cube in under 5 minutes, but that naver has been anything to do with logic imo. I need to know, which possible sequence or algorithm is needed, to bring pieces to a specific position, without changing other ones. It's impossible to get this solution with understanding the rules and then using your logical thinking to it. That's just not the way these puzzles work. So a sliding puzzle is like a baby version of it and you can solve it by simply doing anything, or trying to get your pieces in positions, but you will always mess up other pieces. You can plan them in sequence to bring them in right order within the same pushing, but sooner or later a tile will be incorrect which you change afterward. It's basically trial and error and not a logic based decision. (and yeah you can learn algorithms for them too) It gets even worse, when you don't know the full picture like in RE4 and then it's just random pieces, then you can't even start to solve the puzzle and just make random stuff to make a picture out of it. So you don't even know your goal until that point.
@ArchvileHunter
@ArchvileHunter 2 года назад
@@Sultansekte "It's impossible to get this solution with understanding the rules and then using your logical thinking to it." If it were impossible to figure out the rubik's cube using logic, then those algorithms would never have been discovered. The rubik's cube is an incredibly difficult puzzle to solve with no outside help, but it's not impossible, and the solution takes the form of algorithms you can apply to unscramble the cube from any position. In my eyes looking up instructions on how to solve the rubik's cube is like peeking at the answer sheet for a test. You didn't figure it out yourself, you just applied someone else's solution.
@Sultansekte
@Sultansekte 2 года назад
@@ArchvileHunter But the creator couldn't solve it himself for a very long time. The "puzzle" was created in an not intended way. You can call these patterns "logic" but it's pure luck to get to a pattern. It's a puzzle, but thinking alone is just not your solution.
@Sultansekte
@Sultansekte 2 года назад
@@ArchvileHunter For me a "logic" puzzle is something like picross or sudoku or any, where you have to find out the one possible number with the tactic to exclude every other possibility. In my eyes that's logic. If you would trial and error every number and possibility it would more feel like a slide puzzle. Trial and Error should be not part of logic imo. But sure, on a mathematical level you can say everything is logic,if it's "true" and including rules, but if we're talking about thinking and puzzle solving,we're talking about a different context.
@realbrizza
@realbrizza 2 года назад
The point of a slide puzzle is exactly logic mayo lol
@noobguy9973
@noobguy9973 2 года назад
the term Survival horror seems weird when you include actually survival elements with elements like horror. Like is Project Zomboid a Survival horror game? It has Survival elements wayy higher than conventional survival horror and it can have some horror and a lot of horror with mods but the game itself is so much different yet honestly fits the term survival horror more. I feel like these games should be called resource management more considering how deep some survival games get like The Long Dark , Don't Starve , Project Zomboid etc.
@mrcocoloco7200
@mrcocoloco7200 2 года назад
I know what you mean man. Still you need to be careful with your ammo management in the original Resident Evil Games. The game is also scary as hell too, so it is a Survivor Horror Game. Resident Evil is like a Puzzle game, not because of the Puzzle you need to do in the game but what I mean is that you need to think about your situation a lot. Like what ammo should I take or should I leave this Herb behind, do I need this gun right now. You need to think a lot about what you're going to do in the game.That's what I mean by Survivor Horror.
@michiganjack1337
@michiganjack1337 2 года назад
Just seeing Resident Evil remastered just makes me wish we got that exact same treatment for RE2. I liked Remake but I just wanted the original game gussy up like RE1.
@Gruntvc
@Gruntvc 2 года назад
I wish both RE2 and RE3 got remade back then by the same team responsible for RE1 Remake 2002. RE3 deserved better than what we got in 2020. Unfortunately, Capcom were focused on RE0, RE4, and RE Outbreak at that time. So, they didn't put any resources towards remaking RE2 and RE3.
@nicolasoliveira4903
@nicolasoliveira4903 2 года назад
@@Gruntvc So, fixed camera and tank controls are the only important things in a game? What a limiting mindset.
@TheCyclicGamer
@TheCyclicGamer 2 года назад
@@nicolasoliveira4903 According to a good chunk Resident Evil fans, fixed camera and tank controls are far more important in an RE than literally anything else. Like I prefer first person in my survival horror games but I'm not going to automatically love every survival horror game that is first person.
@mrskinszszs
@mrskinszszs 2 года назад
@@Gruntvc r3make was an utter travesty. I love re2make, but it would have been nice to see re2 and 3 handled back in the early 00s by Mikamis team
@Badusername2000
@Badusername2000 Год назад
@@mrskinszszs r3make is not not nearly as bad as people claim it to be, its a good game, and people refuse to acknowledge that
@ultrairrelevantnobody1862
@ultrairrelevantnobody1862 2 года назад
Fixed camera adventure games are really fascinating. It makes mundane, tedious stuff like backtracking and cryptic puzzle solving add to the feeling that you're watching a movie about a struggling protagonist.
@calanon534
@calanon534 2 года назад
Here are the most essential mechanics for Survival Horror: 1) Limited armament. You have just enough offensive power to be barely on-par with whatever the standard-level enemy is, at first, or even a disadvantage, though not an intractable one. As things progress, you have some breathing room of higher offensive power. 2) Limited Resources. You have just enough healing supply to prevent death if you mess up. No situations force you to take damage, however. Sometimes this greatly depends on your own Gamer Skill. You have enough munitions to engage in necessary combat. You MAY NOT have enough to kill EVERYTHING, however. 3) Limited Capacity. You must ration all space for Important Things, Healing Supply, Weapons and Supporting Ammo, and possibly more. 4) Dangerous Enemies. Even the weakest of them should be a serious threat. Stronger ones should give the player SERIOUS pause and reason to consider NOT fighting if they can. The balance should slowly shift towards the player, however it needn't actually favor them. 5) Puzzles. Logic-based ones should be favored over ridiculous riddles. Inventory Involvement should be used carefully. Riddles, however, can make more sense in the right environment or with the right lore. They should be solvable, and shouldn't leave players constantly stumped trying to figure out something that has no clues to it, or some way to find the answer. Here are the most essential plot elements: 1) Horrific enemies. Whether one explores the horrors of Man, Nature, Science, or Magic, the enemies should evoke dread, fear, or terror. Resident Evil used bio weapon Zombies and other man-made horrors. Dino Crisis used predatory Dinosaurs. Silent Hill _more or less_ used mystical terrors of incomprehensible Eldritch origin. Aliens could also be used, as could myriad other things. Whatever it is, the player should be made to fear dying by it. 2) Isolation. The character must be as isolated as possible. Fear is less intense if you have a team, or back-up, or even just someone to talk to. Isolating a small group, as was done in Left 4 Dead (an action title by most standards), can also evoke the same dread, if done properly, such as in Hard Rain, where the goal is infiltration, acquisition, and exfiltration - yet, the team was isolated, and failure meant immediate or future doom. If L4D 1 and 2 had been done as a cooperative Survival Horror title, this would have stood out as a better example. 3) Realism-within-Lore The plot elements should all make sense within the Lore of the game. If it's set in modern times with modern things we see every day, a high degree of immersive realism should be retained for mundane objects, to bridge the connection between the player and the character. Going "Hey, I have something like that," is a very immersive moment. 4) State of Survival Make it clear that the characters are hanging on by a thread at first, and must "make room" for themselves within the horror that awaits them. Establishment or reaching of temporary respite (Resident Evil's Save Rooms) is part of this, as is expansion of one's own controllable area. Something to give the Player a sense of progress, while still retaining an air (not a beat-you-over-the-head statement every five minutes) of being "in trouble" no matter what the progress. 5) Salvation as Goal Make it clear that there is an ending to this. Make the best ending, if you want multiple, to be upbeat and rewarding, even if the Lore dictates that, say, there's more Survival to be had, as a larger area is in danger than just what you saw (planetary apocalypse, regional mega disaster, city-wide emergency). Or, make it clear that escape means true safety. Give the players a ray of light at the end, a carrot on a sitck. Make it a tasty carrot, even if they're staring at a nuclear wasteland afterwards, or something. Make it feel like surviving all of that, that they just went through, was worth it, and either just saved THEM, or saved something more.
@RacingSnails64
@RacingSnails64 2 года назад
Your definitions of survival horror, action horror, and stealth horror are all really fair to me. Survival puts the emphasis on *surviving*, not just making sure you have everything you need in your inventory (healing items, ammo, and story items) but also to avoid combat and make it a last resort. Action WANTS you to get into fights. And stealth has no combat to speak of, it's *only* hiding and running away. Combat's not even a last resort. You are defenseless.
@sollekram
@sollekram 2 года назад
The last one you say is pretty much the outlast series And probably amnesia if I remember well from those 2
@Aether2125
@Aether2125 Год назад
That’s a common misconception. It’s alright to have decent combat in a survival horror game (in fact it’s important to have it otherwise resource management becomes pointless when you’re running past all the enemies). Bad combat or bad enemy design is a horrible excuse for survival horror. Combat shouldn’t just necessarily be a last resort, it should be a valid option but you should be smart in where (and how) you decide to fight since there’s no direct reward for fighting enemies and you’ll spend important resources. A good survival horror game gives you different combat options to provide you different ways of spending resources (and possibly conserving them). Bad combat impacts negatively on the survival horror aspect because you end up not really having a choice between fight or flight. The difference between action and survival horror is that action will pretty much force combat on you and reward you for doing well at it. I think Dino Crisis 2 is the perfect example of how classic survival horror can be turned into action horror by the addition of systems that shove combat down the player’s throat: the combo system, the semi-infinitely spawning enemies at camera transitions and the shop system. It has nothing to do how good the combat system is in that game but how the game begs you to fight enemies all the time.
@lpfan4491
@lpfan4491 Год назад
@@Aether2125 It's a pretty big misconception in general that one should make something worse for the sake of a genre or a thematic.
@artemis1993
@artemis1993 Год назад
I slightly disagree with your last statement. Splinter Cell is proof that stealth games *can* have combat as a last resort and still work. You can go around shooting people in that game, but the game does it's best to discourage you from doing so because getting shot once or twice means game over.
@abnorth2276
@abnorth2276 8 месяцев назад
The problem for me is that re4 has a lot of the survival horror ”tropes” and you know… uh… regenerators. So as with all definitions, it’s a fine line.
@-41337
@-41337 2 года назад
How to fix aim: Mobs should have larger hitboxes, and more importantly, there should be a time delay (fraction of a second) before the successful aim indicator "deactivates" so there's a grace period. This is not uncommon in games to make things feel smoother.
@plaguedoctorjamespainshe6009
@plaguedoctorjamespainshe6009 2 года назад
Playing Darkwood in those last days I can say that yeah, it feels very much like survival horror more than just survival
@cruzjohnalexandert.2254
@cruzjohnalexandert.2254 2 года назад
Also, the game makes you feel vulnerable, especially at night. You really have to avoid combat as possible as you can since doing so would be a huge risk.
@voidwalker3591
@voidwalker3591 2 года назад
I legit thought you were trying out a 90s game, was pretty shocked when I found out this actually came out in 2021. That's really cool the developer made something so faithful to the time period its inspired from. I also like the angle you took this review. Nice video.
@Sharktankgaming
@Sharktankgaming 2 года назад
I can't overstate how much Mayo really understands all the topics he makes videos for. All of them. A lot of understanding goes into the old school, movies and games, and I can't praise it enough when most of RU-vid leviathans are all about "top tens." Keep it up man. I love your stuff..
@oddpotion5173
@oddpotion5173 11 месяцев назад
I agree with you for the most part except the bit about slide puzzles. To me your argument sounds a lot like, "Dark Souls should have an easy difficulty because I can't beat [insert boss name here]".
@underthemayo
@underthemayo 11 месяцев назад
You're comparing an out of place puzzle design to dark souls boss? That's a new one lol All the evidence I need to show that slide puzzles aren't good for survival horror is RE4 to RE4 Remake. RE4 had a mandatory slide puzzle in the Ashley section. RE4 Remake took it out and stuck the slide puzzle on an optional treasure people so it can be ignored. Classic Silent Hill games. No slide puzzles. Classic Resident Evil games. No slide puzzles. RE remakes. No mandatory slide puzzles. Tormented Souls. No slide puzzles. Signalis. No slide puzzles. Slide puzzles are not a good puzzle for survival horror games. Too many people hate them. If they ever appear, they should be optional.
@oddpotion5173
@oddpotion5173 11 месяцев назад
@@underthemayo Still a bad argument. You don't like them because you can't do them. You admitted it yourself. I don't mind them and I don't know anyone else who claims they shouldn't exist. So yes, I compared it to a Dark Souls boss. It's the same thing. People wanted an easy mode because they couldn't beat a certain boss that, comparatively, no one else had an issue with figuring out their patterns. You don't think slide puzzles should exist because you can't visualize a 4x4 grid and plan two steps ahead.. (I don't recommend playing chess, btw.) Also, stating that previous games in the genre didn't have [insert thing here] so new games shouldn't have them either is a lame argument too. This is how genres morph and combine and converge. I mean.. you know this right? It's ok to dislike something but I just think your response to disliking it is framed on a bad argument. *shrugs*
@abstractdaddy1384
@abstractdaddy1384 2 года назад
Damn, just seeing clips of this game hits nostalgic buttons in my brain so hard. It's really a shame games like this stopped being made.
@Craft2299
@Craft2299 2 года назад
Yay, you took my suggestion! Even if by coincidance
@GoddamnGamecube
@GoddamnGamecube 2 года назад
Resident Evil 1 Remake is the GOAT. It's the shining example of the genre. Puzzle-y, tough, scary, beautiful art style, camera work. *Chefs Kiss*.
@_Vony
@_Vony 2 года назад
I almost jumped out of the bed when I heard Mayo talking about Outlast. It's my favorite game of all times and I really wanted him talking about it yeah, it was very brief and he didn't really said much, but it's enough to see what he thinks of the game. So thank you, Mayo!
@sengiko
@sengiko 2 года назад
Please play Darkwood, you´ll love it for sure and it is cheap
@TheCyclicGamer
@TheCyclicGamer 2 года назад
Also, Fun Fact: You can solve the RE4 slide puzzle in about as little as 5 seconds, the pieces are arranged in a hilarious way at the start where they can literally be solved like that.
@mistatyrant8119
@mistatyrant8119 2 года назад
I laugh abit at the the slide puzzled part. I feel your pain first time doing that shit I spent hours trying to solve. And when you bring it once you saw it your like "can't do it imma take a nap". I know that's not exactly what you said but it felt like it 🤣
@adiveler
@adiveler 2 года назад
I would really like to see you make a video on Darkwood!
@plaguedoctorjamespainshe6009
@plaguedoctorjamespainshe6009 2 года назад
I agree with Mayo, Alien Isolation is the only true survival horror game
@FesliyanStudios
@FesliyanStudios 5 месяцев назад
Nice video. We are making a survival horror, RE inspired actually, and demo is out. Helpful analysis.
@dankforest
@dankforest Год назад
Lol i agree with everything you have said. I would like to see games stick to genres more. There are simply to many games out, so we really only buy niche games(unless ur rich). So sticking to a specific checklist of things should be staple when deving a game. Thanks for another good watch mayo!
@MaryEllenKatz
@MaryEllenKatz 3 месяца назад
Very early when Alisa had been released, I streamed the game. I noted the constant stun-locking bosses and later monsters would do. Get hit over and over cause you can just get stun locked. The final boss is only difficult *because* he stun locks you so much. So when I finally beat it, I didn't feel relief, I felt thankful that this obligation was finally over. I tweeted at Casper Crows about it, and they just said "lol git gud." 🙄 If this is how a budding game dev takes player feedback, I CANNOT recommend their works.
@horrorjunkie96
@horrorjunkie96 3 месяца назад
that interaction is disappointing to hear but it's been 2.5 years since launch so I imagine all those patches later your input could possibly be in there? worth checking out anyway.
@jonathanbrockway5861
@jonathanbrockway5861 2 года назад
I've watched this video 3 full times now and I love it. Like you I'm also an afficiando of proper old-school survival horror. Isn't it a real crime that games like Alisa pass under the radar whilst Resident Evil Village fools the masses with it's "immersion" and total lack of exploration and decision making? I can't tell you how many people have told me that I'm missing the point of Village and that I'm being too nostalgic about the original Resident Evil game. When I illustrate the obvious flaws in Village I simply get told that "things have moved on" and "games change" - lazy retorts that do nothing to address the issues I've highlighted. You said yourself in your Village video that the franchise could be in big trouble because people will simply accept this crap until games ask them to do nothing at all asidd from follow the set paths and click prompts like a good child; sadly, it seems like they already have🤦‍♂️
@bowlining
@bowlining 2 года назад
What do you mean by "Slide puzzle doesn't involve logic" The whole point is that you need to think ahead before moving the piece to complete the thing
@Leitis_Fella
@Leitis_Fella 2 года назад
You, a casual: Under the Mayo Me, an intellectual: Beneath the Mayonnaise
@HobeyDator
@HobeyDator 2 года назад
Im also confused on what is "Psychological Horror" also. Some says it relies on jumpscares, but I dont consider it a Psychological Horror itself.
@abstractdaddy1384
@abstractdaddy1384 2 года назад
I think it's when the presentation of the story/setting creates mystery around "what's real?" The ideas of dreams, reality, illusion, and imagination tend to be present and blend together in confusing ways that beg the player to question what exactly is going on.
@RayvenDraws
@RayvenDraws 2 года назад
Psychological horror is not about jumpscares at all. In fact it's the opposite. An example of psychological horror could be a scene where you're expecting a jumpscare but it never happens, because it's messing with you on a psychological level. It understands a human's biggest fears deep within, far beyond just the survival instinct (which is where the survival horror genre specializes in). Not only does psychological horror understand those fears, but knows how to exploit them and subvert a player's expectations. Two great examples of Psychological Horror games are Silent Hill 2 and Detention. These games do not focus on making you jump out of your seat and panic at all. Instead, the emotions of horror they evoke are ones that linger long after you play and finish the game. They make you question how you feel and why; leaving you feeling uneasy, confused, fascinated, deeply disturbed by the implications, wanting to know the answers but at the same time feeling a weird sense of comfort in the idea that the best answer will always be your subjective and personal interpretation.
@Sergioiafrate
@Sergioiafrate 2 года назад
Another great video, and I'm glad you took time to discuss more about the Survival Horror genre and how it's quite overrused as a term when games are not about survival. Thinking about RE, have you played the first "The Evil Within" ? If not, I recommend it to you, it has many similarities to RE4 and the first game at least is worth your time I think :D
@bruhder5854
@bruhder5854 2 года назад
2nd one is much better but it is mandatory you play it on nightmare mode because the other difficulties are made for actual kids.
@Sergioiafrate
@Sergioiafrate 2 года назад
@@bruhder5854 I really loved the second one since you get to know better the characters and it has a more emotionally driven story too. But the fact they chose to turn it into a non-linear experience and more "open-world" makes that it's much less of a horror experience to me and seeing how Mayo enjoys more linear experiences in general I personally think the 1st one would be more interesting for him to try ! :)
@bruhder5854
@bruhder5854 2 года назад
@@Sergioiafrate iirc he has played the first one. But yeah I do agree the open world elements of 2 is its worst. The fact that they improved so much on the original's design, especially in pacing (prior to that fire priest act) was such a good experience.
@Sergioiafrate
@Sergioiafrate 2 года назад
@@bruhder5854 I totally agree with you tho, they improved on so many aspects despite that, the only issues I have with TEW2 really are the open world, the difficulty and the AI, there's a sad exploit where you can use bushes to sneak up to any enemy, making it not challenging at all :(
@hxvok5676
@hxvok5676 Год назад
slide puzzles are some of the most fun puzzles
@SirPonnd
@SirPonnd 10 месяцев назад
Have you ever played Propagation: Paradise Hotel? It's a VR survival horror, heavily inspired by RE1. You need to scrounge for ammo, health, and batteries for your flashlight, enemies don't drop resources, and it has a heavy emphasis on exploring a large hotel with tons of rooms. It's a pretty short game, so there's a small handful of puzzles, but they were pretty cool from what I remember (there's no sliding puzzle).
@ForzaE2
@ForzaE2 2 года назад
I found this video thanks to my friend. I understand your points and why you make this video in this first place. Thank you, have a nice day.
@rafaelborromeo187
@rafaelborromeo187 2 года назад
The more I listen to you talk about the exploration, item based progression and map reliance mechanics you like in survival horror games the more I want you to give metroidvania games a shot.
@exodus424shasuofyah4
@exodus424shasuofyah4 2 года назад
What makes a game a survival horror ? *Shinji Mikami* !
@zhulikkulik
@zhulikkulik Год назад
One interesting idea to explore is knowledge. I mean character's awareness of the world around him/her. I might be wrong, but i think in RE1 remake you need to manually use a key if you haven't examined it. And if you examine it and learn that it's a particular key (Sword Key, for example) - then the game will automatically unlock doors matching that key upon interaction. If not - that would make a perfect sense then to have such feature in a game. Something similar might be interesting to do to certain puzzle pieces. Who in their right mind would pick up a wooden emblem the size of a human head in a situation like Resident Evil and carry it around just in case? But then you find a slot where this thing is needed or maybe a replacement for that emblem and now things start to actually make sense. Marking investigated items/doors is something I wish OG resident evil games had. Just a little note that says «needs an Armor Key» when you hover a cursor over it after you've interacted with it for the first time would make the game soooooo much better imho. Also something I don't see people talking about (sorry for off-topic) is how POW affects the perception of the gameplay. The way RE1 plays makes a lot of sense because you're experiencing a game as if it was a movie rather than an actual game. It's basically a quest with action and horror elements. The way guns in old RPGs (and strategy) games work makes sense because you're so «far away» from the character that upgrading a weapon skill (or a unit in strategy) feels more like upgrading the aim. Hit an enemy for 1hp with a shotgun? Well, seems like just one pellet hit the enemy in the ear, your character should learn how to aim better. Or maybe make his/her gun rifled so that bullets fly steady. In contrast, in modern action games with active control over aim, especially in FPS, gun skills and upgrades are just stupid. You lay down headshot after headshot after headshot, clearly seeing blood splatters from the forehead but still deal 5hp damage. But then you upgrade your gun/weapon skill and now deal way more damage. That's stupid and only works with cold weapons and melee because better sword means it's sharper and more balanced, allowing to actually deal more damage with less force. And the skill is literally the ability to properly hit an enemy. And I'd also love to see the time you take to «aim» actually affect the critical hit. Like if you aim an enemy that's a few meters away for a few seconds - then it's a headshot, otherwise the character goes for a body shot because it's easier to aim at a bigger target. They've explored it a bit with Chris, but in a different direction. He's a «sharpshooter» so he lands a critical headshot way more often than Jill. But Jill is an expert in lockpicking and that creates an interesting balance between two stories. This is more about «awareness» idea: each character has their own strong sides and weaknesses and it directly affects the gameplay.
@funnyman5719
@funnyman5719 2 года назад
In fact by creating a new genre off of one thing, it can help us categorize other PREVIOUS MEDIA with the same genre in order to not only better categorize them, but also encourage media PRESERVATION, which is a really good thing, especially if you think something old & forgotten shouldn't go unheard of, it can give us the incentive to preserve hidden masterpieces or things we already appreciated greatly, before the genres inception so that we can always enjoy in the present & beyond into the future! :D
@dadkisser2682
@dadkisser2682 2 года назад
TLDR : if u hav 2 survive and u scared (u go “AHH” a lot)
@Kohl_Barsness
@Kohl_Barsness 2 года назад
While I don’t like your video review of Alien isolation as some of the points you made were valid,most of it just came off as nit-picky. But I liked this video and feel that it is a fair definition of survival horror,action horror and stealth horror and how they are important to each other like without survival horror there wouldn’t be action or stealth horror,without stealth horror,there wouldn’t be a revitalization of survival horror and so on
@gabriel1802x
@gabriel1802x 2 года назад
I think Doom 3 should be classified as an action shooter horror Nowadays the term survival horror is saturated, anything that has a little bit of horror is called survival horror
@aymenlouhibi5775
@aymenlouhibi5775 2 года назад
I've only got one thing to tell you: Thank you ever so much for this video! This is literally everything I wanted to say about Survival Horror games!
@maysen51
@maysen51 2 года назад
Tbh I don’t mind survival horror rewarding action because that leads to more unique enemies that are harder but reward a player who takes the time to learn their pattern and find a more effective way to kill em I like re1-4. 4 was action yes but it did pressure u like horror survival horror at times and that’s wat I liked about it I wish capcom just did the same with re5-6 they had the action right but they didn’t execute the horror. Re4 in a sense to me is semi survival horror tbh I just like the idea of having some action pack character dealing with abnormal things while just only being at peak combat condition and experience it just adds more surprises and a better scare factor as u have all the options available for u but still are at a serious disadvantage if capcom just found a way to mix the horror of the older titles and the action of re4 but this time made the obstacles ur action pack character faces more challenging and make him entirely a normal person like u in comparison to all this u would get a lot of horror from it. Like imagine u got to a new area with enemies that are dangerous u can use ur skills with ur action packed character to either avoid em or try to take advantage of ur skill to find a way to get rid of em without using too much resources. I hope some game does this or brings back the horror cause re7 and 8 aren’t going in the right direction one bit and ppl praising those games are just bad shit insane but then again this generation never bothered with the originals so idk
@wichiewamirez5599
@wichiewamirez5599 2 года назад
Ok I hate slide puzzles too. I really do. There was one in wind Waker I was stuck on for hours. But just because you suck at slide puzzles doesn’t mean that they’re bad for the game. Or that they aren’t fun to some people. They aren’t bad puzzles. They have solutions. And there’s people that can work out those solutions by looking at the puzzle for awhile, and they find the process fun and rewarding. It’s just type of puzzle we happen to suck at
@underthemayo
@underthemayo 2 года назад
I will stand by my statement that slide puzzles ARE bad puzzles to include in a game like this. They are not bad puzzles on their own.
@wichiewamirez5599
@wichiewamirez5599 2 года назад
@@underthemayo fair.
@vit0766
@vit0766 2 года назад
One of silent hill's issues as a survival horror game, is that the enemies pose no risk to the player. All of them, including the bosses, are ridiculously easy to take down, even on hard mode.
@abstractdaddy1384
@abstractdaddy1384 2 года назад
That's true of any survival horror. The encounters aren't hard because the game is about resource management and decision making. I think the real critique would be about the amount of health and ammo provided, and I don't remember SH 1 or 2 providing very much of those.
@MW-kf9rf
@MW-kf9rf 2 года назад
is dead rising survival horror based on those criteria?
@bruhder5854
@bruhder5854 2 года назад
Not sure what made you think of dead rising when listening to the criteria
@MW-kf9rf
@MW-kf9rf 2 года назад
@@bruhder5854 it times you, limiting your saves and exploration. you have an incredibly limited inventory and have to decide between food and weapons. zombies behave similarly to resident evil and you have tools like the crowd surf and double lariat to circumvent hordes because direct combat wastes time and resources. there arent puzzles per se but there is some very resident evil style exploration and the game has multiple endings based on who survives, so i think it is well worth considering
@ern1813
@ern1813 Год назад
Being this harsh on the sliding puzzle was a little too unnecessary bro. Idk about your history of bad puzzles from other games but It’s the first puzzle in the game and simple so what? You want it to be idiotically complex at the start? Pretty sure that’ll turn off newcomers that want to play this game
@underthemayo
@underthemayo Год назад
Slide puzzles in themselves are turnoffs to newcomers.
@adamjscarborough5600
@adamjscarborough5600 2 года назад
Can we please have a top 10 worst slide puzzle playthrough video next?
@ericdesjardins1854
@ericdesjardins1854 2 года назад
“I hate slide puzzles” I do too. I hated the circuit puzzle in the RE2 Remake for this reason
@debashisprasadjena5075
@debashisprasadjena5075 2 года назад
Me too.
@DNYLNY
@DNYLNY 2 года назад
I found the circuit puzzle way easier than the water tubes. ESP since you can’t reset the puzzle and start over without loading a previous save.
@stuffedmannequin
@stuffedmannequin 2 года назад
Thank you for this video. I think the "survival horror" genre needs to be re-evaluated, because a lot of horror games tend to call themselves "survival horror", but lack the adventure game elements that I feel is closely integrated in the genre.
@bryttonica6286
@bryttonica6286 2 года назад
The “horror games” lack the adventure game elements that would make them “survival horror”? ???
@JackTheRippin
@JackTheRippin 2 года назад
you can kill everything in the game in pretty much every resident evil game even without infinite weapons though.
@Splashzone263
@Splashzone263 2 года назад
I’d disagree for Dead Space, while it is combat heavy it’s a terrifying game and the Necromorphs are made too be tanky and hard too kill making the game feel very scary especially when it forces you too consider what you should spend on and use more, up until the final chapter of the game but other then that i agree with everything else, good video Mayo
@pimpcatforthelols
@pimpcatforthelols Месяц назад
My opinion on this is that survival horror as a genre is based on similarities to a title rather than its features. To explain this, I'll use the easiest comparison i can think of, imm sims. Immersive sims, was a marketing gimmick/self imposed genre that applied to one game(pretty sure it was deus ex), and everything stems from that game. System shock 2, made earlier, is often coined as immersive sim (and funnily enough a survival horror) as it has many similar elements to deus ex; the "emergent systems", RPG elements via discoverable modules, etc. Some say they are not as it doesn't accommodate player agency and playstyles, lacking a stealth unlethal playthrough, etc. Bioshock is inspired by system shock 2, and is also often called an immersive sim even though it takes out a lot of supposed "imm sim qualities", the sequels more and more turning into a simple linear shooter. This came to the point where, as described in the video with survival horror, certain features put into completely different feeling games, are called imm sims. These completely different games have features present in it's derivatives but not many with the originator of the genre. Some say plasmids and first person make an imm sim cause when they think imm sim they think ss2 and bioshock, others think that is completely wrong as ss2 is a survival horror and bioshock is an action game and were never imm sims. Survival horror has this problem, re4 is a resident evil game it's "inspired" by its predecessors, so it must be a survival horror, so dead space, inspired by re4 must also be a survival horror and so calypso protocol must be a survival horror as it's inspired by dead space. Even though it's so far removed from re1 that started it. Genres like roguelike have got out of this phase having concrete features while immsims, survival horror and metroidvania are probably going to have arguments forever.
@swat6296
@swat6296 2 года назад
This is largely akin to the “definition of rougelike” discussion - on the one hand the criteria seem logical, on the other it largely misses the point of the most basic definition. Eventually the concept of “rougelike” largely came down to the randomization between game sessions, and things such as “no permanent progress” or “turn based movement” mattered little, despite all the outcries. Furthermore it made the genre much more flexible and led to interesting combinations. For the survival horror it is likely to eventually be reduced to “it is possible to fight enemies but they can and often should be avoided”, because most of the criteria you described come down to “this is the first game/game I like the most in this genre, so the genre will be defined as games that are similar to this game”. FPS shouldn’t be just doom clones, RPG are not just Baldur’s Gate clones, etc.
@Emot10ns
@Emot10ns 2 года назад
Yeah a lot of these also come down to technological limitations too. It doesn't follow the exact definition this game happened to be given, so it's not x is just a super archaic view. Like a lot of these limitations like limited items are mostly a consequence of japanese RPG mechanics which RE is a Japanese game and therefore has to have terrible UI and clunky game systems.
@RayvenDraws
@RayvenDraws 2 года назад
Took the words right out of my mouth.
@asiamatron
@asiamatron 2 года назад
Yeah good point. I often see people define a survival horror game based solely on the mechanics and systems of their favorite and sometimes first survival horror game. It's a very rigid way of looking at things. If every survival horror developer looked at things that way then innovation would be more limited.
@asiamatron
@asiamatron 2 года назад
@@Emot10ns That's a good point.
@The_Infamous_Boogyman
@The_Infamous_Boogyman Год назад
Hey should have a pneumatic tube system set up for a resident evil game. Like at the bank. Send all your items to a main safe through tubing systems and that way all can be accessed from any chests, hell, set the game in a 25 story bank. That'd be cool.
@Hehj
@Hehj 4 месяца назад
That's my headcanon for the item chests in the original Resident Evil - items get placed into tubes at each chest and can be accessed at others. Sadly I can't really use that explanation to account for the chests in locations in other Resident Evil titles, though.
@thewanderingartists
@thewanderingartists 2 года назад
You should keep an eye for SCORN ! It's a surreal survival horror.
@bruhder5854
@bruhder5854 2 года назад
I'm 90% confident it'll be the same case as agony all over again with scorn
@thewanderingartists
@thewanderingartists 2 года назад
@@bruhder5854 hopefully not ! They pretty much nailed the atmosphere and sounds and we haven't seen anything besides early levels. There's so much we have no idea we have seen what like 4 enemies so far and there are probably boss fights too.
@Wingedlight-nn4hl
@Wingedlight-nn4hl 2 года назад
The ending for the game left it open for potential sequels so it’s possible that we could see an Alisa 2 come out someday and hopefully this guy gets a team of people who are interested in order to help him cuz this game does have potential and PS1 style horror games have seen a resurgence in popularity thanks to games like Alisa which is based more on classic Resident Evil and Murder House which is based more on Silent Hill 1 and Murder House got home console ports to the Nintendo Switch, PS4, Xbox One, and Xbox Series X/S this past April.
@mr-r1999
@mr-r1999 2 года назад
Hey mayo, your review and analysis of games are awesome. Therefore what are some of your favourite games?
@underthemayo
@underthemayo 2 года назад
Some of my favorite games/series of all time are god of war, resident evil, silent hill, doom, mortal kombat, factorio, prison architect, sim city, super mario, streets of rage, slay the spire, unreal tournament
@themaxeffect4198
@themaxeffect4198 2 года назад
I like your point about games like Silent Hill bend the rules established by Resident Evil but fit the Survival Horror genre, through when you say SH doesn’t have limited saves or inventory, you imply that there is nothing to those systems, while I’d argue that they find other ways to implement decision making. Since saves and inventory are unlimited in SH, the challenge comes from having save rooms in inconvenient locations, or no item box to fall back on if you run out of healing items. In fact, I’d say that is one thing RE4 has that previous RE games don’t (not saying better or worse); the fact that your main inventory is your ONLY inventory, and any healing items you intend to use have to be carried on you at all times. To me, the puzzle element of survival horror is simply about finding non-combat ways to challenge the player (you'll probably agree on that). Also, as someone who does not struggle with sliding block puzzles, and who solved the RE4 sliding puzzle in less than a minute on my first playthrough, I can definitely say- these things are a waste of time, and they belong in Professor Layton games only.
@jaysanj152
@jaysanj152 2 года назад
I still consider Dead Space and all of the RE games even the OG as a Survival AND Action Horror game purely because how it starts off a standard Survival Horror where you'll start off with limited supplies and you gotta manage your resource safely to survive and then by the second half of the game,you'll be swimming in with better weapons,larger supplies and better health thus you'll feel much safer,comfortable and that's where the moods shifts from Survival to a more Action oriented. Games like Silent hill or Fatal Frame is more lenient towards the Psychological Horror category because of its story structure,Setting,Atmosphere and Characters and it heavily relies alot on making you feel disturbed,anxious,dreadful and unsafe and most importantly the main twist of the said game's story where you managed to puzzle all of the main pieces and finally understood what the story is all about and then you'll feel this shock,cold and shiver down up your spine ...That's what make games like those Psychological Horror.You'll never feel comfortable by the end of these games and you'll be only left with wanted more answers and askings questions and then there are Stealth based Horror games,Games like Alien Isolation,Amnesia,Outlast,Penumbra are all purely Stealth based and you are 100% powerless towards any forms of enemies and you can't defend yourself forever,Games like these purely focuses on Jumpscares,Cat and mouse segments where all you do is just hide 80% of the game while some games adds extra flavor by adding some focus on Puzzle aspects.Not my thing tbh and they are my least favorite when it comes to Horror games. Long Dark,Don't Starve,Project Zomboid,7 days to die is what i call Standard Survival Games with huge empathizes on resource management and honestly there is no better explanation until you actually play it yourself.They are super complex while also easy to grasp into when it ticks,Plus it's for fun with friends and equally dreadful when playing alone. TLDR :- I Love how Horror games can be so unique and Diverse when it comes to Varity,It's like a Dish for anyone with a specific taste...No wonder it's my favorite Genre.
@Yondras
@Yondras 2 года назад
I really like old survival horrors, I think I'll give it a try. Nice video !
@videobazipc
@videobazipc 2 года назад
Thank you I needed this
@madcat4563
@madcat4563 Год назад
Slide puzzles aren't that bad; they just take time. The one puzzle I absolutely hated was the one in RE2 remake. The one with the liquid in the 4 tubes that you had to swap around and transfer. The first time I played Silent Hill 1, I had no idea how to solve the riddle in the school. I find some of those puzzles to be brutal, and I'm not always in the mood for a puzzle. If it takes longer than 30 minutes, I tend to look at a guide. And I don't enjoy it when I do that.
@joshuaweston6531
@joshuaweston6531 4 месяца назад
I didn't grow up with survival horror. I grew up with Sonic, Mario and Zelda. Only in recent years have I come to appreciate the genre. I played the latest version of Alisa for the first time on my Switch a couple of weeks ago. I gotta say, I was really impressed with how well it turned out. The voice acting is most definitely intentional and a throwback to those old games. I even find a few of the lines, usually from Alisa herself to be kinda adorable. I personally really enjoy each of the boss fights and the enemy variety is surprisingly varied for one of these games. To the point that there are multiple unique enemies, encountered only in one location. The big guy in the kitchen and the giant ballerina duo for example. I also didn't have any issues with the combat. You can purchase an auto aim modification that really helps. I mean sure, in the beginning it's a bit of pain to get used to, but I only got better as I played. And I say this as someone who used the saber against most enemies. I even really like the idea of a reticle for landing your shots. Of course, I wasn't using tank controls cause I don't care for em'... Puzzles were also really well balanced for me. Whereas in Tormented Souls I felt there were too many and a few of them were much harder than they needed to be, I found most of the puzzles in Alisa to be confounding enough to make you stop and scratch your brain, but not to the point that you were ever stuck on them. They were the right amount of difficult, enough to break up the action and they weren't too pervasive, in my opinion. Though I'm with you on the slide puzzles thing. I don't like em' either. That one in Silent Hill Homecoming is pure torture! I don't find Alisa to be all that horrific, but then again I don't find the original PS1 RE games to be very scary either. I do think Alisa succeeds in creating a bizarre atmosphere, however, and I believe that can work just as well within the genre. Item management, while not as extensive as in the RE games, is still very much a thing. This is in the form of limited carrying space for weapons and also deciding what to spend your toothwheel currency on, which in a given playthrough can greatly impact how the game is experienced. This is greatly due to how many weapons and resources are slowly divvyed out. To get everything takes multiple new game plus runs. I know, cause I played through three of them in a row to get all of it. I really love how Alisa really incentivises the player with so many unlockable costumes, weapons and modifications. The Devil Wheel in particular has some neat little treats, including a life steal costume (by far my favorite) that makes repeated runs so much more manageable. In general, I really like the idea of adding costumes that boost stats in different ways, really allowing the player to tailor the experience to how they want it to be. It adds a neat lil' rpg like mechanic that I personally want as a staple in the genre going forward. Besides the creepy main dollhouse hub, the individual areas are also visually unique and very engaging, especially the funhouse. It doesn't last long, but I dug that "smoke and mirrors" room! All in all, I think Alisa was an absolute success in virtually every way. There is one thing I can criticize, however, and it takes no effort to come to mind. I could have done without the "stalker" enemy in this one. Not every survival horror game needs this element. Tormented Souls did it as well and I didn't care for it then either. The problem with both of them, is that all you have to do is leave the room to avoid it. In Alisa, there's even a noticeable change to the music to signal it's arrival. As soon as you hear it, just go back through the door you just came in through. You may or may not have to do this a fair few times before it goes away, which really just makes this "stalker" more of a pace breaking irritation than a genuine threat. Other than that though, I got nothing but praise. For such a quality love letter to the genre, and a genuine survival horror one at that, to come from mostly one guy, is pretty impressive. Suffice it to say, if there's a sequel, I'll be on the lookout!
@underthemayo
@underthemayo 4 месяца назад
Make sure you play SIGNALIS!
@joshuaweston6531
@joshuaweston6531 4 месяца назад
@@underthemayo It's on my radar. I've heard good things about it.
@michaelcastro1944
@michaelcastro1944 2 года назад
Excellent video as always man, but what's your opinion on sliding puzzles?
@underthemayo
@underthemayo 2 года назад
I LOVE THEM! MAKES ME FEEL LIKE I'M WAITING FOR THE DENTIST
@debashisprasadjena5075
@debashisprasadjena5075 2 года назад
@@underthemayo mayo you are comedic legend.
@MagikarpPower
@MagikarpPower 6 месяцев назад
i think you could call outlast and amnesia survival horror. you make decisions between running and hiding. there's pretty much no hiding in RE1, just running or fighting. cutting them out of survival horror seems to make it a bit too narrow when theres fundamental survival decisions being made in both. as well as resource management. a game doesn't have to be an RE1-like to be survival horror.
@justin188541
@justin188541 4 месяца назад
One scary thing about Alisa: a girl's first thought would be "who the hell had their hands as all over my unconscious body to dress 👗 me up like Alice from Madness Returns😳 ? Not to mention that it's hard to feel "empowered" when you've been "sissified" or "dolled up" .
@ControllerQuickSwaps
@ControllerQuickSwaps 2 года назад
I can get behind this, personally I'm a bigger fan of the action horror in Dead Space. But it's a good distinction to make.
@ControllerQuickSwaps
@ControllerQuickSwaps 2 года назад
In my opinion
@thunderdraco
@thunderdraco 2 года назад
Erm... what are you talking about how the game doesn't suggest a boss battle is coming? The Edminston fight has a whole large wall come down with a large machine in the next room and strange colors. The Edith fight has a giant empty room you have to walk across and a large petrified monster. Again, the garden boss fight had a giant empty room before voluntarily interacting with a strange giant figure sitting on a throne.
@underthemayo
@underthemayo 2 года назад
Wow, I guess it's good that I said "sometimes" and not "always"! Edmiston was very well setup to signal a boss battle with the hat puzzle. Much like the first Yawn fight in RE. What I DON'T like is spending a bunch of time figuring out a big maze that has puzzles in it, to then walk into a room where there's a boss fight and have the game say "Hey, pick up this item and trigger a boss fight, or run all the way back and save."
@GothicXlightning
@GothicXlightning 2 года назад
i know jill and Capt Redfield will always be Legends but i hope that many will never forget the infinite awesomeness that ALONE IN THE DARK a NEW NIGHTMARES is Ed Carnby is also epic Legends
@Overonator
@Overonator 2 года назад
Heaven Dust 2, I recommend that game as isometric Resident Evil love letter.
@brenttomlinson9250
@brenttomlinson9250 2 года назад
Great to see you mention Darkwood!
@HisDudeness2020
@HisDudeness2020 2 года назад
Is mayonnaise a survival horror? Loved the vibe and classic feel of Alisa from the ominous music to the classic bad voice acting. 😊
@jonathangonzalez1271
@jonathangonzalez1271 2 года назад
Im very curious of what you would think of Tormented Souls. Like Alisa its a love letter to survival horror but with some modern quirks, try the demo out and see if you are hooked.
@Badusername2000
@Badusername2000 Год назад
i tend to play a lot of the nancy drew games, which are very puzzle heavy, and i agree on the slide puzzle thing, i always use a guide for them because my brain just cant comprehend them
@funnyman5719
@funnyman5719 2 года назад
I think genres are created when something is groundbreaking & popular enough to give us the idea that something like this has something to offer much greater than the scope of the original product/thing/phenomina, Resident Evil may not have been the first Survival game to implement Horror elements, but the developers DID combine elements of Survival & Horror really well & clever enough to deeply impact us with that very same strong appreciation we've had before about other things to define THEIR genre.
@pablomontes5859
@pablomontes5859 2 года назад
While I do agree with almost everything you said I do think that the slide puzzle rant is a bit exaggerated
@underthemayo
@underthemayo 2 года назад
I exaggerate for comic effect because I find it fun
@Ghost_Text
@Ghost_Text 2 года назад
I probably harped about this title quite a few times but I wonder if the panther style combat seen Splinter Cell Conviction could blend with survival horror conventions and agile stalker like enemies.
@DedAlexFive
@DedAlexFive 2 года назад
I remember struggling to play through SH Homecoming and as soon as I got to the slide puzzle I quit playing entirely lol
@benedictusbillybriliandity741
@benedictusbillybriliandity741 2 года назад
mayo, just wanna say you're a really cool dude. I don't agree with everything you say but you make great videos and you care about those that watch them. Bless You Bro
@Impalingthorn
@Impalingthorn 11 месяцев назад
I think what makes a Survival Horror game a "Survival Horror" game is the emphasis on not handing the player any sort of power fantasy and actively discouraging combat when possible. That's not to say you can always run from things, but merely that everything comes at a cost. Ammo is not an infinite resource you can restock by respawning or replenishing through an infinite ammo chest, so something like WWZ or Left 4 Dead wouldn't be a Survival Horror game despite having horror elements and explicit zombie themes like Resident Evil; those are action shooters with a coating of horror on them. Likewise, combat is a necessity and should hurt your inventory as you'll either be spending ammo, health, or utility in order to get through sections; weapons are not weapons, they are extensions of puzzle solving. This is what separates it from something like Outlast where your immediate solution will ALWAYS be to either run or hide, whereas in Resident Evil or Silent Hill you can stare at an enemy and immediately have to consider what the wisest decision is; "I don't have much ammo but I DO have two nutrition drinks, it might be wiser to just take the hit and run past them... But I also can't see anymore enemies and this is a multi-turn hallway and I might end up taking more hits than expected... Maybe I should just play it safe and use my grenade if that happens...", this kind of thought process does not happen in other games. Outlast's decision making is frantic, sure, but limited; you will ALWAYS have to run, the only consideration is whether or not you're running in the right direction. And lastly, and ironically, I actually don't think Survival Horror necessarily has to be.. Well, "Horror". Horror ELEMENTS definitely have to be there, things to put pressure on the player and create situations that induce dread or panic, but not everything needs to be as stomach churning as Silent Hill either. My Friendly Neighborhood is a good example of this, it will certainly give you moments of panic and catch you off guard, but it's just not exactly scary.. Yet undoubtedly a Survival Horror game. These nuances are important to address because we live in an age where videogames have stopped being these niche hobbies for interested parties and bros looking to have fun, they've become commodified and at every turn corporate executives are taking control and trying to maximize profit margins at whatever the cost. Take Resident Evil 4, for example. It's NOT a Survival Horror game, for all of its other merits; it actively incentivizes combat as you are rewarded for it and there is almost always going to be a means of keeping your ammo stocked for one gun or another unless you are just an awful aim. It's fun, action packed, and does have a horror aesthetic or a few cheeky moments like with the regenerators, but to call it "Survival Horror" or even "Horror" would be stretching it a bit. Still, Capcom's upper echelons SAW how popular it was and for a good decade and a half THAT was Resident Evil. When Konami disbanded Team Silent, a team that succeeded IN SPITE OF THEM, the first thing they did was try to chase the big bucks with the Silent Hill movie, Origins on the PSP which they'd hoped to pick up more traction but never did, and Homecoming which released on all consoles only to then be followed up with Shattered Memories which (just like the movie) tried to rewrite the franchise. And you know what? None of those games are Survival Horror. Two encourage combat to better or worse effect while stripping the horror away as a result and primarily center around beating the stuffing out of your enemies (even with your fists like in Origins) and Shattered Memories just turned every enemy encounter into a running segment where you have to flee like in Outlast and THAT has been Silent Hill for us fans for the last 20 years. I would mention Downpour but it's probably the most forgivable of the four while still having plenty of issues. These nuances need to be talked about because Survival Horror is FAR from the only genre to suffer from this, because I am ALSO a Fighting Game fan and Smash Bros did tremendous damage to the state of Fighting Games as a whole all because people couldn't differentiate between a "Fighting Game" and a "Brawler". "But there's fighting in it", then Resident Evil and Silent Hill are "Fighting Games" too. "But it has combos", so does God of War. Fighting Games don't have platforming, random items, traversable dynamic stages, more than two active Players, death entirely determined by Ring Outs, etc. And I think this conflation with Fighting Games has done more damage to Smash than good because Smash is a fun game that everyone loves and the tournament scene just boils down to stripping EVERYTHING that made it unique away in a vein, prideful attempt at making it play like a Fighting Game... And the rest of the market listened. More Brawlers came out more focused on Esports than being fun, the rest of the Fighting Game industry honed in on a casual focus and actively dumbed down things lifelong fans LOVED for the sake of trying (and largely failing) to get broader appeal, free Supers and other flashy features that distracted from core gameplay ran rampant, etc. Not everything was an absolute disaster as Guilty Gear Strive proved, but we are only just now getting out of this period with Street Fighter 6 and this phenomenon hurt EVERYTHING to some degree; Mortal Kombat, Tekken, Street Fighter (5), etc. if your mentality is "Why do you care so much", start caring more. The sh*t you love wasn't made by people who didn't care and if you want things to remain good then you need to have STANDARDS and VOICE THEM to devs either directly or with your wallet, otherwise you deserve every p*ss poor game and move you get.
@bertruger
@bertruger 2 года назад
So slide puzzles to Mayo are like the Marauders to Skill Up.
@debashisprasadjena5075
@debashisprasadjena5075 2 года назад
Actually that part was an exaggerated satire for the people who say that puzzles make the survival horror games objectively bad to play.
@josedorsaith5261
@josedorsaith5261 2 года назад
Hey Mayo, great video. Which definition of survival horror are you going off of? Ive seen so many "definitions" that are personal opinion, or are so broad that they're useless. Is there a specific article/definition you go off of?
@underthemayo
@underthemayo 2 года назад
In the end, I'm saying that it's always gonna be a bit fuzzy. But I think you can safely say that if the game doesn't contain puzzle-like maps, actual puzzles, and encourages massive amounts of combat on the first playthrough without making you want to avoid combat, it's not survival horror.
@vaultofambiance
@vaultofambiance 2 года назад
Awe, the mayo can't ketchup with the young mustards and their slide puzzles
@Gruntvc
@Gruntvc 2 года назад
I might check out both Alisa and Tormented Souls once they go on sale. I'd like to see Capcom release HD Remasters for the classic RE PS1 trilogy. Maybe actually release RE Directors Cut with the original superior 1996 soundtrack and uncensored cutscenes.
@jaysanj152
@jaysanj152 2 года назад
Mayo :- Praises Horror games for having Puzzles based on Riddle Solving,Item finding, equence based,Mazes etc. Also Mayo :- Complains about Slide Puzzles and wants it to be removed from the same genre. You're lucky this game lets you take your time on doing this Slide Puzzles cus usually in most horror games,it'll give you a set tries of sliding till you got to start all over from the beginning or worse a trap will go off and ironically enough Slide Puzzles are one of my favorite because it gives me the same satisfaction of solving a rubix cube.
@underthemayo
@underthemayo 2 года назад
I praise the inclusion of puzzles, that doesn't mean I praise every type of puzzle. Slide puzzles don't belong in games like this. Like I said, it's like having a rubix cube in the game. If there were actually a rubix cube and I complained about it, there would surely be people defending that too.
@jaysanj152
@jaysanj152 2 года назад
@@underthemayo They Belong in any form of games especially if it involves around the Puzzles aspects and I get your frustrations but honestly I implore you to give An actual Rubix cube a shot atleast once every now and then whenever you're bored.. Again it's super fun so long as you put your mind into it and be patient about it.Damn shame it's not your thing sadly.Always thought you're the type of person who actually enjoys it.
@underthemayo
@underthemayo 2 года назад
@@jaysanj152 Never said I don't like rubix cubes. I've done them before. There was a point in my life where I liked to do them a lot. They're a great puzzle. But they're a puzzle that takes excellent understanding to be able to do. And if you don't know what you're doing you end up totally screwed and not even knowing how to start over. It's not like you can just start focusing on certain pieces and moving them. There's a whole giant system to it. Which is why I believe something like that would be horrible to insert in a game where puzzles are traditionally item based, riddle based, or based around a few moving parts with clear movements and consequences.
@jaysanj152
@jaysanj152 2 года назад
@@underthemayo I...actually never thought about it like that,Huh Damn,my bad for pre maturely judging you so apologies. Maybe i am just too open minded and enjoyed these kinds of puzzle in video games so it didn't bother me all that much.Usually the kind of puzzles that bothers me are the riddles and i always feel ashamed to use walkthroughs to pass them quickly and honestly that's purely due to my poor English knowledge and understanding.
@user-oi2wh4sb8r
@user-oi2wh4sb8r 2 года назад
Long before you talk about this, I was wondering if Prey(2017) is a survival horror. Now it's maybe a YES, because it still has the same disign philosophy even though it has a structure of immersive sims. Roadway management, item management, puzzles, connecting spaces, high risk low payment combat and so on. All these elements make player calculate the value of every choice, and fell nervous about the coming things unknown.
@asiamatron
@asiamatron 2 года назад
Yeah Prey seems more like an immersive sim to me.
@Gesuselsaviour
@Gesuselsaviour 2 года назад
Can't wait to see your review of Tormented Souls if you ever put one out
@carloRX78K2
@carloRX78K2 2 года назад
Are you playong the OG resi 1 using the classic rebirth? Bcuz if it is its amazing and for me you should try the og resi2 and resi3 nemesis using the classic rebirtj dll.
@cosrltam5207
@cosrltam5207 2 года назад
Would love to see you cover Subnautica since a lot of people reffer to it as a : Survival Horror". Good job on this video tho.
@scarecrow2097
@scarecrow2097 8 месяцев назад
don't forget that the toothwheel curency is also balanced by SPOILERS...................the fact that the more stuff you buy,the more health the final boss will have.
@LuxAeterna22878
@LuxAeterna22878 2 года назад
Was anyone else surprised that the game doesn't explain how to block and riposte with the sabre? This was easily one of its best features and it's not even communicated on the button config screen!
@solid_fire9388
@solid_fire9388 2 года назад
great content man !
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