I love the part that for three whole games, Ratchet has struggled with fame and recognition, and when Vox offers him all the popularity and merchandise he'd ever wanted, he refuses without a second thought. Ratchet grew so much since he started out...
He did say early on in the game it might not be so bad. "The fame, the money!" But clank quickly snapped him out of it. Reminding him heros died in this.
"Ratchet, don't let Vox do to you what he did to me. you're the hero now." Ace Hardlight really was that breaking point to prove him wanting fame and fortune was wrong and shift him from being a merc to a hero.
Yes was amazing on the ps2 you could even get an adaptor to run 4 controllers and ratchet deadlocked was one of the only ps2 games i know that allow 4 player splitscreen on the ps2
Reducing the weapon count was one of the best things the game did. Every gun is useful and means something, plus, as you said, the mods are so good and really allow for a personal armoury.
well, i wouldnt say *every* gun is useful XD. some of the weapons like the b6 obliterator do really piss poor damage and gets outclassed almost immediately by the hunter mine launcher.
Ęÿūį Æßñ for me, 2003-2016 Hope insomniacs next title is a ratchet game And hope for that crossover with spidey Like what if we got alternating spidey and ratchet games every second year, every third year spidey, and every first year nothing in order to smooth development.
The entire campaign could be play co op and it was actually balanced pretty well, since one human player with access to the whole arsenal was about as competent as your two AI companions. Seriously, Gladiator is an underrated gem and I always struggle to understand how it never gets brought up as one of the system's best.
@@MatthewStevensOrMattDave because it deviated from the typical formula. Ratchet Deadlocked(Gladiator) is my favorite Ratchet and Clank game. Getting weapons to level 99. The replayability. The non stop action. The harbinger weapon. It was the greatest in my opinion. It pretty much stripped the "fat" and focused on 2 things. Shooting and acquiring weapons. To this day it's the only game I'd be ok with playing multiple times. I got the PS3 remaster years ago and played that. Hopefully we get a remake or a sequel at some point. It was a really good game.
@@MatthewStevensOrMattDave The co-op is good and well balanced. It surprises me too. It may be more shooter than platformer/less experimenting minigames and such like the past titles but that is a good thing. Some games need that and we got many games with the original format do I say why not for 1 entry. I like it though. I prefer 2 for mainline but it's a good side direction and the mods/alpha mods are a great system I want back and not the Raritanium system they keep giving us since Tools that I have hated since Tools came out. Then again people love Crack In Time and to me it's very different in a good way and people love it. I assume story wise as the moon levels/structure I think is great when there is very few story planets. But Insomniac didn't get the memo people like that of us that likes the gameplay only taking the story into consideration with the whole 'go back/deboot back' but we can't forget the reimagining audience of course. So they made later games too Tools of Destruction then Crack In Time but include Crack in Time boots and things but the rest as Tools Raritanium weapon skill trees and such. Things I don't know if fans care but I get sick of seeing. I don't like Tools carryovers. Nexus was a short game it made sense but I hated it in Reimagining and do in Rift Apart. Fans praise Crack in Time but they ignore the change. What studio does that. I can't think of a single game where fans praise it and the studio goes 'we will ignore the praise' or go 'thats too much effort' or that's what I interpret their response of not including it again in later entries. Again who ignores that when we praise it oh right. They ignore core fans sometimes and think about the not responding audience that doesn't talk back or think about certain areas of the game design and makes those elements happen then what I assume fans did ask for from Crack in Time not the pick and choose like it's some remix title when it feels like that to me at least with the odd decisions of gadget returns and certain game design. I don't know for sure the fanbase is big no clue who cares for what. Besides the OG series responses. Or those with story care than gameplay care.
It's nice. But the best design is probably from that one level in Secret Agent Clank (PSP/PS2) where he was clad in only a towel (or maybe just a censor bar that disappears if you bring up menus).
It works because they don't tack on more armor as the game goes on. They don't start out with or get to a decent armor and then make a crappy looking upgrade for it later in the game.
No comment on the Co-Op? Start a session with a friend in the morning, Exterminator difficulty and play trough the game packed with non stop action. It's old school splitscreen and it's mad fun. I don't know how often I played this game with a friend and we just had massive fun playing trough it.
This is one of the biggest reasons why i want it for the ps4/5. There are literally no split screen games unless its cod and lets be honest, cod is running out of ideas. Plus the deathmatches in these games were great between 4 people.
Funny story about that four level difficulty setting, there’s a fifth one that unlocks with challenge mode. I’m sure just about everyone here knows that, but the weird thing is if you restart your game on the normal mode without challenge mode. It turns out you still have that five star difficulty setting even though you don’t have the challenge mode weapons. Me and my friend regularly restarted the game every month or so when we had a chance to hang out again. Mind you we’re both veterans of the series by this point but we’re still getting wiped every now and again and multiple times on some challenges. Took awhile before we realized that you’re not supposed to be able to play on that difficulty without challenge mode weapons. My friend was not happy with me screwing us over every time by restarting the game every time on the 5 star difficulty without the weapons made for that mode. Had a great time tho, speaking of which best co-op out of the entire series
Been a while since I played R&C 3 but I remember thinking it was okay. But Deadlock... Oh man, I played the shit out of that game on the PS2. Good times.
@@raulluna9010 Ok, so I could barely remember Deadlock as I enjoyed 3 a lot more. But that one sentence of yours brought back a bunch of memories. Those fkn little robots felt impossible without the mod
@@rhinestonepeter It's Endzone an extra challenge in the Vindicator tournament, easiest way to level. Toss down shields with electric, everything electric, just hope your console doesn't crash.
Its weird that both the Ratchet and Clank and Jak and Daxter franchises did this for their 4th games which worked, followed by generally disliked PSP games that were ported to PS2.
@Cynical Joker I liked size matters too but after watching some reviews, I can see why some people disliked it. And while the lost frontier had soooo much room for improvement, I'm a sucker for air combat and customizable things, so that softened the blow for me.
@Cynical Joker I know I'm very late but jak and daxter the lost frontier is my favourite psp game basicaly I grow up on it and some other platformers so it would explain why now I like ratchet and clank series(basicaly I'm too young to be with series from the begining because half year after I was born ratchet and clank 2 got released)
@@Snooopy28 And don't forget about how the writers handled the comic relief of FizzWidget-san in constrast to what Megacorp did to Tabora. Also, did the writers ever establish if Angela was a Lombax or no? Might have missed that episode.
@@thehoodybadger3402 Oh, man, that always reminded me of the antics of Nefarious-sama Also, about Angela, I believe they left that to interpretation, they might retcon it, in a later chapter of the Nexus manga
i remember when my mom bought me Ratchet and Clank for my PS2 years ago for my birthday. She said "The guy at the store said it was really popular with boys your age." I got the worst feeling from hearing her say that... which only made playing the game that much more of a pleasant surprise! (I should've learned my lesson when my mom bought me Donkey Kong Country some years earlier, and I had similar doubts.) In my opinion, the Ratchet and Clank series was the greatest franchise the PS2 had to offer, and every game was worth playing in it's own right: Ratchet 1 had, by far, the best environments. Everything else after that felt derivative in some way (reaching it's lowest point in Deadlocked). It had a solid identity as a platformer but the replay value was kinda "meh" considering the unlocks were golden guns which, while cool, weren't anything to write home about. (The R.Y.N.O. in this game was my second favourite. Ratchet 2 was groundbreaking for the series, setting the precedent for RPG-style character progression. Upgrading weapons by using them was intuitive and satisfying--i mean, who didn't love having your favourite guns get even better as you used them? The only real weaknesses of this game, for me, were exposed over time, as i found the plot kinda forgettable (if not annoying at times) and the upgrade system wasn't incredibly fleshed out. Ratchet 3 is by far one of my favourite games of all time. While I can respect the criticisms presented in this video of the game, the reasons they gave were exactly why it resonated with me: it was unabashedly goofy and had some of everyting. Classic platforming/puzzle sections. Arena battles. A friggin sidescroller, even! Every concept that was presented in RC2 was fleshed out and polished in ways i loved. In the end, I'm not surprised there's lots of people who don't agree with me, but this was my personal "peak" in the series. I would describe Deadlocked as "decadent," like chocolate cake. Looking at it makes your mouth water: it's Ratchet and Clank boiled down to the nitty gritty and cranked up to 11. 99 levels for every gun! with customization! upgrades galore! constant action! the plot was serviceable as well, and yet, like chocolate cake, I found myself having a few forkfuls and staring down the rest of the giant slice i had greedily placed onto my plate. There was a distinct lack of substance, of true savoriness. I'll never say the game was bad, but I always saw it as a spinoff... i never really accepted it as a true-to-heart Ratched and Clank game. After playing Size Matters and some of the PS3 release (i can't even remember the title, it was that forgettable... got it bundled with a PS3 controller. isn't that sad? Ratchet, demoted to a tie-in bonus with hardware, like Wii Play) I felt quite a bit of sadness. Enough to make this long-ass post in the comments section for a youtube video. That said, while I'm sad the series stagnated, I don't really despair. I have all the games and an old-fashioned fatty PS2 in the cupboard ready and waiting should I ever want to play them again. The games have aged well, and in an era which gave us countless classics, I'll always hold R&C in the highest regard. If you're still reading at this point, thanks. I hope you have a great day!
oh, i also forgot to mention: the R.Y.N.O. in Up Your Arsenal was by far one of the best weapons in any game. Fully upgrading it really made you feel like you had godlike power at your fingertips. Whole screens of enemies, turned to dust in a single trigger pull. haven't found a weapon in any game that really compares since.
Why is no one mentioning the extreme oversight on he morph mod I saved the fuck out of my bolts to buy that mod I mean turning robot zombies into chickens and sheep fuck yeah but then when playing local multiplayer there was always the guy who played arbiter v3 napalm mod or the guy who surrounded nodes with hunter mines and thought he was a tactical genius
The Badass armor design, the buddy robots, Splitscreen co-op and the spider tank, so many good memories of this game. And I still remember my favorite mission where you got faster and faster as you killed enemies. Deadlocked/Gladiator is definitely in my top 3 Ratchet & Clank games as it was a breath of fresh air after the first 3 games. (Similar deal as with Jack X)
The thing I love most about this game is how it absolutely *nailed* the tone; even though a fuzzy little guy is running through a gameshow course with the hosts slinging one-liners, yet it still manages to channel that kind of grit that so many other AAA games wish they could get their hands on.
EYYY EYYY I See you lot down there jumping to conclusions on my entire opinion on all the "Future" games before I've talked about them properly. We'll get to them soon don't worry.
TheGamingBritShow what is your opinion about going commando I enjoyed it, but i like 3 more I do love ratchet and clank's character development in R&C 2002 and dislike his character in 2016
I feel if they made a Deadlocked 2 now, it would do INSANELY well. With how much gun/combat is focused on by players now. The weapons, mods were some of the coolest imo.
I absolutely adore Deadlocked's music! The overall grungy feel of it, makes it really stand out amongst the other games in the series. It's my favourite out of all of Ratchet & Clank and I'm glad we share the same opinion!
i was really hoping the 2016 R&C reboot would be everything we all hoped for - same copy of the original R&C but with boosted graphics and without ratchet looking so fucking fluffy. i was pissed when i found out that they're making a movie and i never watched it because i know i'd fucking hate it
@@zemmig nah, totes recommend it. Got hooked on the satisfying traversal mechanics, the combat was pretty streamlined but still fun enough to carry you until the end. It's a really good game, get it if you own a PS4. Insomniac delivers yet again.
you only touched on it lightly, but the weapons are a big aspect of what makes this game so fun. while there are fewer of them compared to the other Ratchet games, even without the modifications they are all unique in design and function. and most importantly: they are all useful. other games had a lot of weapons that just weren't good enough
"The Harbinger is Vox Industries' answer to its two biggest competitors: The Apocolator and the RYNO. Shellshock says, "Those two guns are like sissies. Weak sissies from the sissiest place in Sissyland." The Harbinger, on the other hand, is the final word in gratuitous destruction. One tap of the trigger and you will lay a path of devastation from here to the other end of the Shadow Sector"
Great job on another great video gamingbrit. Deadlocked actually got accepted into Summer Games Done Quick this year, so it'll be the first time at a GDQ we'll see a deadlocked runner pull off a great live run.
Deadlocked felt like a Jak & Daxter game tonally. I liked that a lot. Would love to see that tone again. Maybe a return to the game type? Deadlocked made the Ratchet universe feel a bit darker and more layered.
Ratchet Deadlocked is still my favourite after all these years because it completely embraced the action from the previous games and expanded on it rather than continuing to make what seemed like the same game over and over.
I remember just the visuals of this game immersed me so much when I was younger and idk what it was the colour of the hud your ship the suits just little things drew me to this game and it’s still one of my favourite ratchet and clank games
Gladiator was by far my favourite R&C game. The gameplay is just so visceral and fulfilling, and it really cuts the fluff from the rest of the series. It's also just plain hilarious and honestly has one of the best scripts in the series. Those announcers, as much as their lines are repeated, are so good. I hate that this game is so often relegated to black sheep status, even by the developers iirc.
If you want more than 5 hours of sleep, have a job, and take college courses.. then you have all of the above still as an adult. Although, yes there is still plenty of freedom.
Favorite part of deadlock was seeing how hard I could get my PS2 to chug on that dread challenge where everything got faster as you killed enemies. Swear I could smell the plastic melting on that challenge.
I remember not coping with Deadlocked as a child so well, it felt different and had a different vibe for me than the original trilogy. However, after a few years of getting gud, I decided to go back and try this game for real and I had an absolute blast with it! I hope more people give Deadlocked a fair chance and don't disqualify it just because it lacks Clank and the usual Ratchet formula.
Bought the """""HD Remaster""""" for some quick fun with a friend. Didn't expect the whole thing to glitch out in every cutscene and to generally run in slow motion when playing in coop. Yeah, actual slow motion, since there is no frameskipping the game just runs slower when the framerate drops. And the game runs sub 60fps in coop all the time. How did that shit pass QA?
Melcore I've been playing it on my ps3 lately and I agree. Shit had me bracing myself for some horrific graphic gltich to happen in every in game cutscene
I must be lucky. I played this game on ps3, and besides the cutscenes being jank and other minor technical stuff, the slowdown I experienced wasn't any worse than the slowdown I experienced on PS2. I thought it was a "good enough" port. Edit: Not to mention 16:9, 1080p
I got it for free with FFA and I still felt cheated. Deadlocked may not be the most popular of the franchise, but it didn't deserve to be slapped together like that. I've even heard of save data corrupting at launch too. All of the original Ratchet games remastered for PS3 seemed to get pretty shoddy treatment, yet I hear almost no one talking about it (most people I meet didn't even know Deadlocked got onto PS3). I've been able to get consistent glitches to pop, often requiring death or closing the game to sort out.
I loved deadlocked, but for some reason the third game just resonated with me. I loved the weapons so much and the gameplay in new game plus felt even more rewarding than the normal game for some reason. I was so excited to se how the weapons would evolve as I fought with them. And they provided a good incentive to not get hit aside from keeping your health. I also loved the comedy in that game like crazy. It was right up my ally as a kid. It was just my kind of game.
I remember deadlocked so much. I loved it as a kid. It gave that heartfelt feeling when you find out that the massacre you've been enjoying as ratchet is exactly what ace hardlight did as well. Only for him, there was no end until you ended him. For me it helped solidify ratchet as a true heroe because it gave him resolve in his heart. Also the I wished they brought back the AI combat bots. They were funny and fun
See, Up Your Arsenal was my favorite, followed by this one. I feel like that's because the 3rd one was my first experience with the game, and I was fascinated at that point. Not long after I played this one, I played the 2nd one. That was also amazing. Then Deadlocked came out. And it was my favorite thing ever. I played one save file so many times my bolt count got maxed. It was like a thing to do. Get home from school, procrastinate homework, then play through Deadlocked once.
Aaaah Ratchet: Deadlocked. How could you forget the split screen story multiplayer, After you beat the game you get a jak skin so you can turn this game into uh lets say Ratchet and Jak Deadlocked. Ratchet and clank 3 is great and all... Ratchet deadlocked as well... but Ratchet and clank 2 is my personal favorite game and it introduced many great weapons like Lava gun, Plasma coil, Blitz gun, Gravity bomb which become mini nuke... lets not forget the best one "Shield Charger" which became a main stream weapon!
You earned my respect. I have completed all 4 games at 100% (yes I'm flexing, sorry XD) and I'll say, if you really recognized that mission from the framerate I think that you and me would beat the shit out of the whole Sector at Exterminator difficulty in no time.
Ratchet Deadlocked was the game that 100% brought me into the Ratchet universe. Still to this day i get nostolgic whever i hear anything vaguely similar to the reporters from this masterpiece
This game is one of my favorites from the series as a whole. I'd say combat wise, it was the most fun among the previous 3, and I definitely agree with you on the OST. I find it to be a bit of a shame it was panned by so many people or at least seen as the black sheep because exploration was taken out of it. Personally, this was a game that I used to play just to escape the stress of my family and school life for how overwhelming it all felt. This video, I cannot help but appreciate the memories I had with the game. Thanks man, thank you so much, if I were able to get any sort of access to the RU-vid Red service (it's been 4 years and they did nothing) I would binge all of your videos so I could help you out.
I spent countless hours with my cousin playing the hell out of this game. When we beat it for the first time (a genuine accomplishment, we felt), and discovered that New Game+ ramps up the difficulty alongside making your weapons absolutely bonkers, it cemented itself as one of my favorite games ever, and it's still up there in my Top 10.
I literality just beat this game last week lol. I played the ratchet and clank game that was free on the ps store and liked it, but it also reminded me of Deadlocked so I replayed it and really enjoyed how much more mature that game was compared to the recent one.
Deadlocked and the actual OG first game were an introduction to the franchise for me, but my first one owned was Up Your Arsenal. Next was Going Commando, and after that I collected the rest through the years. But Deadlocked will always have a place for me since it was the first RAC game I ever played.
I really liked Deadlocked. Played it a couple months ago again. I really love the gameplay and the athmosphere of every planet and area. Feels really different from other R&C games. Plus, probably none of the weapons sucked.
I just loved the weapon mod system so much. Combining the mods with different weapons was so much fun for my kid brain, similarly to how Kirby and the Crystal Shards and its ability combining system kept my entertained for countless hours.
One of my favorite things about deadlocked was the number of upgrades I could buy for my bots. At max upgrades I remember them being a pretty good source of additional damage.
I always loved Deadlocked (or Gladiator) as a kid! Always thought it was a great time! Heck, it was even kinda fun to playthrough the game with a friend! The PS2 Ratchet games were christmas morning gold for me. Sly and Jak aswell! Though TGBS, you've now spoken about the First, third and fourth ratchet game (aswell as the reboot of the first one).. But you have yet to make a video (as far as I'm aware of) about the 2nd (and my personal favorite) Ratchet and Clank game: Going Commando! I would love to see a video about it! I mean you've already talked about 1, 3, 4 and 1rebooted, so fits to finish it all off, and talk about the 2nd one aswell right? Your choice of course, but I just think it could be cool to see!
Great video! I remember playing Deadlocked on the PS2 around Holiday 2005 and my brother and I had an absolute blast with it. I remember not liking it as much as Going Commando, or Up Your Arsenal due to the limited weapon arsenal, and linear world progression. But your analysis has put the game in a light that makes me want to revisit again after playing it over a decade ago. Keep up the great work!