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What's new in Maya 2024? 

antCGi
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In this video we will be taking a look at what ‪@Autodesk‬ #Maya2024 has to offer.
So what do we have to look forward to this year? Well, technical artists and animators can dig into new rigging nodes and animation tools, whereas modelers get a few new things to play with plus updates to the Maya retopology and Boolean workflows.
There's lots to discuss, but in this video, I will be focusing more on #rigging, #animation and #modelling as these are more may areas of expertise.
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00:00 Introduction
00:54 Space Matrix Floats
03:28 Reorder Rotation Tool
04:34 Numerical Deformer Weight Visualization
05:13 Rigging Math Nodes
05:40 Relative Space Mode
06:41 Multiple Skin Cluster Support
09:54 Retopology Tools
16:17 Unsmooth Tool
16:54 Live Objects
17:45 Animation Updates
18:37 Additional Updates
19:25 Verdict
20:28 Support The Channel
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3 авг 2024

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Комментарии : 206   
@antCGi
@antCGi Год назад
Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above. If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜
@ChaosWolfNinja
@ChaosWolfNinja Год назад
Very cool! We all want new tools in Maya but I do appreciate their updates to refine the process.
@TiamatSorakaSolotop
@TiamatSorakaSolotop Год назад
It's very cool to see them finally bring rigging solutions used in many studios and make them available for the entry level users. Better late than never.
@flipnap2112
@flipnap2112 12 дней назад
the animation rig speed difference from 2022 to 2023 is amazingly fast. that was my biggest best shock from Maya in years. Also most of the "money maker" shops out there buy Maya as a framework codebase and then write their own tools around it. ive seen some instances of Maya that dont even look like Maya anymore.
@KeanusReal
@KeanusReal Год назад
Thank you for organizing this! it saves my time a lot!! it's great updates!! all useful features!
@EvelynHernandez
@EvelynHernandez Год назад
really digging that new Rotation Order tool :D that will be super nice and helpful
@TGSuineg
@TGSuineg Год назад
4:32 I remember asking about an option to have that in Maya. Glad they added it.
@clausbohm9807
@clausbohm9807 Год назад
Thanks for the update!
@m0nk3yl0v3r
@m0nk3yl0v3r Год назад
Cant believe its taken until 2024 to have the skin cluster vertex weight values shown in the viewport(!)
@gherat
@gherat Год назад
Forget about native weight painting tools, ngSkinTools is killing every single feature of maya’s weight skin tools
@drakrak
@drakrak Год назад
hi, i just discover yours video recently and that help me so much in my study so i tell my 3d teacher that your chanel help me and he say that he already work with you ! like 4 years ago :') if you remember gael landrau, i'am one of his student ahah
@TheMilkMannnn
@TheMilkMannnn Год назад
I’m SHOCKED they actually gave Maya M1 support….easily thought that was gonna take 10 years 😂
@flipnap2112
@flipnap2112 12 дней назад
probably because Maya was built for SGI IRIS/IRIX which is a hell of a lot closer to M1 then it is to intel chips. I was around when the first windows Maya became available. before that you needed a 30 grand SGI and power animator (predecessor to Maya) was like 15 grand. kids these days dont understand how good they have it. and dont get me started on sending out VHS demo reels and the 100 dollar pop from the post office. My living room looked like a VHS label factory
@riuthamus
@riuthamus Год назад
Great video, wonderful breakdown!
@luissanjuan21
@luissanjuan21 Год назад
@antCGi second skin cluster just need bindprematrix for each transform, and you are good, you could hack more than on skin before too. so new workflow is just been able to paint them not seen all the joints at once,
@antCGi
@antCGi Год назад
Thanks I’ll give that a try 👍
@nickelsremy9286
@nickelsremy9286 6 месяцев назад
finaly a pi node. i couldnt belive that pi wasnt hard codet into maya. this will make programing so mutch more precise. i had to use so many triks with curves last year to replace pi in my math problems
@Gichanasa
@Gichanasa Год назад
Very nice video. Are you experiencing any crashes with the fully released Maya 2024 when you use Arnold to render? It's happening 100% of the time on all 3 of my computers. One of them is brand new with killer specs and the others are also quite decent machines, all updated drivers...
@siddarthrock
@siddarthrock Год назад
such great updates, can use the additional skin for what we used blend deformation and extra tweakers.
@sqwert654
@sqwert654 Год назад
Still have indie sub for Maya, will test the retopo tools.
@JustMayaStuff
@JustMayaStuff Год назад
Thanks for the video!
@antCGi
@antCGi Год назад
You're welcome!
@rodneyabrett
@rodneyabrett Год назад
Autodesk should make layered skinning and weightpainting the way that the NGSkinning tools plugin does it. So many TDs I know can't live without this plugin now for weighting in maya(especially complex facial joints). It handles smoothing way smarter as well.
@samarthgada1636
@samarthgada1636 Год назад
I agree as well but many youtubers claimed that NG skin tools is all the Maya's native skinning tool clubbed into one but with easy access
@baileycohen2551
@baileycohen2551 Год назад
@@samarthgada1636 It is partially that, but it also has some new and improved tools. Maya doesn't have layers, and the smooth brush works way more intuitively, and it's way easier to get rid of tiny weights.
@mortenbartholdy464
@mortenbartholdy464 Год назад
Mayas weight painting is plain ridiculous. And weight copy and paste is appaling.
@weslley3dezao
@weslley3dezao Год назад
Gostei das novidades, obrigado pelo vídeo.
@sqwert654
@sqwert654 Год назад
Retopo tools looks like last year's version from 3dsMax from the options.
@CHIFAN2
@CHIFAN2 Год назад
Thank you very much! :) :) :)
@rexyduplex
@rexyduplex Год назад
as usual a great video.
@spaceidiot200
@spaceidiot200 Год назад
The double transforms for skin clusters is really annoying. I had high hopes of being able to implement our own versions of the ng_skin tools layering system for painting weights
@Metarig
@Metarig Год назад
Um, I'm not really seeing the practical application for this double skin cluster thing. It just seems like a bit of a head-scratcher to me. 😕 in the earlier versions, we had the ability to layer multiple skin clusters together using blend shapes. So technically, we could achieve a similar effect by utilizing that method.
@dare_3d_renderart609
@dare_3d_renderart609 Год назад
great video quick question should i install Maya 2023 or 2024?
@godknowsnehaG
@godknowsnehaG Год назад
Thankyou ❤
@deuksooseo
@deuksooseo Год назад
Thanks~😄
@moharramzarenosale
@moharramzarenosale Год назад
thanks🙏🙏
@simply6162
@simply6162 11 месяцев назад
apple silicon is support is all that matters in 2024 maya
@harrisonworkman6301
@harrisonworkman6301 Год назад
cool updates, i hope one of these days they make their Greece pencil work like blender does. it would mean no more bashing my head trying to learn blender when being used to maya for many years. Though this will probably happen in 100 years lol
@michaellaviola6540
@michaellaviola6540 Год назад
Goddamn, just those animation features are making me seriously considering switching to the new version.. I'll just have to somehow find the time and resources to convert all my Python 2.7 scripts to Python 3
@omgjennyfer9571
@omgjennyfer9571 Год назад
same
@TGSuineg
@TGSuineg Год назад
I don't know how to feel about the new default shader.
@kordaling
@kordaling Год назад
What about the long forgotten dopesheet? Timeslider improvements are ok but still miles away from a good dopesheet.
@JPWestmas
@JPWestmas Год назад
If I'm happy with Maya as is? ;) Very basic things break in between these releases too. Rock and a hard place. However, I do like not having to switch between programs or use a dozen 3rd party tools for modeling and rendering reason. Saves a lot of money these days with everything converting to subscriptions.
@kendarr
@kendarr Год назад
I know I'll sound like a fanboy but, have you tried blender?, no subscriptions, and it's a one stop shop for pretty much all your 3D needs. That said, I don't often work in animations, and I heard people saying is the weakest part of blender
@JPWestmas
@JPWestmas Год назад
@@kendarr I might try blender some day but yeah I only use Maya for CA and some cheapo rendering with an indie license. Maya 2022 works the best for me so far and it would take a lot to take me away from it since I primarily use it for character animation and the workflow is pretty solid; Viewport deformations are top notch. Modeling and rendering can be done just about anywhere these days and people can be happy. CA is just a niche thing I suppose but still important and I get paid to do it.
@m.hamzakhan4315
@m.hamzakhan4315 Год назад
Can we Change Pan Camera hotkey Now? ( I want It to Be Spacebar hold + LMB)
@LordLuigi_Rigs
@LordLuigi_Rigs Год назад
goood!
@useresu301
@useresu301 Год назад
This is great and all, but I wish Autodesk would address the horrendous current node workflow.
@TheIcemanModdeler
@TheIcemanModdeler Год назад
Wished Component Tags worked as Inputs for Modelling Tools like for deformers, then it would be procedural.
@jondoe7451
@jondoe7451 Год назад
But if you hit "F" to frame a selection in a scene of any complexity, you got 30% chance of it working. 20 years using Maya with that broken as feature.
@SofiaPerez-wd2nq
@SofiaPerez-wd2nq Год назад
Hola buenas, alguien sabría decirme si los archivos guardados con la versión 2023.2 son compatibles para abrir con la 2022.4?
@kopikocartoon
@kopikocartoon Год назад
Please sir Do an animation acting tutorial please 🙏🙏🙏
@ElRixSape
@ElRixSape Год назад
no update to Quadraw tools, UV. i hate how the software rely to much in add-ons
@themeticulousdot
@themeticulousdot Год назад
I am a beginner CGI artist. Can please anyone tell me shall I continue learning Blender or switch to Maya? Are studios recruiting Blender Artists?
@uddinmunib3487
@uddinmunib3487 Год назад
With the ever changing world, blender is being used more and more on production pipelines and maya is losing its grasp with every new generation of 3d artists. Maya is really good solely for animation but other than that blender is the way to go.
@MichaelLangmayer
@MichaelLangmayer Год назад
Maya and Blender are both powerful 3D computer graphics software used by professionals and enthusiasts for creating animations, models, and visual effects for various industries such as gaming, films, and advertising. Maya has been a dominant player in the industry for many years and is widely used by professionals due to its robust feature set, stability, and support for complex animation workflows. Maya is also used by many large studios for its ability to handle massive data sets and complex scenes. Blender, on the other hand, has gained popularity in recent years due to its free and open-source nature, a strong community of users and developers, and a powerful toolset that includes features such as sculpting, 3D painting, and compositing. While both Maya and Blender have their strengths and weaknesses, the choice between the two ultimately depends on the specific needs and requirements of the user. Maya may be a better choice for studios and professionals who need a reliable and robust toolset, while Blender may be a better choice for hobbyists and small studios who are looking for a powerful toolset that is also affordable.
@themeticulousdot
@themeticulousdot Год назад
@@MichaelLangmayer Wow Michael! I am grateful to you for this detailed information. Thank you so much!
@2933034
@2933034 Год назад
@themeticulousdot Maya of course, even better, python, java, C+ if you haven't already.
@themeticulousdot
@themeticulousdot Год назад
@@2933034 why programming languages?
@TiamatSorakaSolotop
@TiamatSorakaSolotop Год назад
I reckon you could easily eliminate the double transform with the second skinCluster by having a bindPreMatrix connection to this second skinCluster node
@KintaroTakanori
@KintaroTakanori 5 месяцев назад
been using 2020 for a long time. then switched to 2024.2 and have been using it for the past 2 months. absolutle dog poop. crashes constantly and just terrible. will try 2023. hope this imporves things
@bigfisher42
@bigfisher42 Год назад
double skin cluster is huge
@iamwoozy
@iamwoozy Год назад
Ngskin tools looks a lot better. Without those double skinclusters and with all of those limitations. Shitty updates I must say
@yellowdeceiver4818
@yellowdeceiver4818 Год назад
But can it help retopo rocks? 🤨
@charlesp3239
@charlesp3239 Год назад
I like Maya but since I couldn’t get a cracked version to work, I haven’t used it for years. I am a hobbyist , so if I was making money I would pay the monthly fee. Since I can’t afford Maya , I am learning Blender. I didn’t like it in the past but the last few years it has improved and is easier to use. I have seen people make great things with Maya and Blender. Some use both, but it really doesn’t matter which tool you use, it is how you use it.😉
@gherat
@gherat Год назад
You can’t afford $24 a month?
@Timothy808
@Timothy808 Год назад
@@gherat Kind of a dick question
@charlesp3239
@charlesp3239 Год назад
@@gherat I don’t know why my comment was deleted, but Maya is $235 a month. If it was $24 a month, then I could afford it.
@gherat
@gherat Год назад
@@charlesp3239 Maya Indie license has a yearly price of $265 which is $22,08 a month..
@charlesp3239
@charlesp3239 Год назад
@@gherat I just looked and it is $305 here (United States) for the yearly subscription. It does not give financing options? It states the total must be $1000 or more for financing!
@leks5135
@leks5135 Год назад
Is it possible in Maya to cut a rig character into pieces?
@antCGi
@antCGi Год назад
Do you mean the model?
@TheHighFlys
@TheHighFlys Год назад
We still don't have a non-destructive modeling workflow in maya in 2024? Tsk Tsk
@LFPAnimations
@LFPAnimations Год назад
I had to learn maya in school and the first thing I noticed was that most functionality was hidden behind many menus and that the software is incredibly bloated. It takes like 5 minutes to load and crashes often. Meanwhile blender is updated faster, fits on a flashdrive, and loads near instantly. Sure, it doesn't have as many tools, but the community is stronger because it is free. Blender will win in the end. It is only a matter of time.
@Vecnnit
@Vecnnit Год назад
Stfu please !! You dont know anything
@ianwilmoth
@ianwilmoth Год назад
In the meantime Ill be stacking up cash, as a Maya user. The company I work for buys the program not me. Youre not wrong but I make money today, when Blender wins I'll switch.
@LFPAnimations
@LFPAnimations Год назад
@@ianwilmoth True, you have to adapt to the tools at your workplace. As a compositor I long for the day of a Nuke replacement as strong as blender is to maya
@dubtube6691
@dubtube6691 Год назад
I like the new hypershade ......😂 💨💨💨🙋 Let's celebrate perlin noise for more than 20 years .. Autodesk -never change a running system
@ZORmYt
@ZORmYt Год назад
Интересно, сколько лет еще ждать придется, прежде чем в autodesk догадаются сделать редактирование одинаковых параметров на всех выделенных объектах, вместо того чтобы прокликивать каждый и выставлять параметры. Вряд ли мы доживём до этого дня
@amnechan
@amnechan Год назад
Attribute spread sheet?
@ZORmYt
@ZORmYt Год назад
@@amnechan да! только для человеков живущих в 2023, а не в 1998. Хотя бы, чтобы это работало так, как это работает в unity engine. Ретрограды разрабатывающие Maya вместо того, чтобы убрать никому не нужный мусор ( я например, использую 10-15% из стандартного shelf), добавляют и добавляют всё больше и больше кнопок, механизмов. С каждым годом их всё больше и больше. Во всё это нужно вникать и погружаться. Тратить время. Почему нельзя сделать интуитивно понятный UX? Нет до сих пор из коробки RIng selection с выбором через 1-2-3 ребра. При включенной симметрии если резать полигон cut tool, то получится рандомный результат. Вершина может появиться, а ребро -нет. Или если скейлить группу в которой находятся скелет и меш... они какую-то галочку придумали, чтобы можно было выбрать, хотите ли вы скейлить и скелет и меш х2. Конечно хочу!!! Серьёзно блт?! Зачем ска 3 эдитора для анимации? trax\time \dope? почему нельзя было объединить этот мусор в один блд адекватный редактор?... Ок, х с ним почему кнопки list view и detail view при открытии сцены(open scene) во встроенном браузере это блд две отдельные кнопки? почему нельзя было сделать toggle?...Вопросы, с каждым годом всё менее цензурные
@NickEnchev
@NickEnchev Год назад
Did you say, Me-ya?
@bmd_videos
@bmd_videos 8 месяцев назад
Rigging with character creator iclone is a breeze but maya wants to make theirs look like its for programmers
@K0I.07
@K0I.07 Год назад
Blender and maya are both powerful for their own purpose so both can be used in one production pipeline without the need to eliminate eachothers , thats why I love both of them
@yuwong5850
@yuwong5850 Год назад
Yes, their interfaces are really nice
@satyabratasahu6047
@satyabratasahu6047 Год назад
It seems they dumped any idea related to FX...
@LeonardLeon
@LeonardLeon Год назад
seriously, Maya 2024 and only NOW they decided to add a few trigonometry nodes? I know there are math nodes that can be downloaded, but still. 15 more years and who knows, maybe add some data specific nodes, so we don’t have to deal with th idiotic unit conversion nodes.
@MrSheduur
@MrSheduur Год назад
So basically... nothing of substance, like in all versions since around 2018. I still remember back in 2015/16 where they announced that Maya would soon get amazing sculpting, comparable to zbrush and some other pipedreams similar to this. Yet all they do EVERY year is to just bugfix some stuff and slap a new number on it. Oh yeah, and swap out some icons. Amazing job, Autodesk!
@abramjessiah
@abramjessiah Год назад
did they fix the bug from 2005 where maya crashes all the time?
@No_Plastic
@No_Plastic Год назад
You need to upgrade your system first and foremost as no crashes here for years. thanks for your input.
@deepelements
@deepelements Год назад
I used autodesk products for over 15 years in studios and now that i'm a solo dev I see no use for Maya or Max now. This looks great but I can do it all in Blender for free. I can even set all the hotkeys and shorcuts to work like maya or max.
@sqwert654
@sqwert654 Год назад
Same here, for UE and Unity I use Blender, 3dCoat and ZBrush. Houdini later for world generation.
@povilaslondon
@povilaslondon Год назад
does blender have render layers like maya? That feature alone makes maya incredibly powerful.
@darthsadic
@darthsadic Год назад
Congratulations!
@Fluck_Flutch
@Fluck_Flutch Год назад
@@povilaslondon Yeah, it has for awhile
@iDidntAskToBeBorn765
@iDidntAskToBeBorn765 Год назад
Autodesk has to improve Maya better or Blender will dominate the industry soon
@migovas1483
@migovas1483 Год назад
Maya is very safe due to Pipeline constrains, but yeah more and more People will switch to Blender if Maya keeps Sleeping on Duty... Specially when Studios need to start a new project and they can start Fresh and without so many obstacles.
@ak_fx
@ak_fx Год назад
Unfortunately as a blender user, blender is still the jack of all trades master of none, which makes it unfavourable compared to other softwares, however this same thing has made it popular with indie studios. And it's till veh close to being as good as the masters so there's is still a possibility of it becoming industry standard
@migovas1483
@migovas1483 Год назад
@@ak_fx The correct description is : “A jack of all trades is a master of none, but oftentimes better than a master of one.” ... Is a matter of Pipelines ( or used to be ) , but I don't see as a problem Anymore, people are using it more and more in Productions around the World, without saying a word, so they don't loose Favor with Autodesk or other. yeah Maya s better because stablished itself as the main center for Anything, but not all projects are equal, and decentralization of Tasks is adding a lot to this.
@notaday2033
@notaday2033 Год назад
Im a full time blender user but it's not likely to dominate, not anytime soon
@deepelements
@deepelements Год назад
I love maya but for me Blender is already better. People are just to afraid to learn it.
@cg.man_aka_kevin
@cg.man_aka_kevin Год назад
Update features in the Maya software are a bit boring and there are no new impressions from old Maya users to new Maya users... Unlike Blender, it is clear what is being updated and focused there so that we can understand what's going on here in newer Maya version. *Btw, this is just my opinion...*
@Arthr0
@Arthr0 Год назад
Blender has a lot more faster workflow than maya. Its better to do what is possible in blender and do the extra industry standard things in maya
@potter1511
@potter1511 Год назад
Can't speak for different workflows like animation or simulation, but at least for modelling, Maya workflow still has better things than Blender. Like moving pivot point for example, it's still a pain in Blender without addons. In Maya, it's quick, snappy and never miss the target. However, I do like modifier stacks in Blender, and its shading graph.
@Arthr0
@Arthr0 Год назад
@@potter1511 it's easy shift right click and transfer the 3d cursor anywhere and you can rotate or scale with respect to 3d cursor
@Arthr0
@Arthr0 Год назад
And main benefit of blender is that you can customise shortcuts of anything according to you very easily and it makes a customized workflow very fast.
@rogat174
@rogat174 Год назад
@@potter1511 In Blender you can select "origins only" in the gizmo viewport menu and it will essentially control the pivot point of the object at ease
@potter1511
@potter1511 Год назад
@@Arthr0 ah the 3D cursor, never quite like it, it's is clunky to me. But well, Blender is really built around it.
@user-ev3zf5hm6x
@user-ev3zf5hm6x Год назад
Ставь лайк, если тебя тоже порвало со скульптинга граф эдитора)))
@Drew-uv5wi
@Drew-uv5wi Год назад
WHERE'S THE AI INTEGRATION??????
@NeroForte_
@NeroForte_ Год назад
until they bring real time rendering, its maya 2018
@arrtma
@arrtma Год назад
maya 2024 ? 2023 hasn't in mid year yet
@totallyhuman182
@totallyhuman182 Месяц назад
Just tryna southpark
@Мирный_атом
@Мирный_атом Год назад
Autodesk probably decided to make fun of the users.... They would rather fix the problems with version 23. I just want to use obscene language criticizing their crooked work with 23 Maya.
@지방씨
@지방씨 Год назад
Fact? Or Guess...
@joelmayerprods
@joelmayerprods Год назад
BlENdeR iS bEtTeR comment in 3…2…1…
@animhaxx
@animhaxx Год назад
🤣🤣🤣. I tried blender, it's garbage
@doctorkj5640
@doctorkj5640 Год назад
Meya? Jeez….
@onewayroad3765
@onewayroad3765 Год назад
There are more blender user now than Maya user
@randomnickify
@randomnickify Год назад
In business? Because Blender Kiddies doesn't count.
@onewayroad3765
@onewayroad3765 Год назад
@@randomnickify blender dominates. Very sad for Maya users who paid big money🤣
@randomnickify
@randomnickify Год назад
@@onewayroad3765 No company I know is using blender. In contrary, as opensource in few places it's considered a potential network safety risk and you can be fired for even installing it :)
@xd1845
@xd1845 Год назад
there are more "professionals" using maya.
@Fluck_Flutch
@Fluck_Flutch Год назад
No there's not lmao
@1989johno
@1989johno Год назад
thats a terrible update... no wonder they dont do perpetual licenses... they probably figured out that they were limited to what people may want ...
@Fluck_Flutch
@Fluck_Flutch Год назад
What does this comment even mean
@Mike_Michael1
@Mike_Michael1 Год назад
new methods of doing old things. How about new things ?
@BlazingPhoenixArcher
@BlazingPhoenixArcher Год назад
It astonishes me how Maya's UI still looks horrendus evern in 2023. Yeah its a very functional program, but for the price you're paying is it really that hard to make it easier on the eyes?
@sqwert654
@sqwert654 Год назад
As a Zbrush and 3DCoat user, this UI is good lol
@randomnickify
@randomnickify Год назад
You are suppose to create your own Ui for your pipeline. Its a workhorse, not pretty pony.
@2933034
@2933034 Год назад
Exactly
@richstubbsanimation
@richstubbsanimation Год назад
Even with all these updates, it still can't compete with Blender...
@Fluck_Flutch
@Fluck_Flutch Год назад
Blender isnt even great bruh
@richstubbsanimation
@richstubbsanimation Год назад
@@Fluck_Flutch You really should try it!
@Fluck_Flutch
@Fluck_Flutch Год назад
@@richstubbsanimation Dude I’ve used Blender for like 8 years lol. It’s still my main program. I’m just saying that from my 3 years of experimenting with Maya, it doesn’t even compete
@hopeless2005m
@hopeless2005m Год назад
wow i cannot believe those extordinay update actually there's no different between maya 2011 and maya 2024 except some green ui good buy autodesk for ever
@kova946
@kova946 Год назад
Another minor update with number in the name increased for earning money. Disguasting autodesk
@4Ddraftsman
@4Ddraftsman Год назад
usually two rivals are compared, people support the weak one. obviously, blender is weak here
@davidatset9225
@davidatset9225 Год назад
blender in 2014
@darthsadic
@darthsadic Год назад
Blender is for people who can't make money doing CG work.
@Todd_Manus
@Todd_Manus Год назад
Your bot is miss pronouncing the actual name of the program.. hahaha
@i.sebastian.c6563
@i.sebastian.c6563 4 месяца назад
It's no longer a working these methods. it looks very outdated. An entirely new software will be necessary, other competitors are way a head, and free also.
@rafa.frqnz1188
@rafa.frqnz1188 Год назад
ppl still use maya ??? lol just go get blender bro
@xd1845
@xd1845 Год назад
maya is better that's why it's used in industry, you can't just say it's terrible without even using it.
@Fluck_Flutch
@Fluck_Flutch Год назад
Blender sucks compared to it when it comes to terms of animation
@rafa.frqnz1188
@rafa.frqnz1188 Год назад
@@xd1845 just cause its industry standard dont mean its better.... capitalism is standard , doesn't mean its the best system for human society + i never said maya is terrible + i started w maya...
@devilsforkdigital1490
@devilsforkdigital1490 Год назад
Please stop mispronouncing Maya. It's pronounced My-a. How can you not know this.
@TheSivapandian
@TheSivapandian Год назад
every year jobs reducing , maya new updating increases. 🤣🤣🤣
@normietwiceremoved
@normietwiceremoved Год назад
Maya is ugly, crashes constantly, makes me nervous using it.
@smashedlegends
@smashedlegends Год назад
Buy a new pc.
@normietwiceremoved
@normietwiceremoved Год назад
@@smashedlegends it is maya
@malcomarmstrong9207
@malcomarmstrong9207 Год назад
Is it a licenced version or one off pirate bay?
@normietwiceremoved
@normietwiceremoved Год назад
@@malcomarmstrong9207 licensed, Maya indie. I'm an animator and Maya hates animation for some reason. My university computers Maya suffered the same problems. I've used Maya as an animator enough to know that it's a shitty software.
@malcomarmstrong9207
@malcomarmstrong9207 Год назад
@@normietwiceremoved Ive use Maya (and other 3d apps) for over 20 years and Maya has never been a problem for me. Animation tools are amongst the best out there. Maybe 3ds Max has slightly better animation tools, but rigging in Maya is great (Houdini catching up v fast though!) Great APi, easy to make tools and scripts, good Python integration, connects to Unreal and other apps easily too. Its easy to blame a tool when you dont know how to use it properly I guess.
@bekirdemir9411
@bekirdemir9411 Год назад
Blender better than maya
@xd1845
@xd1845 Год назад
nope
@chen521880
@chen521880 Год назад
autodesk is dead
@yobi3d
@yobi3d Год назад
Autodesk is like wind from the past :) Even without GPT? That is good job! Are you from the last century? :)
@Commiehunter12
@Commiehunter12 Год назад
Come on, Autodesk hates you. They just move buttons around every year
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