The first major's over. What does this game need now? 0:00 - Before a tournament 0:28 - Anti-cheat 2:40 - New maps 3:15 - Operation? 3:50 - Community server browser 4:10 - Gameplay changes
the community server stuff needs to be fixed. that is what made CS so special for so long. i never played comp, i just liked surf/1v1/DMs to blow off some steam. i miss it.
Community servers were the reason I played CS:GO. Game modes like jailbreak/hns/surf and 1v1’s were awesome and the communities involved have been destroyed😢. I genuinely miss some of the people I met on eGo or sneaks servers
100% Agree. I’ve stopped playing Counter Strike all together because of the community servers not working. It’s the only reason I played the game tbh. It’s how I have 3500 hours on the game
Most annoying thing for me is that they removed the ability to easily boot into private games with your friends in workshop maps to 1v1 and stuff. There is no way to do this in CS2 easily, you can portforward and host your own server but that is such a pain. I don't understand why they removed this :(
@@MrCzveare Valve doesn't need to do anything to make money. they have an infinite supply via steam, and no investors to appease. Attributing it to greed isn't the right call.
@@ThePacmandevilWould it likely be due to a stubborn company culture? There are plenty of perfectly qualified software engineers to hire, yet they don't. Instead, for some reason, they'd rather take forever to get shit half assedly done :/
My uncle works as a janitor at Valve. He told me that he’s been trying his best to port Train and Cache over to CS2, and he thinks we’ll get them within the next year or two or three. Stay optimistic guys!
Community servers is a really important feature for source games, there is so much unique and interesting content out there. I really want them to just make it easily accessible and have better filtering options
Месяц назад
As a community server admin and developer, I wish they brought back the "modding" options we had 20 years ago. There's still no way to push content from the server to the client -- custom models, sounds etc. The game is in a sad state.
@ TF2 community servers are still struggling but also kinda going through a renaissance with vscripting, I've seen people turn the game into world of tanks, add in functioning and pretty well controlling helicopters, a working casino, mvm boss fight cutscenes, or even made you spawn in as the robot horde and attack the mercs with giants n stuff. Super impressive stuff and I'd love to see the kind of stuff the CS community would come up with if properly supported and promoted.
And finally make it so if I sort for servers by global, it doesn't still just show me only servers in my region. I used to like hanging out in NA surf servers but you'd never find them in EU unless you use a third party server browser.
I'd love to be able to play private games with friends again without having to go through the port forwarding thing, it has been broken since launch and still no fix in sight which also undermines the whole point of custom maps and workshop. And on that topic, I've been waiting with a finished custom Arms Race map since February but can't properly release it because devs forgot to add "Arms Race" game mode to the publishing tool (it's literally as easy as adding one more checkbox), I've emailed them weeks ago with no response. Valve plz fix?
this has been a huge issue for me and my friends too genuinely so annoying, we found a way to do it with hamachi not needing to port forward but it’s still annoying
I spent 600 of my 1000 hours in csgo playing private matches with my friends on some fun workshop maps and they somehow butchered this feature since launch....
@@JoanVA4750The point is that it was possible before to set up private server without need of third party software and having open ports. radmin vpn > hamachi btw.
Correction: everything Valve STOOD for, this is modern Valve, the same Valve that over promised and then under delivered CS2, the same Valve that over promised and under delivered Half Life Alyx's workshop tools, the same Valve that has let TF2 rot in a bot infested state for years, modern Valve isn't a video game company anymore, they are a hardware and software distributor that makes games occasional
Going on a 5 game streak against cheaters (19k+ cs rating, 18k now). The cheating problem is real, and the "people who think you're cheating because they don't believe in the ac" problem doesn't even come close to it. Anyone who says otherwise is just in absolute denial.
I've tried it on 2 accounts and once you cross the 20k elo point, you will not get a single game without cheaters and every game ends up being hackers vs hackers
yeah I used to have people up to around 24k on my friends list, now there's not one over 19k. Everyone I know just plays faceit now. Also it's pretty easy to tell if someone's cheating based on their leetify, if they have 100 aim they are cheating 100 percent. So the whole "Your just bad so you accused them" point is moot.
I think what Philip meant is that even in legit games, people suspect others of cheating faster because there are so many obvious cheaters around who suffer no consequences. And I believe this is true, at least for me.
Zero trust in the anticheat is the biggest part. VAC is absolutely laughable and can, according to a friend who used to write cheats for CS even, be bypassed in a single minute... Thats just ridiculous. Especialy during the f2p phase of CSGO there were so uncountably many spinbotters in non prime, that it forever shattered my trust in any kind of anticheat. And CS2 has improved on that by doing nothing
It makes me feel very uneasy that they reworked Italy from ground up, just to not add it to the competitive pool. I really don't know how to interpret this. I thought individual skill groups for each map would be THE reason to allow more maps to enter the competitive map pool, but apparently not. On the other hand, Office made it in the competitive map pool. I'm really confused with Valve's approach here. And yes, I'm one of the few players who enjoyed a round of Dust, Italy, Agency, Aztec, Assault and Militia occasionally because they were both casual and yet somewhat competitive. Now the game is just.. competitive. Except for Office, which is meme. Having individual skill groups for each map also has downsides. The pool will barely change, otherwise players might feel robbed after grinding 100+ wins on a map just to have it removed/replaced. That might explain why Italy has not made it in the pool, though I'm still confused why Office made it in. If you're in a lobby and toggle between Practice and Matchmaking, you can see that Italy has an out-of-the-box competitive option in Practice tab...
I think that any hostage map (including the old ones from CSGO) shouldn't be in the competitve pool because they're just way too one-sided. I enjoy a round of hostage maps every now and then (and also I get really nostalgic on assault), but these games can't be played seriously due to how the massively favour the T side.
@@anaiagagaear Funnily enough, Office is the only map in the competitive pool that I have a rank on. I'm not sad that Office is in the pool, but rather that there are not more "casual"/hostage maps in it. I just struggle to understand Valves logic here. On the one hand they've clearly pushed the tryhard/tournament maps in CS for several years now, and on the other hand they leave Office in - the only hostage map. Then they remake Italy from 0 and don't even give it time to shine even though they have a system now that would support it easily. So relax, no need to feel attacked ❤️ Ultimately I hope for more maps in the pool, not less 🙏
@@animohtar136 Remember Insertion II? Loved that map. Climb was also a really great hostage map. Cruise was an awesome hostage map. Hostage is the more fun game mode in my opinion. Less predictable and better for crazy strats
@@prospekt1909 but getting a round as CT is such a rush. You need coordination and you blitzkrieg both entrances, then running with the hostage is almost like a horror game. Way more fun than blowing up some crates on mirage imo
I hope CS2 gets a lot of what CS:GO had ported over. The tutorial, the funny gamemodes, easy map porting, CS:GO's "buy whatever" system, experimental gamemodes, Danger Zone, etc. It really made the game feel more natural instead of just a competitive-first experience.
Far and away the most impactful and disappointing absence for me is the lack of custom private matches. My friends and I would do 2v2 wingman all the time, and the problem of more than 5 people wanting to play at once could often be solved by 3v3 or 4v4. It also allowed for playing on maps since removed. Insertion 2 was a ton of fun as a 3v3 or 4v4 with friends. I can't port forward on university wifi, so playing the game like this is impossible for me now.
I feel like the R8 was stealth nerfed when they upgraded from GO to 2. Feels noticeably less accurate when moving now. Maybe they just don't want these 2 guns to be used.
Jeah, for me too the time came to stop playing. At this point im not sure if i will even continue in the future. Even with the problems csgo had, i look back now and think how amazing this game was, cs2 just makes no fun at all.
I’ve been learning to make maps for other games but my heart wants to create cs2 maps. There’s just no incentives at all. No one will ever see a map that I pour hundreds of hours into because the game isn’t made for community maps. It’s a real shame and I hope valve starts giving modders a reason to care about the game again
@@Max128ping Who cares about pros? Do you think pros are the ones buying all those cases daily and filling gaben's pockets? They are an insanely small percentage compared to the playerbase. And the community is fucking tired of playing Inferno and Mirage for 10+ years. I havent even touched this game since it released.
In the interview they basicaly gave themselfes a pat on the back saying they did a good job. They didn't and it's kinda obvious after over a year of it being out
it feels bad that at this point we're still coming out with cope videos that Valve is doing anything at this point (not to knock on philip! just that we still havent been able to talk about anything new cause it doesnt exist...)
I quit three months ago because of two cheaters who were just bhopping to our spawn and then killing us in a split second, but not only that - after eleven rounds of that mess, they surrendered. That was my limit, and I've been playing this game for fifteen years. I was hoping CS2 would bring some new anti-cheat stuff, but nope, nothing.
Bro I quit almost 6 months ago for literally seeing what was coming. I have played cs since 1.6 and I can easily tell you when ranked games become hard capped with cheaters there is literally no reason for anyone who is actually good at the game to play it anymore.
@@anaiagagaear Hi Ana, perhaps ask yourself why you feel the need to defend a company that fired most of its core teams for CS, half life, l4d, dota2, and others, instead of admitting that you're a bozo
@@MrOutPerform Defend? They are just like any corporation, existing to make money. Maybe ask yourself why you had faith in any big corp in the first place. Bozo.
We still don't have basic features GO had: - Achievements - cl_righthand - MANY maps (de_train, de_cache, de_cbble etc.) - MANY gamemodes (DangerZone, Retakes, Flying Scoutsman etc.) - cl_usenewbob is still limited vs. GO - V.A.C. & Overwatch And many other minor details that complete the game.
I still cant believe basic features arent in the game still. You cant host custom games, server browser sucks, boosts are innacurate 50 percent of the time, basically no anti cheat. I can at least can get away from cheaters in faceit, but the rest is really dissapointing this far from launch.
Just goes to show that Valve is a shadow of its former self. Not even CLOSE to the same company we grew to love. Look at what they did to the TF2 Source 2 remake and how they took it down
Believe me, FaceIt is also full of cheaters and 200hrs gods now. Less then PremierMM, but still the percentage of them increases tenfold compared to CsGo. It's especially bad since you, as a premium member, also have to play against Non-Premium players now. And most suspects are those Non-Premium new accounts from lvl5-10.
@evankim2406 I guess over 700 matches CsGo and around 100 matches in CS2 on FaceIt should be enough to tell a difference. I always check the stats and steam profiles of my and the enemy team. A ~200hrs profile is easy to spot, because the played hours are on the steam profile. Also, I check the demo afterwards, if someone was suspicious and most of the time my guess was right. For the other fact: I have premium and in almost every match there are Non-Premium guys, and most of the time, one of those Non-Premium guy, has ~200hr but is dominating the server etc. or "knows a bit more than others" if you check the demo afterwards.
In an interview back when Dota 2 got ported to source 2 someone from valve explained that source 2 is more like a bunch of plugins for source 1. The code is still the same spaghetti monster it has been but worse.
Such kind words considering there are about 7 spinbotters in 5 games at 20k elo, forcing me and my friends (cs die-hard addicts) not to play it at all for months now
It must be something to combat cheaters. Had a rage cheater in competitive today who went 40 and 2. It is getting worse and worse. It is an urgent problem.
I really wish I could agree that the cheating issue is bringing players to underestimate what other players are capable of. The problem tho is a lot of these ACCOUNTS make it so obvious. Having very few coins, or having every single one, steam accounts with only 200 hours, 10 friends, and riddled with comments of other players -rep for cheats. Collectively as a community we can tell theres a problem. The problem isnt us complaining, its the game.
Yeah it's really not a "people just think everyones a cheater now" situation here. The cheaters are blatant. Most of the time it's just wallhacks. And if it's not 100% blatant during the game, when I go review the demo it's obvious in there.
I hate to break it to you... you are going to need to play other games. Your trust factor isn't just determined by CS itself. I have only run into maybe 2 cheaters in maybe 25-30 games? Truly don't understand how people complain of getting cheaters rampantly, unless you are only playing one game....
@@chickentenderlover2412 I hate it to brake it to you but your comment is quite naive. You’re one, assuming we don’t play other games by which case I do. Two, you’re assuming that your experience is maybe everyone else’s, congrats you haven’t ran into cheaters. Three, we don’t know your rank, your skill level, and what you play this game for? Fun? Competitively? A lot of factors go into this rampant problem, and if you play lots of games like me you’ll notice cheating isn’t a CS problem, it’s a gaming problem in general right now. People are supposed to complain, it’s not fun when you work all day come home to relax and someone cheats against you in a casual game. It’s also not fun when you a play a game because you love it, wanna maybe go pro and other “semi-pro” players around you are getting banned by Faceit for cheating. These are two total opposite ends of the spectrum but cheats lie within that whole divide. Online gaming is at its worst right now.
@@chickentenderlover2412playing at 18k elo and I've had 4 games in 12 this weekend with blatant aimhackers headshotting people through walls and across the map. Problem is definitely getting worse lately.
@@chickentenderlover2412 I own almost 400 games and CS is barely in the top 5 of my most played games, game's still unplayable. Be it smurfs or cheats, it can be hard to tell in low skill matchmaking, but people do not care about the competitive integrity of CS2. Trust factor just doesn't work. Again, I own almost 400 games, my account is 12 years old and I've never cheated in any online game, but I still keep getting matched with accounts less than a year old who only play CS2. You've been lucky, bro.
I totally get why the updates slowed down at the end of csgo, they were working on the port. But right now I’m almost stunned with how little has happened since release and the current build.
For me the biggest thing that needs improvement is the state of the bots in offline matches. They seem barely functional in their current state (try an offline match on Vertigo and they won't even shoot each other). As somebody who has spent a lot of time since CS:S playing against bots, it's really nowhere near good enough and I even renistalled CS:CZ just to actually enjoy a game of Counter-Strike for once.
A very level headed video, and I like the addressing of the rising hysteria of "cheaters in every game". An additional thing I'd want back/added is map based factions. Custom agents make this difficult, therefore I'd like to propose an idea- each map has its respective factions' base model uniforms, and if you have an agent equiped the model's head would swap to the selected agent, along with some cosmetic bits that are unique to said agent (flippers/SCUBA gear from that red CT agent or sleeve armor pads from the Chem Haz Capitane) and of course their voicelines, thus allowing for player customisation AND maintaining visibility.
I know I'm in the minority, but god I miss Danger Zone, it was a really exciting mode while it lasted, and the ambient story around Blacksite and Sirocco was really fun. Really hoping it eventually makes a return in CS2
For a game that had such large community for models, animations and sounds - cs2 seems to be lacking in lots of basic foundations. It seems like multiple devs are working on and off without a clear and consistent content that ties the game together
This is just the biproduct of how Valve develops games. When you give everyone a chance to avoid annoying-to-do things via giving way to change projects on a whim; no real work gets done.
My uncle works as the shelf stocker in the snack lounge at Valve headquarters. He says the CS team is working on a fully comprehensive overhaul that comes with cheats preinstalled. To make it easier to have a even game against cheats. (Possible DLC) (Paid) As in house cheats are hard to come by. He talks with the 3 CS employees for about 7 out of their 8 hour shifts. (In the snack buffet lounge) What an Elite Employeey!
I play CS2 once this year, the cheating problem was probably the main reason why I stopped, maybe I'm getting old but I just dont feel the same about competitive games anymore
i dunno man with age you tend to enjoy games less maybe thats you. in india/singapore below 15k mmr i get hacker free matches. ater i go above 15k every game has a closet cheater
@@ahnafrayeedahmedas an aussie, the servers are on the other side of the country so sometimes i get put in Singapore servers. always have cheaters in them, none in aussie servers
@@ahnafrayeedahmed Playing mostly on NA it's about the same. Me and the boys got basically no cheaters till we got close to 15k, and then closet wallhackers in probably like 25% of games and just some hard cheaters now and then as well. Having a bad account can make things much much worse also. One of my friends never did anything, no cheating not even being toxic at all ever, just has little hours in the game. Literally 100% of games we queue with him have a cheater. Not exaggerating, it's ridiculous.
@@brocksinclair66 Cheating in Aus MM servers is still bad. I hover around the 18-20k bracket and running into a blatant spin botter is not uncommon at all. Faceit isn't an ideal option either because there aren't enough Aussies playing it so the queue times long af.
2 things, workshop maps with friends without port forwarding (although tbf done it once and it's done forever) and make it so I can run slightly into a wall without coming to a full stop or getting rubber band orbit thrown to the back of the queue because I slightly grazed a teammate on a rush round...
Even if they fix it, it's still like 4 maps that are playable. But hey I'd still get on if it wasn't 50/50 if I'm gonna get a cheater or if he's gonna be in the other team...
Actually, I've learned during my computer sciences lessons on cybersecurity that the best counter measures don't rely on obfuscation, meaning secrecy, simply because if you rely on that, once it's discovered, and it will eventually be, then it becomes useless. I don't expect Valve to talk about it, though, unless as a deterant they have nothing to gain from talking about it.
those "cheating not problem" people are shite players typically in the 5-10k premier rating range (like Richard Lewis). Like its common sense, if you are cheating and winning most games, you are obviously going to be only in high ranks. After you hit purple 15k range the cheating starts, and the higher rank you reach the more cheaters we get
Dont know why they got rid of the ability to play with friends without a server, probably the main reason i dont like playing the game. used to love playing a 2v2 3v3 with friends
I completely abandoned the game not long after CS 2 was rolled out. Primarily because all the community servers for bunny-hop mode were gone, as well as all the maps. But it's still interesting to watch your videos, Philip.
@@Drewstir68 3kliks did a good job this vid tho by showing light on both the cheating and the lack of content. So I take back my anus comment mr 3kliks
I would love a video demoing/discussing some potential gameplay changes - some realistic, some not so realistic! I love how even small updates to this game can have a fundamental impact on the refined-to-a-T game loop. Updates really don't have to be flashy to be impactful, and honestly I just love that prospect so much!!
CS but everyone has walkie talkies instead of voice chat, and the enemies can hear it too. CS but you can break dropped guns by shooting them. CS but you can make others sneeze and give away their position by giving them a cold. CS but once per half CTs can secretly designate a ceasefire zone on one bombsite which doesn't let the Ts plant there even if they get control. Maybe CTs stack the real site? Maybe they funnel Ts to the disabled site to trap them? Lil game of bluff and the Ts don't know which round it happens on. Maybe the Ts can have their own secret round where they get two bombs and the CTs don't know until the surprise hits them in the face!
i wouldnt say that. look at tf2. its been plagued by cheaters and bots for 5 years but their drooling fanbase forgets all about it when they get new hats
With my friends (30 ppl) we rented our own server and we play 5v5 matches everyday on old ported maps from 1.6 ,source,csgo . Nobody cheating everyone knows eatch other..such a fun playing like this. We need to bring back communities for cs2.
I was experiencing a cheater problem in CSGO. I hoped CS2 would fix it. It didn't take long for me to realize that not only was it not fixed, it was worse. I haven't played since October, and I don't intend on that changing until the cheater problem is fixed. If that means I never play the game again, well, it was fun while it lasted. I got 10 years out of it, and I'm happy with letting that be it for me.
Bring back CS:GO. I paid for it, I didn't ask for it to be replaced with a public beta, and I have no interest in participating. I love Valve and their games, but what they did with CS:GO was wrong, and we shouldn't stand for it.
Would be really nice if we actually had voice chat in lobby. Yaknow. That completely basic and standard feature for almost every multi-player game in the last 20 years? Being able to talk with friends in the lobby? What a novel idea.
There's livestreamers hacking live and not getting banned, it's out of control and valve doesn't care. Because they make so much money they don't have to care. Just like blizzard they make a shit ton of money and don't care for their games who would've thought
And just as this video comes out there is an exploit that allows players to enable sv_cheats and use clienside console commands that require sv_cheats. Which essentially means players can use commands to have wallhacks that were only put in there for the developers.
The most agreed opinion of CS2 development required that I have seen a RU-vidr talk about thus far. I also fully believe that at this point the community needs quantity over quality. We got quality with the release of the game and 99% of the updates since have been about improving quality but it's time for maps, modes and a working anti-cheat system now. Like a wise man once said. 'Valve, please fix' P.S: Really well structured video. Almost 6 minutes felt like 2 maybe 3 at most but just because of the quality of the video and its structure.
honestly, for me the problem is team balance.. probably like 4/5 times, I'm one of the two best players in my team or even the match, often even by quite a lot.. unfortunately, it seems the enemy team just gets much better balanced teammates than I do, where as they will use utility sensibly and stuff while my teammates will not be able to just simply go and plant the bomb sometimes (yes it's often THAT bad) today it got so bad that I straight up uninstalled the game for the time being, I'll probably inevitably come back to it after a few weeks to play with friends, but almost every time I play it I close it with a bad taste in my mouth.. this wasn't such a problem in CSGO
I’ve gotten pretty bored of playing 5v5 competitive on the same 9 maps (depending on how goofy I feel). Either we need more maps or we need more gamemodes, but I don’t think it’s too much to ask for both.
The cheating problem isnt just hysteria, there is too much evidence of anything above mid elo games are full of blatant rage hackers. I had to switch to faceit because trying to rank up in mm is literally impossible after you hit the mid ranks.
Its gotten so damn bad. Its worse when I solo queue but hitting 20K elo in NA, I hit cheaters constantly, today and yesterday alone I had 5 games back to back with blatant spinbotters.
I was sceptical before but having played more mm and premiere recently I can tell you I now look forward to games against wall hackers since at least you stand a chance and can play a bit unlike when the enemy team all starts rotating like a helicopter...