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Where FNaF 2 & 4 Fell Short 

Sire Squawks
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14 фев 2024

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Комментарии : 310   
@acatwithahatt7999
@acatwithahatt7999 2 месяца назад
Man when you mentioned the fnaf 4 animatronics potentially appearing in the middle of the hall, I thought about how cool it would have been if they would charge at you kinda like foxy in fnaf 1, with a "jumpscare sound" that revs up as they run at you, and you had to react quickly to it and close the door before they got to you. I also think a mechanic like that should first be introduced on like night 3 or something to really catch the player off guard. That would have been so dope.
@THGMR-ox7sd
@THGMR-ox7sd 2 месяца назад
I kinda like that but I don't know...
@Kitty255Again
@Kitty255Again 2 месяца назад
usually when someone has a good idea someone replies with "someone should make this!" so im gonna be that person. im too busy playing sonic heroes and praying to every god there might be that something would change for the better to learn how to make games. none of that was true but im too lazy to delete it but not lazy enough to stop typing altogether.
@MrCreepyPeach
@MrCreepyPeach 2 месяца назад
someone should make this!
@Kitty255Again
@Kitty255Again 2 месяца назад
@@MrCreepyPeach prophecy fulfilled
@southerncoastproductions7587
@southerncoastproductions7587 2 месяца назад
weirdo.@@Kitty255Again
@EeveePrincessXD
@EeveePrincessXD 2 месяца назад
Your idea of having the puppet move between cameras would also be a great case of the game putting its money where its mouth is. Phone Guy TELLS US that the puppet "can go anywhere," but we never get to SEE IT leave the box unless you fail to wind up the music box and even then it basically just rushes straight to the office. Major missed opportunity.
@nekogamer2508
@nekogamer2508 2 месяца назад
Imagine it moves every where but doesn't attack till the music box is off basically it can go in your office but if the music box is still on, you are safe
@Muho_is_me
@Muho_is_me 2 месяца назад
​@@nekogamer2508 but just that wouldnt fix the gameplay
@TessdaWater
@TessdaWater 2 месяца назад
​@@Muho_is_meNo, it wouldn't fix the gameplay. But it would make the game significantly more terrifying. What if the music box winds down *while* it's in your office?
@Muho_is_me
@Muho_is_me 2 месяца назад
@@TessdaWater well you are right i guess i miss that becouse my main problem with fnaf games is the gameplay
@TessdaWater
@TessdaWater 2 месяца назад
@@Muho_is_me That's fair. FNAF didn't have very complex gameplay. Probably because Scott made the games in ClickTeam? Though it also adds to the feeling of helplessness that gives the games their horror.
@springfnafreviews7476
@springfnafreviews7476 2 месяца назад
Springtrap moving away from the doorway when you look over at it always creeped me out and freaked me out when I saw it
@maravreloaded
@maravreloaded 2 месяца назад
Yeah. My biggest problem with FNAF 4 is _"listen to a really low sound and then get a loud scream"_
@GreatRaijin
@GreatRaijin 2 месяца назад
Exactly why i didnt play it more than 5 minutes, you can barely hear breathing, then suddenly super loud scream in my ear
@toxic_shr00m
@toxic_shr00m 24 дня назад
I've never understood this take since I've always been able to hear the breathing really easily.
@MsDirectorAngela
@MsDirectorAngela 16 дней назад
​@toxic_shr00m It's because when you're listening to low sounds, you can turn the volume up to hear it better, but if you mess up, your reward for trying to hear the breathing better is a deafening scream that could damage your hearing. Not everyone can hear the breathing as well as others can, and damaging your hearing as punishment for trying to hear the main mechanic better, leaves a bitter taste in one's mouth.
@toxic_shr00m
@toxic_shr00m 16 дней назад
@@MsDirectorAngela All I said was that I can hear it fine, but specifically I meant on low volume (the 5-10 range). It's really easy to hear when you know what to listen for. Also, if you have a hearing problem, don't play games that require hearing? That's not on the game if you can't hear properly, that's on you for playing a game not made for you.
@skull8062
@skull8062 День назад
​@@toxic_shr00m for real
@FTZPLTC
@FTZPLTC 2 месяца назад
I still want a "Solving FNAF's story if FNAF 4 didn't exist" theory.
@thekingslayer2178
@thekingslayer2178 2 месяца назад
Does this mean FNaF1-3, or all the games just minus 4?
@FTZPLTC
@FTZPLTC 2 месяца назад
@@thekingslayer2178 - I'd say at 1-3, World, Sister Location and Pizzeria Simulator, maybe Help Wanted... I don't know, just seems like so many of the issues with the story and continuity stem from FNAF 4. I know it's a copout to dismiss a whole game but, on the other hand, I like figuring out why puzzles are unsolvable or why stories are unsatisfying. And everything about FNAF 4 feels like it's not really supposed to be there.
@thekingslayer2178
@thekingslayer2178 2 месяца назад
@@FTZPLTC This is something I’d actually really like to try out. I wouldn’t include Help Wanted tho, cuz I feel like that’s part of a story that’s still being told. What about the books and Logbook, should they just be left out? EDIT: FNaF World should probably be excluded, since it’s pretty much tied at the hip to FNaF 4
@ExtraQuestionableContent
@ExtraQuestionableContent 2 месяца назад
Not entirely related but in line with this, I've been seeing a possible Dream Theory alternative that stretches from FNAF 1 - 4 (obviously debunked by now due to Scott changing things), and I don't think it has a name but I think SchmidtBro is a good name. Basically its just the story of Michael Afton before William and the whole Afton family was a thing in the Silver Eyes and Sister Location, because lets be honest Scott didn't have that planned out when he was making FNAF 4. So in this 'theory' Scott's idea was to have Mike Schmidt (not Michael Afton in disguise, Mike Schmidt is his actual real name in this version) turn out to be the protagonist of FNAF 1, maybe 2, 3, and 4, and to have FNAF 4 reveal that FoxyBro is Mike (you also have to think that again, no Afton family, so FoxyBro and BV probably weren't even related to Purple Guy, that was probably added on in SL). Basically he feels tremendous guilt for letting his brother die and one day as an adult wants to overcome his trauma and goes to work at night shift position at a Freddy's, before realizing not only is his brother possessed (by Golden Freddy) but there was also a serial killer that killed people, so he goes on a journey to find out what happened to this serial killer before the big showdown in FNAF 3 against Mike and Springtrap. So, in other words, basically the plot of the movie, and what the movie trilogy is lining up to be. This would also have the idea of FNAF 4 serving as a "conclusion" to the franchise make way more sense, as it was going to explain who our protagonists in these last few games was and his backstory, effectively completing the story, rather than changing it all to be a dream. However, Scott has said no one really solved the story of FNAF 4, and most people like MatPat hung on to Dream Theory as being the answer, which it may or may not have been idk, so Scott continued the franchise with SL, effectively debunking Dream Theory and making it an alternate, and way more convoluted, version of this theory. Can't say if this theory was ever actually Scott's intention but I do appreciate it, and I think its funny how much the movie parallels this concept, just with some things switched up obviously.
@FTZPLTC
@FTZPLTC 2 месяца назад
@@ExtraQuestionableContent fwiw, I'm totally on board with Mike not being an Afton, if only because of the extreme lengths that FNAF stuff has gone to to *not* call him that.
@eduardoaguero1220
@eduardoaguero1220 2 месяца назад
I've had this hot take for years I love how Springtrap's jumpscare looks, it fits the musty old killer, the gleam of animalistic pleasure he has as he sees his prey, how methodical his movement is, while I prefer his later more janky animations from Help Wanted and AR (Rest in peace sweet mobile game) something about how smooth he is while in that god forsaken rabbit suit makes it appealing to me. I also wish Help Wanted had fnaf 4 as a full game instead of salvaging it for parts cause even though I adore the Nightmarionne and Baby levels, I would have loved if you could flash your light to Bonnie and Chica causing them to immeadiatly dissappear like the nightmares they are.
@skep2923
@skep2923 2 месяца назад
I actually kinda like it too. Feels like he’s saying “Got ya.”
@hecklwarr
@hecklwarr 2 месяца назад
I've felt the same way, there's so uncanny about how he moves towards you. still gives me the creeps.
@Khanmanlol
@Khanmanlol 2 месяца назад
6:55 The only difference Toy Bonnie has when he's in your office trying to kill you is that his eyes have shrunken.
@maravreloaded
@maravreloaded 2 месяца назад
Pupils
@rexspecificallyredrex64rem73
@rexspecificallyredrex64rem73 2 месяца назад
WHY DOES HIS PUPILS NOT SHRINK THE CLOSER HE GETS TO THE OFFICE?! THAT'S THE IMPLICATION, THAT WOULD'VE BEEN SO FUN SEEING HIM GET MORE AND MORE INSANE-LOOKING BY THE STEP.
@breathair69420
@breathair69420 Месяц назад
Fax. I alway like that about him. The same with Toy Freddy's Mouth getting Bigger the closer he is.
@smashers6971
@smashers6971 2 месяца назад
I still think the biggest issue with Fnaf2’s gameplay is the puppet itself, the fact that they force you to look at one camera to ensure that you’re safe from only one animatronic. I think that in a proper fnaf 2 remake, the Toys (Sans Mangle and the Balloon boy) are only active are on the first few nights until the withereds would take their place with a new mechanics, something like how Old Candy and RAT can’t be seen in the dark in FNAC 1 forcing you to use the night visions. It would make the game loop more interesting.
@THGMR-ox7sd
@THGMR-ox7sd 2 месяца назад
I like the idea of the toys being active in the first few nights and then the withereds attack in later nights. I don't know if it would be better for the withereds to suddenly move at some point or they slowly transition so it would be only toys in like night 1, then night 3 some of the withereds, then only the withereds by night 5.
@smashers6971
@smashers6971 2 месяца назад
@@THGMR-ox7sd The last idea is what I would like to see, it would convey the idea that the Toys are fundamentally just Glitchy robots while the Withereds are much more agreessive due to being possessed.
@Superstailsbros
@Superstailsbros 2 месяца назад
I disgree for having the toys not being active in the other nights in my opinion
@Exhausted905
@Exhausted905 2 месяца назад
​@@smashers6971I remember hearing abt fnaf 2 open source made by Phisnom and it seemed that it conveyed that idea well. The toys were tricked by the mask whilst the withers+puppet weren't and you had to use the light on the withers. Scott took down the game tho, probably because of the open source part. Kind of a shame though
@adiadean9962
@adiadean9962 2 месяца назад
Doesn’t Foxy from 1 work the way the Puppet does?
@starr_tots
@starr_tots 2 месяца назад
i like how ya just went straight into the content without a long ass intro
@siresquawks
@siresquawks 2 месяца назад
I hate long video intros and try to avoid them unless the context is useful
@creeperboom9813
@creeperboom9813 2 месяца назад
I feel like another solution for Fnaf 2's camera problem that could work is making it so you can wind the music box from any camera, it just winds really slowly unless your on the prize corner cam
@ilikepigeons6101
@ilikepigeons6101 2 месяца назад
what about in the office?
@creeperboom9813
@creeperboom9813 2 месяца назад
​@ilikepigeons6101 then whats the point of the cameras if you can wind in the office
@ilikepigeons6101
@ilikepigeons6101 2 месяца назад
@@creeperboom9813 idk, have ur game require to USE the cameras??? Like almost every other game
@smt64productions40
@smt64productions40 2 месяца назад
Sounds fun honestly
@TheMFThatAsked
@TheMFThatAsked 2 месяца назад
​@@ilikepigeons6101 That was literally what they just suggested...
@shinydewott
@shinydewott 2 месяца назад
Honestly, I feel like the FNaF 6 jumpscares would’ve been nearly 5 times better if the last frame of the jumpscare didn’t linger on for so long. It basically allows the player to return to their senses and see all the flaws of the character models
@toxic_shr00m
@toxic_shr00m 20 часов назад
The thing with the Pizzeria Sim jumpscares is that they're not unique animations. They're actually just the salvage jumpscares but all the frames with the table visible are removed. That's why they're so short, and why they look so bad. They weren't supposed to be used for normal FNaF-style gameplay, but Scott needed to save space on the file for the tycoon segments.
@shinydewott
@shinydewott 19 часов назад
@@toxic_shr00m the frames he has could have worked if they weren’t so choppy and didn’t stay on screen for so long.
@ALiteralClown69
@ALiteralClown69 2 месяца назад
great, now i wanna make a fnaf 4 remake with all the ideas you gave + redesigns of the nightmares and more personality for the crying child
@abigailbishop8267
@abigailbishop8267 2 месяца назад
Yes that would be awesome
@lennyblox023
@lennyblox023 2 месяца назад
yes do that pls
@VOgaming51official
@VOgaming51official 2 месяца назад
I wanna do 1-3 with his Ideas
@TheMFThatAsked
@TheMFThatAsked 2 месяца назад
I remember seeing a FNaF 4 animation which was absolutely horrifying, which specifically has scarier versions of the Nightmares, where they become these weird, fleshy beasts. That's perfect, and way scarier.
@suckerhat
@suckerhat Месяц назад
​@@TheMFThatAskedi think making them fleshy beasts would be too overboard and edgy. i mean Springtrap is also like that but it's not that easy to notice until you take a good look at him and it fits the narrative.
@astrid9920
@astrid9920 2 месяца назад
52:30 I would love to see a video on your ideal clickteam fnaf!
@thekingslayer2178
@thekingslayer2178 2 месяца назад
Agreed!
@JosRocks410
@JosRocks410 2 месяца назад
same! as an aspiring game designer I would definitely love to watch it
@davidthecommenter
@davidthecommenter 2 месяца назад
the re-lighting renders at 8:07 go so hard, especially the second withered chica image
@BasketChase98
@BasketChase98 2 месяца назад
I think in fnaf 2 since it establishes the facial recognition/retinal scans being part of the toy animatronics I think it would be neat if you had to pan the camera back and forth to “avoid eye contact” or else they’d be able to see through the Freddy mask. Would give them the kind of menacing mystique of the monsters from amnesia that you’re discouraged from getting a good look at due to that games’ sanity mechanics
@fryingpanda9103
@fryingpanda9103 2 месяца назад
I think it was good that in FNAF 4 you didn't get a good view of the animatronics until they were right up in your face. You know you're hiding from something but you're not exactly sure what it looks like. I think that's scarier than being able to observe the animatronics every movement
@skyariakerti-attfield7847
@skyariakerti-attfield7847 14 дней назад
that only works for the first couple jumpscares tho, which is the point they made. they're cool designs but you don't see them other than in jumpscares which also suck because of the "low warning sound to high punishment"
@red20753
@red20753 2 месяца назад
You have no idea how vindicated i feel now that people are criicizing FNaF 2 i've been saying that for 9 years lmaooo
@thenoseguy
@thenoseguy 2 месяца назад
FNAF 2 is interactive paint watching
@MeemahSN
@MeemahSN 2 месяца назад
I really like how the FNAF 6 jump scares were handled in HW2. Especially Scrap Baby's. Being able to actually see her and the others crawl through the vents and lunge at you is so refreshing compared to their predecessors. I love that Scrap Baby actually uses her claw as a weapon, it's arguably one of the best jump scare animations in the entire series. Such an upgrade.
@chepox69
@chepox69 2 месяца назад
Thank you, I have always failed to vibe with the gameplay of FNAF 4, and you have put it perfectly into words, it really is a matter of how this characters are presented, and it's also nice to see more love for Sister Location after so many people starting just repeating the points of Uhyeah(some of wich I do agree btw).
@Fredfazbear1983
@Fredfazbear1983 2 месяца назад
While I do like uhyeah, he is part of the fnaf 2 circlejerk the majority of the community is in
@sippeon9047
@sippeon9047 2 месяца назад
​@Fredfazbear1983 Uhyeah is critical of FNAF 2 as well, though.
@Fredfazbear1983
@Fredfazbear1983 2 месяца назад
@@sippeon9047 saying the most basic “puppet mechanic bad” take is not critical
@lordmarshmal_0643
@lordmarshmal_0643 2 месяца назад
Adding to the bit about Ballora in SLCN/UCN, I think in a way her implementation also reflects how HW2 encourages you to play a game of chicken with Ennard You don't really know where exactly either one's "danger zone" is but I think it works better in Ballora's case because you're playing purely by ear (literally and metaphorically) - audio volume isn't discrete the way the doorway is and there's always the chance she fakes you out before she would've actually hit that danger zone, indirectly stealing a small but not necessarily insignificant sliver of your power if you had already closed the door before she turned around
@marx4538
@marx4538 2 месяца назад
I agree with you that the Ennard fight is great, and with your points overall, but I want to say that the one thing that disappoints me about it is the actual jumpscare. It gets me when I fail due to how well done the rest is, but as an actual jumpscare, it suffers from pretty much every issue that 2, 3 and 6 had: it pops out of nowhere, it looks goofy and it's brightly lit. (there's technically two Ennard jumpscares in the fight part but both of them have this). I think that 3's environment is also pretty cool, the office included - I don't like how green it is, but it feels like an old hospital at times, especially the office with the lights and stuff. It's a very unique place overall
@siresquawks
@siresquawks 2 месяца назад
I agree
@ShaggyDoggo
@ShaggyDoggo 2 месяца назад
I feel like, more than any other series, each FNAF game has its own additions and mechanics that are unique and great for each game
@FTZPLTC
@FTZPLTC 2 месяца назад
Man, they'd hate me for saying this, but the FNAF community and the Soulsborne community seem to have the same bad attitude towards difficulty - i.e. keep making the games harder to ensure that they're still challenging to veterans, even if that makes them exhausting and dull for newcomers. And then the veterans reduce the game to trivia and end up having to do ridiculous challenge runs just to feel anything anyway, so it was all pointless. Sorry, I just really vibe with the point about FNAF 2 and FNAF 4 being too chaotic for you to ever really settle in enough to be wrongfooted. With FNAF 2 especially, you have to be so on-your-toes, all the time, that if you make a mistake, it's just an annoyance - you already know you're going to lose so you just brace yourself. Moments of stillness and security are so essential to horror, otherwise it's just noise and lights.
@Sopsy_Hallow
@Sopsy_Hallow 2 месяца назад
if a games main pull (or a big pulll atleast) is hard but solveable mechanical difficulty then that kind of dilema will always happen. people want a new game that is hard, they want it to be similar enough to a previous game so that their experience and skills are relevant, but they need to be a solved game because otherwise its unfair RNG. but realistically there really isnt a ceiling to that besides requiring things too precise for a human to execute, so people will never be happy with that loop weirdest part is for fnaf, while i get that there is some audiance for that, the vast majority of the audiance never was that. relatively few people played it for a challenge, they played it for the horror and for the intruiging story. soulslikes are kinda built upon difficulty as their main pull (atleast thats how the word of mouth marketing goes for them) but ive never seen anyone recommend a fnaf game for its difficulty
@FTZPLTC
@FTZPLTC 2 месяца назад
@@Sopsy_Hallow - (Pre-emptive apologies for the loooongpost) So I think one way to create difficulty without just resorting to RNG is to create complexity - so that very little is random, just hard to predict because of variables that interact with each other. If those variables to change based on player action, it's possible to create a "perfect" strategy... but most players aren't going to do that. I think with games in general and horror games especially, engaging the player's imagination and getting them invested through the narrative is very important, because that investment is what's going to cause them to try to play "naturally" rather than mechanically, if that makes sense. Knowing what your button pushes mean in context will impact what you decide to do. Most horror games aren't particularly difficult mechanically, and it's partly because, if people just constantly get killed, it loses its emotional impact. You want the player to feel like they *could* die at any moment, but to be able to avoid it most of the time. I'm always reminded of a segment on (I think?) Conan O'Brien, where he played Slender around the time that came out. And he found it really easy. So much of that game relied on creating fear that specifically pushed you towards making bad decisions gameplay-wise (e.g. turning around to see what's behind you) that, if you just don't get that invested, you can blitz through it in like five minutes. I think FNAF just hit a really good balance of narrative and mechanical challenge that meant it was still at least a little difficult once the impact of the horror starts to wane. That's a big part of why it was so successful.
@soomi5667
@soomi5667 2 месяца назад
As someone who really doesn't care much for gameplay, you honestly had good ideas for how the two games could've made things more unique gameplay wise. I've never minded the breathing in 4 though. You could call it cheap but it personally gets me tensed up lol.
@eduardoaguero1220
@eduardoaguero1220 2 месяца назад
I think it's a glass canon, super scary but that's all there is and also there's the fact that it means 4 is unfun casually, because you're just mostly gonna die.
@soomi5667
@soomi5667 2 месяца назад
@@eduardoaguero1220 Ehh I personally wouldn't say it makes the game unfun. Though I can see how someone might not like it.
@m0002856
@m0002856 2 месяца назад
One thing I wanted to point out (though I dont know how true it actually is) is that the flashing your lights on the camera thing IS supposed to do something. Doing it in FNaF 2 supposedly does slow down the animatronics, the problem really is just the Puppet keeping you locked on that ONE camera at all times. You can't afford to hunt down certain light-sensitive animatronics because then you're losing your puppet uptime. Edit: One other thing- In FNaF 4, the animatronics will leave once you open and re-close the door. It's actually a strategy to play the game. You close the door to force the animatronics in that hallway to comer up to your door, then you open and close the door again. You can't leave it open for very long, though. You just kinda have to know that they are going to do that.
@cooki1875
@cooki1875 2 месяца назад
y'know, I'm really interested in what your "dream fnaf game" would be like, since I also have a concept for a "dream fnaf game" and it covers a lot of the issues you talked about in this video. I think we could get something really cool out of this, just as a fun little project. obviously, it's gonna need a lot of polishing and I don't even know how to model or program so it's gonna take a while before this becomes something more than a concept, but I'm a patient fellow and am mostly just interested in having fun with all this, so just let me know your ideas and I'll be sure to share them out to others who might like them :)
@thekingslayer2178
@thekingslayer2178 2 месяца назад
What are your ideas for a “dream fnaf game?”
@lennyblox023
@lennyblox023 2 месяца назад
the thing where Nightmare Bonnie and Chica rush you when you close the door when they're at the middle point of their respective hallways is a failsafe so people don't just constantly close the doors. At this point, they only leave after you open and close the door again.
@its_lucky252
@its_lucky252 2 месяца назад
for fnaf 4, if you have the door closed while they are at their last stage, you can open and reclose the door. also, instead of having a middle stage like you suggested (because that would take away the fear of the unknown) you could have signs indicating high aggression, like freddy sticking his claws out as you suggested
@johnes2337
@johnes2337 2 месяца назад
I actually like the bright aesthetic of FNAF 2. It looks less like an old abandoned building and more like footage from an active crime scene.
@cordyceps7531
@cordyceps7531 2 месяца назад
I agree wholeheartedly on your thoughts on FNAF 2 and Pizzeria Simulator. Pizzeria Simulator’s wasted potential pisses me off the most out of the these games though. In addition to what you’ve already said, I hate how every animatronic behaves the same way, like most of the animatronics in FNAF 2. I know you don’t mind it, but I think it’s a detriment to having these characters stand out. I also hate how there are barely any renders of these characters. You would have no idea what Molten Freddy’s bottom half is supposed to look like from any of the canon games. Hell, I didn’t know Scrap Baby was supposed to have a claw and roller skates when Pizzeria Simulator came out until I saw fanmade renders of her.
@ragnarokpuppy398
@ragnarokpuppy398 2 месяца назад
Personally, i think that all of the fnaf games 1 through 4 each play off a certain theme of their horror. 1 being atmosphere, 2 being chaos/frantic, 3 being mystery, and 4 being attention Also, in defence of scott for fnaf 2, he was not experienced in the type of gameplay that fnaf had as a lot of his old games were basically tycoons/other side scrolling games. Fnaf 2 was him probably playing off fnaf's success and not knowing how it was a success
@suckerhat
@suckerhat Месяц назад
also in fnaf2's defense i don't think it's fair for people to hate on fnaf2 just because "boni rng omg" because every fnaf game is rng based. in fnaf1 when Bonnie and chica are at your door they can decide not to leave the door. draining a lot of power fnaf 3 at harder nights when Springtrap is in the vents he's really fast. you barely get any chance to seal a vent so if Springtrap was on the vent you basically had to already be on the right cam. and in fnaf4 nightmare can laugh or fake laugh so you just had to guess and if you guess wrong you're just dead
@chromaticroses
@chromaticroses 2 месяца назад
this is a fantastic video all around but when you mentioned the daytime mechanics of 6 should interact with nighttime stuff i literally had to pause the video because i was struck by how good of an idea that is. it seems so obvious in hindsight but the idea of buying things and losing money to power or being able to cut costs and make the nights harder for yourself is so compelling im now sad we didn’t actually get this in 6.
@horrific1780
@horrific1780 2 месяца назад
The FNaF 4 section of this video feels like has a lot of misinformation and has a lot of questionable (at best) points. First, I agree and do think having changes to the hallways like scratch marks would be cool, same with the foxy in the closet and nightmare freddy's hands. I don't think middle stages of bonnie and chica would work though, it clashes with how the game currently works and there was no suggestions on how the gameplay could be changed to avoid this. The concept of the gameplay is, in very very simple terms, "when animatronic far away, flashlight. when animatronic close, door". What would a middle stage even do? I saw some comments suggesting the animatronics run at you and in concept I can't seem to get behind it. Like I feel like it'd ruin the way the suspense of the game builds up and then is released by having moments of 'scares' like that. Though FNAF 4 is my favourite game, so perhaps I'm biased into viewing the game positively as is? Anyway, main point time The breathing mechanic does not suck, besides 1 kinda weird thing that can happen only on later nights that i'll get into. The breathing audio DOES have dips in it where you can't hear it super well, but those dips don't last long and the louder breathing returns. Generally you need to wait about 3 seconds, and getting jumpscared is a PUNISHMENT for not BEING PATIENT. It is NOT, as this video and many other critiques paint it as, bullshit. Games should punish you for messing up, and that's exactly what this is. Now, a different argument would be discussing how well this is communicated to the player. I'd argue it's communicated fine - when you get jumpscared after listening I think it's more than logical to assume that you should listen closely for a little longer to be able to properly ascertain whether something is there. Most people just conflate it as "need to listen CLOSER" not "need to listen LONGER", so while I think it's logical, there could definitely be issues with how it's communicated to the player. Also, quoting the video: "It forces you to listen and makes the punishment for not listening getting blasted in the ass" ...what? The game forces you to listen, yes. That's the point of the game. That's what the game is based around. So if you don't listen, you get punished. If you don't play the game the way the game is created, you get punished for it. That's... how good games work? That's how ALL games work, in fact, besides more sandbox-like games. This is such a strange, and frankly in my opinion, stupid point. On the topic of animatronics moving from the corner back to the hallway without the door being closed, I think it's a bug? Either way, it literally makes no difference in how the game is played normally. Given you move to the door and listen for breathing, in the instance shown in the video, if the minimap was off, one would simply listen for breathing, hear none, and not get punished. It would work no differently than if the animatronic hadn't moved backwards at all, and would be completely fair. This literally ONLY matters with the minimap on, which is a CHEAT. It's therefore such a strange and inconsequential point to harp on, when it literally makes no difference in any situation where you're not playing with cheats. There is an issue where on later nights (like basically only 20/20/20/20 and RARELY night 7), when you close the door, the animatronics can immediately leave and come back while the door is closed and you die (different than what happened in the video - in the video Chica moved away before the door closed). This is stupid and one of the only 2 cases of what i'd call 'bullshit gameplay' within FNAF 4, the other being Nightmare's fake laughs. But again, that's not what happened in this video. Nor is it the point being made. So like, what? The game never tells you that you have to flash the light down the hall after closing the door because you don't have to. It's useful to do that on later nights, because sometimes they back away to the end of the hall and you can scare them off, but it's not necessary. The cupcake doesn't kill you for not flashing the light in the halls. The cupcake jumpscare happens when Chica makes it into the room. It's Chica's version of the in-room Bonnie jumpscare. Animatronics moving to the door mid-run: why is this an issue? Again, the point of the game is that you wait at the door to listen for breathing. If an animatronic did what you describe, you'd still hear the breathing. It doesn't make any difference unless, again, you're using a cheat. You have control over everything in FNAF 4 besides Nightmare's fake laughs. The game is not bullshit besides the 2 situations I have outlined, which will only effect people who are going for 100% and even then is more rare than stuff like, Springtrap moving 3 times in the time it takes you to reboot and killing you with no counterplay. FNAF 1 is the only FNAF game that doesn't have bullshit to some degree, and of the others I'd argue FNAF 4 has the least of it. At the very least it has the least impactful bullshit. The "I just have to sit here and wait to die" part. In the situation where they rush from the end of the hallway to you when you close the door, you don't hear breathing. Meaning in game, without the cheats, someone would open the door and either listen again for breathing (and hear it) or flash the light and be punished for closing the door when there was nothing there. This is, again, a problem that only exists when you use cheats. Why are you focusing so much on problems that only exist when you use cheats? In what way was FNAF 4 rushed? The only thing I can think of is that there's a bit of a lack of communication with the player on why you die when you did. I'm no connoisseur on FNAF stories, but FNAF 4's story does make total sense. You mention (or off-handedly mention) how FNAF 4 doesn't feel like it's really happening. They're called NIGHTMARE animatronics. That's literally the point. Like, surely anyone with basic comprehension could understand that? I know a recent book has elaborated on FNAF 4's plot, I haven't read it, but even without that context it makes perfect sense why you're in a house based off that alone. It's a child's nightmare, that's why the designs are somewhat cartoonishly scary with all the teeth and whatnot, and that's why you're in a house, because it's the place the child knows best. It's his place of comfort, being destroyed by these nightmares he's had. There's, of course, more to it, but this is just to show how simple it is to get even a base understanding of, at least, what could be going on that's completely lacking in this video. As I said, a lot of the FNAF 4 criticisms here are based on not understanding how the game works and misinformation, or are just literally only issues when you're using cheats and make no sense to even bring up. FNAF 4's gameplay does have problems, but the stuff outlined in this video is so, so far off the mark and borders on blind hating.
@Fredfazbear1983
@Fredfazbear1983 Месяц назад
Bro really yapped about scary bear game 4
@MidanMagistrate
@MidanMagistrate 2 месяца назад
I think one of Fnaf 2's big problems is that they focus on the cameras TOO much. Like, they're always looking directly at the cameras or at least facing them, while in Fnaf too most of the time you'd only see yknow Bonnie and Chica seemingly walking past the camera, not really focusing on them, which is what made Freddy lurking in the shadows and staring directly at the cameras at all times so unsettling and different. Whenever you're looking for Freddy, when you see him you instantly notice him looking directly at the camera, directly at you. Like an apex predator watching your every move.
@albertkidz5241
@albertkidz5241 2 месяца назад
This is such a fantastic analysis which puts into perspective the qualities some entries have, and how it could be fairly easy to try and make them better even in smaller fashions. Incredible work!
@abigailbishop8267
@abigailbishop8267 2 месяца назад
OMG let's go 🎉🌟 You bring such interesting topics to the FNAF discussion!
@kaijucowbelle
@kaijucowbelle 2 месяца назад
I'd love to hear more about how you'd make a Clickteam FNAF game! This video was a very good watch and has me wanting remakes of 2, 4, and Pizza Sim with some of your gameplay ideas
@matthew...4961
@matthew...4961 2 месяца назад
I can't wait to watch this sleep deprived after work ✋️😮
@zauraux
@zauraux 2 месяца назад
lore is cool ofc, but it was really exciting to hear you talking about the design of the games 👍👍
@UltiNateum
@UltiNateum 2 месяца назад
Took the words right out of my mouth! 🔥🔥🔥🔥
@Az.Or.
@Az.Or. 2 месяца назад
FNaF 2 & 4 are my favourites in the series. Even so, they definitely have a lot of room for improvement, as you presented here. I wonder if Clickteam is secretly working on a FNaF 0 game, like that Halloween teaser might've hinted at. That could have potential to become the 'dream' game. It would be fitting for the 10th anniversary, or something. I dunno, I'm just throwing ideas here.
@WanupDeShroom
@WanupDeShroom 2 месяца назад
2 and 4 are honestly the best ones
@mrmeatman7962
@mrmeatman7962 2 месяца назад
FNAF 4 is really good I think its peak horror, But FNAF 2 is the worst of the OG (I am not standing for FNAF 3 slander), The gameplay is entirely luck based the other ones are too but not the whole thing, FNAF 4 is the GOAT Though.
@geometrycraft5135
@geometrycraft5135 2 месяца назад
I'm not sure how you did it, but you literally put all my thoughts about 2 and 4 into words. Honestly I don't mind both games but I have always been a fnaf 1 3 and sister Location fan. Yes some of these games have flaws, but fnaf 2 and 4 are always daunting to play. I never felt right playing either and to this day don't play fnaf 4 because of the game play. Thanks this video put a massive weight off my chest regarding these games.
@Ctsone2
@Ctsone2 2 месяца назад
I am very curious to see your ideas for a fnaf game. Based alone on the ideas you’ve thrown around here, I feel like you could make a really compelling game
@Greygoooo
@Greygoooo 2 месяца назад
I never thought I'd ever get to hear It's pizza time! in a fnaf review video but I did. Also good video.
@mylam658
@mylam658 2 месяца назад
As much as I love FNAF 2, I agree wholeheartedly about it's flaws. I like your ideas to improve it too.
@leonardocouto3109
@leonardocouto3109 2 месяца назад
FNAF 4 is pretty bad when it comes to the placement in the story, it has a very loose connection to the rest, I'll agree. Especially way back when, we have no idea where the placement of this game is in the lore for sure besides the fact it is 1983 which back then EVEN THAT was debatable. It really sucks, especially because on that regard, there is a FANGAME that does the exact same premise, but WAY BETTER EXECUTED, IMO: Five Nights at Candy's 3. It all comes down to two things: the game doesn't let you just figure out what is happening in-game. We are shown a small cutscene with dialogue with our therapist, showing the game takes place in a child's mind. We are given tips from an imaginary being before we enter the actual gameplay and the gameplay mechanics are explained via parallels: the tape player helps us sleep faster, which quickens the night; the thing that comes to us is a nightmare we have to stop, the big monster enters our bed and we have to light it up to scare it etc. The second thing that helps is a single name: Mary, the player character's name. In FNAC1, we played as Mary Smith, a nightguard at Candy's, and in FNAC2, we played as Marylin Smith, who's theorized to be her daughter. With this information and the fact we're given a story that happens way before Candy's is opened, tied to the Rat and Cat Theater, not to mention the therapist talking to us, it is easy to figure out we are playing as a young Mary Smith and FNAC3 is a prequel to FNAC1 and 2. FNAF4 hints everything is in our mind, but we aren't told these are actual nightmares or not. The dates are loose and the story is badly connected to the rest of the game to the point we don't know exactly when gameplay happens. Hell, WE DON'T EVEN KNOW THE NAME OF THE CRYING CHILD AFTER YEARS THE GAME HAS BEEN OUT (if someone says Evan or Joseph, I am going to start genuinely tweaking).
@Exhausted905
@Exhausted905 2 месяца назад
True! I do understand fnaf’s whole shtick is a story you need to theorize to put together but couldn’t they made it a bit more explicit. Maybe a name drop of like, Evan Schmidt for the Crying Child. I’m personally under the theory that even in the pre-fnaf 5 story, we played as the older brother in fnaf 4(cuz I mean the flowers and IV drip make no sense when you consider that CC could not have seen them since he’s in a coma). I feel like a name drop could’ve given the hint that maybe fnaf 4’s nightmares come from Mike’s experiences at Freddy’s if that was what Scott intended
@1manstudio
@1manstudio 2 месяца назад
Note: Interesting things happening on camera, break expectations, cool images, unique mechanics... I'll try to implement these ideas in Hurricane's Mystery (fan game), we'll see if I can do it right. Probably not, but I'll try. Great video!
@daviddimitrov3696
@daviddimitrov3696 2 месяца назад
I actually like fnaf 4 but I think if the lighting was different it could've been really scary and make it feel like a true nightmare.
@blitzman_83
@blitzman_83 2 месяца назад
24:58 never knew this is what I needed until you said it! I sorta don’t like how the door just closes when Foxy enters. He has hands, make him close it with his hook and add like a hook sound! Missed opportunity for something small but great
@omor3714
@omor3714 28 дней назад
I really like these ideas for changes. Ngl someone should make mods with these changes it would be really awesome to play.
@Eztra326
@Eztra326 2 месяца назад
I think something awesome for the first 4 games could be a remastered version. Where there are more animations, more details/better lighting, better jumpscares, better mechanics, more lore details to be found. Having the animatronics in Fnaf 2 have more seperated mechanics or what was suggested for withered foxy and the puppet would be amazing. Those games either are 10 years old or going on 10 years old and so see either someone in the community or scott himself do these remasters would be amazing
@lolglolblol
@lolglolblol 2 месяца назад
I recently watched a video, I forget which one, where there was a tangent about horror games and how they keep having to subvert player agency and expectations in order to be scary. How Amnesia was so damn popular because it was the first game that really forced you into a horror scenario without any way to fight back and when that dynamic become overused, FNAF broke into the scene and completely stripped the player of any movement options.
@GFred1983
@GFred1983 22 дня назад
Personally FNaF 2 and 4 are some of my favorites. But I definitely agree with the thing about the hallways in FNaF 4 and the office lights in FNaF 2.
@ScapeVEVO
@ScapeVEVO 2 месяца назад
About the office renders, did you check them out in-game at 4:3 ratio? Cause apparently FNAF 2, 3 and I think 4 were developed to be played in 4:3 unlike FNAF1 (for some reason), maybe the cylindrical filter thing looks better or less egregious?
@siresquawks
@siresquawks 2 месяца назад
Maybe? How do I play in 4:3?
@ScapeVEVO
@ScapeVEVO 2 месяца назад
​@@siresquawks I think you just gotta change your monitor resolution, highest 4:3 res I can personally get is 1152x864, but I don't own the games so I can't test if that displays them at 4:3
@ScapeVEVO
@ScapeVEVO 2 месяца назад
@@siresquawks okay wait highest 4:3 resolution is actually 1440x1080
@bluestar_kun
@bluestar_kun 2 месяца назад
now that I think about it the best thing to do for the puppet would probably be to either give it visual phases like foxy and remove the charge meter, or to make the wind button "glitch out" and appear on other cams, giving a reason to actually look at other rooms in order to find the wind button. ofc the time limit would need to be increased to compensate but that'd be for the better since the puppet is literally the worst resource to juggle in the game with how fast it goes down on later nights
@salt_factory7566
@salt_factory7566 2 месяца назад
In (partial) defense of FNAF 2 1: The office being bigger is actually scarier in the sense that you’re an even more wide open target. The massive opening to the hall means the animatronics can plainly see you for the majority of their approach. 2: In defense of “office animatronics” (withereds+toy Freddy) there is an oppressive feeling of these mechanical beasts towering over you and taking up a great deal of the office. 3: While many of the animatronics function identically, there are still more unique threats in FNAF 2 than anything other than SL or FNAF 4. FNAF 1 has 4 unique threats, (each bandmate) and somewhat GF. FNAF 2 has vent animatronics, office animatronics, the puppet, withered Foxy, Golden Freddy, and Toy Bonnie. Technically the answer to all but two is “slam the mask” but you still go about this in different enough ways.
@siresquawks
@siresquawks 2 месяца назад
Ok I never complained about point 1- just the lighting. I actually complained about 3’s large hall and it’s lighting. I don’t mind office characters conceptually- once again it’s the lighting and presentation that bugs me. My problem wasn’t necessarily that several characters couldn’t do the same thing- it’s that the gameplay loop makes that same thing tedious and annoying. Like I said- it’s loop means your doing the same thing over and over often with little change. SL custom night does have this problem to an extent- but have enough different things that I don’t mind it as much. The technical differences of the FNaF 2 cast aren’t felt as much as they should or could was basically my main point there. The literal roster wasn’t the problem as much as the gameplay loop and their role in it.
@salt_factory7566
@salt_factory7566 2 месяца назад
@@siresquawks Oh this is funny, I just found a video detailing the only guaranteed way to beat 10/20 and it involves cycling between multiple cameras and the music box to use the cam light to stall pretty much all the characters. FNAF 2 cameras were balanced the whole time (yes it's sarcasm if you look at the actual video it's not a natural way of using cams)
@shaankelly1302
@shaankelly1302 Месяц назад
Fnaf 4 and Fnaf 2 are my two favorite Fnaf games from a strictly gameplay standpoint lol. Fnaf 4 bc its the scariest game in the series. And i love the listening mechanic i know its the same repetitive action but i still love having to get it correct every single time. There is a lot of tensioin and due to the ai rng every run feels fresh. And yes Scott has said wait 3 seconds or so for breathing. I think its always fair. Some are heavy some are very subtle and thats randomized too and i love that. Fnaf 2 has so many moving pieces that you get into such a good flow state. Fnaf 2 does have some bullshit rng at times where death is unavoidable but i love having to keep track of so many different things. The cameras in FNAF games outside fnaf 3 are completely useless mostly. The optimal strat makes use of 1 or 2 cameras per game so that doesnt really bother me. The atmosphere the cameras provide are lost on me. First time before you know what youre doing sure. But its just that first time. I still think fnaf 2 and 4 give you plenty of tension regardless and the gameplay are the best in the series. Now if were talking story or camera atmosphere maybe fnaf 2 and 4 might not be the best but those things do no concern me as much. 2 and 4 are immensely satisfying to play and be good at. And i do feel in fnaf2's case that when they enter the office or you see them in the vents outside toy bonnie it conveys plenty of fear. Fnaf4 obvs you dont see them but seeing them at the back of the hall is creepy as hell and foxy in the closet is always creepy. Espcially when you get that unexpected bark. All that being said i respect your opinion and points. Great video and a unique fnaf topic to cover since everything else has been talked to death on RU-vid. Also pro tip for Fnaf 4. Just wait 2-3 seconds after closing the door if theyre there. They will move the sound effects of them moving away are just for show after some testing
@youraveragehotdog6836
@youraveragehotdog6836 2 месяца назад
I honestly think pizza sim was the most disappointing, it was 60% minigames and the night segment sucked. It was the last game in the series and had some of the best voice acting yet you barely see the animatronic models. Scott could've flexed on us but we got a mid tier game with a 10/10 ending speech
@youraveragehotdog6836
@youraveragehotdog6836 2 месяца назад
Also all the aniamtronic modules sucked, help wanted 2s rendition on scrap baby and lefty are fire. Molten freddy and scrap trap had to have been retconned model wise because how they look in security breach
@Hex.A.Decimal
@Hex.A.Decimal 2 месяца назад
Agreed.
@Fredfazbear1983
@Fredfazbear1983 2 месяца назад
@@youraveragehotdog6836no, hw2 scrap baby is actually garbage, ffps is way better
@soulripple
@soulripple 2 месяца назад
thank you for bringing up the bs that usually is fnaf 4's gameplay. the unclear cues and lack of any sense of the progression of bonnie and chica just make it unfun to play. i can play the night perfectly fine until i close the door a little too long or at the wrong time and suddenly the game is over. the other games all have some kind of indicator of when youre about to enter a fail state (watching them move closer on the cameras, sound cues, power going down, something) whereas fnaf 4 is either u successfully nullified the threat seemingly invisible threat this one time or you didnt or the game decided to have weird timing and even though you did everything right, its wrong. not to mention i had no idea the cupcake got me that one time because i didnt flash the light, i thought id just messed up a cue with chica.
@xvasion3801
@xvasion3801 2 месяца назад
good video, id love to hear about your ideal fnaf game
@worldTM_
@worldTM_ 2 месяца назад
YESSSS NEW SIRESQUAWKS VIDEO LET’S GOOOOO
@Qwerky_Qwerty
@Qwerky_Qwerty Месяц назад
something about fnaf 2 that I can say is its souly on panic later in the game even to the point you hear that forsaken foxy alarm in your dreams it's so focused on panic that you don't really get a chance to look at everything and I get it fnaf 1 was creepy and atmospheric and the rest of the games mostly followed this formula i can vouche for fnaf 2 because it's less of i am terrified of what's outside my room and more of managing a whole bunch of things at once instead of managing resources it's managing multitasking which i think is a pretty good game play it's definitely challenging at the later nights another thing is it's terrifying because if you do one thing wrong it all goes down hill it has a nice quick flow to everything
@hbudson1248
@hbudson1248 2 месяца назад
In that situation with Fnaf 4 where the animatronics get stuck at your door, you can open the door again, then close it again, and THEN it'll go away. It's not very intuitive but it is a thing
@ilikepigeons6101
@ilikepigeons6101 2 месяца назад
The only real spooky thing in Fnaf 2's aesthetic was the pitch black hallway, and when you light it up you get to see who is incoming to your impending doom, but that fear factor goes away when most of these characters don't really use the big doorless entrance to get to you which is just dumb, the hallway just winds up being another window to look out, something that's really useful for foxy and him only. Imagine if you separate the withereds from the toys by having them be anti light? Like that one Fnaf 2 open source fan game a while back, except you make it one of Fnaf 4's only good features, the plushtrap minigame, except the 4 doors in that minigames are the mini party rooms in fnaf 2? Have the withereds use these rooms to avoid ur hallway flashlights, which would require you to GO TO THE CAMERAS and locate which of the 4 (previous useless) party rooms in the fnaf 2 map they are in to flash them from the cams there, foxy will stand out as being the only one to have numerous phases to how close he is to your office within his hallway who would avoid using the party rooms, how cool would that be? The hallway with the 4 unseen doors to the easily seen mini party rooms (using cams) is like the corridor of plushtrap with the 4 seen doors to the unseen rooms.
@darthvaderbn
@darthvaderbn 2 месяца назад
31:15 FNAF 4 is actually a rushed game, because if i remember correctly this game was planned to be released in Halloween of 2015 (instead of July 24, 2015)
@garybro11
@garybro11 13 дней назад
I know I'm kind of late but I thought of a stupid simple solution for fnaf 2's box issue: Don't make it wind down the whole night. Like program similar to how the others are where they'll decide every few seconds of whether they should move or not, except for the puppet it's should the box start winding or not. That way the player can have more time to focus on other things like cameras so that they can anticipate attacks better, with the bonus of seeing the creepy renders. Now I don't think this would "fix" fnaf 2, but it would definitely improve it. Of course you could still just stay on the prize corner camera, but now there's more opportunities for players to actually interact with the other cameras.
@tomaszhallay6653
@tomaszhallay6653 2 месяца назад
10:39 you WISH! That fucking chicken consted me so many decent 10/20 runs it's insulting. For some inexplicable reason, she takes 80 thousand years to leave and sometimes just....doesn't! This is basically a death sentence, since you can't wind the music box without pulling up the camrea, and if you do THAT if something's in the vents, if you flip the monitor twice very quickly or once for a bit longer, you're dead. This is especailly strange since BB and Toy Foxy operate on a 'button scan' (checks if you touched the camera button )system and just enter the room and essentially kill you the very frame you enter 'camera mode' and Bonnie also operates on a 'time scan' (checks how much time you've spent looking at the camera) like Chica, but has a dedicated animation that takes another 50 thousand years, with Toy Chica seemingly operating on the same way since she was ALSO supposed to be a 'time scan' enemy, but this was scrapped and Scott didn't bother make her a 'button scan' because he rushed the game out, but that doesn't even matter, since Bonnie's cutscene is also basically a death sentece if you've just wardened of a Withered, since the music box will just unrevel in the meantime, and have I yet mentioned how much I F%$&NG HATE THIS GAME!
@Comaxwolf
@Comaxwolf 2 месяца назад
There's a game that remakes the first fnaf game that does it really well. Instead of power doors, it's a normal door you have to lock. When foxy charges, he uses his hook to pick the lock and opens it multiple times. And then there's the puppet. Instead of a music box, he gets closer the more you have your door open. He doesn't move back, he only goes forward.
@THGMR-ox7sd
@THGMR-ox7sd 2 месяца назад
16:45 I would have personally made mangle go to every camera and maybe tweak the camera light so it doesn't make the whole camera bright and make the animatronics less scary. That way mangle would no longer be in the list of mask animatronics to make her more unique but it would also make them parallel foxy since foxy would need the light in the hall while mangle would need it in the cameras. I don't know if it's a good idea but at least I have a decent argument. I feel like there could also be more unique stuff done with the mask like you said where you have to actually look at the animatronic instead of just staying still. Also to add to my mangle mechanic the constant noise that mangle makes can actually help with the mechanic by being louder if you're on a camera that's closer to mangle. Maybe there could be a way to not make it completely give away mangle's location. Edit: I just thought about my paralleling foxy point. It probably is that good because you bring up how fnaf 1 subverted expectations and it wouldn't really be good for both foxes to use the light mechanic. It did sound cool to me at first though. Actually mangle is part of the toys so I guess it would subvert expectations if you didn't need the mask for mangle.
@rexspecificallyredrex64rem73
@rexspecificallyredrex64rem73 2 месяца назад
I really want a fnaf game that's a proper remake of fnaf 1 that takes all the best elements from fnaf 1-6 and messes it into one full game. Maybe add in extra characters in a de-make style, like Balloon Boy and the Marionette, or even Roxy, Monty, some Beaver animatronic, and maybe even Sparky. It would be really fantastical.
@MoldyChunk
@MoldyChunk 2 месяца назад
You can actially just reclose the door and they retreat if you accidentally close it when theyre not there. Ive tested it with the map
@siresquawks
@siresquawks 2 месяца назад
Really? Never gotten that to work but cool if true and confusing a little
@fakeorchestra4260
@fakeorchestra4260 2 месяца назад
I'm in the first part of the video and something I always think when people describe this is that, at the end of the day, this atmosphere building is wasted on a jumpscare. A jumpscare being a loss statee kind of ruins the tension because after you're done with it, the game basically teaches you "There is nothing worse that can happen to you". Which is why I think Observation duty does it FAR better because at the end of the day the horror comes from the idea, not from the threat of something jumping out at you (though I'm pretty sure Observation Duty had some jumpscares too). It's "What freaky, scary bizarre thing am I going to see if I keep watching?" which alongside with the fact that watching anomalies is dangerous, combines this with our inherent curiosity.
@eduardosguilarohara333
@eduardosguilarohara333 2 месяца назад
in fnaf 4 if you do close the door when they're at the middle of the hallway they can go back if you quickly open and shut the door
@bartoszhallay6576
@bartoszhallay6576 2 месяца назад
I have an idea for cameras in 6. How about, since yiur building is constantly expanding, every night you have more cameras to look at and more things to worry about? Have it so that one character, let's say Scrap Trap will try to pull your attention to a far off-corner of the building by the virtue of there being a vent, while Molten Freddy gers closer to you directly and since every night the building is larger, it becomes easier for the two to corner and distract you? You could even do some dynamic things, like if you play more minigames showing Afton's crimes he'll get more aggresive since he realizes you know too much about him, or L.E.F.T.E can start off trying to attack you, but if you buy the Security Puppet he gets confused and isn't as vicious anymore. Have the places the animatronics hide in actually be their starting locations during the nights, imagine how cool it would be to see Baby emerging from the duckie pool like some sort of a sea monster.
@Muho_is_me
@Muho_is_me 2 месяца назад
1:20 yes that would be the first thing comes to your mind while playing a _horror game_
@dux5525
@dux5525 2 месяца назад
You can actually never get a Phantom Jumpscare just by being fast enough and knowing which cameras they spawn in. If you keep Springtrap away from those cameras you never have to risk those phantoms.
@Wizardjones69
@Wizardjones69 2 месяца назад
Fnaf 4 sins: the box, the over the top goofy designs, the cheap hear mechanic, and dream theory obviusly
@Superstailsbros
@Superstailsbros 2 месяца назад
Okay first Dream theory was never canon, two I disgree in my opinion
@LloydTheZephyrian
@LloydTheZephyrian 2 месяца назад
While I agree that the nightmares aren't quite SCARY, I think they just look COOL.
@pizzaisgoodidk7370
@pizzaisgoodidk7370 28 дней назад
My issue with fnaf 2 is the fact that everyone feels the same and the only camera is the music box while my issue with fnaf 4 is the fact that it’s difficult to play the game if your house has people talking in it
@rairinekoine
@rairinekoine 2 месяца назад
To be fair, FNAF 2 and 4 were made in like months of their respective previous games, and there were basically low/no expected standards until later because of how quickly the games cames out, and people were focused on learning to deal with every foe when the games were NEW and figure out the story and such, so people really don't expect them to be excellent in both/every case, not saying people can't enjoy them as-is if they love said games individually
@quin6507
@quin6507 2 месяца назад
I would love to see that video!!
@Sonicmid
@Sonicmid 2 месяца назад
I think Fnaf 2 gameplay should’ve been Toys in the office and the originals on the cameras Toy, Bonnie Freddy and chica can be stopped with the mask Mangle and BB can be stopped by the flashlight Withered Freddy, Bonnie and Chica can be stopped by looking at them on the cameras. Just move the parts and service room near the stage. Withered, foxy and puppet can both be connected to the music box in someway. Maybe instead of the music box being able to only line up on one camera, it can be on every camera, however foxy will go to what ever you decided to wind it up on. Or something like that.
@benrichards1694
@benrichards1694 2 месяца назад
Jesus christ 50 minutes Im so excited
@Chillipeffer
@Chillipeffer 2 месяца назад
Pewdiepie had a point about FNaF 4
@waggieentertainment9387
@waggieentertainment9387 2 месяца назад
Ye fnaf 2 always looked more annoying than scary. Like bruh why wasn’t the single lightbulb the only light source, with the surrounding area being consumed by darkness. Maybe the toys dip their heads into the light to get a reading on your face, while the possessed withereds stare at you from the darkness because they know their killer is in the room.
@Your_mum_is_a_hoe
@Your_mum_is_a_hoe 2 месяца назад
We talked about this on his second last live stream
@WillieMIV
@WillieMIV 2 месяца назад
Me when i love both of these games: *1000yardstare*
@shinydewott
@shinydewott 2 месяца назад
What if every night, the Chica and Bonnie had a different render when they appeared at the hall, each being closer and closer than the last
@kurokamina8429
@kurokamina8429 2 месяца назад
Fnaf 2 is still my favorite game in the series. I disagree with your take on not being able to see the models of the fnaf 4 characters. For one that would make it less scary as you could fully see the monster which isn't always a good thing. Fnaf 1 yes let you look at the full models but the scare factor was different there. You said it yourself that it was scary because of the question "where did they go" and you are frantically flipping to different cameras just to find them and acting weird. Fnaf 4 doesn't have cameras and isn't set in a freddie's location so he kind of had to shift it from the traditional fnaf factor to a more movie style. Some of the more better horror movie are one were we rarely get any glimpses of the monster but they are very small. This is works because the fear comes from the mind, we end up creating the scary monster in our mind. This is specially evident with moments like the foxy in the closet or flashing the light down the hall. The fear of flashing and getting a game over or be safe but see a silhouette of something in the distance. Now yes fnaf fans have seen what they look like in the teasers but that shouldn't matter. Not everyone is going to see those and that should take away from that design of the game. Also it feels kind of a bit picky considering that the models are available to look at in the extras. Fnaf 6 (from an office gameplay stand point) is the absolute worse in the series. Every time I try to play it with the intent to play the nights I sit there for a second and said "what the f%ck am I suppose to do?" Like I get that I need to complete the tasks, turn on and off the fan, use the scanner, look down the vents. Despite all that I sit there and just wonder if any of these things are actually working or if I'm just wasting my time. I hate that there's no survival until 6am because now I can't leave until the tasks are done which means I'll be staying there longer then I should have. I hate how the animatronics works because they act the same which is worthless cause I have no idea how they work to begin with. I hate how they handled the vents which feels like it was trying to do something similar to fnaf 4s hallways but it feels like a lesser version of that because I'm not scared when I'm looking down that vent. I'm not scared like in fnaf 4 just for the simple fact that I at least know what the hell I'm doing and if I die it's on me. Fnaf 6 game overs are so bull sh!t that I just sit there with a straight face. What is supposed to be scary ends up being "getting over it" but you are stuck on the first obstacles which makes you rage to the point of not caring anymore. I find my self going back to play it ONLY for the pizza simulator sections because there I at least know what I'm supposed to be doing. That to me is what separates fnaf 2 and 4 from 6, even when fnaf 2 has its bs moments it's far between and I know what I need to do and knowing actually makes it scarier because I know that if I F up then it's game over, or if the bs happens I have some understanding as to why. Fnaf 6, its just game over. But to be fair the atmosphere of the office is great and having the pizza sim be completely separate from fnaf 6 could have let scott have more time to polish and make it a much less bs experience. The ending is also just the best in the series.
@thesimpsoan7946
@thesimpsoan7946 2 месяца назад
Tbh Ive always liked springtraps jumpscare but never been able to explain why, i think this vid explains it pretty well Also i hate being this guy but silent hill rarely has fixed cameras, it has them sometimes but usually just revolves around the character really badly but it still directs your attention towards certain places or items so point still stands
@mouseyboy427
@mouseyboy427 29 дней назад
To make the player powerless, you have to give them power. FNAF1 happens to be the only game with a literal power mechanic.
@sabotagedgamerz
@sabotagedgamerz 2 месяца назад
In Fnaf 2, the camera flashlight feature really does have no purpose. If Withered Foxy could move, as you suggested, it could give some real use to this. This would also add a dynamic on how you decide to use your cameras. Should you find Foxy or wind the puppet up a bit first?
@SallyGrim
@SallyGrim 2 месяца назад
I absolutely hate Toy Bonnie personally. Thinking on it, it's probably because he has a ventriloquist dummy vibe going on and I hate ventriloquists.
@sheepercal1374
@sheepercal1374 2 месяца назад
this video is perfect
@Projekt_Nightmare
@Projekt_Nightmare Месяц назад
It could be that they tried to redo the lore too much with more modern takes on fnaf like the books and movie I love each for the classic 4 games but when they tried to add lore it just began to fail
@lolailo2199
@lolailo2199 2 месяца назад
I've been saying this since forever. The atmosphere in Fnaf 2 was a huge downgrade from the first one.
@Shift_Salt
@Shift_Salt 2 месяца назад
I still hate how the story went after FNaF world personally (as in SL to Present), but FNaF 4 was also a mess. In my opinion, 4 should have just been a side story about a kid who's brother got him killed and the nights are the kid's dying dreams with his fred bear plush being a spirit of another victim who tried to comfort him. What the "plot" of 4 evolved into after it's release is just pretty frustrating.
@bigstupidgrin
@bigstupidgrin 2 месяца назад
FNAF is at its best when the cameras matter
@meltingrocket89yt
@meltingrocket89yt 2 месяца назад
I’m so glad I found this video I’ve never really liked fnaf 2 and 4 fnaf 4 in my opinion could be good but my main problem is that it forces you too put your volume very loud and it’s just boring and repetitive (now yes you can say that about 1 and 3 but I feel like it’s just a bit less) fnaf 3 has always been my favorite and I feel like it’s underrated because fnaf 2 and 4 in my opinion are way overrated so I’m surprised I even found this video considering finding someone in the fnaf community or that has seen fnaf and doesn’t like fnaf 2 and 4 as their best so yeah
@takeeto9894
@takeeto9894 2 месяца назад
When fnaf 2 came out, it was really good. The community loved it, we were eating up the game and the lore for months. It's easy to look back on a TEN YEAR old game created by a single person in a few months and say "It's no good" because of dated visuals and mechanics, but the game's commercial success at it's time of release is all you need to see that it was a good game.
@siresquawks
@siresquawks 2 месяца назад
This is a really flawed stance- because I don’t have problems with the older FNaF 1 or the barely younger 3 the same way or to the same extent. As I talk about in the video. I also didn’t say it was no good or that the visuals were completely terrible but that FNaF 1 showed it could have been even better.
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