You can use muddy to make granganol to send a white woods synchro to bring back out a tuner to make crimson. Next turn you use grangonal to summon Lulu then use crimson to make calamity’s
ive been testing one in the side, though i think if youre maining 3 thrust you could test maining 1 black goat. if the grave effect didnt apply only to on field monsters id for sure main it with thrust to call nib, but since i cant do that i dont want to main it. that said, if tcg follows ocg and we have a meta with basically two decks (SE, yubel) that both play fiendsmith, then black goat does look like a solid card in general
Tzolkin being able to proc twice seems good enough to me thanks to the pool of Lv7 or 8 synchro dragons having good targets, specially for budgets. Odd-Eyes Meteorburst Dragon against Tenpai, Buster Dragon as a floodgate, Clear Wing Synchro Dragon for the generic target and Beelze of the Diabolic Dragons is really funny. Edit: it also opens up some time options like Scarlight Red Dragon Archfiend or Vagnawa the Moon-Eating Dragon (you could already make Scarlight or Nothung the Starlight without this tbh)
i personally love silent magician as a 1 of in this deck (three different ways to search her, and she can negate a spell card for free) but i understand its not for everyone! that said, it does help remove any extra spellcasters on the board if you get interrupted :D
the magistus synchro equips one from extradeck, but you can also make the artemis beforehand, which equips itself when you summon the synchro, then you have 2 types floodgated, blind into this format i think link+fusion is very powerful
A sneaky extra deck tech could be Shadow Mosquito, since you often have too many bodies to know what to do with and no clear route to game, since this deck really struggles with damage output. Exciton and Zeus are also useful since clearing multiple bodies is another big issue
broomy a card that can help you extend in hand, summon herald an omni that helps play around nib and shuts out a majority of hand traps, not consideration lol ok
Once again, another great video! Don't worry about the run times, the more info the better! I've seen a few builds with a Silent Magician and a few with Diabellze + Whispers, just wondering what your thoughts are on those? Keep up the great content!
good catch - forgot to include silent magician since you can tribute rciela (or any spellcaster) and replace rciela with a tuner from grave, its automatically not a normal summon problem. however, you could get a better negate in dies irae or dragite without a soft brick in the main. id generally value the extra deck utility over the main deck card since youd rather play just consistency+non engine in your main and access the utility with the extra - same principle with not playing main deck magistus but still syncing into zoroa to floodgate the opponent diabellze requires too much set up off whispers specifically imo. however, the newly revealed 'devil of the white woods' which i made a video on yesterday gives you better diabellz access while being a good card in itself (whispers is not a good card). so youd dump the diabellz off beatrice, and then in the opponent's turn youd bring it back off devil by tributing diabell after using diabell (and the diabell is then just a resource for the tuners to use)
Chicken game is not upstart goblin You can draw 1 then use it for WW effect You can also send it to the GY with diabell when your opponent try to draw with it if you didn't have any other option to prevent the free draw
Heres some notes from me, also thank you for making these videos. I like diabellstar or magicians souls as a way to start with solo toy box as a way to sac soldier and have some other minor synergy. Solo toy box turn 1 has felt rough. If magicians souls has a good gy target ill probably run it over the sinful spoils package. Witchcrafter aruru and iris swordsoul have felt ok in hand. Something super spicy is grand spiritual art ichirin. Its a single negate per turn with rcia, and allows other spellcasters to grab silve. Celestial double star shaman seems good to me over formula syncron.
Spiritual art is spicy, however what's the benefit of Star Shaman when it's not a quick synchro like formula and doesn't get the effect since it is only on synchro summon? (even if it wasn't it would miss timing)
A handful of notes that I have thought of over the past while but have not actually gotten to test: Aiwass is a fiend fusion, so you can make it with Sequentia. it's a bold extra deck commitment, but you can make it with Artemis, which is already a card I know some people are on just for the utility of a link 1 for S:P plays, etc. and that sequence would also allow you to go for the Zoroa play as well. Maindeck Zoroa as searchable follow-up could be a consideration at that point, too, but probably not worth it. A neat card that gives access to Qixing Longyuan is Ringowurm, the Dragon Guarding the Hundred Apples. This line meshes best in a Centur-ion list, and I think has additional merits when Hot Red Calamity gets banned. Wake-up Centur-ion can make a level 4 token, allowing Ringowurm to be used as an extender, and then you can use those 2 to make Mannadium Trisukta, revive Ringowurm, then those 2 to make Visas Amritara for Reframing, then finally you banish the Ringowurm to make the Hundred Apples token, which is a Wyrm, and use that as the non-tuner with Amritara for Qixing Longyuan. Any other way to get Ringowurm to GY can also just skip the climbing step if you're making Amritara anyway, and if you haven't used all of your White Woods engine beforehand it's an option to make Rciela and get to it that way. Magician's Restage alongside Magician's Right Hand is a nifty package that I think has merit in Fiendsmith lists as a card that can function as a general extender and s/t value piece, while also bridging the Fiendsmith line into a full combo. Fiendsmith into Beatrice to send Asteria, then Restage revive the Asteria, send away the Restage to activate Asteria, and then search Right Hand to have a spell negate available on the opponent's turn. Alternatively when you're already doing your things, Beatrice can send the Restage from deck to get Right Hand that way. Interestingly, your end boards often don't have spellcasters, but you have a multitude of quick effects that can field a spellcaster at will. Right Hand is a continuous effect that checks at the resolution of each spell for if you have a spellcaster on the field. That means your opponent can't just burn a garbage spell to force the Right Hand negate, and instead you can wait for them to play a spell you care about, chain Diabell or either of the Tuners, and then negate that spell as it resolves by having a spellcaster on board. This trick can also be used with Primera in the Centur-ion lists, but I don't think it's viable to support White Woods, Centur-ion, and Fiendsmith all in 1 extra deck, and the Beatrice synergy is the biggest appeal to Restage in my opinion.
great comment 1 aiwass - i dont think you should artemis into sp as sp breaks your link zones and you cant make fsmith plays, but if you were committing to this idea you could turn artemis+1 into closed heaven. or if you had fsmith in hand you could turn whatever fsmith card + artemis into sequentia directly. i dont think this is bad at all since aiwass gives you utility that other cards dont have. however, i do care quite a bit about the extra deck space. 2 ringo - i dont think this is worth it cuz its so going 1st-centric, and wake up is the worst card in the entire centurion deck, which is a hard ask to play even without other bricks. in my current centurion thinking, i side the wake up and phalanx for going first and accept gargoyle as the primary main deck brick, but adding ringo on top is too much of a consistency hit imo. definitely creative tho 3 restage - very cool idea, didnt think of this. i like that restage can be an extender instead of just a combo piece. i think for this to be optimal, it would have to be a side deck option for going first, taking out breakers. im generally not a fan of extenders that are only extenders, and the utility of right hand is technically already covered by irae or dragite, which dont require main deck committment. that said, in a breaker format, these two cards in the side deck do seem viable - or even left hand so you can use irae without playing around evenly
@@BimYGO Yeah restage is definitely the highest potential of those options and the one I'm most likely going to test seriously. Ringowurm is just my favorite copium "this card will be good someday" card and the Qixing Longyuan line is something I've been trying to find a real home for for a while. The Artemis S:P thing I mostly wanted to mention as additional utility for the card, as I know some people that are on it to make breaking boards easier. Obviously if you're doing the fusion line you're just using Artemis in the middle of your fiendsmith link plays.
Oh, this is also a big stretch considering OCG got it like 2 weeks ago, but Chorozo, the new Magistus Fusion Tuner, can be made very easily in WW Fiendsmith with the equipped requiem and any spellcaster, and then is the Magistus needed for Aiwass. If somehow that's another import in INFO, that's definitely a card to consider (and is dark for Arms of Genex since we don't have baronne).
@@batsmak2506 I also tried Restage with the hands in my WW build without toys. But toys blow them out of the water. I can't find the space in my fiendsmith build but in theory this is great because it's easy to fill the gy with spells that way and allow selene to revive a WW and get into your engine. BTW have you tried Satellite Warrior instead of Qixing? While the latter is amazing, Satellite can easily go for 2 immediate pops not allowing the opponent to play around it. If you wait for it a bit (or in going second situations) this can be a huge blowout. For example, I forced Snakes to trigger my Diabell, got Satellite out with 4 pops, game.
@@batsmak2506 im for sure not sold on arms of genex, but i could see chorozo being used to synchro ladder or go into sequentia for aiwass. its also a dark for chaos angel, and the 6 can be tri edge since its a non tuner then if apo gets banned, which seems likely, they cant run over sp
Really nice video, as always (also don’t worry about time, speaking as semi-new player, it’s extremely interesting and useful to listen to all the stuff. In the end, what version of WW you recommend the most?
please make it clear that you need to play coral dragon if you want to use dragite. Dragite is only a S/T negate if you have a water monster in the GY. we play ZERO main deck water monsters in WW usually. I know this is really niche but for budget players that are also trying to use the Dogmatika cards maybe I would suggest Gizmek Uka. with Fiendsmith being in a lot of decks now. we can beam out any of our LIGHT monsters that share atk/def. which are all the Ecclessia counter parts or non tuner white wood mosnters (but those aren't useful to summon on the opponents turn). if summoning Dogmatika ecclessia we can add Fleur as an interruption, or summon Incredible to fuse away with their engraver or extra deck monster to fuse into Mirror jade.
OTK Ritual Dogmatika just got a whole lot more cosnistent.. You can use White Relic of Dogmatika to give Silvera 4000 more attack..and then do double piercing with 6000atk.
@@BimYGO It's for fun for sure.. but don't underestimate it, it can sneak in some wins going second. My main deck though is Witchcrafter White Woods.. you end on Luluwalilith, Blazar, Vice Madame and Witchcrafter Haine.. making spellcasters untargetable. You don't need to draw any witchcrafter cards to do full combo... You only need white woods and hopefully toys.
Have you considered playing the White Dragon Wyverburster as a Soldier search? Gives you some additional extension especially if you play Black as well.
would not play those - white needs a dark in grave to banish, which is not standard, and neither of them work on their own, so they add more bad draws into the deck that only work as extenders in specific scenarios - most of the time you search rcia off solider so you dont have to get it with your other cards and then rciela can search woes if you didnt get it off silve, or another light spellcaster
I have tried Iris in one of my Centurion iteration of the deck. If you are in the step where you start to go into the centurion synchro card, it can permit to keep the synchro 8 WW and fall back to rcia in addition to the centurion combo. With this one, it looks like we can go into a double crimson in T1 in addition to move into a Blazar + King Calamity. However, doing this can lock the development of the WW follow-up until T3 so idk...
yea youre right - i cover this combo in one of my previous videos. i dont think its worth it to give up the ww followup because if your double crimson doesnt work then youre in a horrible spot. but having the option to double crimson without having to play centurion cards is neat. maybe settling for just one crimson is fine too, since blazar + skill drain is a win con vs many decks, and in blazar versions i def recommend maining 3 drain
@@BimYGOI have difficulty piloting the deck under skill drain if I didn't get Risetta in my hand at the beginning of my T3. I have try to play the spellcaster village and it look good too (boardbreaker are mainly magic card and I have plenty of spellcaster) but same thing, it's hard to pilot the deck with gates deployed. Perhaps, it is not my gameplay. ^^
@@SimpleMath98I have found the full version in this one (no centurion): ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-uoWh9sOkZfU.htmlsi=JVVYcBpK_JuTXFCj I think if you want to reduce the cost (mainly due to emblem oauth, play 3 fields spell and one terraformation looks like a "budget solution" (even if the two main centurion are >10$).
@@SimpleMath98 @adrienb8376 already gave a good response. i also have the combo explained in a video here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LSmop1QJgtA.html but the timestamp adrien references in the combo video is a better example of using it in an actual game and why combining it with skill drain is basically a win con
i think its also good. banishing is usually better against good deck and the synchro protection from chaos angel is relevant, but satellite warrior can be more of a blowout if they dont benefit from their cards going to the grave. more budget also
Something I’ve been having trouble with in my hand trap build is a serious consistency issue to the 2 cards needed to get started. Playing a large toy package, and 3 Legend (and I heard you mention only playing 1 potentially), I find myself with hands consisting of 2-3 hand traps and 2 WW monsters a statistically large part of the time. Even if I open Imperm, it lets me start but it’s so weak and easy to interrupt that it could cost me that game. What do you think about this weakness in the deck?
@@generalistvibe3279 That's why people are playing Piri Reis Map... Runick plays better through handtraps. You can even use metamorphosis to special Asteria.. or you can discard Asteria with hugin if you have a way to tribute a spell
@@Kioyaa the same way as formula, Diabel synchro 8. The problem with that is Striker is OPT while Formula is once per chain so it's more flexible. The only benefit is potentially LIGHT/DARK Chaos Angel.
@@babrad I'll be honest, the fact it was once per chain almost never comes up. 1800 tho is a very important threshold as that's usually the max a good normal summon is gonna be, so it's much harder to force out by battle in comparison.
@@nonadqs Silly me thought you wanted it for the DARK attribute. Yeah, that's also a valid point I haven't considered since with Box and Silvera baiting with battle is rare (with normal summons). But it can still be useful
@@babrad It's an EARTH, not a DARK. It doesn't really matter for chaos angel tho outside of corner cases if you're running a dark level 8 that's consistently part of your end board since it can be any tuner.