I like that Ryukahr's first finish of the last level he ties, but he is actually slower on his other attempts. He says he tied it both times but the final screen he's .05 seconds slower. Crazy amount of precision to even tie WR.
I'm wondering about two things. First, anyone feels like Ryu is treating excess springs and P Switches as Companion Cubes? And second, why it seems like (at least in Super Expert) SMB 3 and 3D World levels are kinda rare, while SMW and New SMW are the most common?
Thank you Ryu for these videos. Work is pretty hard some days and it just fills me with joy to sit down with some instant meal and watch your video when I get home.
The ending: 2 things that never fails. 1-Get every, but struggle on one part; miss something and master the hard part (19:14). 2-You always beat it on the first try after Game Over. The humanity!!!!😢😢 😂😂😂
Hey Ryu, i've been looking back some old videos of yours that were recommended to me. In the last one, you were doing a minute-long speedrun (video from 20 feb 2018). At the end, you only show the end part of the speedrun. For satisfying my senses, i would love to see the full completion of short speedruns (short being a minute max). Wondering what the rest of your viewers think of this. Could you maybe give it a try once? Decided to comment it here, since i hope you read these comments. if you do, you make awesome vids man. i dont even have a switch or mario maker and i watch all of those videos of yours. mad props!
to be honest, i don't think you complain about batman making you kill yoshi, after that one speedrun level. you know, the one which had you screaming "KILL THE YOSHI" lol
6:58 he still helped you, don't disregard his sacrifice o.o 9:56 you didn't even need to touch him, the door was wide open right there... 11:23 'batman'....and Mario..... 12:25 that's what you get for taking him out earlier when there was no need to, he had his revenge SuperVinlin 16:01 well done Junior, trying to protect your papa like that; it was a little too late, but you tried and that's what matters ☺
The claw in the wind extended out right looks suspicious to me but it's cool to see some realism in the game. Indicators should be used to show gamers. Perhaps we get schooled on it in a level?
A good level to start with? You know what this means. That's right, it'll only get worse from here. Buh, naked pipe there above the axe. Come one creator! Those arrows do not help at all. Yeah, the yoshi is just there to give you the extra jump. The next level was actually pretty good. That was a really jarring edit cut there. Right idea with the two cannon balls, poor execution. I would have thought the laugh sound effect would give the troll away. People make such horrible levels. Made even worse when played in multiplayer. And the crime of mistagging. That was not a speedrun at all. And another mistagged level. Pretty close to getting stepped on there at the end. Spike hitboxes. That is all. Well, one more thing. Ryu's face when he make it on his first attempt at Ryuvenge is great. Thanks for video Ryu.
i'm appreciating the techs you've been using in editing job, lately - those small things, like not going through the full "i beat the level" rigamarole, that has in fact long become repetitive (if nothing is being added to it), for us in the youtube land on levels that are otherwise _standard fare_ (as, we-all _do_ know the drill by now - correct.) keep on your quest to best your Player Best, _ultra.instinct.khar_ _!!_