Mvc2 had to remove a LOT of stuff to fit all the roster. For example look at Colossus' throw animation. Most of the frames are gone as he spins you by th ankles. In mvc2 they just flip left and right but he used to have a comolete spin animation in games like COTA
Yep, that was the problem with that. Same with the animations for Rogue’s move stealing. They had the memory, but what they didn’t have was the RAM in the system. That’s where the main cuts came from.
I mean, they started cutting frames out of characters as early as X-Men vs sf. Just look at the way wolverine animates between cota, marvel, and xvsf. All must to try in fit in a storage space that limited everyone back then.
I always thought that, while MvC2 is a great game and lots of fun, it feels weirdly static in it's presentation and removed a lot of interesting little things, such as this one.
Even the music in mvsc2 is not that great compared to the previous games. There is no music I like in mvsc2 but I like plenty in the other games. Maybe I just don't like that "Jazz type"... 😑
@@AcidGlowyou are absolutely right. The themed music from all the previous titles, especially marvel superheroes vs street fighter has the best music in my opinion. When I stream mvc2, I always play captain Americas theme from msh or mshvsf.
part of me thinks that the grab called for specific sprites for each character (because every grab is different) so they didn’t want to put the time in for each character to work with the grab
Many love MvC2, But i find it lacking. It missed the charm of the older VS titles, like the dynamic music, and god tier soundtrack, missing animations of characters. It feels like a capcom made Mugen. I do understand that this had to fit in a GDRom. But this game is relaunched over and over without any real changes. They could remake the game using the original sprites of all the games from Marvel/Capcom. Remake the stages, add more stages and use the original sound track every individual character. Since the space limit was removed.
@@Limit02 If it keep the mechanics and aesthetics still using sprites people will switch. Capcom did "Super" "Ultimate" "Ultra" version for years and many didn't seem to mind. How many people do you know today that still play vanilla versions of fighting games? MvC 2 had the chance that is not available, until today, in modern platforms. Also i dont ask for a total revamp, just to add more content.
MvsC2 has limited like PS2. If they went beyond that, it had so many characters, more new sprites, and more, but it'd crash or bug the game in the console (no patch in PS2 or update despite PS3). So I think it's the best they limited their moves, sprites, and the others with 3v3 mechanic/mode for a reason.
Mvc2 came in arcade First, and then on Xbox also...which had downloadable patches...but the game has the framework of the arcade originals..i know that you zoomers think that only PS2 existed in the universe, but Is not like that at all
@@begcoinsPray! If Soul Calibur 3 can get a rom hack to add all the Arcade/Japanese exclusives AND retain all the creation/solo content it's a matter of time a passionate hacker does it!
I remember picking 'gief on a whim at the arcade in MSH VS SF and discovering his combination super was a Double F.A.B. Everyone in the arcade was rockin' with me when I won with it. I was so surprised it was different. Then somebody picked Ryu and Ken, cuz we were all wondering what other teams would have a different combination Super, and did the Double Shinkuu Hadoken. It was like the coolest day ever. Although I still argue that they should've given Akuma/Dark Sakura or Shadow the DOUBLE SHUN GOKU SATSU or RAGING DEMON!! That would be badazz!
I recall we used to spread a rumor that the partner with Gief would make the Double Final team combo do more damage Had to fight a lot of Geif and Hulk teams in my area when this was released
The new MvC game shoulf go back to HD hand drawn style and add the missing animations such as Zangiefs old supers and Sentinels idle animations now that theyre not limited by space at all on modern consoles and PCs
i always said capcom should have added a "pro mode" in the controls basically let you have the 3 buttons and for call assist and change teams all should have do with a combination of buttons, this way moves like team attacks like zangief could have been a thing adding a specific sprite for the atomic buster in each character wouldnt be neither a excuse because not all characters has a special sprite for it they just use a random grab or punch sprite
At the time, Capcom was avout the lose the Marvel liscense and tbh, fighting games were going the way of the dodo because arcades were also dying. I remember this period well. I also felt mvc2 was not as good and unique looking as previous games, and it indeed felt rushed at release. In a way, that's because it was. I still had fun with its jank eventually, but i overall preferred the older games due to many of characters i played being bad, even though i was decent with some top tiers like storm, psylocke, and magneto. I tend to be a character loyalist, so mvc2 hit me hard in that regard.
Regular Gief will get beaten out. Mecha Gief, presumably, would be pulled in and score the grab. From my understanding, since he can't do it in the air, Shinku-Tatsu is a *grounded move* that just has an aerial-looking animation. This is supported by the fact that it hits crouching and OTG opponents, whereas a usual Tatsu wouldn't.
They remove it mostly because... where you put the third character? Front or behind? Besides, hide the opponent or show it? Besides they would make the three of them spinning to show it at the same time.
That's why he then shows that it doesn't even work with just tel characters, so they just removed it entirely, they didn't even included it as an Easter Egg or something.
Lots of super lost their shadow trail, most likely Capcom really was trying to make the game not lag having the chaos of 3 vs 3 tag team battle that they didn't had to deal in their previous games.
for me the Playstation 1 versions are better. you can swap if you go opposite characters and put a cheat on, there's unlimited metre fill cheat, you can link supers, there's less infinite combos so everyone is competitive and there is much more options. all of this makes the Playstation 1 versions much, much, much more fun than the arcade versions.
I like mvc 2 but it’s inferior to the older versus titles. They toned down alot of characters in mvc 2 and cut alot of content . I hate how they toned down magneto and other boss characters in mvc 2. The final boss in mvc 2 is terrible. Xmen cota xmen vs sf > mvc 2 .
@@JPa-x8pthanos nerf made me mad. Magneto had most of his moves taken like his force field and em pulse. And his disruptor came out slower and his others moves too
Good stuff legendary but this time I'm just going to pick the hot women 🔥🔥 and have a good time trolling the down infected woke divisions of Capcom & Marvel for the last couple of years of embarrassments lackluster films and just terrible I mean no one initiative like this no drive you can see the power in this you can see the input the heart the soul the will to create something great you don't see that today that's why this is a collection that will be more sought-after than woke fighter 6 how hard can it be to just release the collection not getting any younger here now they can't even do that right anymore before it used to be when that next big fighter came out you get like a little short teased and Bam! If you don't get to the Toys r Us or GameStop back then KB Toys or babbage's how long was it really gigantic during the Great fighting game ever in the 90s so if you missed out you just missed out this is No excuse for delays this is almost been One month since it's announcement