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Why do people play MMO's solo? | Asmongold Reacts 

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Original Video by Josh Strife Hayes • Why do people play MMO...
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12 ноя 2022

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Комментарии : 1,7 тыс.   
@Blu_Slime
@Blu_Slime Год назад
Because I want the possibility of making friends but I’m antisocial
@unbr0ken878
@unbr0ken878 Год назад
This
@explorer9692
@explorer9692 Год назад
true asf
@zzzaa5942
@zzzaa5942 Год назад
Ouch
@Remedy462
@Remedy462 Год назад
I want friend requests but never accept them lol!
@jamestomlin5525
@jamestomlin5525 Год назад
Same
@influentialdetour
@influentialdetour Год назад
it’s cool to have an active world around you with the opportunity to interact with it if you choose, or to just observe and do your own thing
@Peter-qq3io
@Peter-qq3io Год назад
@LakehuntistCool😎 go outside
@CocytusFrost
@CocytusFrost Год назад
inb4 multiboxing
@LOLFLUSHDRAW
@LOLFLUSHDRAW Год назад
i think i love elden ring because of this, i like playing solo but its cool to be able to see randomly other people playing the same game and also pvping if you want to, kind of the best game ever made
@zerochance1958
@zerochance1958 Год назад
This is 110% correct, at least for me.
@andrewbrock3675
@andrewbrock3675 Год назад
Just like irl. Most people out there suck. Finding that core group on an mmo is gold.
@DavidBrocekArt
@DavidBrocekArt Год назад
It's just a social thing, the feeling of being in a live world. For the same reason I like to go to the city center, library, restaurant... I prefer to go alone, but at the same time I enjoy the fact that there are people around me doing their own thing. I would feel very lonely if I was the only person in the entire capital city.
@MEMEMEMEMELOL
@MEMEMEMEMELOL Год назад
Couldn't have said it better.
@GameDejw
@GameDejw Год назад
Very well said 😉
@labrat-mv2xi
@labrat-mv2xi Год назад
i played wow for many years i have always played 100% solo if someone whispers me more than once i block them my mother told me never to talk to strangers. ty momma. wow players are weird anyways they just wanna sit around and type about missing ____ expansion they only make toilet jokes.. i prefer to view myself as like an alien visitor just observing never interacting with them. classic players in particular are freaks fr fr
@Titzmcfloppin
@Titzmcfloppin Год назад
Society is nice
@samnsamole9448
@samnsamole9448 Год назад
@@labrat-mv2xi lol this kinda true though. I've had stereotypically nerdy interests my whole life (anime & videogames), and i'm older so these were more stigmatized back then in highschool, and yet somehow I've never felt comfortable around other nerdy people who were into games or anime. and there was a time where I gave these types of people a chance, thinking "how bad could it really be?" and I've regretted it every single time. Unfortunately stereotypes about nerds are 99% true. They are typically less socially and emotionally developed, usually with low emotional intelligence, and for the ones on competitive communities, are often just spoiled kids whose parents let them sit there all the time, and they are about every bit as immature as you could imagine them to be. People who are more mature simply usually spend less time on games, so they stick to quiter, more relaxing games where they can chill out for a few hours. It takes a certain type of person to sit there for hours pouring over a game's details min maxing everything, and they usually, just aren't fun to talk to or play with.
@drathicusrex7244
@drathicusrex7244 Год назад
I play WOW solo… Asmon basically said it about it “just being a shared world”… the fact that there are other humans jumping around out there gives the game an unknown element that NPCs just don’t.
@erossenpai2884
@erossenpai2884 11 месяцев назад
Solo player here, I would not care if there were no other players in the MMO I was playing. Sure, other players make interesting background objects but I would not care if they weren't there.
@vonborgah
@vonborgah 9 месяцев назад
or shared town hubs
@Gutvald
@Gutvald 8 месяцев назад
Assassin's creed or other "open world" are kind of MMO without multi (poor quest, grinding, gigantic map, microtransactions, looting ...). @@erossenpai2884
@PrimalFrost27
@PrimalFrost27 16 дней назад
I play WOW solo for the most part, but I enjoy the random social interactions that break it up.
@amazingdrewH
@amazingdrewH Год назад
I like the idea of being able to play with others way more than actually doing it
@jonasljungsundwall1388
@jonasljungsundwall1388 Год назад
The second you take on a more laid back approach to people rather than focusing on max efficiency, you will enjoy gaming way more.
@VotePaineJefferson
@VotePaineJefferson Год назад
Guild Wars 2 is great for solo play. However, the endgame is more focused on WvW and PvP as well as world events which require groups of 10+ people. Luckily, the community is quite ACTIVE and welcoming, though not always the most helpful at times.
@michalsedlarik8889
@michalsedlarik8889 Год назад
@@jondonnelly4831 Yeah ofc, but that depends on what kind of player you are and what do you enjoy. I used to be a very hardcore mmo player back in the day, but now i just dont have time. So for most part i just do some chilling, fishing, flipping and farming. As i love the economics in mmo games. Everyone is different and that is ok. I find mmos exciting exactly cuz of this reason. I myself hate crafting, but when i see someone crafting like crazy its allways refreshing, cuz i know there are different kinds of people and i feel more excited about the world.
@digibobz6180
@digibobz6180 Год назад
Because people suck the older I got the more I did not want to waste my time with randoms. I honestly avoid co-op situations. I just want pvp and contested events.
@Zyotomir
@Zyotomir Год назад
@@jondonnelly4831 Few raid and even less PvP. At least in WoTLK classic, raiding is a lot more common, even in small servers it's super easy to find groups.
@srolaguer
@srolaguer Год назад
This occurred to me when I started playing FFXIV: an MMO is a lot like a convention. You're going to a place with a bunch of relatively like-minded people who are all there to engage in the same kinds of activities, and it's fun to just go to this place with a bunch of people, even if you don't go out of your way to interact with them. You probably will inevitably interact with people, (that's basically the point of a convention, after all) but attending a convention is not, in and of itself, a group activity.
@nulltheworm
@nulltheworm Год назад
This is a pretty good analogy honestly. I like going to conventions for the same reasons and in the same way that I like going to Renaissance faires: I want to roll up with a car full of close friends to talk while we eat different foods, watch different shows, engage in activities, and watch people craft things in real time. Which is exactly how I like to play EQ1, LOTRO, and WoW.
@jeserthe9402
@jeserthe9402 Год назад
Conventions XDDDDDDD
@kiiturii
@kiiturii 11 месяцев назад
true, when I started playing 14, which was my first mmo, I wasn't expecting to make friends at all and to just go through the story and maybe in endgame do pfing and stuff, but before I could even finish the story I had soo many interactions with people and my friends list grew massive, and I still talk to a lot of the people ingame and outside of the game. Even though I went in 100% determined to do everything solo (or in a random group with no interaction) that's not how it ended up, interactions happen whether you like it or not and that'll always stay true
@DenverZenn
@DenverZenn 8 месяцев назад
​@kiiturii that's been the opposite of my experience in 14 so far. I see random shouts about club nights in other data centers, and all groups for dungeons say "o/" when it starts and "gg" when it ends, saying nothing else but blitzing through the dungeon and leaving before I've even finished watching the cutscene. It's good I prefer playing it solo.
@scroom1202
@scroom1202 Год назад
The difference between an mmo and an online game is that in an mmo the world lives without you. When I log off, cool shit is still happening in that world.
@HentMas
@HentMas Год назад
I still remember I was solo in GW2 when a shard fell on top of me, I began breaching it and a lot of people gathered to do it too, after we breached it we were transported to a boss battle, I was WAY under leveled but there were cap players who were farming these shards, the game automatically turned from a solo guy just killing mobs in the main world to a 8 people boss battle, we were NEVER in a group, but our AOE abilities gave the players in the range the benefits, and the enemies where harmed all the same, at the end, me and the lower level players died but the capped players killed the boss, we got some leveled loot and the price for doing the shard, we were then scattered all around the world, when we appeared in the main world, in a zone I haven't explored yet, another player killing mobs around heard me and someone else laughing that we were dead in local, he rez us asking "what happened"? and we told him our story... turning into a cool bit of RP as we explained our experience. That has been one of the most immersive and fun experiences I've had in a MMORPG... granted I don't have a lot of experience playing MMORPGs, but the whole notion of a dude killing low level trolls because they are stealing carrots suddenly being swept up in a high-level battle with high level veterans was very appealing and fun, we were not a detriment for them, we didn't negatively affect their experience, it just happened, they got their farming done and we got some leveled loot just for being there and doing the mechanics... and even if we failed since we were helping with buffs and some damage (however small) it gave us an appropriate reward for participating even after being killed. I've to say, a game that encourages participation, instead of PUNISHING people for being "bad" at the game, gives new players way more reason to stay and try the more social elements, doing a group, joining a guild, attempting a raid, get involved with the MMO aspect of the game.
@zeehero7280
@zeehero7280 10 месяцев назад
Oh I know what that is, those are fun I've done those. Don't remember the official name for it.
@acolyte10mg
@acolyte10mg Год назад
It makes the world feel more alive but people are annoying to deal with
@lilangel2256
@lilangel2256 Год назад
This...
@jzoetheshit
@jzoetheshit Год назад
@@lilangel2256 fax buddy fax
@yushion5804
@yushion5804 Год назад
Why multiplayer? Fun? Nope. But why? Take a look with the boss HP number.
@happycompy
@happycompy Год назад
@@c4tch bro that name had me dying 😂😂😂
@ghosttkeeper
@ghosttkeeper Год назад
This. I love MMOs because I love being around other people, but it's annoying to actually play with people who just simply suck at their job or are assholes.
@MrPapamaci88
@MrPapamaci88 Год назад
Short answer: most people are assholes who usually tend to ruin your fun.
@Mister-nu6ms
@Mister-nu6ms Год назад
I certainly agree with the idea that the shared world is one of the most appealing parts, but I think the best part is sudden cooperation. For example, when you're leveling up in classic and see somebody doing the same quest, so you simply invite them to your party. It's incredibly cool and contributes to the idea of a shared world. However, that cooperation can be soured if it's not optional in my opinion.
@Chris-ks4sw
@Chris-ks4sw Год назад
I have never seen that happen. Most people just grind it with a friend or alone all the way through.
@Mister-nu6ms
@Mister-nu6ms Год назад
@@Chris-ks4sw Honestly, you're probably right. However, I am also right. I played on a private server, so the community culture and size is way different. I constantly ended up playing with someone for a bit after partying with them for the sake of a quest. "You're doing this quest? Cool, lets do it together. Oh, do you also have this quest? Lets do that one too." It was pretty much a staple of my experience.
@sitty7
@sitty7 9 месяцев назад
I didn’t think of the sudden cooperation aspect. I remember growing up playing wizard101, you would occasionally see random people waiting by dungeon doors. This was a universal sign of “im looking for a group” which now that I think about it, was a neat community created concept of the game
@shawnpehl1038
@shawnpehl1038 Год назад
For my my favorite is arriving back to a booming city after being (mostly) alone. Just seeing everybody running and doing their thing and talking to each other is always just fun. I agree with asmon as well, it’s like a perfectly coded npc lol
@Cyc0de
@Cyc0de Год назад
i currently started playing wow again and it's really like you say. while i quest, i'm mostly alone and don't see muhc people.. but now and then i go back to stormwind (maincity of alliance) and see all this people doing their own thing, chatting together, walking around etc.. it feels "warm and welcoming". if i play singleplayer games, npcs never really achieve the same feeling. they always do the same, they always react the same.. humans are just different. if i want to, i can send a message to someone and get a response from him. or gift someone something for being nice, and get a response and maybe gift back. its just different.
@tomasskala4405
@tomasskala4405 Год назад
As someone who plays MMOs mainly for the crafting aspects, I like to think of myself as a much more powerful NPC through which players acquire that which no other actual NPC could provide them. It makes me feel unique and helps me interact with people in games all while allowing me to contribute to the MMO's community through my solo playstyle.
@TonyKalashnikov
@TonyKalashnikov Год назад
In what game?
@ZombieMarkTwain
@ZombieMarkTwain Год назад
This is such a cool perspective. I love it!
@tomasskala4405
@tomasskala4405 Год назад
@@TonyKalashnikov I first tried the idea in my first ever MMO, Dofus.
@JamieR
@JamieR Год назад
@@fu6817 It used to be highly meaningful, in every MMORPG for the longest time. It's pretty recently it lost it's value since now everything is replaced once a week 😅
@tomasskala4405
@tomasskala4405 Год назад
@@fu6817 Not in the ones I've played, mate. Dofus, a very old and yet still alive and thriving MMO is a game where crafting is integral to the progression and upkeep of a character as well as their power progression. Almost any Equippable Item, be it armour, weapons, trinkets and so on including all other supportive items like potions, food and even mounts that you can breed and grow and then sell, must be crafted and dungeonlike activities in this game reward the ingredients needed to do so. The best part about it was that when you try to sell these items, only the cheapest one gets sold first, turning the marketplaces into a constant pricing war since even though the player can choose to turn their character into a shopkeep, the vast majority of the goods are on a game-wide marketplace that becomes a list of hundreds of buyables neatly categorised into their respective spots.
@Neytiri94
@Neytiri94 Год назад
I personally prefer to play solo most of the time simply because I can go at my own pace. I like to immerse in these worlds and sometimes in groups it can feel a little rushed. I like the idea of being this silent lone wolf hero who just gets shit done for the world I'm in xD However, when I do join group content like a raid or dungeon etc, I have a great time and it feels really rewarding completing hard content together, even if no one speaks AT ALL, is cool to see this bunch of players on their own journeys come together for a difficult enemy. MMOs are pretty cool that way, you can be unsocial whilst surrounded by people and being completely at peace with it
@janedoe885
@janedoe885 Год назад
Honestly, I mostly play solo. Part of it is that I'm not really going in to be competitive and most of the games I play are solo. I like the stories, figuring out how to beat fights, exploring the world and making discoveries about it, and like... the creative aspects. Designing characters and spaces. To me, that's a great time. Another reason I solo a lot tbh is sometimes I get anxious. I try to do well obv, but sometimes I have off days, or get rusty, or am just still learning. I definitely don't want to let other players down if I mess up, but I also don't want to get snapped at by someone who is way more hardcore than I am. Being solo I kind of feel like I'm not tied into any particular group. I have had some really nice experiences in the MMO I play where other players cracked me up, or we beat something together, or we taught each other just helping out. I've also run into assholes, as ya do. It has helped me feel better knowing that most of the time when I get thrown into a group of strangers, it's nothing earth-shattering. Most people just aren't going to remember you if you don't push for it. So much less pressure. So it sort of helps feel more confident that way I guess.
@Leonesaurus1990
@Leonesaurus1990 Год назад
Here's the simple answer when to comes to any game that includes multiplayer: Playing with others can be more stressful and uncomfortable than playing by yourself. Playing by yourself is a more controlled experience and you can gauge when you want to take breaks and where you want to go and what you want to do. With others, sometimes you may end up doing what someone else wants and when. You may even end up in a really bad experience based on who you come across. You may feel like you're either being taken advantage of, or you're being held back in your personal goals. Now, playing with others can also be a great experience and can also be greatly beneficial, but it can be a gamble of someone's limited time off work, and some people may not want to take that gamble.
@chaoschris8194
@chaoschris8194 Год назад
Joining a game that is multiplayer then complaining it's multiplayer is something I will never understand. Just like when people demand multiplayer in a single player game. It ends up making both games worse.
@Leonesaurus1990
@Leonesaurus1990 Год назад
@@chaoschris8194 There are a lot of reasons why people play certain multiplayer games that don't typically like dedicating their entire time to playing with others online. I understand where your perspective is coming from, so maybe I can help you understand from some of my experiences. Apologies in advance if I fail to do so. Certain multiplayer games are tacked onto single-player games, like you mentioned, like Red Dead Online or GTA Online. They have their own unique experiences that offer more stories, characters, and content that is basically a dessert following the main single-player story. Sometimes they are sequels or prequels to the single-player content. I recently got into Red Dead Online myself on PC but ran into numerous griefers, hackers and cheaters, but also met some cool people too that I did some content with and had a good time. I like social interactions with people happening organically, and not forced. It's a mixed bag experience overall, but it varies from game to game and community to community. Playing solo allows you to enjoy all the content not found in the single-player, but also shields you from a lot of the bullshit you'll find when being exposed to others online. Some people are complete fucking assholes who ruin your intended experience, while others make the experience much richer because of them. I used Red Dead Online as an example (even though it's not an MMO) because it's my most recent new online experience. I intended to get my cousin into playing with me, but he never ended up giving it a shot, so I decided to jump in and try it during the Halloween event to get in the spirit of the holiday. I had played the single-player a few years back, but never really got neck deep in the online portion beyond the tutorial mission. Pokemon Go is another game I play regularly, which is more of a Massively Multiplayer Local RPG than an online one. I've had stressful situations dealing with people there too, but also a lot of really good ones. Often I play solo, but I do get together with others for events and raids throughout the year and work together in accomplishing goals. Games that have an addictive enough loop and you enjoy playing are reason enough to keep playing solo, because some games don't have good alternatives, or alternatives at all. Bad experiences can also determine how one proceeds to play. They may love a game for everything it offers online, but hate ending up in shitty situations and getting stressed out over bullshit in a video game. Happens every day to people. I used to play FF XIV from 2010 launch to around 2018 or so. Main reason I stuck with that game was for the story, characters, lore, music and the overall world. You really needed players to get anything done in that game, and between my RU-vid channel and co-managing a Free Company centered around the game, we got a lot of shit done via interacting with people online who joined us. However, there were many, many, many ups and downs to experiences dealing with people in that game. Bad experiences and good ones. That includes both the original game and A Realm Reborn. People we knew, and randoms we encountered along the way. But that's life. People want to escape that into a digital world, and when it follows them there too, it defeats the purpose of escapism. Being able to play Final Fantasy XI and Final Fantasy XIV solo, or when you feel comfortable playing with others, is a great choice because it pulls in more players and enriches the game with more going on. Developers like that because it drives more traffic to their game and generates more money. At least, that's the plan for them. I'll wrap up this post though. Sorry it went on like a George R. R. Martin novel. I hope I helped a little bit in getting a better understanding of why some people are often drawn to the unique experiences only found in online/multiplayer games, but more often stick to themselves with some co-op on the side every now and again. Plus, I personally think MMO's like FF XIV have the best player-expressing, character customization in any game, both offline and online included, and that is a lot of fun for people to get drenched in.
@chaoschris8194
@chaoschris8194 Год назад
@@Leonesaurus1990 No trust me I get all that, and I understand that part exactly. What I don't understand is choosing to play a game called "massively multiplayer", demanding that the game have more solo content because you want it to be solo. Why play multiplayer? What happens is that the devs end up spending more time on solo stuff and ruining it for the original fanbase. People who want this stuff never seem to care about potentially destroying a game because they don't want to be social. Of course people don't want to be social all the time, I get that. But I feel that the people demanding solo stuff and imposing that playstyle on people who want to be social will eventually destroy the game. There are so few actual MMOs left as it is.
@Leonesaurus1990
@Leonesaurus1990 Год назад
@@chaoschris8194 Yeah, I see what you mean. That is definitely an issue for people who want social-oriented games and the design philosophy behind them kept intact. I think developer's do that to build their playerbase and increase profits. My problem with a developer appealing to everyone is that it kills a part of what makes the game unique and true to themselves. That's what happened to me with an aspect of FF XIV, but that's another story I don't want to bother people with. Interesting fact in regards to anti-social gameplay versus social gameplay was during the COVID era lockdown, Pokemon GO had to make a change in order to survive during that period, so instead of having to walk or drive to a raid to meetup with people, like you would do in older MMOs, they added Remote Raid Passes, which allowed anyone to invite people on their friends list from anywhere in the world. So, people stuck inside worldwide could join any nearby raids going on in their area without ever leaving the house and be invited to any raid currently going on in the world. I think people became really comfortable with staying in their room and raiding for shiny Pokemon and legendaries that it became a really major problem for the developer to get people back outside and moving again, which is something they're really obsessed with. I think it's because they probably sell your roaming data or some shit to people, but that's a whole other story/theory. So, anyway, since then they've been following a major, ongoing process of incentivizing people to get outside and stop remotely raiding as much. They even increased the price of them in-game, along with other incentives. I mean, I can go on and on about the fucking saga that has been for a lot of players, but it definitely goes to show that a lot players will tend to choose what's more comfortable for them and what gets them the same rewards without having to go through the hassle of multiplayer shenanigans and communicating. When a game makes something less social, in any capacity, it makes things more simple, but at the cost of more possibilities blossoming as a result. It's that ultimate risk versus reward choice. Risk stress versus being rewarded with double what you came to collect.
@anteprs7908
@anteprs7908 Год назад
@@chaoschris8194 the original fan base ? most mmo players today arent liek the ones the origina game whre made for .
@Chrisbea17
@Chrisbea17 Год назад
I play solo mostly because my friend group doesn't play MMOs, but I'm stupid so I prefer to be able to go at my own pace and mess up where it doesn't affect others. Even still, the shared world is my favorite part of any game that has it.
@hollywood3511
@hollywood3511 Год назад
I was fortunate to have grown up during the birth of video games and have spent the last 30 years programming in the industry. The simple reason many people now play MMO's single is that the industry has matured so much over 30 years that many of us older gamers simply have responsibilities in real life that preclude us committing hours to raids. One of the many reasons Guild Wars 2 hit the right note with their World vs World and zone bosses. You can leave at any moment for real life without gimping a team online. The time commitment to multiplayer in Guild Wars 2 is up to you. It is very flexible with the time you spend playing solo or with a group that you are not committed to.
@jareddunlop8411
@jareddunlop8411 Год назад
That is my hope for Diablo 4. They kinda forced coop a bit in Diablo 3 and you felt kind of obligated to play with group instead of check in and out on your schedule IRL if someone has a stricter schedule, or completely alone with no one in game, which also felt kind of empty. I might have to checkout GW2 if Diablo doesn't deliver but open beta was fun, so we'll see.
@zacchaeusmartin8685
@zacchaeusmartin8685 Год назад
The best times I had in WoW were when you had to look through your friends list and guild to find a group. LFG definitely took away from the game in a strange way. Even if the group was struggling with the instance, it was more enjoyable on vent figuring it out.
@Zekurity
@Zekurity Год назад
I think that the random aspect of being able to meet other players or find other players or actions from them like random events play a role in why MMO is needed in RPGs. Most people like doing stuff solo for a quick little fun and some luck and randomness excites it.
@dasauce4170
@dasauce4170 Год назад
It's not complicated...sometimes I feel like questing by myself, and some other times I like to run casual dungeons and easy raids. Im a filthy casual that has accumulated 100 of hours in all the majors mmos...MMOS give me a sense of progression and I have the option to do it by myself or to team up with randoms "when I feel like it"
@kerik7176
@kerik7176 Год назад
One of the advantages to solo playing an MMORPG is you really get to know your skills and abilities! They are your lifeline, and because you have no one to depend on but yourself, you may become more proficient than someone who depends on their team to succeed. With that said, I do like being a part of a guild or alliance and having the option of calling on help when needed, or helping those I've become friends with. It is all about the choice...
@DaWanderer
@DaWanderer Год назад
I loved the idea of teaming with poeple in vanilla. Made all kinds of friends and I had a blast. Now in my 30s I prefer playing mostly solo in an MMO. I like knowing there are people around me but I don't have to rely on them, nor feel the pressure of having others rely on me. Also, as a dad I need to hop off at a moment's notice and I can't do that when I'm in a group session with strangers or online friends. I'd feel guilty and that relationship wouldn't last very long.
@SleepyFen
@SleepyFen Год назад
4:21 hits the nail on the head. A game like Journey is a perfect example of how adding multi-player to a game which could've been single-player prevents the player from feeling lonely. It could've functioned perfectly well as a standard single-player, but it's the multi-player which makes it special I think.
@Lnclt-tc3ln
@Lnclt-tc3ln Год назад
This is why I play SWTOR as my only "MMO" as I don't HAVE to play with others in it and STILL get to have a great time, but I CAN play with others if/when I WANT to. And if you like Star Wars then the story you get to play is AWESOME as well. Best of both worlds imho.
@zemtov
@zemtov Год назад
As someone who has mild social anxiety trying to constantly communicate with hundreds of people a day in something as massive as wow is sometimes overwhelming and i do like to do alot of things solo and with like 4 of my irl friends. Raiding, as fun as it is, can be stressful i found when trying to progress
@yoshmartinez6573
@yoshmartinez6573 Год назад
After playing a resto shaman from classic for 10+ years and needing to group for everything, I switched to hunter to facilitate solo play in MoP. I love it, and I will never go back. I love being able to solo 3-5 man quests without a worry. I love being able to solo old raid bosses that require 2 people due to my pet counting as a target. It's honestly amazing. It increased my love for WoW and opened so much content that was not possible previously.
@mickwous2795
@mickwous2795 Год назад
It all comes down to this! Even tho i prefer playing solo, just knowing there are thousands of people in the same area as me gives me a warm feeling. That warm feeling is ALWAYS the winning element in almost every game
@silversurfer8818
@silversurfer8818 Год назад
If the game design enforces cooperative gameplay, where certain elite quests/areas are so difficult it cant be soloed. People are going to feel forced/obligated to play with others to progress. And thus, in many occasions becomes an inconvenience. If the developers makes characters so powerful they can solo most open world content, they will - Because people doesn't want to be dependent on others.
@OceanBloke
@OceanBloke Год назад
True thats me, most are used to playing rpg solo, being forced to wait in a lobby for nearly an hour to try and find other players can turn u off a game. Its one of the reasons why i didnt play battlefront 2 that much, impossible to get into a game to improve ur skills.
@paintspot1509
@paintspot1509 Год назад
An MMO making you play with other people is not "forcing" you. It's literally the definition of MMO. Why are you even playing games you don't like?
@paintspot1509
@paintspot1509 Год назад
@@jondonnelly4831 only in new MMOs, old games were not designed this badly.
@derschnuff8819
@derschnuff8819 16 дней назад
@@paintspot1509 absolutley nailed it. Teamplay to bring people together ist the main point of online-play. If it becomes too common it might be stressful. But a good balance between soloplay and multiplayer is a key. However for some reason everybody thinks its a cool idea to make everything soloable in easymode. WoW classic had often this mix - mostly soloable PVE in the openworld but sometimes much more convenient to team up. Question: Who would play those games, if there would be NO OTHER players - just bots playing with you. Of course for 12,99$ a month - for the service. Nobody would give a S....
@djmeowth
@djmeowth Год назад
I personally like having a massive world to explore with lots of different places to find and have adventures in. There are some offline RPGs that do this too, like Elder Scrolls and Fallout and CDProjekt games, but you get one of those maybe every 2 years.
@Morvagor82
@Morvagor82 Год назад
That's what I like about Guild Wars 2. You can play it mostly solo but also walk in larger events with other players.
@THExJMC
@THExJMC 8 месяцев назад
Back in the MMO days which was the 2000s there were so many MMOs and I played so many of them. I always stopped once you got to a point where you were forced to group up to advance. Perfect World was probably the only game I sat around looking for groups in and engaging with guild members. Never again after that did I want to play anything that required looking for groups, especially if it was a game that requires certain roles be filled and you are locked to one class. I've stuck to RS3, got into FFXIV for a bit (which i'll return to when Dawntrail launches) and played Skyforge when it came out. Being able to switch classes on the same account is pretty much a dealbreaker now for me.
@heliork
@heliork Год назад
I played for almost 9 years WoW almost alone and I can understand who does it. Being free of doing anything you want is good, often guilds require you to have a schedule on playing but on other side with friends any MMO is 10000x better. Then if you can make friends before or inside the guild, then I suggest to anyone to play inside guilds. Raiding and making keys with people is crazily funny. Pvp is a bit stressful especially if you go competitive but with a friend it is still hyper fun (especially arenas) 👾
@Fydron
@Fydron Год назад
I always try to play with people but eventually just end up playing by my self alone in every mmo mostly because people get on my nerves nowadays and the older i get the quicker it happens.
@mage1439
@mage1439 Год назад
I played EQ when it was new and played WoW through Wrath, and I tried getting back in later but wow things like the lfg tool and cross-world grouping ruined grouping. People knew what they were doing way back.
@Fydron
@Fydron Год назад
@@mage1439 yup wrath was the last time I had actually fun grouping up with people LFG stuff is nice for what it is but it comes with a price of making people extremely rude and impatient. Sure the community always had assholes but with manual group tool and servers being their own little thing even the assholes had to behave if they wanted to do anything above leveling.
@sentoo7606
@sentoo7606 Год назад
Funny i start to get way more chill over the time with other people. Sure sometimes annoying stuff happens, but i think its all about your own mindset and focus. When i played competetiv content, i get more eager and frustated if it didnt work. Now i remind myself why i play a game. Its a game nothing more.
@wesd3370
@wesd3370 Год назад
This points out one of the things I like about retail Wow… If I’m doing a kill quest I can naturally transition to co-op with someone else who is doing the quest. It feels way different than in classic wow where a Druid would just moon fire tag the mob you needed. I feel like I would get way more annoyed with my own faction than I ever did with the actual enemy faction because there was no opportunity for recourse. Retail wow makes co-op play super fluid.
@ceelow107
@ceelow107 Год назад
I solo mmo's all the time. I enjoy being in the world and seeing everyone else even though I don't interact with them much. I also like running dungeons and leveling up my character/gear.
@paintspot1509
@paintspot1509 Год назад
The problem is solo games are so much better then any MMO experience you can have playing like this. What your saying is you don't really mind if an MMO is full of bots because you like seeing npcs run around.
@ceelow107
@ceelow107 Год назад
@@paintspot1509 No. What I'm saying is I like the leveling, gear collecting and dungeons. It's not mandatory to interact with people to do any of these things.
@ondrejmarek1980
@ondrejmarek1980 Год назад
that henchmen system of your own chars sounds effing awesome, wish it was in wow and other games
@Galahaddruid
@Galahaddruid Год назад
Guild Wars 1 has 8 "Elite Missions", that are special explorable areas or dungeons that are highly difficult and were designed with player coop in mind to succeed. Those even sport 12 players party limit, which is 4 more than the usual 8 presented during the majority of the game. But even those elite missions can be conquered solo by careful planning, perfect positioning and pulling of mobs and use of specific builds and consumables. It is a really nice game for playing solo and feeling part of a shared world like Asmon mentioned. To this date I never had an MMO or Online RPG experience like GW1, it still the best game of the kind for me.
@SamuraiSloth88
@SamuraiSloth88 8 месяцев назад
Never understood the argument that it wasn't a mmo, when it first came out I've rarely used the merc because you never struggled to find a group to do anything, some main missions were very difficult to get the bonus if you played solo. Still playing now and cant get that feeling anywhere else
@saxontumbleson7047
@saxontumbleson7047 Год назад
I thnk another thing that gets slept on is that for most of the day, a good majority of us have to deal with people at work, commute, maybe kids, etc. So sometimes its just nice to get into a game and just be alone, like an old guy fishing in peace.
@basicnpcc
@basicnpcc Год назад
I personally love OSRS because you can effectively max out without almost ever interacting with others.
@kyleellis1825
@kyleellis1825 Год назад
I loved Classic wow and how each area had a few group quests. But you could do 85% of a zone solo at the appropriate level. If you really wanted to solo the quest, you could just over level a bit. I don't need to do everything, I just need to have the option to do it all if I focus.
@TheDendran
@TheDendran Год назад
Reminds me of the ~lvl22 tower questline in fiesta online. Every new level you gain, you got another quest to clear the next floor up to the top. Now... you also had you other levelquests as well which were enough to substitute. The tower was completely optional but you gained *_massively_* exp which could even make you skip a lvl. When it was time for it, we took those qs, went on normally and cleared the tower later in one swoop. There was but one problem... Exactly: It was instanced for 2-5 people with a cap on 5 instances max...
@Magerquark
@Magerquark Год назад
I got back into WoW during Legion, but I didn't buy the expansion so I played WoD and thought Garisons are incredible and fun cause I could work on improving stuff in my own base, not bothered by anyone. I loved the solo aspect of it. I always wondered why they were discontinued or not that liked overall
@Bollibompa
@Bollibompa Год назад
Garrisons were boring busy work. Very few people like tedious, repetitive and braindead tasks.
@brandish8215
@brandish8215 Год назад
Honestly I dont think garrisons are what makes wod so bad. It was the lack of content.
@Magerquark
@Magerquark Год назад
@@brandish8215 really? I thought it was a good idea, maybe not done right but a cool thing to build your own base
@Magerquark
@Magerquark Год назад
@@Bollibompa I didn't even play the expansion when it was current so I can't tell, but didnt people like the idea overall?
@fatalexception1269
@fatalexception1269 Год назад
@@Magerquark Garrisons seemed exciting at launch but they did become a bit of a chore, especially if running multiple alts. Blizzard would have been better to have made the Garrisons guild based, rather than individual player based. This way you could still do them solo if you wanted to, but you didn't suffer from a sense of isolation if you are a more guild focused person - which i think a lot of people had an issue with over time.
@ramontavaresdacruz2256
@ramontavaresdacruz2256 Год назад
Log Horizon is a popular rendition of an MMO that doesn't emphasize on single-player, Asmon would actually like it. It's pretty good. But I do agree that having both options is the best thing to do in MMOs, somedays we just don't wanna deal with people
@katsuenyagaming
@katsuenyagaming Год назад
yes but its not even close to sao or other animes he mentioned. the point is that majority of players want to have choice to play solo if he wants
@nikolowolokin
@nikolowolokin Год назад
DATABASE DATABASE
@lb2180
@lb2180 Год назад
@@katsuenyagaming I'd hands down take Log Horizon over the incest fest that is SAO
@sirottovonbismarck6776
@sirottovonbismarck6776 Год назад
I really like the politics between guilds in that anime
@129das
@129das Год назад
I think it ok to be Solo but it really nice when an MMORPG encourages group play rather then disencourages it. That is what MMORPG'S these days not going to say fail but kind of stop doing.
@kennylaysh2776
@kennylaysh2776 Год назад
This one Capcom game I used to play was single player, and obviously based in part on Demon's Souls had a cool system called 'pawns'. Every person who makes a character, that character can be hired by other players. So if you outfit your character really well, you may get your Pawn summoned a lot, and people can send your pawn back with gifts. Really neat system, where the game is single player, but you outfit your party with other player's characters. I thought it was a cool idea. I think it was Dark Arisen or something similar.
@trinitygaming6189
@trinitygaming6189 Год назад
Dragons Dogma: Dark Arisen
@desolatesamurai
@desolatesamurai Год назад
I want to get the whole story on things. I'll read or listen to all quest dialogue. I'll read every note if the lore is good enough. If I'm in a group, im constantly pressured to skip cutscenes, or if I'm reading quest details, the others are halfway there or sometimes even done doing the objectives. I prefer to completely beat out a story solo, than once that's done i feel like ive earned a well enough grasp of the game to join others in raiding/end game content. TLDR = Solo story, Co-op endgame
@tommccance7501
@tommccance7501 Год назад
You should give GW2 a try. I've come back to it many times over the years. It's one of the deepest rpgs I've played. Plenty of story, pvp, wvw, crafting, etc.
@bravozero6
@bravozero6 Год назад
I love seeing other players but i solo most games its nice to be able to group to do dungeons once in awhile
@lonergothonline
@lonergothonline Год назад
one of the more popular isekai anime in recent years was log horizon. it was about everyone connected to a game at that moment, being transferred to another world which imitates the game world nearly 1 to 1, but over time was experiencing differences and variances, requiring the people to change and adapt to new situations. the npc's became real for instance, the world was getting larger over time. etc.
@slow9573
@slow9573 2 месяца назад
"People like being in a shared world." Yeah i agree, and I don't think it needs to be over-complicated.
@darylserrurier2402
@darylserrurier2402 Год назад
I miss having to actually travel to the dungeon you want to do and that in itself lead to more player interactions
@anteprs7908
@anteprs7908 Год назад
but also ganking and greifing
@paintspot1509
@paintspot1509 Год назад
@@anteprs7908 there is nothing wrong with some ganking greifing. Why do ppl think dying to mobs is "content" yet dying to a player is "greifing". Stop playing MMOs if you don't like the genre.
@elijahglacier4570
@elijahglacier4570 Год назад
wow's world and character leveling and even solo engame were insanely fun, interesting and worth playing by itself, i started playing wow back in legion and the first time i got into a raiding guild was in shadowlands lmao
@MsSgent
@MsSgent Год назад
Agreed, but it really got better in Panda's IMHO, before that it was crap. Also the multitag system was a later introduction and required for good solo.
@jluchette
@jluchette 10 месяцев назад
“Back” in Legion sounds funny to me; I feel like a n00b listening to OGs like Asmon because I started in Cata, and was gone after Garrisons of Draenor. Everyone says the game was horrible in MoP, but I certainly enjoyed the game. I raided the whole expac, and thought the art & world were beautiful.
@Borkomora
@Borkomora 11 месяцев назад
9:16 this is a great point even for games outside of MMOs. Some of the most popular and compelling content for even single player party-based games (dragon age, kenshi, etc) is based on solo play. In a game specifically designed to have multiple controllable characters.
@pablopastor508
@pablopastor508 Год назад
I also loved keys to dungeons and the flask lab/enchanting in dungeons or around dungeons.
@nightingale8178
@nightingale8178 Год назад
For me, beside being an (at least) introverted person i find playing with others a bit exhousting, especially in guilds. But MMO's give the world feeling of being alive, in different way that single player games do. It feels "real" seeing other players living their stories with their characters around you. You dont get that in single player games. Edit: I was typing while watching, and when i finished Asmon said that exact thing 😅
@nightingale8178
@nightingale8178 Год назад
To add to that, (ESO as an example) beating a dungeon meant to be done by a party of 4, by yourself is a really fun experience. And that is a challenge quite popular in ESO.
@allstarreject
@allstarreject Год назад
People suck. Only play solo.
@mcsmash4905
@mcsmash4905 Год назад
generaly i tend to pick the classes that are able to solo most group quests but i will request help when necesary or if i see someone heading to do the same thing as i am , but other than that i keep to myself due to my relatively slow pace (due to reading quest text etc)
@toaonua523
@toaonua523 Год назад
The world should be engaging to encourage passive player cooporation. Diablo 3 bounties/rifts did great at this in regard to cooperative combat, but Runescape did amazing in regards to a competative economy. Obviously these systems have been improved in other games over the years but the essence of letting other players use your resources while still being able to solo the game's content yourself is very respectful to player time and engagement IMO.
@bartofii
@bartofii Год назад
my favorite MMO moments have been stumbling onto other players ... NOT finding other players to DO something. This is a very important distinction that people get lost in and feel like if you don't *need* other players it isn't a multiplayer game.
@vasiljambazov
@vasiljambazov Год назад
but it isn't multiplayer... If you just stumble onto someone and just watching him/her... you are not playing with him/her. It is the same like watching a streamer play a video game... you are not PLAYING with (this is the biggest illusion people have about streamers, they feel like they play with them). When you don't play with someone you are playing alone... thus you are playing a single player not multi player... you are just part of the landscape and not part of the game... This is sad.
@bartofii
@bartofii Год назад
​Looks like you missed the point. Shared space and interactions are a thing without needing to directly be involved with other players formally. Like how a mall isn't suddenly NOT a public space simply because you didn't want to go shopping with a friend. A shared space is still a multiplayer experience and way too many games get hung up on requiring specific "multiplayer" style of interactions to justify the gameplay experience. Like wow style games that only cater to instanced group content that ignores the open world... or arena lobbies with nothing beyond a loading screen otherwise. Me crossing paths in a shared space is still a multiplayer game if both myself and the other party are both playing. Again, a non-zero amount of people are hung up on how being ABLE to play solo in a multiplayer setting is NOT multiplayer for some reason despite the fact that spontaneous player encounters CAN and do occur (thus making it inherently "multiplayer" anyways).
@deadkodo
@deadkodo Год назад
My closest friends snd ones I still travel to USA yearly from Australia I met in EQ1 and EQ2. A lot because of reasons Joshua mentioned in there was a lot more interaction back then and chatted a lot more. It was a much more social game. I still play multiple MMORPG on rotation but play nearly all of them solo.
@kimf.wendel9113
@kimf.wendel9113 10 месяцев назад
Josh actually describes it a lot better in his review of the old Baldurs Gate game. The concept of the world living and moving around you, and you as a player existing in that and reacting to it, rather than controlling it. It creates a different size and feeling to the world immersed in and different scope into which you experience it. It also creates a different "standard" to break out of and sense of uniqueness. The more alive the world seems, the more real and interesting it becomes to explore.
@einsiedler6052
@einsiedler6052 Год назад
Continued content update, living community, updated systems, reworking old content... all that makes it worth to invest time into the game on a long term. What I did 15 years ago in WoW is still there, in a game that is alive and talked about by entertaining streamers like baldy. In single player games it's like a wave, all work is done after the short period after release - guides, debates, interest... starting 1y after release feels like visiting a museum.
@FreedomAndPeaceOnly
@FreedomAndPeaceOnly Год назад
People play solo for many reasons... 🙃 + Many videogamers are socially awkward for one reason or another + Playing solo happens quicker as playing coordinated in general and takes less effort to organize + The community enables a feeling of replayability *'if'* _the overall game feels rewarding & worth your time._ + You can see your character go stronger and breeze through former challenges like a demigod and much much more, varying from individual. 😎
@FaDezZ_
@FaDezZ_ Год назад
there are also many reasons why players choose mmos to get the community feeling in overcoming challenges together wich they couldnt alone.
@ColdRoland
@ColdRoland 6 месяцев назад
The worst part of MMOs is the other players you HAVE to rely on. It's kinda like traffic.
@JohnDiggle21
@JohnDiggle21 Год назад
Idk when it happened but I get anxious playing with people I don't know, which is why I don't do stuff that requires good teamwork because I don't want to be the one who ruins it (like raids). I used to play rainbow six siege a lot so I'm confused as to why I feel like this now.
@JohnDiggle21
@JohnDiggle21 Год назад
@@dawgyv72 honestly you are not wrong. In terms of criticism, I don't mind it as long as it's constructive and a lot of times it's not with these kind of games. In terms of competitiveness and teamwork, when I'm with people I know I tend to be more relaxed and can work better. I normally do well in games like valorant or siege when I'm playing with people I know but I do find it hard to work with randoms. Thanks for your comment, I realise I do a lot of what you said outside of just gaming and I need to work on that.
@ericstaples7220
@ericstaples7220 Год назад
I feel like the real reason for WoW's initial success was due to the low graphical power requirement. I remember my PC back then couldn't run Everquest (an older game), but it could run WoW. WoW was actually running off of the old Warcraft 3 engine. This opened it up to a much wider player base than Everquest.
@Radd_AZ
@Radd_AZ 10 месяцев назад
LotR analogy was SPOT ON!!! My favorite way to play MMOs is to solo to max lvl, but lead groups of lower lvl/newbs on difficult hunts they'd never be able to survive on their own. I don't PvP, and occasionally engage in mega-dungeons. Great reactions and opinions as always, my dude!
@Clem68W
@Clem68W 10 месяцев назад
Pretty well known in DnD circles that OG Gary Gygax ran an "open world" tabletop game way back in the 70s. He'd run groups through his campaign several days a week and what one group did would effect the other groups. If one group cleared a dungeon, the next group would arrive to find nothing but scraps left for them. Shared worlds allow for magical amounts of both autonomy and the illusion of choice with the caveat that sometimes you are the pigeon and sometimes you're the sidewalk. I like pigeons.
@Wismic
@Wismic Год назад
I've been playing MMORPG's solo since 2005. Because I don't have friends.
@ragnarbaron6090
@ragnarbaron6090 Год назад
I play solo because I don’t have the time to dedicate to a group because my career and life come first. I still wanna get my fix of wow. So that means 5 mans, crafting, and pvp
@shootyoureyeout
@shootyoureyeout Год назад
It's hard to pinpoint, but there is something about how progression and leveling works in MMO's that is SO satisfying to me. And there are days when I feel particularly anti-social, but at the same time I like to be able to keep progressing and playing a game I really enjoy.
@SirBranDon24
@SirBranDon24 11 месяцев назад
This is actually the reason I got into path of exile lol
@wizin2239
@wizin2239 Год назад
The main reason I solo is because I want to do what I want to do when I want to do it. If I feel like questing, I can. If I feel like farming, I can. I can do these things at any time that I want and won't be hassled with the team responsibility. I play a LOT of New World and I like to party up for dungeons and all that good stuff, but I prefer solo when not running dungeons.
@faznanbadri6854
@faznanbadri6854 Год назад
One dungeon multiple routing base on how many people in party. There is mmo i play, they have exchange system during reward phase in the dungeon but fail to fulfill its purpose because equipment that is supposed to be exchange is so rare that players don't exchange but choose to put in an auction house instead. The no lifers create alts for party members and funnels all the rewards to main characters.
@Linkspeedman22
@Linkspeedman22 Год назад
I like playing solo
@Mushrakun
@Mushrakun Год назад
My first MMO back in 2002 was Tibia Online and there you could do everything how you wanted. You could go solo farming to grind levels or you could group with peeps to do very challenging ones. Everything was lucrative and you had all the choices. I think there should be activities that you can do solo or in group as you want and maybe leaving the biggest moments of the game to group content, just like WoW has done since the start.
@tjepting1
@tjepting1 11 месяцев назад
I usually play the story myself and queue into dungeons by myself into a group. (Like FFXIV) I love playing alone but seeing others around me, and I love always knowing I can join a group out doing stuff with a guild or finding randoms whenever I want to. I'd say 85-90% of my time in FFXIV has been solo, but I love the other 10-15% as well. Having that ability and seeing others around you in a game is important.
@daviyo5
@daviyo5 Год назад
When I was looking for my first job I played Wow all alone to level 85 in some forgotten server, this and Metin2 are my most played MMOs and 98% of the time I was solo. I personally played them because I liked the world and the systems, even though some MMO elements DO get on my nerves like Metin2 blacksmith. I never did a Wow Dungeon or a Raid though so I might be messing Core features of the game, but I haad my fun with exploring the world, looking for special monsters, farming for the goddamn licenses, jobs etc. Last time i logged into a server somebody went "come on, join our guild, why are you even playing an MMO if you want to play alone" so I just said "you know what? you're right" and logged off right there
@joeisawesomeo
@joeisawesomeo Год назад
I’m looking forward to josh’s reaction to this.
@Enigma_Vids
@Enigma_Vids Год назад
Because guild politics are cringe
@zsheets7483
@zsheets7483 8 месяцев назад
During my time on FF11, my main job (and the one I started with) was Red Mage. I stuck with it because I always wanted the option to run off on my own and either explore or level without having to rely on getting a party. With pretty much every MMO since then, whenever I start looking at classes, my first internal question is "Which one of these is the Red Mage of this game?" In Rift it was the Priest. In Phantasy Star Universe it was the Wartecher. In FF14 the closest I could get was the Arcanist, which was VERY different back then compared to what it is now. When I still played ESO, I was a Dragonknight specifically because I wanted to solo content. I went for the vampire tree because it synergized really well with that goal, and it was hilarious how impossible to kill that build was back then. Later I tried a Nightblade, with which I cleared the vampire quest way before I probably should have been able to. That one was running up to the edge of red quests by myself, just to see what the limit was for that character in terms of suggested levels.
@ronanwaring3408
@ronanwaring3408 11 месяцев назад
It's good if your stuck on something and need help, it's a bit like when SWTOR turned F2P it was actually somewhat difficult, getting that LVL 50 guild member to help take out that boss you've struggled with was so satisfying, but most of the time you just played solo which is why I think people who want to play a solo game sometimes go to MMORPG's for the times you need the help. I really like the implementation of having your other characters being avalible as Bot team mates.
@KorosuKivy
@KorosuKivy Год назад
Because i have no friends...
@jimbopeebles8210
@jimbopeebles8210 Год назад
Soloing has always been core gameplay for MMOs. From creating scripts, macros, and programs to run a raids worth of alts by yourself, multi-boxing, to all the variations of kiting that have existed forever. This “it’s multiplayer why would you play solo” is a relatively new opinion in the genre. In the old days people that could solo entire raids and zones were revered, not ridiculed.
@phishinround420
@phishinround420 11 месяцев назад
So speaking in terms of multiplayer, in WoW I had 2 main characters. A priest for running raids with guild mates, and an interactive char that was neutral in terms of pvp but maxed cooking, fishing, first aid. My 2nd char was solely meant at first to make mats for my priest. But slowly started becoming an intricate member of the online experience. When I got tired from raids, I hung out on my 2nd char, gave out free food buffs, helped lower leveled (inexperienced) players. My experience with my 2nd char was one met with fun, whereas my priest and guild become routine mundane tasks. As for soloing, well some good points were brought up in this video… but I feel it scratches the surface at best. I do love single player games, but multiplayer games have experiences you can’t recreate single-handedly. Good example: RDR2. Online is basic… fun… but basic. The fun was made in your interactions with others. Not so much the content in the online mode.
@luca7675
@luca7675 11 месяцев назад
istg that raptor jump in the first 13 seconds- its always sooooo close but you never actually fall down
@jasongaylard2547
@jasongaylard2547 Год назад
If I want to interact with other people I will generally play a Pen and Paper RPG. I do like seeing other players running around in MMOs, make the world feel more alive.
@paintspot1509
@paintspot1509 Год назад
Why do you actually play MMOs then? Single player games are way better solo then any MMO will ever be. By this logic just fill the world with bots and it will feel alive.
@jasongaylard2547
@jasongaylard2547 Год назад
@@paintspot1509 Bot will never feel 'alive', they don't do unpredictable things. Also, because I can.
@dontmatter1424
@dontmatter1424 Год назад
An Asmond/Josh co-op video would be cool. lol
@jeremymullens7167
@jeremymullens7167 Год назад
You know, when I play mmo’s I like making and running the group or just group with guild/friends. I found that if I joined a random group things went badly but if I created a group things ran more smoothly. This also got me into the habit of playing support because they’re harder to recruit.
@scrub2806
@scrub2806 Год назад
I like the fact MMOs have an almost unlimited amount of things to do while playing solo as to a super focused singleplayer game it all ends eventually
@Seeric85
@Seeric85 Год назад
If you share the game world with others it makes the things you accomplish in the game seem more meaningful.
@javierfito5077
@javierfito5077 Год назад
Yep, this. Whats the point of working hard in a single player game when you know you could cheat and edit you save file any time and it doesnt affect other people in anyway
@Seeric85
@Seeric85 Год назад
@@javierfito5077 Seeing my buddies getting Steam achievements in single player games motivates my monkey brain to play those games and get achievements myself. It's the same thing psychologically I think.
@Roaddoggs916
@Roaddoggs916 Год назад
More fun less drama, less down time. Dungeon/raid finder rocks!
@stephencolbert934
@stephencolbert934 Год назад
21:55 - ah the Hogger quest. When getting a green gear quest reward was a satisfying experience.
@tamawashere6855
@tamawashere6855 Год назад
I have almost always played solo, even when I join guilds, or outfits, etc, I still play solo. Mostly because I cbf waiting for other people. Only time I haven't played solo is when content requires a party, or large raid group, to complete.
@cellgraph
@cellgraph Год назад
they way asmon add to josh argument in this video is so good
@Hurbster2112
@Hurbster2112 Год назад
Unfortunately with FF14 you can't solo the MSQ as it is gated by a bunch of hard-mode raids after you finish the 2.0 content. It was certainly a heck of a surprise to me.
@xviii5780
@xviii5780 Год назад
These "hardmode" trials are easier than stormblood dungeons. You can literally stand in all of the mechanics and still not die.
@Hurbster2112
@Hurbster2112 Год назад
Not soloable, though.
@Nico78Not
@Nico78Not 6 месяцев назад
@@Hurbster2112 Nor were the dungeons in the MSQ until Duty Support was added. Your argument is simply a fallacy.
@Hurbster2112
@Hurbster2112 6 месяцев назад
@@Nico78Not I'm sure me from a year ago would really care about this ;)
@synthds3897
@synthds3897 Год назад
pretty smooth brained thing to not understand. Not a ton of single player rpgs are made anymore so its a nice fix in the downtime. Lot of people don't really care for the social aspect, get enough socializing elsewhere. If there were more single player rpgs with as much depth as mmos I wouldn't play as many mmos.
@Bollibompa
@Bollibompa Год назад
The thing to not understand is why people want to change the MMO to be more solo friendly. They even go do far that they expect it. That is what's smooth brained.
@anteprs7908
@anteprs7908 Год назад
@@Bollibompa most ppl dont ant more then the whole story to be solo freindly and soloable
@FluffySylveonBoi
@FluffySylveonBoi 6 месяцев назад
The best way to implement both solo/multi choices is challenging but not impossible bosses for solo players and when they get into a group, raise the toughness of the boss. I used to play Korean MMOs back in the day and I preferred to play them solo, because I did not trust random people, they sometimes annoyed me randomly, wanted to go somewhere I don't and demanded things, or demanded I get out of "their" grinding area etc. I hated doing things with randos for that. One guy asking me for pvp for 2 hours, following me everywhere calling me a chicken and various other things because he was bored. I just ignored him and he finally went away. When I tried playing with any friend, it was fun at first, then we argued about things, because I wanted to take it slowly and friend wanted tons of dungeons. I need to do side quests, craft, buy/sell etc. Dungeons can wait. Also it was more fun playing some games when there were less people, for example Day Z. Even though it is not a MMORPG, this is the example of one game where I loved being with fewer players. Even though the world is big and you don't know the other player will be friend or enemy, you have to find equipment and be careful and stealthy. The anticipation is the fun, you expect to eventually find the other players and interact with them so you try to prepare as well as you can. You may even not find anyone and die by a broken leg, but that is also part of the charm.
@lordcommissar7813
@lordcommissar7813 Год назад
Honestly I like meeting random people having somone swoop in and help me out or I can swoop in and help them. As well as the random jokes and conversations that just appear out of no where
@RickyRotten
@RickyRotten Год назад
Yo
@darrenmills3943
@darrenmills3943 Год назад
I just started playing GW2 and I like playing solo and interacting with other players for the emergent encounters
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