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Why I Changed My Game Entirely | Unity Devlog 

semikoder
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Yet again, it's been a long time since I uploaded Project Terminal devlog. This time I reworte my entire game... I cannot believe I've done this.
Timestamps:
0:00 - Introduction
0:18 - Chapter 1: Movement + Juiciness
2:01 - Chapter 2: Enemy and Combat Rewrite
#devlog #unity
--
Music used:
BuGuMi - Today's diary
Sharou - Cassette Tape Dream
Go Go Wonderland - beco (Noiseless World)
Old World Saga - Hanu Dixit
A Baroque Letter - Aaron Kenny
Web Weaver's Dance - Asher Fulero
Daystar - Celery in a carrot field

Игры

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29 июн 2024

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Комментарии : 28   
@rukomusic5616
@rukomusic5616 2 месяца назад
see ur improvement is nice, I recommend u make the crouch or slide height change smoothly, look kinda..... instant maybe some animation curve could help :D good luck
@KamranWali
@KamranWali 2 месяца назад
Awesome video! Kudos for re-doing the game. Refactoring can be both daunting and fun. The combat system is looking good especially the enemy push feature. Don't see that features in many games and gives the player a more strategical option. Also from my experience from game dev it is best to first perfect the player game movement and then moving on to other features. That way you won't have to keep refactoring the entire game because the player movement needs to be fixed :) Any way the game is looking good. Looking forward to your next devlog. Keep it up! :)
@An0rak_1
@An0rak_1 2 месяца назад
Hey, this is the first vid of you I got recommended so I don't know what's planned, but the game looks cool. One thing about the combat feeling static... I think it needs some of the movement juice as well. Add some slight camera (or whole body) movements when attacking, have the enemies (and you) react more when attacked, either with knockback or something else. Make the camera tilt down when block in like you would tuck in your head irl and make repeated attacks when holding block break the block eventually to stop players from just holding block. I think that could make the combat more engaging.
@semikoder
@semikoder 2 месяца назад
Knockback is definitely something I'd consider trying out. I also love the idea of camera tilt down when performing the block. Thank you for great ideas!
@An0rak_1
@An0rak_1 2 месяца назад
@@semikoder No prob, can't wait to see another DevLog:D
@oculoids
@oculoids 2 месяца назад
2:28 this is why i love game dev, your training robots thats fun
@aleadbrick1222
@aleadbrick1222 2 месяца назад
Looking really good, I’d suggest adding some sort of cooldown system for all the abilities to stop it being ‘spammy’ or being able to block forever. Other than that, I completely forgot about your channel but it’s nice to see you’re still working on this and I’m looking forward to seeing how it develops.
@cubondemais
@cubondemais 2 месяца назад
Didn't watch any other video, just this one, but seeing as this looks like a fast paced game, players would like quick reaction challenges. With this in mind I suggest that instead of blocking, the player has to parry by pressing the block button at just the right time. I'd even go as far as saying to remove block entirely, if you don't wanna take damage, parry it. You could also leverage parry mechanics to chain combos and give better combo possibilities if the player parries it perfectly.
@semikoder
@semikoder 2 месяца назад
I've actually originally had parrying mechanics, but ended up removing it. The problem was that parrying and regular attacking didn't make much of a difference, as enemies were one shot anyway. Perhaps if enemies aren't one shot, then it's definitely something I could reconsider.
@mattnatario3767
@mattnatario3767 2 месяца назад
yo he's back :D your videos have inspired me
@ohimdabiggestbird
@ohimdabiggestbird 2 месяца назад
i have read lately about how in japan, they have a term for "richness" when comes to flavors, and although they still consider and have the concepts of the 5 tastes (sweet, sour, bitter, salty and umami) they still consider "richness" as kind of a 6th taste, and since i read that, i have been applying this type of logic to everything - what im trying to say, even if u follow all the quote on quote "rules" to making a game, there is one thing that can't be replicated without experience, which in this case is the richness, the reason that drives u back to playing a game after a week, 2 weeks, or heck even a month best example; the dani karlson test release or whatever, great concept, even done very well, yet i downloaded it, played it once, and never opened it again, u might argue "well it barely has any content", my counter argument is, trackmenia the free subscription also gives u very little content and very few levels, i played everything the free version has to offer, yet i everyday open the game like a fridge hoping there is a section that i haven't played yet and is free, because i refuse to buy the paid subscription, you see my point?
@Roowiin
@Roowiin 2 месяца назад
Great video
@sandman76_
@sandman76_ 2 месяца назад
good work
@Zillious-
@Zillious- 2 месяца назад
You could also make it so that when you block at the perfect time the enemy has a slight stagger, allowing the player to perform combos. and same goes for enemy so if your predictable they block and stagger you meaning you have to be more agile and more decisive with your attacks. also adding a very small pause when you hit an attack or a perfect block to give it more juice visually also allowing you a small bit more time to think of your next move.
@jxhug
@jxhug 2 месяца назад
new semikoder vid :DDDDD
@zhengweizhou1986
@zhengweizhou1986 2 месяца назад
bombaclat, nice taste in music
@SimonSlav-GameMakingJourney
@SimonSlav-GameMakingJourney 2 месяца назад
I would suggest making enemies "fun to play against" and not "convincing/smart". Good luck with your game!
@Downd
@Downd Месяц назад
parrying 😈
@barsgecer3232
@barsgecer3232 7 дней назад
for a fast paced game enemies feel so slow I mean dont get me wrong when you are fast and enemy is slow it makes you feel faster but there is something that I cant put my finger on
@Capiosus
@Capiosus 2 месяца назад
i think the AI could work if you just made blocking only work for 3 hits and break open if hit for the fourth time Knock-back could also help encourage more movement with the player
@imstillwater8039
@imstillwater8039 2 месяца назад
drop kicking would be cool. BUT NO PRESSURE!!!!!!!!!!!!! (just want to see your opinion on it)
@Downd
@Downd Месяц назад
What.. 😭
@dreamingacacia
@dreamingacacia 2 месяца назад
This is something I'd called "polishing". By making the thing you made more appealing. It's not "changed the game entirely".
@harshvardhansinha7688
@harshvardhansinha7688 2 месяца назад
Hey, can i get the executable or possibly the game files, I want to contribute to this game
@AkramModd
@AkramModd 2 месяца назад
It looks like he dosent want to work with you.
@Captain_Euphoria
@Captain_Euphoria 2 месяца назад
you got a discord ?
@semikoder
@semikoder 2 месяца назад
Not at the moment, but I'm planning on making a Discord server soon!
@Captain_Euphoria
@Captain_Euphoria 2 месяца назад
@@semikoderi would like to discuss with you about parkour system
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