@@VarsVerum oh and one idea for ziggs that I forgot, riot needs to make it where his nuke actually acts like a nuke giving radiation poisoning to the enemy as well a bit of a movement boost too would be nice. And a damm Omega Squad Skin.
Ziggs main here. - First of all i love that all of his abilities are skillshots, it's more interesting than targeted abilities. - I also hate playing combo champs. It feels a little constraining being more or less forced to use a specific combo. - Him being a poke champion makes him more forgiving of mistakes. If you fuck up a combo, that's it. If i fuck up a Q it's no big deal. - He has a pretty ok and especially safe waveclear with his Q. - He's a turret destroyer. It's so much fun quickly taking down a tower when the enemy mid laner makes the mistake to leave lane. Also very helpful in endgame pushing. - He's a yordle.
I think the coolest thing about ziggs is when someone thinks they can jump on you and you mash all your buttons on top of yourself and they get one shot while thinking they were going to one shot you
i guess...but tbh there's a ton of mages that can do the same or better, snydra, veigar, annie, viktor, zyra etc. Veigar in particular epitomises the 1 shot, with enough stacks, even 1 ability can pretty much 1 shot a squishy, let alone 3. Snydra also is a god of the 1 shot, with her ulti and a few balls up, you can delete people from their existence in miliseconds, while also consistently knocking the assassin back and stunning them, so even if you're a bit weak, there's still a good chance of escape. I really like his q, but his poke feels so inconsistent compared with xerath/velkoz, and his w and e are long cds and kinda underwhelming. Assassins or dashes in general are of course a nightmare, and the fact his passive is based around tower destroying is just weird. He's pretty easy to gank, so pushing up to get tower plating is often a free kill if the enemy jungler is watching.
As a former Ziggs one trick I can confirm he is perfectly fine. A balanced, fair champ with a specific and satisfying gameplay and niche. The problem is the whole game around him does not seem to follow the same principles and Riot has made it clear that they do not care about fairness or diversity of gameplay when laser-focusing on fast gameplay, flashy mechanics and accesible outplay potential has proved to be far more monetarily rewarding.
Could not agree more. Ziggs is a fair champion in a game full of other unfair ones. If your are good with him you can be strong and if you mess up well, it's fair you don't be strong. It is so good to play well with him because you know it is because you did really well ")
@@LuanaSouza-fw1iz I'd say maybe a third of the roster is stuck in this "Fair" champ. The older champs when the game was slower and more team focused back when the meta wasn't completely in stone. Hell, when Ziggs was put in, you could still make a choice to do doubles top. Now though? He and others have mechanically shunted out.
The fact that no one is scared of me as Ziggs makes me happy. When they underestimate you, that's the sweet moment when you prove them wrong and punish everything. I love this kind of champs that seem so ...mehhh. The surprise factor is the treat for their mains.
@@SaiKisaragi don't be🤣 we all learn, we all do mistakes and hopefully we all improve. Soon you will be one of those who know what they are doing, just do your best and mute all☺️
@@SaiKisaragi there are items that you can use against tanks and try to play safe. Maybe play with a premade to make sure you both will have each other's back. You will improve, don't worry 😉☺️
nowadays playing any champion that would rather be far away from the enemy than close up just feels like more trouble than it's worth because every modern champion and their dog has 47 milloin gap closers in their kit not to mention the new items only made things worse)
True, that's kind of why Zoe somewhat fell off. She's still good, but at the same time it's hard playing her nowadays, especially with teammates that doesn't seem to understand how to play around her and she is super squishy.
true, but some-one like xerath is still pretty powerful, he can bully almost anyone out of lane with very consistent poke and then use his ulti to, "gank," other lanes. He's pretty much the more consistent poke version of ziggs, who also has a better ulti. All ziggs has in return is the extra tower damage, which is really risky to go for as an artillery mage, given how easy it is to gank them.
@@timeless1882 Zoe more fell off because of the nerfs, she herself is a very modern champion, and there were still a billion champions with dashes at the time she was released, but the insane speed she can get from her w really helps. But since the nerfs to her damage, and given her difficulty lvl, most people don't bother since there are easier champs with more consistent damage (see xerath)
giving people the ability to buy hard CC was the single worst decision riot has ever made, shortly followed by giving people the ability to buy a dash with CC and that followed by a dash with bonus damage. Who in their right mind thought that letting people buy dashes or hard CC was a good call? "oh its darius, hes a bruiser you can kite him" well no now that he can just buy a dash. God i hate some of the new items, the fucking Everfrost is the worst offender. "here, have hard CC and damage on a ridiciously low cooldown, i know some people use summoner spells for that but lmao who needs those?"
"Too fair" is actually why I main him as it alleviates conflict from teammates and sometimes enemies. An example is after a failed teamfight, so long as I did what I could, I rarely get blamed for anything. My team can't overestimate me as Ziggs, but they can't underestimate me as well. I get to be as reliable as I can be, and no one is ever against it. The same can be said for the enemy. Sort of. Ziggs does more often gets underestimated and rightly so apparently, but that also can be a good thing. More often than not, enemies actually tend to forget he is around whenever in a teamfight, letting him do his thing staying safe in the background. I agree with the passive, that thing is really conflicting. All of Ziggs' abilities far outranges his auto attack range, so it barely ever gets used besides turrets and minions.
Kinda same here, except I also feel kinda bad whenever I play facerolling noobchamps. I remember once feeling almost physically sick after trying out Sett and getting a penta on my first game. So many champs out there that just feel so much like outright cheating I'd rather play my old skillshot champs and let there be absolutely no doubt that all my wins are only a result of my own skill in a fair competition and not being blatantly favoured by the developer's arbitrary design philosophy.
best thing about fair champs is that if you were better than your opponents your enemy know you are better than them, this will make things more interesting
@@deadrixhanon1776 playing ziggs into yone, not fair fight to him in any means being its yone, the one of the longest range engage champion, but he was so afraid of me that he rather ulti full hp whoever than me, also sylas, got destroyed so hard that only thing he did to me, was stealing my ultimate
His passive is more of a concession than a perk. It still benefits him, but like all artillery mages(Lux, Xerath, Zoe, and velkoz, but also Ezreal, Kogmaw, Varus if you strech the definition)it exists to give them a reason to get into interaction range instead of just poking from far away.
I just started the game and I got my ads handed to me by him so I saved up for him and I have him lvl 3 rn. I really like him XD and I personally don’t mind staying back and dealing slow damage
I think what makes Ziggs special is the fact that nobody expects nothing from you, neither your team or the enemy, wich makes things waaaay easier when you one-shot the enemy AD Carry with a Q, or when you stole a Dragon from the Jungler who had no idea you were even there in first place I think is the simplicity and balance what makes Ziggs something of a "Jack of all trades" for every situation you have. But hey, that's just my opinion though.
the thing that makes ziggs so unpopular is the same thing that makes him so powerful. everything he does seems so underwelming at first, but when you master him you see that he actually has a LOOOT of hidden tricks you can use. for example: - his q has one of the biggest ranges on a basic ability in the entire game. even if your against an opponent that can gap close from an entire screen away (wich is all the time) your range is so immense that you can still easily CS and even push the lane while spamming Q - his W is maybe the best ability in his kit because of the versatility, when used correctly your basically ungankable by immediately throwing yourself under tower. it can create gaps, it can knock fleeing enemies back it can interrupt enemies (especially fun against an enemy nunu) and ofc it executes towers. - the minefield again seems underwhelming but because its damge is split between each mine, people ALWAYS understimate its damage ánd they get slowed wich means your Q will hit them way more. it can completely lock down escapes or engages in chokepoint or forces them to go in with at least 30% less health - his passive is insane late game. ziggs can push towers faster than his entire team, on his own. if any turret is left alone, regardless wether its full health or not, you just hit a passive, throw Q and E for the oncoming wave, hit another passive and the W, you can take a full health turret in less than 5 seconds. - his ult is ofc very nice for burst and executing enemies, but is also nice for pushing. oh youve slow pushed 2,5 waves worth of minion, well thank you for the free gold :) if you take TP instead of ignite, focus on playing safe early game, tunnel vision every weak turret there is regardless of possible danger you can take a champ that is very undertuned for todays standards and absolutely demolish objectives. you could lose a lane against an akali one-trick, being 1/5/0 and STILL win lane because of his insane waveclear and frankly top tier turret destruction and all of this is hidden cuz you would only notice these things if you decide to play a champ whose ability description only says 'he do damage, but from far away :O'.
@@VarsVerum keep up the work man. the algorithm is bound to pick up your videos one day. i found your channel from the why no one plays kayle video and subbed right after. i just got into genshin like 2 weeks ago and wouldnt you know it i check your channel and you make genshin videos!
@@bleggman77 Yeahh Genshin was sort of a wash for me. It's a fun game and I still play it, but I don't think it's a RU-vid friendly game, there's not much to make content on and a lot of big names sort of ruined the rep for all of us with hyper clickbaity videos. I'm just in a bit of a slump where I don't know what videos to make that both get good traction and make me happy to make. League has the happy part, but 10+ hours per WNP video for only a thousand views is def not something I can do for the rest of my life.
@@VarsVerum yeah there isnt much content you can feasibly make on genshin. WNP is definitely content there is an audience for. just gotta fight the algorithm i guess. perhaps people just arent as interested in league videos anymore? i know exil and gbay99 are both having issues getting views on their recent videos so who knows.
@@VarsVerum maybe do a why no one watches league videos ? I'm just saying, it might give the good ol' rnjesus a good tug, and they might put you in the algorithm, I don't know man, no one seems to play league anymore, probs cuz it's so fucking toxic, but yea man, best of luck
I love ziggs! He's the most fun champion imo! He does enough damage, has a fun mechanic that lets you throw bombs easily, and he has major cc! He controls the battlefield until someone steps near him which is why he is a great team fighter rather than a great dueler. I think his abilities do go with each other since his e can slow down targets and make it easier to hit them with a q or a w but you can also throw your w first then e and bombard them with q. He's the best glass canon a player could ask for!! (P.S. the ultimate steals feel so good when you land them)
As a Ziggs player, I find a few good things about his kit and gameplay: 1. He scales incredibly well, even if he isn’t crazy fed. If someone can play him well enough to stay safe, he is a great team fighter. 2. His cool downs are incredibly low from mid to late game, especially his Q. He can constantly harass enemies as games progress. 3. His W is such a good disruption for many enemies. He can roam and help in jungle fights, and he can peel for teammates rather well. Note: these are all what I like about him as a main. Great video btw :)
@@gowther10commandments33 i believe he throws a cluster of bombs in an area which slow enemies when they walk through it so 4:32 shows the details and the other is satchel charge which knocks back you/opponents if near it when it explodes (4:23)
I think with these new patches make his ability do triple damage to jungle camps and he would be an awsome jungler with the ways he could come from with w
Old video but I've been playing ziggs in the 12.11 patch and he is amazing. The fact that he doesn't how specific combos you need to hit but rather relies on skill shots and reading the enemy makes him perfect for my play style.
I would make his passive increased his empowered auto range by 50-150(scale with level) and when hit enemy will slow them by 25% for 0.5s. he can be officially meta apc and can be played in mid. His base auto range will be the same but his passive empowered auto will alow him to match with other adcs in meta like caitlyn ....etc. Also make his q have slow will be cancer.
@@Cecilia-ky3uw why land his skills when you can land Xerath's skills? Hard cc, much longer poke, ult with a duration and damage spread for executions at the right time.
A nice buff would be that if the enemy gets hit by your e the que area would be higher like when it lands minions. That shold make feel his e more scary.
I just started playing a few weeks ago and Ziggs was the second champion I unlocked with essence points. He's great and I enjoy playing him a lot. He's definitely my favorite to play and the fact that others don't play him much is all the better for me. I like him better than all the others I've tried so far, only one other even being reasonably close so far. Landing shots can be pretty satisfying too.
i am support main and got autofilled mid, picked ziggs as a joke pick and it worked amazing against yone, then in another game I was playing against sylas and he got gapped aswell
Basically ziggs is like the "good guys" who don't really shine that much, but he's just... there.... and not making any impression. Maybe they plan to rework it?
I love ziggs, he’s the only one I play and I wouldn’t change a thing. I love the low play and ban rate, how minions can’t block any ability. I play him not with my brother on Alistair. Good video.
Ziggs is one of my main and i just love all those skill shots i mean the gratification you get when your bouncing bomb hits your target on the 3rd bounce makes you laugh like him haha the secret to him in a bad matchup is vision, ward, map control, split pushing and a lot of skill shot practice. His passive is not so useful on champs but on towers it just destroys. Leaving a ziggs pushing top lane while doing dragon is a bad idea :)
make hes passive do bonus damage from further away, he is hexxplosive expert after all, makes sense that he can attack from afar and is "hexplosive" with attacks, just add some range to it like caitlyn headshot or something, he already has bonus damage but it would feel amazing, instead of buffing the damage just buff the aa range
The best thing about playing Ziggs is almost no one respects his ability to take a tower and push faster than any champion in the game. I'll walk into a lane with a half health tower and take it and they don't even notice till it's too late and I'm on the next tower.
Man I picked up Ziggs for the tower execute, and I definitely feel the whole “meh” factor he’s got. I play lots of Xerath and he’s got combos, better range, and more satisfying abilities and Xerath isn’t even popular.
@@warwickeng5491 Yeah I love that I never go oom, also Xerath’s primary abilities don’t use projectiles so they reach distant targets quicker, I can hit Xerath q way easier than Ziggs q.
So one thing that people overlook about Ziggs that I think is kinda big is just how amazing of a tool his ultimate is for controlling the map and being a band-aid for people's mistakes. You might actually bring more value for your team using it to clear waves than you do using it for kills: If your top lane or bot lane dies and you're mid with ziggs, you can delete all the enemy minions on that lane... Delete a stacked minion wave with it and you can net yourself 260 gold and a ton of EXP, if one of those waves is a cannon wave that's up to 330 gold, more than a kill and all it costs you is a ~2 minute cooldown ultimate. You can leave your own lane to go roam and just ult the wave from across the map to buy yourself more on the map without missing a single CS. Aaaand since there aren't any minions left in the lane anymore, the enemy can't capitalize on the kill to push the tower, get a recall or roam. Every two minutes (not accounting for ability haste) you essentially erase every advantage an enemy gets for a kill but the gold while also gaining almost a kill's worth of gold and EXP for yourself that your opponent in the lane can't match.
When I played League daily, Ziggs was in the top 3 that I played (the others were Xerath and Brand). I played them because their kits weren't a straight combo kit. I would use my abilities in different orders based on the situation. The champion I chose wasn't what won the encounter, it was how I played. I think Ziggs is an incredible design for a champion, the problem has become that his kit no longer fits into what LoL has become. The game is about quick bursts of action that are over quickly, item builds aren't varied (they never were but that's just what the game has always been). Yeah, he has his weaknesses, but champions should have weaknesses, its about how you play despite those shortcomings. You can either build to make his strengths stronger, or to buff up his weak spots.
Ziggs main here, you absolutely CAN combo with him but it’s not as obvious as other champions. You can use satchel to push enemies into your e, ult and q. Being able to do this though is pretty tricky in an actual game though, good luck landing that on a kata/akali
I play zigs the same reason I play Sivir. The psychological warfare inflicted with each hit Q in the beginning of the game makes your laner do things they normally wouldn’t
I’ve mained Ziggs on and off for almost a decade now and I still get shocked to this day at how small his bouncing bomb hitbox is. Riot nerfed it to the ground once and has never looked back for some reason.
Ziggs q needs an ability like TF’s pick a card where he can have different kind of bombs at his disposal. For example noxious bomb that works similar to twitch poison or a smoke bomb that works like graves grenade. Or a passive ability that if you cast your minefield directly on a champ it works like rengar’s net and can root enemies for a few seconds. Or give his satchel charge a toggleable ability to either sit and detonate turrets or travel and target enemies like maokai’s saplings. Maybe make it so his ultimate makes a crater like how J4’s ultimate changes the terrain after landing.
I guess to make him a bit more viable is to add another component in his passive where if the enemy champions got hit by his bombs 2 or 3 or even more times, they will get stunned. My basis for that is in real life, the consecutive explosion sound from the bombs will make someone disoriented or knocked out or lose consciousness. I dunno. But he really needs a hard CC to run away from his pursuers. 😅
LOL You want to give a champ that does 4000 damage at full build, a stun so he can land his entire combo? Ziggs would literally oneshot people from range
what if hitting satchel charge with your q caused it to explode bigger and deal bonus damage? cool thematically while adding synergy and combos to his kit.
Ziggs is sort of my biggest pocket pick but I love him so much. I honestly really started enjoying him more after learning Taliyah. Using Ziggs W similarly to Taliyahs kit for displacement makes him so strong in early game. W Bounce then into bad positions or even or mine field, super good to learn how and when to do this if you want to learn this awesome champ!
I feel like reworking his passive would be enough to make him way more relevant, something like "periodically his next basic ability will deal extra damage" or similar wich is a passive some champs have, for the rest his kit is perfect as it is, because it makes him very unique.
I know it makes him a little more unpopular with the "combo crowd" but I LOVE Zigg's kit of similarly themed but mechanically distinct abilities, first off it keeps his identity more clean cut and identifiable, Ziggs is the one guy who does what he does. Plus having an "Arsenal" of like-minded abilities to suit many functions makes way more sense for a demolitionist's kit. I will say though, if I could change something, his minefield should stop dashes that go into it, not just slow the opponent, it would go a looong way to dealing with assassins instantly popping him like a fuzzy balloon.
I like Ziggs because of the same reason I love Sylas and Viego, BECAUSE of his wild cardness, each ability fits for a different situation, and I love it, it lets me play how I want instead of doing one thing over and over again, I can zone, I can peel, chase, etc, I so many different possibilities, just depends on how I use them
I love Ziggs because he has a big personality and because whenever you aim his Bouncing Bomb or Ultimate it's like I'm playing the old crane game at the arcade. It feels fantastic to land these abilities. I think that Satchel Charge is probably the hardest ability to use though. You have to use it right with positioning and timing plus it doesn't always go the way you want it to. Satchel + Minefield combos have to be quick. Rune choice is important on Ziggs too, I think too many people get tunneled on Arcane Comet. There are other playstyles that fit Ziggs. I think Domination and Inspiration are both underrated. I don't see anyone talking about Glacial Augment Ziggs but it puts a slow on his Satchel that makes it like a second Minefield.
As a Ziggs main I disagree with the commentary about lack of synergy between his abilities. The mines slow enemies so you can land bouncing bomb easier. You can also Satchel Bomb the enemy into your mines. Also, every time you use an ability lowers the CD of his passive by 5s, and his passive is great for poking on laning phase as well as for taking plates. One horrible thing about Ziggs’ ult is that the edges deal about the same dmg as his Q, so unless you hit dead center, it can feel underwhelming. Thank you for the video! I love seeing Ziggs getting some attention
as a ziggs main, here's my two cents: - personally, i prefer champions who have separate moves, and no fixed combos, coz then you're free to use your moves as necessary; more fluid. i'm happy to just wail on them with Qs and only W or E when needed. lord knows ziggs Q does enough damage on its own - i'm also glad that he's NOT locked behind power spikes. with other champions, it feels terrible when "the game is lost" before you even hit one core item. but ziggs feels fun at every stage of the game - also, he is useful at ALL stages of the game. when ahead, he can siege and damage champions without even being in tower range, and from behind, i would argue he has superior/mana efficient waveclear against his other artillery counterparts. there have been games, where with my ult and teleport, i've held all 3 lanes by myself, 1v5, when being pushed in by enemy team appreciate the content though bro, it's great hearing perspectives of mains from players who don't use them :o
I love being able to just walk up to towers under 1/4 and just delete them it's really satisfying when they forget about it and leave a low turret unguarded
Former Ziggs main back when I played. Ziggs struck me as a character that made me go "I wonder what I can do with that character and his skills" rather than "Here's how you play this character". There were a few cheeky and tricky things you could do just to mess with your foe and because you rarely did the same thing ie "Having a bread and butter" it made it hard to play against or at least predict all the time. Even if it didn't hit, throwing people off the expect game could result in winning trades or escapes.
Ziggs main. - I love the character and his gameplay style even though he can be wrecked fairly easily even when really far ahead which i find to be his biggest issue. - if i could change something, it would be his passive, which is handy for hitting towers and early game farming but that's about it. - If his passive rewarded him in some way for hitting skill shots that would be amazing, E.G. stack ability haste, or movement speed. - or possibly his minefield could slow more would be a big help, plus it would then be easier to hit his other abilities.
I love ziggs. I get more hate from the enemy team as him than Teemo. He is annoying to play against and I love it. People worried about gap-closing divers; use that explosive charge to re-open the gap. Ziggs is fun as hell to play as. I know there are stronger choices but he is FUN to play. Especially on ARURF
I started playing ziggs on wild rift a few month ago and now i can't stop playing him on wild rift and on pc. He's feels so good to play because if you kill someone, you really feel like you outskilled them and just completely destroyed them. His entire kit is just throwing around some bombs at people. It's simple
`main ziggs here..early part of game honestly i almost never loose lane,3 main problem for me early on are very good talon,zed or yasuo but even that i play safe..second thing ziggs can be extremely good pushing lane champ
as a ziggs main, he actually used to be a pretty good champ last season. these new items have really thrown a wrench in stuff and he is not nearly as good now. with all the crazy healing going on it makes his poke pretty much worthless. definitely needs alot more balancing. no love for mages these days.
I really like playing him as a support mage. Empowered autos help you poke in lane, aoe knockback on w, aoe slow on e, w can help you take tower faster to get out of laning phase to help the rest of the team. Surprisingly solid if you remember he's a squishy mage.
Excellent review! As a Ziggs user I completely agree with you. Probably his biggest problem is his consistency with his skills and that they are easy to dodge. He is only there to destroy towers and do damage (if you land your skills). It would be nice if his E could stun or immobilize instead of slowing just like Caitlyn's mine, Jinx or slow on Q like you said would be great too. Nonetheless, he is the most enjoyable and funniest champ to play with.
Ziggs gets alot of cc (however it's all skillshots), blocks off entrances and exits, destroys towers easily, ults teamfights, and keeps the enemy from getting under your tower. However his downfall is that he is extremely squishy, can't 1v1 a full hp champion, and lacks mobility, which is a TERRIBLE combination. My suggestion for a ziggs rework is: Increase range of his W or E by 15% so he can use his crowd control easier Make his W launch champions 10% further. Make his ultimate land at LEAST 50% faster, even if it has to nerfed a bit. (Dmg, range or AOE nerf) add a 10% slow to his Q change his passive to 10% extra movement speed out of combat, and an extra 20% movement speed in combat for extra mobility. This would be perfect for ziggs, because even if they nerf some of the buffs I've listed later on, it still fits in much better in the current meta than ziggs current build.
While the artillery mage is a dying role-ziggs has a niche that allows him to be anti engage since his mines and satchel punish those who try to engage on him. He could also build zhonya's to mitigate even more burst. I don't think he has the best game plan, but he's not the worst imo
i like ziggs, he is sorta weak, but his Q spam is nice way to zone control, his satchel is quite good escape tool and his mines are really strong as if you dash through them, they deal a lot of dmg, his ult is sorta lackluster, giving are where it explode way ahead it explodes and in current meta -every one has dash- it miss a lot, his passive is weak, but useful for last hitting champs and doing little harras against early weak champs like yasuo, his propably biggest advantage is pushing lanes from far away with his ult and destroying turrets, late game like 30 mins in, he can destroy turret with with autoattacks and satchel, and if he build lich he can destroy it even faster
Ziggs Ult combos with his Satchel Charge and his Minefield. Use the former abillities to try and keep/jeet your enemies in the centre of your ult. Also his Minefield slow is also usefull for hitting his Satchelcharge and Bouncing Bomb since it has the bigges AOE and slows them. I think that if his Bouncing Bomb slowed Ziggs would become super oppresive since then it would combo into itself.
One thing that could make ziggs awesome is to put armour reduction on his Q and ult and make it land faster so that way he could be doing his job of destroying towers bett r r while supporting his team in teamfights by making all the damage hit harder
The ziggs ability order is just E into Q and maybe an auto. The e provides a slow to get a more consistent Q hit and it sets up the longer fight because now your target is surrounded by slow mines
Ah good ol Ziggs. That lil boomin' ball of fur was my first (and still to this very day my only) champion that I ever got a pentakill on thanks to my Yorick Support as I went Ziggs ADC a very long time ago (back in the days of old where Riot still made Christmas skins)
The reason is simple, there is nothing more frustrating than seeing his Q boucing around an enemy and not exploding. Also, but that's new, Aurelion Sol now have the ultimate zigg want to have 😅
Hello, i'm was a main ziggs for a while, and somethings you say is ritgh. Fist, Ziggs passive is very, "Why i have this?", the damage is okay in the early game but, after that, you just wanted something more, you know. If a Rework Happen, i eanted this passive become something like this " Every 15 seconds he would get a 'super attack', what this would do? He would make the next attack that hit someone ( Champion or Minion ) would do more damage, i belive this would be much better to him, as a poke mage. His Q, on my opinion, is very strong, i just wanted they add something like the nidalee spear, the more the bomb travel on the direction you launch in, the more damage he would do. ( Imagine this new Q and his passive toghether, would be a lot of damge, don't you think? ) His W is meh, i would do this, the more you are in the corner of his W, more away he would go, ( i know he already do something like this, but it would be buffed.). His E his okay, maybe more smaller bombs, to the enemy don't see them. And his R would be more fast to go to the enemy and his range wold be higher.
First, this was a great video. It's nice to see that others like to play Ziggs nearly as much as I did when I still played the game. I haven't played league in years but even then I noticed many of the things you brought up. His play style isn't for everyone, but damn if it's not rewarding when you hit everything just right. Something that no one seems to have mentioned at all in the comments is the nerf that made a HUGE difference in his effectiveness in all scenarios back in Season 4 (or around then?). The nerf being a blast radius reduction on his Q. It really hurt him imo. I had to watch some recent gameplay and the old champion spotlight just to make sure I wasn't mistaken. It might not sound like much but to someone who played him alot it was night and day. It didn't feel more rewarding to hit Q. It looks like they buffed the range of the first bounce though but that was never a problem. Artillery mages excel at defending static objectives, especially if channeling is involved. With some mana sustain or just a high mana pool, they can just keep dishing out poke. In another relic of LoL past, Dominion, I used to play Ziggs quite a lot in the bottom lane. I could usually hold my own indefinitely once I got some decent mana regen and even take the other point if I managed to kill the other bottom laner. Defense of either point was natural with Zigg's kit. I also played 3v3 on Twisted Treeline where Ziggs could do very well, there were the platforms on either side where team fights would constantly happen, and the map didn't require that you waddle vast distances where the action is already over once you arrive. It really sucks because Ziggs, and champions like him, don't have the opportunity to shine because their weaknesses are exacerbated on Summoner's Rift and the direction the game has gone with champion mobility and items in addition to not having objectives that require sustained defense or siege like in ARAM or Dominion.
Main Ziggs here, 1- You have to be creative (most the W and E) 2- If you pick the correct ítems you are the guy who make a lot of damage form a safe distance (even you save problems to you team with tath) 3- The Ultimate can steel dragons and Barons, the potencial of stealing are maginificent.
Ziggs is my most played champion, and the whole reason why is his passive+w combo. My first question when I first picked him up and read his abilities was," Why doesn't anyone ever play him?" I literally only run him to farm up in lane quickly to get ludens, boots, and then lich bane. Take tp and then just farm up. Then while everyone else is team fighting over things like dragons, I'm teleporting and taking multiple towers.
the reason i play ziggs is for his almost entirely unique and specific late game fantasy. you leave a 3 item ziggs alone for 10 seconds (with lich bane because i dont care about optimizing my build when i can one shot towers) and boom, you're turret is gone. you try to withstand a siege against him and boom, as he's throwing out poke abilities it's also resetting his passive cooldown for massive damage to your turret. it's not just late game though, one of my favorite minigames on ziggs is playing him ADC with a poke support (xerath especially), maxing W and taking all 15 plates off the enemies tier 1 turrets for massive gold income. (obv in ranked i dont go all in with the W max but the goal is still the same)
Little known fact, Ziggs’ Satchel can do damage to turrets regardless of how much damage they have taken meaning it is completely viable to spam W when they are fighting you under their own turret
When I first saw him I didn't think much of ziggs and wasn't interesting in playing with him. But now... After having given him a shot, I can confirm that he is an absolute blast (pun 100% intended) to play! I love that I can constantly put some sort of pressure on the enemy without being in too much danger myself. Also, like some other commenter mentioned, it just feels satisfying landing his Q and R. Especially the R!
I came back to the game last summer after 5 years away. I used to be a ziggs main. But it certainly feels like in many games no can't do anything with him. Everyone can chase you down and burst faster, and the poke is usually not enough to matter. Feels nice to blown up a tower though.
Since he is an artillery mage, I would make it so that his passive interacts with how far away his targets are. Maybe every time he deals damage (from his abilities, not items or item passives or anything of the sort), the ability would deal increased damage, or refund mana, or give him an enhanced auto attack that he can fire off from a great distance. Just some food for thought. Since all of his abilities are 'just abikities' and don't have much synergy, I think the best way to bring his kit together would be to make them interact with his passive.
A Ziggs Main here, Everything you said is true , he doesn't look like a threat . they are not scared of you , they don't even bother with you that much . and I learned to use that as an advantage , they will underestimate your damage or your siege power . they get busy for while , their base is breached , they leave mid for a roam , mid is done .
his R should have the same landing and visibility as Panth R. fair enough that you might be able to dodge it when you’re paying attention and not CCd but fast enough that it’s actually threatening by itself
I really wished the passive would empower his abilities in different ways, like more range, dmg or different effects, like more mines on the E. And the AA dmg passive could be in another ability passively so it doesnt change backwards
I don’t play him, but my buddy keeps Ziggs in his pocket as bot lane carry, and loves the satchel on towers. His tower taking is a key factor for people, and should be considered
He is my main and to me he is a blast to play, I love spam poke pressure. That being said I stopped playing normals or ranked some time ago because of toxic people, I just do aram and tft now.
Though I don't main Ziggs, I love playing him when the enemy doesn't have diver assassins. I just straight up build CDR & AP then proceed to demolish their building while my team 4v5 :) Such a great experience.
I know what you mean! His passive and disjointed kit can be very vexing despite him being a fun poke pick. Easiest way to solve it is to kill both birds with one stone! New passive; Shell Shock: Instead of empowering his AA on a cool-down (25, 20, 15, 10 based on ult level) it instead empowers and augments his next basic ability cast. Also it has a passive that causes his empowered ability's to apply a stack of shell Shock to them that slows them by 30% decreasing over 2 sec. If Ziggs hits them with another seperate ability within that 2 seconds they become Shell Shocked (stunned) and take 10% more dmg from both the dmg proc and all other sources for 2 sec. Q Augment: his next Q cast has a 20% width size increase and slight dmg boost, as well as causeing the bomb to deal splash dmg on every bounce with a slightly larger one at the end. (kind of how Hiemer empowered E works but not as big and no stun) W Augment: Increased dmg and turret execute and double distance on launch. Takes 1 full second to arm so it can't be used instantly. E Augment: One free cast that puts it on a 2 sec cool-down. This should give him some room for better skill expression while also giving his abilities more synergy and even a way for him to set up his own Ult play.
Ziggs is just fun, especially when youre playing against people who dont know the map exists, before you know if hes taken every tower in the game at 20 minutes
So I have only played League once in my life, when I was a wee lad with my older brother. All I remember is that for some reason I only played Ziggs. I just remembered this today and decided to look him up. Not only do I find out he is one of the worst characters in the game, but in the video I watch, ultimate (a game I actually was competitively involved in) is used as an example. This has made my day.